I like both games
Is this game supposed to compete with skyrim? not even close.
#51
Posté 12 février 2015 - 04:07
#52
Posté 12 février 2015 - 04:09
I must be one of the only ones in the world who really liked the main story in Skyrim. I thought it was great. Thieves Guild and DB were great too, this time around.
- Nefla, N7 Spectre525 et SnakeCode aiment ceci
#53
Posté 12 février 2015 - 04:15
There are likely console players, and others that played before the Toolkit arrived that may disagree; have 700+ hrs in Vanilla myself on the PC, so this seems quite inaccurate.
I then added mods, and played quite a bit more, but the game itself is there. Mods did not save the game for me; simply extended it a lot.
I came late to the party ![]()
There was a lets play of Skyrim that looked good, so I bought Morrowind (that I already had a CD but never really played because I didn't know how), Oblivion and Skyrim on Steam to get the whole story and lore(the only reason for my Steam account).
Oblivion was fun and very interesting, it has the option to finish the story as a badass murderer and thief as member of a secret society, which was great. The Addon (Alice in Wonderlands?!?) turned me off and I started with Skyrim.
Telling the truth, I never played Skyrim without mods and therefore cannot judge if it would be the same experience. So I started with only some mods for convenience with inventory and of course better graphics. From Oblivion and research I knew there is a thieves guild and dark brotherhood in Skyrim, so I tried to find them and join. To my disappointment they didn't link together with the main quest or have little influence to solve it and I had to follow the main plot anyway, which I never finished.
In the end I created a vampire murderer thief with several mods and had a lot of fun, but that is about it. I could only have changed my character over and over again doing the same 'kill' quests the same way in the same areas. I got lots of the new world mods and did those as well.
p.s. and those annoying dragons in the game -.- They should have made that part optional.
#54
Posté 12 février 2015 - 04:24
I must be one of the only ones in the world who really liked the main story in Skyrim. I thought it was great. Thieves Guild and DB were great too, this time around.
Probably yes
For me the Skyrim story is about two things, dragons and civil war and both sucked terribly in the vanilla game. But there are so many other cool things to do in the game and then you have tons of mods on top of it. So the main story is not much of an issue.
#55
Posté 12 février 2015 - 04:25
And to all people saying comparing these two games is impossible, it very much is possible. BW brought it on themselves by trying to appease to much broader audience. I always hated comparisons between DA, Witcher and TES. But DAI took so much from other games and pushed almost all its core and loved aspects aside, that comparisons between DAI and Skyrim should be made.
DAI still has better and longer main story than Skyrim, but the story is worse and shorter than in any other BW story-driven RPG. DAI still wins in many other aspects (characters, voice-over, dialogues, making plot decisions, etc). But in all those aspects that DAI was trying to be more like Skyrim? Skyrim wins hands down and DAI failed at them.
After I finished DAI (and even during the boring sections of gameplay) all I want to do is to play DAO, DA2 or Skyrim. DAO and DA2 are better at being Dragon Age than DAI and Skyrim is better at being Skyrim than DAI. So in my opinion DAI failed at what it was trying to do, mix between DA and Skyrim didn't work. It isn't exactly a bad game, but it didn't accomplish its goal.
#56
Posté 12 février 2015 - 04:32
Probably yes
For me the Skyrim story is about two things, dragons and civil war and both sucked terribly in the vanilla game. But there are so many other cool things to do in the game and then you have tons of mods on top of it. So the main story is not much of an issue.
I always play TES games because of the guild quests, mostly. The storylines in those tend to be way better than the main story.
- Jeffry et Naphtali aiment ceci
#57
Posté 12 février 2015 - 04:41
I must be one of the only ones in the world who really liked the main story in Skyrim. I thought it was great. Thieves Guild and DB were great too, this time around.
Add me, too. While there are some major quests of which I am not too fond, the majority of them I enjoy; mixing some to become a part for that particular DB. The only consistent quests that seem to tie to them all are the MQ and they all side with the Empire.
#58
Posté 12 février 2015 - 06:24
This isn't skyrim, it's a completely different type of game. Skyrim is a sandbox with zero real story, if that's your thing, cool, enjoy it... some of us want characters, storylines, dialogue, and drama.
