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The Big PC Issue.


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#1
DeusRising

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As a fan of both bioware games en masse, and the Dragon Age universe (games, books, lore) I am quite forgiving when it comes to issues in dragon age inquisition. In fact, I tend to overlook the flaws in most bioware games in order to embrace the bigger picture, which to me is the experience of being immersed in the wonderfully realized worlds and stories.

I give bioware and ea the benefit of the doubt in most circumstances, and trust that you place a high value on your customer and fan feedback, and have personally found you to be quite helpful with personal technical issues I have occasionally had with your games.

As I've browsed the forums, the web, and many professional articles, I am disappointed and shocked to see that many gamers, professional reviewers and layperson fans, have been crying out with issues that abound in inquisition, to very, very little official response from the team at bioware. In fact, it became so concerning to me that after years of being content with your service, I was compelled to join the forums specifically for this post.

I understand that you must be incredibly busy. Working with code is extremely time consuming, and increasingly complex as bugs and their respective patches can affect many different aspects of the game in a whole variety of ways.
I also understand that there has probably been little downtime for the staff working on inquisition ever since its release, and working with multiple platforms increases the demand and complexity of that required support.
What I don't understand, and what saddens me, is the lack of official response to the community regarding their overwhelming cries for gameplay fixes on *fundamental* levels, particularly on the PC.


The main issue that has been brought up within the PC gaming community, with overwhelming frequency, is the need for an updated mouse / keyboard control scheme.


This has been expressed in the forums, by reviewers, and professional critics all over the Internet to the point where it can not possibly have escaped the notice of bioware. This overwhelming issue has not been addressed in any meaningful way, but gently pushed aside with PR statements like "our customer's satisfaction will continue to be a top priority".

I believe you bioware, but damnit! I need more than that greasy lawyer fallback line.
I need you to do something.

The recent post by bioware stating that the most common player feedback has been for "storage" and for "changes to character appearance", while appreciated, does absolutely nothing to change the actual experience of playing the game with a seriously flawed control scheme, which has been repeatedly and heatedly shouted about from every corner of the Internet by anyone who has played this epic rpg on its original system of choice!
Shouldn't THAT be a priority?

I am not crying out for a magical and immediate fix, for I would suspect it would take time and attention to implement a proper and stable patch that adds different control scheme options and modifications to the current set up. We would as a devoted community of fans, be willing to wait patiently while a working solution is developed and implemented.

What I am saying, is that this is an issue that irrefutably needs to be acknowledged and addressed as a conscious act of service to the mass community of pc gamers who are being negatively affected by this since launch.
That's months ago!
Months!!

For God's sake, say something about this bioware. Let us know you hear the voices of your players who desperately want relief from this priority issue.
Drop the non essentials for now and focus on the gameplay issues that are negatively affecting the player's direct experience.

We are your players. Your fans. We love this game, and are here doing our part by giving you our feedback.

Please, listen.
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#2
Dai Grepher

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I'm fine with the keyboard and mouse, though I would like to dual click-hold to walk, like in Origins. BioWare should focus on fixing the crashes first, then the quest killers, then the object spawn issues, then the texture issues, and all the minor bugs. They should leave the exploits alone. Then they should move on to keyboard/mouse controls, Skyhold clothing, storage, etc.


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#3
DeusRising

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I agree that there are other issues which take priority such as crashes and quest killers, as those are serious game breakers that affect everyone across the board.
Minor bugs and texture issues however will never fully be resolved in any game of this scope, and are a constant project throughout the entire lifespan of the game. These will no doubt be constantly addressed withy each successive patch.

There exists a large community of people who have asked for something very reasonable, which is the option to alter or modify their control scheme on the mouse and keyboard to something that is more intuitive and appropriate for the PC exclusively, rather than be relegated to the current default setting, which is obviously a console port.
The fact that there has been such high feedback volume on this topic naturally suggests that it is a negative gameplay element that needs to be refined sooner rather than later, not only to appease current fans, but to invite new players into the experience of DAI.
There have been many posts of people stating they are holding off playing the game until the PC control scheme is "fixed".

Sure, there are some who don't mind the current kb/m setup, but there has been such volume to the contrary that developing an alternate control system is warranted.
Necessary even.

#4
DeusRising

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Bump

#5
DarkAmaranth1966

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I fine with using a KB+M we can remap the keyboard to suit ourselves. I do wish we cold map mouse buttons and, some of the commands (hold especially) need to function better but, the controls themselves are fine.

