Aller au contenu

Photo

Is this game supposed to compete with skyrim? not even close.


  • Veuillez vous connecter pour répondre
101 réponses à ce sujet

#76
Elhanan

Elhanan
  • Members
  • 18 483 messages
No lies; new engine. No lies; new movements. No lies; exploration. No lies; meaningful choices. Etc.

No min/max builds required; simply adapted to the choices made. No false expectations; enjoyment achieved.

#77
Jeffry

Jeffry
  • Members
  • 1 073 messages
No lies? I honestly don't know what to say anymore, a Castle or Cersei gif would be good here but cba to post them on my phone. Have you even seen the video I posted as a reply to one of your posts in another thread about how the game was according to BW "made by PC players for PC players with the PC in mind as the main platform" and that the "tac cam is the same as in Origins"? If you have seen it, I have nothing more to say than ignorance is indeed a bliss and I wish you a good day. If you haven't seen it, I'd suggest watching it, it is quite interesting.
  • katokires aime ceci

#78
Elhanan

Elhanan
  • Members
  • 18 483 messages

No lies? I honestly don't know what to say anymore, a Castle or Cersei gif would be good here but cba to post them on my phone. Have you even seen the video I posted as a reply to one of your posts in another thread about how the game was according to BW "made by PC players for PC players with the PC in mind as the main platform" and that the "tac cam is the same as in Origins"? If you have seen it, I have nothing more to say than ignorance is indeed a bliss and I wish you a good day. If you haven't seen it, I'd suggest watching it, it is quite interesting.


Have seen it; agree with it.

Got a UI that was made for a PC, but balanced for DA-MP with consoles. And my Tac-Cam works like the earlier one, but with different movement controls. Plus we have greater intel on opponents within the chosen target.

#79
wicked cool

wicked cool
  • Members
  • 642 messages
Traps im talking about are against theplayer

Where arethe bear traps from dao

Pit trap, swing log or spike door traps, dart traps, falling rocks etc

Valamar was very disapointing and its one of the only early dungeons. The caves on the ocean are tiny. The cave inside the mages tower in dao was more interesting

I dont care that mounted combat was added in a patch. Like i said this should exceed both games. Skyrim on consoles doesnt have a toolset and for the most partis not a broken game. You can complete almost every questas there are a few tiny ones that cant be cleared

The amount of armor choices compared to dao and da2 is sad. Cant find mage robes even though their are tons of mages around. If you a college mage you get the same outfit as a carta mage

There were a lot of sacrifices made to create great graphics. Good news is it looks like theres more da games in the future
  • Nefla aime ceci

#80
TurretSyndrome

TurretSyndrome
  • Members
  • 1 728 messages

I don't think anything could compare with the boring broken mess that is Skyrim. DA:I tried though, "successful launch" and everything. 



#81
Elhanan

Elhanan
  • Members
  • 18 483 messages

Traps im talking about are against theplayer

Where arethe bear traps from dao

Pit trap, swing log or spike door traps, dart traps, falling rocks etc

Valamar was very disapointing and its one of the only early dungeons. The caves on the ocean are tiny. The cave inside the mages tower in dao was more interesting

I dont care that mounted combat was added in a patch. Like i said this should exceed both games. Skyrim on consoles doesnt have a toolset and for the most partis not a broken game. You can complete almost every questas there are a few tiny ones that cant be cleared

The amount of armor choices compared to dao and da2 is sad. Cant find mage robes even though their are tons of mages around. If you a college mage you get the same outfit as a carta mage

There were a lot of sacrifices made to create great graphics. Good news is it looks like theres more da games in the future


Cave away from the sea at a river's edge is much like the DAO Circle Tower cavern; spiders and all. Then DAI offers more.

DAI does seem to excel; has four-legged creatures of many types, which apparently was something new for this engine. Can wait for mounted combat.

Much prefer the Mage schematics in DAI over the previous games myself; Player seems to gain a greater choice over attire; not some FRPG school uniform. Plus the school has disbanded, and the robes are kind of a give-away, esp in a War which side one is allied. Not everywhere has Kirkwall's thin Veil to aid deception and disguises.

#82
JaneLunaC

JaneLunaC
  • Members
  • 95 messages

I like skyrim, you can literally walk from one side of it's world to the other,

but it doesn't have the fun combat animations that DaI has.

Playing a two-handed warrior on DaI is much more fun to me, the different knockdown/stun skills and animations just feel more fun.

 

Skyrim though, is better in the modding aspect, because of the toolset that's provided and so skyrim has the ability to have more variety to it, 

since you can literally change whatever bothers you, with a mod.

(Like for me, it's the weird zoom out combat camera that both skyrim and dai starts with, for some asinine reason. 

