Is this game supposed to compete with skyrim? not even close.
#1
Posté 12 février 2015 - 01:16
I've heard though that it is supposed to compete with Skyrim. Well, not even close.
The "open world" is way too limited, and it's full of bugs.
- Xaisis, Shelled et Bioware-Critic aiment ceci
#3
Posté 12 février 2015 - 01:21
This isn't skyrim, it's a completely different type of game. Skyrim is a sandbox with zero real story, if that's your thing, cool, enjoy it... some of us want characters, storylines, dialogue, and drama.
Skyrim doesn't offer that.
- Carol L S, Jeir, Flatrid et 4 autres aiment ceci
#5
Posté 12 février 2015 - 01:25
The bottom line here is that the game has very limited resources, and even more limited quality control.
There are so many bugs, that I had to give up many of my quests.
And please don't get d fn site, especially when you have no knowledge of the game I am comparing.
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#6
Posté 12 février 2015 - 01:29
I've played Skyrim. And most all other Bethesda titles. IMHO Skyrim is a sell out compared to their earlier games. And the two are definitely not comparable. Heck, Skyrim has its own bugs and issues also. It certainly wasn't free of them. The two companies aren't comparable in what they offer, either. I love both Bioware and Bethesda for very different reasons and they offer me two different types of game play. It's comparing apples to oranges IMO.
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#7
Posté 12 février 2015 - 01:31
I've played Skyrim. And most all other Bethesda titles. IMHO Skyrim is a sell out compared to their earlier games. And the two are definitely not comparable. The two companies aren't comparable in what they offer. I love both Bioware and Bethesda for very different reasons and they offer me two different types of game play. It's comparing apples to oranges IMO.
Maybe with past titles however, this title actively tried to copy features from skyrim.
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#8
Posté 12 février 2015 - 01:34
This isn't skyrim, it's a completely different type of game. Skyrim is a sandbox with zero real story, if that's your thing, cool, enjoy it... some of us want characters, storylines, dialogue, and drama.
Skyrim doesn't offer that.
That's weird, I distinctly remember playing several faction storylines and loving them in Skyrim as well as every NPC in the game having dialogue with you, some short and some very long
but then again how can that compare the epic drama that is collecting 3 bear claws or finding people's lost rings? ![]()
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#9
Posté 12 février 2015 - 01:36
Really? skyrim does not offer storyline, dialog, drama? You have obviously never played Skyrim, and don't lie to me. skyrim offers twice the story line, and the dialog. But I really am not comparing the two in terms of that aspect.
The bottom line here is that the game has very limited resources, and even more limited quality control.
There are so many bugs, that I had to give up many of my quests.
And please don't get d fn site, especially when you have no knowledge of the game I am comparing.
What! DAI has more bugs than Skyrim? I have played Skyrim. It is a bugfest. There is a complete mod dedicated to eradicating the bugs in Skyrim. Almost four years later those modders are still trying to remove the bugs. Skyrim has quest breaking bugs. For example the Quest of Dawn. Where the protagonist can die because he/she get dropped from a high height instead of being lowered gently. What about the PS3 gamers? How long did Bethesda take to fix that version?
DAI has bugs but compared to Skyrim is runs like a dream except for XBox 360 and ps3..
- Bioware-Critic aime ceci
#10
Posté 12 février 2015 - 01:40
I think that the most troublesome part with inquisition is the fact that in just a short couple of months I have basically found,so many bugs that I am not sure that bioware has any quality control.
I played Bethesda games for the last Fifteen plus years, and I have never found that many bugs in their games.
I have been playing video games since the 70's (yeah asteroids was cool)
I am disappointed with this game just because of the amount of bugs.
I also don't like the fact that I can't interact with 99% of the npc's.
- Nefla aime ceci
#11
Posté 12 février 2015 - 01:42
No, this game was not designed to compete with Skyrim.
- Carol L S et Pokemario aiment ceci
#12
Posté 12 février 2015 - 01:47
What! DAI has more bugs than Skyrim? I have played Skyrim. It is a bugfest. There is a complete mod dedicated to eradicating the bugs in Skyrim. Almost four years later those modders are still trying to remove the bugs. Skyrim has quest breaking bugs. For example the Quest of Dawn. Where the protagonist can die because he/she get dropped from a high height instead of being lowered gently. What about the PS3 gamers? How long did Bethesda take to fix that version?
