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Is this game supposed to compete with skyrim? not even close.


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#26
Jeffry

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In short, they cater to absolutely no one but themselves taking the "most money/least effort" route. Exclusive console deals for the cash it earns them and a toolset offering so they can justify leaving behind a buggy game.

 

Yup, pretty much it. But the Legendary Edition combined with tons of immersion and other mods is imo one of the best rpg gaming experiences ever :D And after playing DAI I can't wait for finally getting back to it.



#27
Kinom001

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I've played a lot of TES, including Skyrim. I've played a lot of DA, including Inquisition.

 

It's a silly comparison.


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#28
MonkeyLungs

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Love Skyrim, Oblivion, Morrowind (fav), Daggerfall (nostalgia bonus but BUGS). Also LOVE Bioware games. I think they CAN be compared though but different tastes will influence liking or disliking different aspects of game. Also Skyrim has quite a bit of story it is just delivered differently ... and tons of sub stories that can be played independent from main quest.

 

Also, mages in Skyrim don't need ANY weapons at all which I freaking ADORE with all my heart.


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#29
luism

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This game plays almost identical to ESO but they weren't going for eso they were almost without a doubt going to skyrim.

http://www.eurogamer...ut-aggressively
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#30
Jeffry

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This game plays almost identical to ESO but they weren't going for eso they were almost without a doubt going to skyrim.

 

And ended somewhere in the middle with worse story progression than SWTOR.


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#31
luism

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I have only played like 30 minutes of swtor on the empire side. A friend and I did a quest where we killed some dude in front of his kid for not wanting to let his kid go to some sith academy. I thought that was pretty cool. Other than that indont have much experience with it.

#32
Jeffry

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I have only played like 30 minutes of swtor on the empire side. A friend and I did a quest where we killed some dude in front of his kid for not wanting to let his kid go to some sith academy. I thought that was pretty cool. Other than that indont have much experience with it.

 

I haven't played it in a long time, since after a while it was basically WoW in SW settings. But the stories were great for MMO and all the worlds were connected to the main story in a great way, so the story progression was really smooth. If you'll give it another shot sometimes (it is free) I'd suggest playing as Jedi Knight or Imperial Agent for their stories.



#33
Bioware-Critic

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No, this game was not designed to compete with Skyrim.

 

No it wasn't. But EA wants a "slice of that pie" that is their fanbase and they try in various ways to appeal to the Skyrim customers in general.

I don't mean to the hardcore fans but the general one time TES player that got Skyrim last time around ...


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#34
Saphiron123

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That's weird, I distinctly remember playing several faction storylines and loving them in Skyrim as well as every NPC in the game having dialogue with you, some short and some very long :D but then again how can that compare the epic drama that is collecting 3 bear claws or finding people's lost rings? :lol:

In prior dragon age games, it wasn't 98% fetch quests. Every quest had a story, varied outcomes, companion specific dialogue and interaction.

Skyrim is, with the exception of a few big quests, always the same in terms of outcome and dialogue.

Origins is what I think of when I play dragon age. it had nothing in common with skyrim, it was ALL about characters and story, and it was great.



#35
Hexoduen

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^_^

 


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#36
Saphiron123

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Well, this is the only thing I've heard that actually makes sense and I agree with. Let any rumors that DAI is competing with Skyrim lay to rest.

Skyrim is about as similar to dragon age as it is to Dark souls... the comparison doesn't mean anything, they're different kinds of games. At it's best, dragon age is about storytelling and rich cinematic character interaction, and about decisions and consequences that reach from game to game and change the world (like if you spare one of the villains in DA:O he can show up as an ally for a whole mission in DAI).

Skyrim is a sandbox, with a story that doesn't vary much, and no companions or developing personalities to speak of.



#37
Pablo Cavalieri

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LOL, Skyrim is big, full of bugs, and the story sucks, is boring like hell...I like if not even close.

Im finish DAI with less bugsthan skyrimsheet.



#38
C0uncil0rTev0s

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Love Skyrim, Oblivion, Morrowind (fav), Daggerfall (nostalgia bonus but BUGS). Also LOVE Bioware games. I think they CAN be compared though but different tastes will influence liking or disliking different aspects of game. Also Skyrim has quite a bit of story it is just delivered differently ... and tons of sub stories that can be played independent from main quest.