I 'fixed' that in skyrim as soon as I could with a simple 'ini' fix to make the camera stay the same in combat as in exploration. 

The game felt completely different after that, and I enjoyed it so much more.)

There is a fanbased modkit for DaI, but modding is slow, and it certainly would have helped modders to have official support in that area.

Modding broadens the fanbase and fixes issues that official devs wouldn't want to bother with,

so DaI might suffer in the long run because of the difficulty in modding it.

 

Skyrim definitely has the more fun healer class, though.

Playing a healer in skyrim is pretty fun (if you have it high level), get a animal and a companion and fit the companion with normalish armor (and play on a harder difficulty), and then aoe heal or throw targeted heals about.

And maybe have skill in shields to block things that get close (switching magic is a bit more complicated with a shield on though).

(But I like it, though because some of the heals are targeted, some people might not, due to being able to miss.)

Whereas in DaI you just have barrier, and there's not much variety there. If they had different types of barriers to chain barriers that you could keep up on different teamates, or something, I think it might be more fun to play one.



#83
Kroepoek

Kroepoek
  • Members
  • 492 messages

Got a UI that was made for a PC

 

But then again, you play a different game than anyone else here so it seems.


  • Jeffry et katokires aiment ceci

#84
Elhanan

Elhanan
  • Members
  • 18 483 messages

But then again, you play a different game than anyone else here so it seems.


Perhaps; simply have no predisposition towards calling other's liars.

But pls do not remove the context, as the limits on quickslots and other items appears to be due to balancing with consoles for DA-MP. It appears similar because of that environ, though I still hope for expanded versions later as consoles and PC cannot interact.

#85
Richiesdisplayname

Richiesdisplayname
  • Members
  • 129 messages

Okay, okay, okay.

 

I get it. Skyrim is close to peoples' hearts. It was a great game, but had its flaws. DA:I is a great game, but has its flaws.

 

Comparing them, though? They're two different types of games. Skyrim focused on gameplay mechanics, exploration, and the like, where DA:I focused on story and companions. They both did their focus INCREDIBLY well, but fell a bit flat in the opposite area. I mean, if you try to tell me there are more than 3 NPCs in Skyrim that aren't cardboard cut-outs, you're crazy. The ONLY way to get great NPCs and followers who aren't just pack-mule meat shields is with mods. (A couple great mods for companions have been compared to BioWare game companions - hmm, I wonder why?)

 

Also, go take a look at the unofficial patches for Skyrim on the nexus. There are literally THOUSANDS of bugfixes in them. And just about everyone I know plays Skyrim with at least 100 mods installed. (I myself had about 200.)

 

So, let's wait a while. Let's see what DLC BioWare releases. Let's see how far the amazing people creating the DA:I modding tool programs can take us there.

 

Either way, they're wholly different games.



#86
Jeffry

Jeffry
  • Members
  • 1 073 messages
where DA:I focused on story and companions. They both did their focus INCREDIBLY well, but fell a bit flat in the opposite area

 

Also, go take a look at the unofficial patches for Skyrim on the nexus. There are literally THOUSANDS of bugfixes in them. And just about everyone I know plays Skyrim with at least 100 mods installed. (I myself had about 200.)

 

DAI focused on the story? That is why it is 3 times shorter than DA2 and even more than DAO? That is why it feels disjointed, with no sense of urgency and threat? It failed at the story compared to all other BW RPGs and it failed at trying to be a little bit more like Skyrim. Companions are still excellent though, in fact one of the BW's very best.

 

Like there aren't many unofficial patches for DAO ranging from game-breaking bug fixes to dialogue / epilogue fixes and combat bug fixes. If there was a toolset for DAI, we would have those thousands of bugfixes as well by now.

 

The games are very much comparable now, BW made sure of it when they tried to copy Skyrim and even said many times that the success of Skyrim influenced DAI.

 

 

Perhaps; simply have no predisposition towards calling other's liars.

But pls do not remove the context, as the limits on quickslots and other items appears to be due to balancing with consoles for DA-MP. It appears similar because of that environ, though I still hope for expanded versions later as consoles and PC cannot interact.

 

When the blatant lies sell the product, they should be called out for what they are - blatant lies. Btw honestly, how can you say the UI was made for PC, but balanced for consoles because of DAMP of all things and be ok with that? :D A SP focused game made for PC should not be balanced because of tiny insignificant part that this MP is and not for consoles. And when it is, it should be said so and not lied about. If you are playing on consoles, I get it, it is selfish of you, but what should you care about other platforms when the game is catering to new gen console players. If you on the other hand play on PC with a KM+B, then well, good for you, you are obviously the EA's target audience for this game :D Someone who will not question any of the developer's poor decision and be happy about every slap in the face you receive. I don't know if I should envy you your ignorant approach that helps you enjoy crappy unfinished games that didn't live up to their promises or if I should be completely baffled by it.


