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How Do We Know Which Animations Apply?


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7 réponses à ce sujet

#1
Lance Botelle

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Hi All,

I have some conversations that use animations one way or another ... some with and some without success.

The problem is, when the animation does not work for some reason, I am uncertain whether it is down to something I have done wrong, or whether it is a case that the creature does not have such an animation in the first place.

E.g. I am trying to make a creature *laugh* (or CHUCKLE), and I have tried the following ...

1) Tried via scripting using ga_play_custom_animation with the different "laugh" values. - FAILS.
2) Under conversation NODE tried changing the Animation from IDLE to CHUCKLE. - FAILS
3) Under conversation Animation tried making the OWNER * WITH CHUCKLE. - FAILS

None of these appeared to work for the humanoid creature.

1) Is there a list to help determine which creatures will play certain animation or not?
2) Is there a sure fire method way of making animations work in conversations.

As I say, I have had some success in the past. I just want to be more certain I am not wasting time.

Many Thanks,
Lance.

#2
Tchos

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You say "humanoid creature", so I'm guessing this is some kind of monster.  Most monsters don't have the emote animations that the playable characters do.  The only surefire way I know to check all available animations is to look for the GR2 files for that creature in the data archives (lod-merged), and check their names for the animation you want.  I'd suggest looking in the animation viewer, but it doesn't seem to show all available animations in the custom animation list.



#3
Lance Botelle

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You say "humanoid creature", so I'm guessing this is some kind of monster.  Most monsters don't have the emote animations that the playable characters do.  The only surefire way I know to check all available animations is to look for the GR2 files for that creature in the data archives (lod-merged), and check their names for the animation you want.  I'd suggest looking in the animation viewer, but it doesn't seem to show all available animations in the custom animation list.


Hi Tchos,

Ah ... So it sounds like I am not going to get my "monster" to do this animation.

Thanks for the tip of where to check for them.

Out of interest then, will any of the methods I mention above normally work for "normal humanoid" creatures as opposed to "monster humanoids"?

Cheers,
Lance.

#4
Tchos

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I can only comment on the way I usually use, which is ga_play_custom_animation, using the values in the list.  That works, as long as the creature actually has an animation file corresponding to that name, as the playable ones do.



#5
andysks

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The nod option works too. All it needs is the a definition of the speaker and change the idle to whatever you want. I use that every time and never failed me. Never on monsters though, sorry. I tried to make an ogre dance one time and failed. I guess for the same reason you fail now :).



#6
Dann-J

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The nod option works too. All it needs is the a definition of the speaker and change the idle to whatever you want. I use that every time and never failed me. Never on monsters though, sorry. I tried to make an ogre dance one time and failed. I guess for the same reason you fail now :).

 

I have trolls that 'dance' when one of their number starts beating a drum. I used the animation viewer to find animations that approximated what I wanted (both for 'dancing' and 'drumming'). Often the taunt animation for bipedal creatures makes a good dance animation when looped a few times. The spell casting animations can also be interesting.

 

I recently discovered that goblins have their own dance animation. It reminds me of the dance that goblin spellcasters used to do in Icewind Dale II when preparing to cast a spell.


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#7
Lance Botelle

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Hi All,

I guess I will have to experiment with some of the animations that are available to see if any "work" as substitutes then.

Thanks all,

Lance.

#8
Groove Widdit

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I have trolls that 'dance' when one of their number starts beating a drum. I used the animation viewer to find animations that approximated what I wanted (both for 'dancing' and 'drumming'). Often the taunt animation for bipedal creatures makes a good dance animation when looped a few times. The spell casting animations can also be interesting.

 

I recently discovered that goblins have their own dance animation. It reminds me of the dance that goblin spellcasters used to do in Icewind Dale II when preparing to cast a spell.

 

 

I know that one well. And they have also been known to bang a drum.