Skyrim doesn't offer that.
Skyrim doesn't have the rich relationships and fleshed out PC as DA, but I wouldn't say it has zero story. At all. Like damn, I didn't even like Ulfric Stormcloak and played as a Redguard who hated his nationalist/racist rhetoric (but also didn't like the Imperials) and fought him because of it. But man, I'd be lying if I didn't mist up when I saw he found peace in Sovngrade. That wouldn't have happened in a game with zero story.
So yes, these are two different games, but it's clear Bioware has ventured into the sandbox territory the Elder Scrolls has on lock. So it's not unfair to say that this is a sandbox hybrid of a game that's lacking in sand (no, throwing in the Hissing Wastes doesn't count).
If Bioware can take a few sandbox tricks from the ES and make improvements to NPC ai without the repetitiveness of the NPC in ES, while keeping the story character driven? I would never look at another Elder Scrolls game again.
- Jeffry, luism et Naphtali aiment ceci
#59
Posté 12 février 2015 - 06:30
Hmm... Well I've played Skyrim for years, and I have done this articulate quest many times. I never experienced this issue. But I believe you that you did.
I just find Skyrim to be much more "open world-like, than DAI
On top of that, there are always some caves that you never discovered in Skyrim. In a short two months I have finished the main story line two times over,here, and now I am just bored counting bugs.
And no matter what anyone tells me, I strongly believe from my experience that DAI has way too many bugs.
Also. In Skyrim I,am always,an archer, and I like the fact that I actually need to aim. I am good at aiming, and,aiming well makes. Difference. Here, ll you have to do is hold down the trigger... Where is the skill in that?
Love archery in Skyrim
(and stealth and pickpocketing and enchanting and magic and alchemy all used together!) my love of the combat and crafting systems is one of the things that has kept me playing Skyrim over the years. I have never liked DA "auto aim, auto attack" style but I always trudged through it to get to the story and character parts I liked.
- Naphtali aime ceci
#60
Posté 12 février 2015 - 09:02
Love archery in Skyrim
(and stealth and pickpocketing and enchanting and magic and alchemy all used together!) my love of the combat and crafting systems is one of the things that has kept me playing Skyrim over the years. I have never liked DA "auto aim, auto attack" style but I always trudged through it to get to the story and character parts I liked.
Yes I also love archery in Skyrim
But I wouldn't want it like that in Dragon Age. For me Dragon Age is an entirely different beast where I consider tactics and options in combat, handing out orders to my companions etc., I play Dragon Age as a classic RPG where stats and choices matter more than my own execution.
Guess this is one of the gripes I have with Inquisition, it seems more like an action RPG than previously. Not that I don't like aiming and 'collision detection', archery is awesome in Skyrim, but the action style is just not how I enjoy Dragon Age the best ![]()
- Dinkledorf aime ceci
#61
Posté 12 février 2015 - 09:55
For me Dragon Age is an entirely different beast where I consider tactics and options in combat, handing out orders to my companions etc., I play Dragon Age as a classic RPG where stats and choices matter more than my own execution.
Yeah I also like that about Dragon Age, sadly DAI was lacking in these aspects. Tactics didn't matter, stats didn't matter, choices, eh, not as was expected, and so on.
- Hexoduen aime ceci
#62
Posté 12 février 2015 - 10:35
All anyone wanted was a sequel to DAO with similar gameplay and story. EA was too greedy to let that happen.
- Jeffry et Naphtali aiment ceci
#63
Posté 12 février 2015 - 10:48
They were trying to compete with Skyrkm because the suits at EA run Bioware noe. They don't play games, they just say "that Skyrim game was successful, make Dragon Age like that and everyone will buy it" with absolutely no concept of what makes either game good. That is why DAI is awful.
All anyone wanted was a sequel to DAO with similar gameplay and story. EA was too greedy to let that happen.
No...I wanted better gameplay and story...this is 2014 not 2009, I expect things to change and improve over 5 years. This isn't maybe what I got, but if I had gotten similar gameplay and story I would have called that lazy and uninventive...