  • katokires aime ceci

#87
Jeremiah12LGeek

Jeremiah12LGeek
  • Members
  • 23 902 messages

I'm going to make a slight punctuation adjustment for accuracy.

 

Is this game supposed to compete with Skyrim?

 

Not even close.

 

There, you just answered your own question. ;)



#88
wicked cool

wicked cool
  • Members
  • 642 messages
Seems like a lots of people argue that its the mods that made skyrim great. Then why didnt bioware incorporate these ideas into their game

Is skyrim with free mods superior?

Why didnt dai have every trap, weapon, etc that dao had? Story is a sign of good writing not a good engine
  • Jeffry aime ceci

#89
luism

luism
  • Members
  • 547 messages

I'll just leave this here:

- Mark Darrah
 
Source:
http://www.gamesindu...res-inquisition


I left a link too.. The staunch defenders just won't read them or refuse too. Either way they are trolling you guys. There is no point in arguing with pre programmed Message board AI.

Don't get trolled. This game was heavily influenced by Bethesda's Skyrim however, what was made plays much closer to Zenimax's ESO.
  • Jeffry aime ceci

#90
ThreeF

ThreeF
  • Members
  • 2 245 messages

Don't get trolled. This game was heavily influenced by Bethesda's Skyrim however, what was made plays much closer to Zenimax's ESO.

Being influenced by something and becoming a carbon copy of it are two different things



#91
luism

luism
  • Members
  • 547 messages
Lol

#92
AxholeRose

AxholeRose
  • Members
  • 614 messages

They were trying to compete with Skyrkm because the suits at EA run Bioware noe. They don't play games, they just say "that Skyrim game was successful, make Dragon Age like that and everyone will buy it" with absolutely no concept of what makes either game good. That is why DAI is awful.

 

Except DAI isn't awful.  Vanilla DAI beats Vanilla Skyrim for me any day, and I poured hundreds of hours into the latter.  Mods are what makes the TES games so great.  Why would I replay Skyrim again 4 years later, unless I'm going to run at least 30+ mods including ENB and static mesh improvement?  It's especially those graphical mods that make Skyrim so immersive.  The plot is paper thin and the world feels pretty lonely.  People complain about DAI maps being empty but they are actually packed with content..... until you clear them all.  Then yes, it gets a little boring and it's time to start a new game once you finished it.  In Skyrim you can waste many hours just doing your own thing, sandbox and all.  But the downside is a mediocre, generic RPG story with no complex politics, religion, or racial tensions.

 

I got Skyrim on launch day and when it released, I beat it in about 40-50 hours, then moved to a different game.  It's just not a game I would keep playing and playing unless I install a bunch of quality mods, or unless I'm bored that day and just want to live another life for awhile.  DAI first playthrough 100 hours inc side quests, and I started a 2nd game immediately after.



#93
Elhanan

Elhanan
  • Members
  • 18 483 messages

DAI focused on the story? That is why it is 3 times shorter than DA2 and even more than DAO? That is why it feels disjointed, with no sense of urgency and threat? It failed at the story compared to all other BW RPGs and it failed at trying to be a little bit more like Skyrim. Companions are still excellent though, in fact one of the BW's very best.
 
Like there aren't many unofficial patches for DAO ranging from game-breaking bug fixes to dialogue / epilogue fixes and combat bug fixes. If there was a toolset for DAI, we would have those thousands of bugfixes as well by now.
 
The games are very much comparable now, BW made sure of it when they tried to copy Skyrim and even said many times that the success of Skyrim influenced DAI.


In your version it may be shorter; my game was 250+ hrs to complete the first campaign. This is decidedly longer than my DA2 sessions. If you simply mean a focus upon the MQ, it takes a greater amt of proportional strength to complete than the Skyrim MQ.
 

When the blatant lies sell the product, they should be called out for what they are - blatant lies. Btw honestly, how can you say the UI was made for PC, but balanced for consoles because of DAMP of all things and be ok with that? :D A SP focused game made for PC should not be balanced because of tiny insignificant part that this MP is and not for consoles. And when it is, it should be said so and not lied about. If you are playing on consoles, I get it, it is selfish of you, but what should you care about other platforms when the game is catering to new gen console players. If you on the other hand play on PC with a KM+B, then well, good for you, you are obviously the EA's target audience for this game :D Someone who will not question any of the developer's poor decision and be happy about every slap in the face you receive. I don't know if I should envy you your ignorant approach that helps you enjoy crappy unfinished games that didn't live up to their promises or if I should be completely baffled by it.


Guess you have special insight to backup this libelous accusation. I have none; nor any reason or interest to look for it.