 

Also, mages in Skyrim don't need ANY weapons at all which I freaking ADORE with all my heart.

Hehe yeah I remember why the game was called Buggerfall :D Good Ol' times, yeah?



#39
papercut_ninja

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In prior dragon age games, it wasn't 98% fetch quests. Every quest had a story, varied outcomes, companion specific dialogue and interaction.

Skyrim is, with the exception of a few big quests, always the same in terms of outcome and dialogue.

Origins is what I think of when I play dragon age. it had nothing in common with skyrim, it was ALL about characters and story, and it was great.

 

Every quest?

 

Like the chantry boards, mages collective bags etc...all the healing potions I "collected" (i.e. crafted on the spot) felt particularly intriguing in terms of variety, dialogue and interaction...



#40
Saphiron123

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Every quest?

 

Like the chantry boards, mages collective bags etc...all the healing potions I "collected" (i.e. crafted on the spot) felt particularly intriguing in terms of variety, dialogue and interaction...

Okay fine, a MUCH MUCH larger percentage of quests. I'm playing origins right now, and man, there's real substance there. I'm not bringing flowers to a grave for a quest complete (never did tell the guy I did it, the dialogue didn't got hat far).

There were side quests where every companion had feedback, lots of them, inquisition doesn't have that.



#41
Rannah

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If I would like to wander alone and explore, I play Skyrim (or Morrowind, the best TES game imho). If I prefer to hear rich story, listen to great characters and voice actors, I choose DA.

 

Both games have their merits and flaws, TES shines when it comes to open world, but DA series has better interpreted stories.

 

Both games have bugs. And I have a feeling that Bethesda went a little careless with bugs in Skyrim.  They know that they have a huge dedicated fanbase, so they don't bother much as most of the bugs will be fixed by their fans.

For the record: I have encountered more game-breaking bugs in Skyrim - fixed by the community, but none in DA:I (lucky me?)

 

Can they be compared? Yes. Does it worth it? I don't think so. I play both and I am happy  :P


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#42
(Disgusted noise.)

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The irony of a Bethesda fan complaining about bugs...

 

But no, they're not competing. They're both fantasy RPGs and Dragon Age added some exploration this time around. That's literally all they have in common. Completely different games with completely different artistic intentions.


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#43
JCFR

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I hate seeing a first-person-action-rpg beeing compared to a more classic party-rpg. That never really works out, since in general game-mechanics are too different.

And in general i'm not a particular friend of TES. Don't get me wrong, skyrim IS a great game but it has the typical problem of the series: I can't get immersed. The TES-Games tend to start strong but after the tutorial, when the world opens up, the main-story is lost in the dust.
Let's take Skyrim as an example: You are the dragonborn... the same kind which once founded the bloodline of imperial royality... and you are the only one that can surely kill dragons... but everyone treats you the same. Yes, some guards that once in a while come up with "aren't you..." or "isn't that..." but that's quite the only thing. And nothing you accomplish in this gameworld ever changes this.
You could kill the 9-headed-ultra-worldending-dragon and everyone just goes "oh, it's you again". Compare that to the witcher 2 where everyone has an opinion about mutants and you get to treated very differently.
The other thing is: Yes, i started the main story and will protect the world from dragons. I got this mission and... oh, a cave! I wonder what's gonna be in there. Begone storyline! I have to explore... and since no one cares if the world is in danger i feel no urgency to follow you. the storytelling is just to weak and not well presented.
So after 200 hours i end up finished with the sory and head of every guild and have a house in every city... and still no one cares but me.
The only thing that makes Skyrim great and keeps it up for me ist the modding-community (something Dragon age would need to compete - you hear, EA?).

In general i prefer classic Rpgs. Their gaming-worlds may be more limited, but becuase of that i don't have to run for half an hour and more, just to deliver something.The tightnes allows for a more gripping presentation and the focus is more on story and characters than exploring.
Man, how i got immersed into DAO and BG2... but Inquisition just doesn't want to give me this experience, since it's so laughably dumb Rpg-lite and because of all the design things, it copies from MMOs. It's just sad that EA likes more to listen to the sound of our wallets when opening than to our expressed feedback.