DAI has bugs but compared to Skyrim is runs like a dream except for XBox 360 and ps3..
The protagonist can die, and he/she should if they are not careful, not like in DAI where you drown and no penalty for being stupid, or careful. What up with the falling off a cliff or walking in the sea and just reappearing at the last spot alkaline and well?
#13
Posté 12 février 2015 - 01:47
Maybe with past titles however, this title actively tried to copy features from skyrim.
If that's true .... they failed LOL! I buy Bioware titles for their stories. They should leave whatever they tried to copy to the masters of that type of game.
#14
Posté 12 février 2015 - 01:48
I always hated comparing Dragon Age and TES because they were very different games. I also don't think that DAI was trying to compete with Skyrim, but the devs definitely saw the success of open world games and tried to immitate Skyrim in many way in order to bring more people to the game and earn more money. Logical step, but I don't like it, since they didn't get it right. This games doesn't feel like Dragon Age anymore. It feels lika a mix of generic MMO and Skyrim. The only thing that sets it appart from Skyrim are great companions, in fact one of BW's best so far.
Bethesda and BW are both terribtle when it comes to bugs and patching them. Although I feel Bethesda is slightly worse, they are using the same core concept each time and each time the exactly same bugs are present. But they are able to get away with it because of the toolset.
BW took good care of the ME series and I feel they patched DA2 pretty well. But DAO and especially DAO:A is a completely different story. Without the developer console I wouldn't even be able to finish DAO:A. DAO without unofficial fixes is ridden with bugs as well.
And then we have DAI, I honestly haven't seen worse and slower patching in any other AAA game.
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#15
Posté 12 février 2015 - 01:49
No, this game was not designed to compete with Skyrim.
Well, this is the only thing I've heard that actually makes sense and I agree with. Let any rumors that DAI is competing with Skyrim lay to rest.
#16
Posté 12 février 2015 - 01:53
The npc ai is much better in skyrim too. Inquisition is much too static for an open world game.
This is not an OPEN-World game though...
These comparisons are virtually mute. Bioware and EA has gone on record time and time again, though the exploration areas are LARGE, this is NOT an open-world game.
#17
Posté 12 février 2015 - 01:58
Skyrim is an Open world that the Player crafts the chosen storylines. DAI is story driven campaign in which the Player may explore.
Skyrim has the best Archery system I have used. DAI has the best Dragons I have encountered. IMO, of course.
Etc.
Two games I enjoy very much for varied reasons. A big difference to me is that I choose to play solo in Skyrim, as I loathe the AI and benign dialogue of Companions. In Bioware games as a rule, I prefer to use a party for the stories, banter, dialogue, and the AI is less frustrating.
In almost every RPG, followers enjoy standing on or near the loot, and require cajoling to move....
- FreeWitch aime ceci
#18
Posté 12 février 2015 - 02:02
one thing bioware could've done in each section is random encounters with important npc's or travelling merchants, sometimes the world felt dead, skyrim had this right in regards to random stuff happening in the wild
other then that I prefer this game
- Bioware-Critic aime ceci
#19
Posté 12 février 2015 - 02:02
The protagonist can die, and he/she should if they are not careful, not like in DAI where you drown and no penalty for being stupid, or careful. What up with the falling off a cliff or walking in the sea and just reappearing at the last spot alkaline and well?
But that is just it. In that quest the protagonist is not suppose to die. The goddess he/she helped is suppose to lower the protagonist back to the ground. The problem is that the game does not do that but drops the protagonist from a great height which causes instant death. The only way to get around that bug is to use the PC console and give the protagonist infinite health which does not work on consoles. That is only one of the quest breaking bugs in Skyrim. This same bug also breaks the Oblivion Walker achievement for consoles, because it cannot be completed.
#20
Posté 12 février 2015 - 02:05
i have really really tried to like this game, and in many ways I do. I like it more than most other games I have played (and I have played many).
I've heard though that it is supposed to compete with Skyrim. Well, not even close.