And I have posted my grievances with the UI restrictions since before launch, as well as wondering why balancing between platforms was needed since they cannot interact on the servers. Some assume because I do not join in on the public displays to burn the witch that I have no issues with what was implemented. Fine by me, but they are the ones that remain ignorant.

Meanwhile I am OK with what is presented; can use it well enough to enjoy the game. While I have preferences for future titles, I am fine with what is here now; have adapted rather than dwell on what might have been.

#94
Steelcan

Steelcan
  • Members
  • 23 291 messages

kinda funny that BioWare can;t claim a better story this time around, but the character writing is laughably one sided



#95
Elhanan

Elhanan
  • Members
  • 18 483 messages

kinda funny that BioWare can;t claim a better story this time around, but the character writing is laughably one sided


No need to claim it; is fairly easy to see. But then, both games were awarded GOTY, so it all good....

#96
Dreamer

Dreamer
  • Members
  • 587 messages

No, this game was not designed to compete with Skyrim.

 

According to the developers, it sort of was. By their own admission, "Skyrim changed everything." They wanted to capture that audience and it is without a doubt why they chose to swing so far to the open-world side after fans complained DA2 was too small.


  • Jeffry et luism aiment ceci

#97
TheJester000

TheJester000
  • Members
  • 369 messages

Bioware's biggest mistake was trying to borrow things from games like Skyrim. The Dragon Age franchise is a very different type of game than Elder Scrolls and there is absolutely no reason to be influenced by the latter. The more they try to change the franchise the farther down hill it will go. I love Bioware games because they are not Bethesda, please do not try to be anything like them.


  • Jeffry, luism et Dreamer aiment ceci

#98
katokires

katokires
  • Banned
  • 452 messages

Bioware's biggest mistake was creating Thedas.
I loved Thedas until DA2 but now, seeing what they really wanted to make I regret I ever played Origins, I regret I forced myself to adapt to the lack of D&D, this slow dagger of Bioware that pierced so deep.

They used my money to abandon me and please the retarded console teenagers who play Devil May Cry, Skyrim and MMORPGs.



#99
Elhanan

Elhanan
  • Members
  • 18 483 messages

Bioware's biggest mistake was creating Thedas.
I loved Thedas until DA2 but now, seeing what they really wanted to make I regret I ever played Origins, I regret I forced myself to adapt to the lack of D&D, this slow dagger of Bioware that pierced so deep.
They used my money to abandon me and please the retarded console teenagers who play Devil May Cry, Skyrim and MMORPGs.


They certainly seemed to get a lot of other fun stuff implemented for those donations. Thanks! And I have not even played DMC, nor am I in my teens, but accuracy has little do with this, I reckon....

#100
Jeffry

Jeffry
  • Members
  • 1 073 messages

In your version it may be shorter; my game was 250+ hrs to complete the first campaign. This is decidedly longer than my DA2 sessions. If you simply mean a focus upon the MQ, it takes a greater amt of proportional strength to complete than the Skyrim MQ.
 

Guess you have special insight to backup this libelous accusation. I have none; nor any reason or interest to look for it.

And I have posted my grievances with the UI restrictions since before launch, as well as wondering why balancing between platforms was needed since they cannot interact on the servers. Some assume because I do not join in on the public displays to burn the witch that I have no issues with what was implemented. Fine by me, but they are the ones that remain ignorant.

Meanwhile I am OK with what is presented; can use it well enough to enjoy the game. While I have preferences for future titles, I am fine with what is here now; have adapted rather than dwell on what might have been.

 

I completed the game fully in 200 hours. Less than 30 hours of it was the actual main quest, then there were some cool companion quests and dialogues (like 20 hours) and the rest was with a few exceptions just meaningless mmo-style filler. I tried to like the game, tried to dig deeper if I am not missing something. I was not. Ofc the main campaign is still longer than in Skyrim, but now it is by like 15 hours, it used to be by like 75 hours and that was the thing that made Dragon Age great. It wasn't exploration of lifeless areas, it wasn't doing tons of fetch quest or collecting stuff Assassin's Creed style and it is not DA's strong suite now either (and that is a huge understatement). On the other hand Skyrim full playthrough takes more time than DAI one. Didn't really get your point, it was a weak argument.

 

Libelous accusations, ok :D Please tell me you are just trolling and have been the whole time. It would be actually quite brilliant (in its own way) and I could give you props for it. I and many others have already pointed out the blatant lies the devs fed us and said why they were lies. Why you keep ignoring it I don't know, maybe it just doesn't fit your ignorant point of view, so be it. Keep your rose-colored glasses on, this conversation is pointless anyway, like others pointed out. I probably should listen to them.

 

And once again, good for you for adapting to products that favor quantity over quality. You should be quite happy with everything EA will release in the future. And they will be happy with a costumer like you. Double win.