I wished they would start an experiment like: Let's make two more DA. One we(EA) put everything inside we think will make the consumers to buy and love it. The second one, we take everything we abandoned since Origins and add the features most asked from the feedback. And then we'll see which one will have more success.
I would be eager to know the results.
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#44
Auztin

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First to answer your question....no.
Second I remember a few quests in Skyrim because they are the glitched ones.While I remember more "fetch quest" in Dragon Age:Inquistion because I feel a impact off completing one.There obviously isn't one but I am immersed enough to feel good about helping person x get potion a to help person y.

#45
disi123

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Unmodded Skyrim is unplayable, the companions say as much as 'Hello", "Nice weather" and "Goodbye" and have a mini quest.

 

They did however provide a brilliant toolkit and there are user made companions available with a lot of background and up to 9000 lines of voiced text. I wouldn't go outside in Skyrim without Vilja at my side ;)

 

I never finished the main campaign Civil War, as I am not suitable to choose sides with the racist local rebels or imperial forces who suppress and torture/kill everyone. Again, there are mods that enable you to say "F**k them all!" in the main campaign.

 

All the other factions are game enough to explore nearly everything, like the Dark Brotherhood (hell yes), the Thieves guild, mages guild...

 

Here the big difference:

You join the dark brotherhood, kill the emperor and it has nearly no impact on other stories. The town crier (was he from a mod?) will update his text and people talk about it in the world for a while, but that is it.

It is absolute not possible to finish the quest in any other way than it was intended by the developers.

 

In Dragon Age Origins you had several outcomes and lots of plot flags to take with you into other adventures to come.

Dragon Age 2 was quite linear for the main plot, with lots of circumstances that could be altered on how you solve things.

I haven't finished Dragon Age Inquisition yet, but it feels also very linear.

 

On a personal note, I prefer games with a main plot you work towards. All the side quests and content in the game should help you reach that single goal and not drift off or just finish without any impact.



#46
Elhanan

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Unmodded Skyrim is unplayable, the companions say as much as 'Hello", "Nice weather" and "Goodbye" and have a mini quest...


There are likely console players, and others that played before the Toolkit arrived that may disagree; have 700+ hrs in Vanilla myself on the PC, so this seems quite inaccurate.

I then added mods, and played quite a bit more, but the game itself is there. Mods did not save the game for me; simply extended it a lot.

#47
Guest_Donkson_*

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Oh look, another "compare DA:I to insert game here _____)

 

*Drinks*



#48
Unterhosenwichtel

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Of course you cam compare Skyrim with DA:I

 

Skyrim is supposed to be a huge open world sandbox game: Achieved. (You can also mod it to make this game look amazing, and more immersive)

DA:I is supposed to be a Story driven more liniar game, but actually it feels like a singleplayer MMO semi-open world game: Goal not achieved.

 

Baldurs Gate and Mass Effect are even today the best and most satisfying games I've ever played. Because these games had a pretty damn good story and interesting characters. DA:I failed to be a worthy sucsessor. If BW dare to fail Mass Effect 4 as well, they are dead to me.

 

Open world Sandbox or Story Driven RPG is a matter of taste. But Skyrim is still the better experience because it achieved his goal. It is what it wanted to be.


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#49
disi123

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DA:I is single plot.

 

Whatever you do in missions/quests gives you influence and influence is what you need to get power/perks to open up more missions.

Some of these missions work towards the main plot of the game.

 

It is in a way similar to DA:O, where you unlock areas by finishing off other areas/quests. You really only had limited choice if you go for the Dalish, the dwarfs, the mages or Redcliffe after Lothering. Then to Denerim and thats it.

The rest are DLC or side quests (like the whole Shale story).

 

The how is important here.

Do I kill Connor or let the Arl die or kill the Demon or/and let the mother scarify herself or get support from the circle? Am I a mage or not? Do I have a mage with me to enter the fade or not? This is just for the Redcliffe part.

In DA:2 there were a few of these.

In DA:I I miss those so far.


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#50
ardarn

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Lol....comparing Dragon Age to Skyrim is such a blasphemy in my book:)

Doesn't matter how many problems I have with this game, I still think the narrative is uncompearable to Bethasa games. Skyrim's story is a shell to hold a game together. The least important aspect of it.

DA supposed to be story, narrative driven game with rich conversations and lore. No way to compare the 2 in story aspects.
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