- FKA_Servo et SnakeCode aiment ceci
#64
Posté 12 février 2015 - 11:16
Skyrim + DLC delivers two huge areas. DAI has ten large areas, many the size of Solstheim from the DLC.
Skyrim is an Open world that the Player crafts the chosen storylines. DAI is story driven campaign in which the Player may explore.
Skyrim has the best Archery system I have used. DAI has the best Dragons I have encountered. IMO, of course.
Etc.
Two games I enjoy very much for varied reasons. A big difference to me is that I choose to play solo in Skyrim, as I loathe the AI and benign dialogue of Companions. In Bioware games as a rule, I prefer to use a party for the stories, banter, dialogue, and the AI is less frustrating.
In almost every RPG, followers enjoy standing on or near the loot, and require cajoling to move....
10 huge areas in inquisition....8 of them empty as f..k.
- SnakeCode et Naphtali aiment ceci
#65
Posté 13 février 2015 - 01:04
Inquisition didn't know whether it wanted to be an open world exploration game, that tells the story through the world and literature like Skyrim. Or a story driven, character based RPG like their past works. The result is that both aspects suffered.
The story felt disjointed, and most of the party, though a fantastic bunch, had no effect on the plot.
The exploration was unfulfilling, bland and souless, due to the emptiness of the areas. They felt barren, hollow and lifeless. Unlike other games in the same mould, there is no day/night cycle, changes of weather, or major towns or cities. The people didn't have a routine or anything to make them stand out. They just stand in the same spot forever. It's just like a nicer looking DA2.
Comparing the world to those of Skyrim, Oblivion, Grand Theft Auto 5, the Assassin's Creed games and Red Dead: Redemption, it doesn't feel like a living, evolving world with it's own eco system and interesting inhabitants. It falls way short by modern standards.
- Jeffry, Qunquistador et Naphtali aiment ceci
#66
Posté 13 février 2015 - 01:08
No...I wanted better gameplay and story...this is 2014 not 2009, I expect things to change and improve over 5 years. This isn't maybe what I got, but if I had gotten similar gameplay and story I would have called that lazy and uninventive...
I believe he meant similar gameplay as a tactical gameplay with multiple usefull skills and possible builds, tactical camera that works, etc. instead of button-mashing generic hack-and-slash. And similar story as in multiple main quests skillfuly joined together over various zones with meaningful choices. Not this short story, where we were the bullies all the time, didn't feel threatened at all and so on.
Maybe I am interpreting his words wrong, but that is what I suspect he meant and what I would want too. Copying DAO would be bad and indeed lazy, but improving upon it in a way that it would feel fresh but it would stay the same in its core? Hell yeah. DAI went too far, to the point where the game has more similar with generic MMOs and Skyrim than with Dragon Age. (And it fails at trying to be a little bit like Skyrim).
#67
Posté 13 février 2015 - 01:40
Mounted combat
Multiple specializations
Swimming
Caves
Traps.
Storage
Sitting!
Warriors can use bows!
Crossbows? Did the vanish from world?
I find it somewhat pathetic we can say that a game that like dao and skyrim can do better things than dai
#68
Posté 13 février 2015 - 01:42
Maybe with past titles however, this title actively tried to copy features from skyrim.
I think it did poorly, and then duplicated the effort tenfold losing my enjoyment of this game along the way through exhaustion. It is a huge game with terrific rendering texture detail, and wonderful scenery design through the Frostbite Engine. Unlike Skyrim however, Bioware hasn't managed to stop the NPCs doing weird things like get in your way, do strange dances, and get themselves in really awkward situations during combat. I miss the old weapon switch tactic used by DAO and Skyrim NPC's when adjusting to melee combat. Skyrim combat is easier because I think the AI system works better.
#69
Posté 13 février 2015 - 01:46
I wish dai had taken more from skyrim/dao
Mounted combat
Multiple specializations
Swimming
Caves
Traps.
Storage
Sitting!
Warriors can use bows!
Crossbows? Did the vanish from world?
I find it somewhat pathetic we can say that a game that like dao and skyrim can do better things than dai
Mounted combat came with a DLC related patch. And there are plenty of caves in DAI; looking for them is up to the Player. Traps seem to be included with some Rogue choices.
