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It's weird to me that the dalish camp in origins had 4x the elves that the dalish in inquisition has...


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#26
Nefla

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I was disappointed by the lack of towns and settlements too, I love towns and settlements! I love finding new cultures and new people and new interesting NPCs to talk to and quests to do within that settlement, all that enhance the local setting and lore <3

 

I feel like BW took the DA2 criticism of "we are tired of being trapped in this one tiny city" to mean "we hate cities and don't want to be in any cities or towns but rather roaming around the wilderness."


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#27
Jerome620

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In Inquisition I feel as though my mandate is to prevent Corypheus from wiping out 38 people and some farm animals.

 

This made me LOL.  :lol:


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#28
DanteYoda

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Seriously, I was so psyched to see the dalish again... and it's like 5 people. The entire camp is one of those ship things and 5 dudes.

Why does this game have no towns... or cities... or population?

Think yourself lucky, there are no Dwarf stuff at all, and Qunari.... I've seen Iron bull..

 

 

I can deal with a small population, but the dalish camp is 5 people. Every town in this game is populated like it's an 8 bit NES title.

The dalish clan in inquisition isn't a clan, it's a family. My family is bigger.

My thoughts exactly, I actually thought to myself how are these elves still alive with only 5 of them left...



#29
Jeffry

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Think yourself lucky, there are no Dwarf stuff at all, and Qunari.... I've seen Iron bull..

I saw the qunari from MP on the battlements of Skyhold! But he was gone after I chose the Chargers. What an ungrateful bastard.

There are some cool dwarven stuff and really interesting dwarven lore in the tombs in Hissing Wastes, though they are long deserted (weak pun intended). And then there is Bianca's quest. But yeah, the game could see more dwarves (qunari as well), especially a still functional thaig.

#30
Gileadan

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I feel like BW took the DA2 criticism of "we are tired of being trapped in this one tiny city" to mean "we hate cities and don't want to be in any cities or towns but rather roaming around the wilderness."


It seems to me that more than one DA2 criticism was misunderstood. Somehow, "I didn't like DA2's story" became "story must be super epic end of the world thing starring a way larger than life protagonist".
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#31
Nefla

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It seems to me that more than one DA2 criticism was misunderstood. Somehow, "I didn't like DA2's story" became "story must be super epic end of the world thing starring a way larger than life protagonist".

I agree with that, and also "I don't like these tiny, reused maps" meant they focused on the map design above all else, including what they were always good at (story, characters, choices, side quests etc...)


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#32
(Disgusted noise.)

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They're going extinct, thank the Maker.



#33
Elhanan

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Seriously, I was so psyched to see the dalish again... and it's like 5 people. The entire camp is one of those ship things and 5 dudes.

Why does this game have no towns... or cities... or population?


Only five may be remaining at camp, but one meets others elsewhere; sees the bodies of many more.

#34
Gileadan

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Seriously, I was so psyched to see the dalish again... and it's like 5 people. The entire camp is one of those ship things and 5 dudes.

Why does this game have no towns... or cities... or population?

I can only guess why this was an effort they were either unwilling or unable to make. Many NPCs, technically speaking, don't seem to be "actors", but "props", i.e. people shaped environmental objects instead of NPCs capable of movements. Remember those nobles standing in half circles during WEWH? Objects. Didn't move, didn't budge if you ran into them. Like Madame Tussaud's, but with lead and steel instead of wax.

Either there was some difficulty with implementing moving NPCs, or it was another convenient corner to be cut.

Makes the single wandering miner at the oasis look like a weird exception.
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#35
Kantr

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Before release they claimed it was due to older consoles that we wouldnt have lots of npcs (or that on the older ones you would see fewer than current gen)



#36
Jeffry

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Before release they claimed it was due to older consoles that we wouldnt have lots of npcs (or that on the older ones you would see fewer than current gen)

 

And what a fantastic job they did with the old gen version :D The game really shouldn't have been ever released there.



#37
turuzzusapatuttu

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Yep, The Witcher 3 will be way better from this POV.



#38
Elhanan

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Yep, The Witcher 3 will be way better from this POV.


Uncertain; keep wondering if one can reduce the distance that activates ambient dialogue via .ini settings or mods like was done in Skyrim. Otherwise the overlapping conversations are already somewhat distracting in the demo vids.

#39
Jeffry

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Uncertain; keep wondering if one can reduce the distance that activates ambient dialogue via .ini settings or mods like was done in Skyrim. Otherwise the overlapping conversations are already somewhat distracting in the demo vids.

 

It certainly looks more promising than DAI so far. It also looks like the company actually cares about the product and their costumer, they after all don't have to answer to any publisher overlord. Their approach certainly is part of their PR, but if feels nice for a change to be treated as a customer and not just as a walking wallet. And so far they have a good record, the second game managed to improve upon the first one in like every aspect and the third one is shaping to be pretty solid as well (we can't really say that about DA). But we will see in may. While I still don't hate BioWare, I wish that CD Projekt with Witcher 3 succeeds more than DAI, so they can show us all how it can be done a bit differently.