The "open world" is way too limited, and it's full of bugs.
Skyrim kinda sucks though...
I completely disagree that this game is *attempting* to compete with Skyrim. These games are (2) different Sub-genres of RPG/ role play.
1 game (Skyrim) is an OPEN-world grand-theft auto which can be switched from 1st or 3rd person perspective.
1 game (DA:I) is story base driven with dynamic changes to events via dialogue/decision making. (Not Open-World, just large areas full of quest-hubs.)
Skyrim's combat was most certainly dull and repetitive and it was too easy.
The skills/shouts were lackluster and you could only equip 1 at a time and had to pause/break immersion to be versatile.
Becoming OP was also too simplistic and everything was easily exploitable to the point where nothing in the world of Vanilla Skyrim served any purpose.
IMO, too-much freedom made the game for me, extremely pointless.
#21
Posté 12 février 2015 - 02:13
This is not an OPEN-World game though...
These comparisons are virtually mute. Bioware and EA has gone on record time and time again, though the exploration areas are LARGE, this is NOT an open-world game.
But at the same time said that they loved Skyrim and would like to introduce something of it in Dragon Age.
It doesn't really matter if DAI is an open world game or not (it is not), since it is too static and lifeless anyway.
#22
Posté 12 février 2015 - 02:15
But that is just it. In that quest the protagonist is not suppose to die. The goddess he/she helped is suppose to lower the protagonist back to the ground. The problem is that the game does not do that but drops the protagonist from a great height which causes instant death. The only way to get around that bug is to use the PC console and give the protagonist infinite health which does not work on consoles. That is only one of the quest breaking bugs in Skyrim. This same bug also breaks the Oblivion Walker achievement for consoles, because it cannot be completed.
Hmm... Well I've played Skyrim for years, and I have done this articulate quest many times. I never experienced this issue. But I believe you that you did.
I just find Skyrim to be much more "open world-like, than DAI
On top of that, there are always some caves that you never discovered in Skyrim. In a short two months I have finished the main story line two times over,here, and now I am just bored counting bugs.
And no matter what anyone tells me, I strongly believe from my experience that DAI has way too many bugs.
Also. In Skyrim I,am always,an archer, and I like the fact that I actually need to aim. I am good at aiming, and,aiming well makes. Difference. Here, ll you have to do is hold down the trigger... Where is the skill in that?
- Nefla aime ceci
#23
Posté 12 février 2015 - 02:17
Skyrim's combat was most certainly dull and repetitive and it was too easy.
Becoming OP was also too simplistic and everything was easily exploitable to the point where nothing in the world of Vanilla Skyrim served any purpose.
But this is just as true for DAI
Button-mashing hack-and-slash combat with barrier spam is easier and duller than anything BW has ever done. Ever since lvl 13-15 you can finish the game just by literally facerolling on the keyboard.
Yeah, like exploiting or making ungodly OP characters was ever any harder in DA
For example in DAI just look at Knight Enchanter or Tempest. Tempest can one shot any dragon in the game on nightmare difficulty. If that is not OP I don't know what else is. (And if you feel like it, you can repeat this instagibbing madness every 32 secs or like every 10 minutes if you don't feel like playing cheesy)
#24
Posté 12 février 2015 - 02:19
I agree with the title. If they are competitors, Skyrim isn't even close to being as good as DAI is.
But seriously, they aren't competitors since both are different types of RPGs.
#25
Posté 12 février 2015 - 02:23
I feel Bethesda is slightly worse, they are using the same core concept each time and each time the exactly same bugs are present. But they are able to get away with it because of the toolset.
One reason I'll never go near a Bethesda product again with a 10 foot barge pole.
They do their exclusive deals with Microsoft allowing xbox users get DLC content earlier than PS3 and PC users which suggests they're catering to the xbox crowd (which causes all kinds of grumbling in the other camps).
But then only PC users get the benefit of a toolset while console users need to rely on Bethesda to polish their own damned game, which they never do.
In short, they cater to absolutely no one but themselves taking the "most money/least effort" route. Exclusive console deals for the cash it earns them and a toolset offering so they can justify leaving behind a buggy game.
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