While I also hope that some things like storage and lessened weapon restrictions may happen, a sitting or swimming animation is nowhere near the top of my own wish list.
#70
Posté 13 février 2015 - 02:02
Mounted combat came with a DLC related patch. And there are plenty of caves in DAI; looking for them is up to the Player. Traps seem to be included with some Rogue choices.
Maybe he meant traps that need to be disarmed or they will hurt you (like in DAO or BG). And no, there are no real traps available to rogues, there is like one crappy skill in the weakest rogue specialization (and you don't even need to craft the trap itself in order to use it). And while there are some (not at all plenty) caves, they are usually nothing special with nothing special inside them (except Hissing Wastes, those tombs were great just as the whole location).
#71
Posté 13 février 2015 - 03:05
Maybe he meant traps that need to be disarmed or they will hurt you (like in DAO or BG). And no, there are no real traps available to rogues, there is like one crappy skill in the weakest rogue specialization (and you don't even need to craft the trap itself in order to use it). And while there are some (not at all plenty) caves, they are usually nothing special with nothing special inside them (except Hissing Wastes, those tombs were great just as the whole location).
There are Caltrops, Spiked Trap, Elemental Mines, Fall Back Position, as well as other item based abilities. I only utilized normal Elemental Mines, and found this very useful for CC. And the caves I discovered had Runes, access to other locations, Codex entries, rifts, etc; maybe even some of the unique items were stored in them (ie; Astra-scopes).
We seem to keep playing different games; glad I got the better one.
#72
Posté 13 février 2015 - 03:31
No, this game was not designed to compete with Skyrim.
I'll just leave this here:
Skyrim changed the landscape for role-playing games completely. I mean Oblivion probably sold six million units, basically that range, Skyrim sold 20 million. So that, to some degree, changes everything.
...
Now suddenly you have 15 million people that have basically had the first RPG they’ve ever played as Skyrim. They have totally different expectations of what storytelling is, what exploration is, and I think exploration is really where we’ve seen the biggest change.
- Mark Darrah
Source:
http://www.gamesindu...res-inquisition
- Jeffry et Qunquistador aiment ceci
#73
Posté 13 février 2015 - 03:40
I was referring to the Spike Trap as being the only "trap". But it is useless, all of them are. Elemental mines are somewhat good in the early and mid game though. Yeah, item based abilities that don't use any items, kind of a shame, but I can live with this simplification, since traps in DAO were useless as well (yeah they could kill a dragon if one piled dozens of them on top of each other, but charging the dragon head-on was faster anyway).There are Caltrops, Spiked Trap, Elemental Mines, Fall Back Position, as well as other item based abilities. I only utilized normal Elemental Mines, and found this very useful for CC. And the caves I discovered had Runes, access to other locations, Codex entries, rifts, etc; maybe even some of the unique items were stored in them (ie; Astra-scopes).We seem to keep playing different games; glad I got the better one.
Oh no, we played the same game, we just clearly expected something else out of it. Why you are ok with the various shortcomings, fails, lies and false promises and can look past them is beyond me, I am genuinely glad you are enjoying the game. I was unfortunately not so much. While it wasn't a completely terrible experience and I don't regret those 60 USD spent, I will now think very carefully about buying anything from BW (and EA) in the future, I wouldn't like to be tricked again.
#74
Posté 13 février 2015 - 04:07
Have not used the others except Caltrops, which helped re-direct oncoming foes from the user. But then, I did not use traps at all in DAO, so something new for me.
I guess I learned from the advanced intel at what to actually expect, was able to adapt to a new game, and enjoy what was served instead of remaining in the past.
#75
Posté 13 février 2015 - 04:24
Well, when you are told again and again that this game behaves like the past ones you kinda expect you will get similar experience as from the past ones. All the talk about tactical combat and camera, meaningful decisions, long and engaging story just as in DAO... You kinda expect a return to the past, not a shift in a complete opposite direction because Skyrim sold gazillions of copies and everyone must try to imitate it. Now the talk about "returning to form" and you don't know if BW are smoking something or if they are forced to say stuff like that that just ooze PR BS. Again, this is not about the ability to adapt or not, this is about being fed with lies.





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