#40
Mirth

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It certainly looks more promising than DAI so far. It also looks like the company actually cares about the product and their costumer, they after all don't have to answer to any publisher overlord. Their approach certainly is part of their PR, but if feels nice for a change to be treated as a customer and not just as a walking wallet. And so far they have a good record, the second game managed to improve upon the first one in like every aspect and the third one is shaping to be pretty solid as well (we can't really say that about DA). But we will see in may. While I still don't hate BioWare, I wish that CD Projekt with Witcher 3 succeeds more than DAI, so they can show us all how it can be done a bit differently.


I does look that way, in some respects. I'm still not pre-order it, or any other game, ever again.

I would like to see them break off the witcher series to a more "create your own" protagonists model at some point.

#41
Elhanan

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It certainly looks more promising than DAI so far. It also looks like the company actually cares about the product and their costumer, they after all don't have to answer to any publisher overlord. Their approach certainly is part of their PR, but if feels nice for a change to be treated as a customer and not just as a walking wallet. And so far they have a good record, the second game managed to improve upon the first one in like every aspect and the third one is shaping to be pretty solid as well (we can't really say that about DA). But we will see in may. While I still don't hate BioWare, I wish that CD Projekt with Witcher 3 succeeds more than DAI, so they can show us all how it can be done a bit differently.


I wish both success. I prefer GOG to Origin or Steam, but pass on the TW series due to a lack of Pause, pervasive strong language, and dubious treatment of sex and women in general.

#42
DarkAmaranth1966

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What bugs me more is that The Keep totally ignores the optional boon to grant lands to the Dalish. It should have been incorporated and, there should be a Dalish settlement IF you chose that boon.



#43
Jeffry

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I does look that way, in some respects. I'm still not pre-order it, or any other game, ever again.

I would like to see them break off the witcher series to a more "create your own" protagonists model at some point.

 

Yeah, I'll probably never preorder any game ever again, thanks to DAI. While it isn't a terrible game, it sure was disappointing and didn't live up to its promises.

 

And yeah, I would like them to do that in a game that comes after Witcher 3, I hope they will continue to make RPGs. Geralt is such an iconic character that I don't even miss that option.



#44
Jeffry

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What bugs me more is that The Keep totally ignores the optional boon to grant lands to the Dalish. It should have been incorporated and, there should be a Dalish settlement IF you chose that boon.

 

The Keep had such a little impact it is not even funny :D it was really nice we had like 150 decisions, but what did it matter if and how I got the food for the Ostagar prisoner :D And when it did matter (which was less than 5 times in the entire game) it could just bug out (like Morrigan).

 

Btw these were different lands though, Dalish in Ferelden got the Brecilian Forest if I am not mistaken. The ruler of Ferelden couldn't give tham something that lies in Orlais.



#45
Elhanan

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What bugs me more is that The Keep totally ignores the optional boon to grant lands to the Dalish. It should have been incorporated and, there should be a Dalish settlement IF you chose that boon.


Not yet. But adding the various decreed awards was my request when questioned on suggestions, so I still have hope. Besides the lands, I wish to have the freed Mages award as a strong reason for expecting such in the future games.

#46
Jeffry

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Not yet. But adding the various decreed awards was my request when questioned on suggestions, so I still have hope. Besides the lands, I wish to have the freed Mages award as a strong reason for expecting such in the future games.

 

Just out of curiosity, when you say questioned on suggestions, do you mean by someone from BioWare (or someone affiliated with them or the game) or just by other forum visitors?



#47
Saphiron123

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This made me LOL.  :lol:

It's actually really true though... there are no people in DAI. No cities. Nothing but empty wilderness and fetch quests. Hell, half the quests we get are literally from scraps of paper on the ground.

Who the hell bends down to pick up garbage, and gets a quest from it?

Other then the homeless, obviously.


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#48
Elhanan

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Just out of curiosity, when you say questioned on suggestions, do you mean by someone from BioWare (or someone affiliated with them or the game) or just by other forum visitors?


Believe it was in the Feedback & Suggestions of The Keep forums; uncertain if was also said elsewhere.
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#49
Saphiron123

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I can only guess why this was an effort they were either unwilling or unable to make. Many NPCs, technically speaking, don't seem to be "actors", but "props", i.e. people shaped environmental objects instead of NPCs capable of movements. Remember those nobles standing in half circles during WEWH? Objects. Didn't move, didn't budge if you ran into them. Like Madame Tussaud's, but with lead and steel instead of wax.

Either there was some difficulty with implementing moving NPCs, or it was another convenient corner to be cut.

Makes the single wandering miner at the oasis look like a weird exception.

I doubt if they could make NPCs in the past they can't do it now... and an rpg without npcs is basically call of duty with swords.



#50
KaiserShep

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I think a lot of them had been killed of. Some are out and about too, I think. We run into a group of them early on.

 

Yes, you run into two groups. The one at the passage leading to the camp across the river, and there's the small group out in the Emerald Graves, which gets killed by Red Templars and Venatori.