 

I honestly don't get what people want, abilities on arrow keys, movement on the number pad, F keys to look around? No thanks, it's fine, just need a few function improvements, not different controls.



#6
spacefiddle

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Well said, OP.  Amongst all the wrangling over details, what is left out by Bioware is that there is very little communication from Bioware.  The few posts by staff that I've seen even acknowledging the lack of communication blames the existence of jerks for the lack of communication, which baffles me.  Either they're saying we're all or mostly jerks, or they're agreeing that they refuse to communicate clearly with their customers because there are some jerks on the internet.  Neither position makes any sense to me.



#7
DeusRising

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Yes... Unfortunately for large gaming companies with a strong global community, their continued communication is expected.
Even if people on the internet are jerks.

Sorry people on the Internet.
It's true.
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#8
spacefiddle

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Yes... Unfortunately for large gaming companies with a strong global community, their continued communication is expected.
Even if people on the internet are jerks.

Sorry people on the Internet.
It's true.

 

I have used all my likes for the day so I must quote you instead xD



#9
AlanC9

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Yes... Unfortunately for large gaming companies with a strong global community, their continued communication is expected.
Even if people on the internet are jerks.
Sorry people on the Internet.
It's true.


Source?

#10
DeusRising

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http://www.polygon.c...-support-groups

http://dragonage.wik...:Bioware_"Fans"


Poor devs.
*hug*

Now fix the PC controls please.
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#11
AlanC9

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I don't see how the linked articles support the argument. They make a subset of players look like jerks, but we all knew about that already.

#12
DeusRising

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Sorry, I thought that's what you were asking for.

There's nothing else in that quote that needs reference material... I just stated that game developers have a responsibility to communicate with their fan base.
Source: me

#13
AlanC9

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Gotcha. I misread the fact as "continued communication is expected."

#14
Terodil

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Yes... Unfortunately for large gaming companies with a strong global community, their continued communication is expected.

 

Gotcha. I misread the fact as "continued communication is expected."


You didn't misread. That's precisely what the OP said.

You seem to be confused by his/her use of the grammatical device called passive voice.
 

The use of passive voice allows speakers to organize stretches of discourse by placing figures other than the agent in subject position. This may be done to foreground the patient, recipient, or other thematic role; it may also be useful when the semantic patient is the topic of on-going discussion. The passive voice may also be used to avoid specifying the agent of an action.


The OP probably chose well in using the passive voice, given how some posters (like yourself, seemingly) love to avail themselves of every opportunity to accuse posters of using 'we' when they should be using 'I' -- which, while formally correct, is nothing but a formalistic smokebomb to avoid the subject matter and to try to make the OP look like a dolt.

@OP: I totally agree. KB+M are atrocious and Bioware all but admitted it themselves, yet they have done remarkably little so far (beyond a few minor tweaks and the scaling mouse cursor, which, while helpful, didn't address the core issues). I dimly remember one EAware person (was it Darrah? -- not sure) quipping on twitter (non-verbatim): "What KB+M control scheme? You have a KB+M control scheme". Yes. I also like using a fork to eat my soup.

Speaking of forks, DA:I's KB+M control scheme reminds me of this classic:

just-because-you-are-unique-does-not-mea


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#15
DeusRising

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Hahaha.
Good stuff.


Now let us out down our forks for a moment to remember what can often be forgotten in these troubling labyrinthine feedback forums.

Bioware is a utterly fantastic game developer.
Thank you bioware, for your masterpieces in gaming, and your efforts to serve your fan base.

We can be harsh at times.
It's love.
Of the tough variety.

#16
In Exile

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Fix the controls how? I'm honestly curious as to what you think Bioware needs to do. Some of the PC controls requests require pretty fundamental redesigns of the game. Not saying Bioware shouldn't do it, i'm just curious what you'd like to see them do. 


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#17
DanteYoda

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Fix the controls how? I'm honestly curious as to what you think Bioware needs to do. Some of the PC controls requests require pretty fundamental redesigns of the game. Not saying Bioware shouldn't do it, i'm just curious what you'd like to see them do. 

Remove the tactical camera combat and add the features back into the standard combat, things like auto attack, right mouse attack/loot this and that, dual mouse buttons move the character etc, rebind mouse buttons..

 

Like the last two Dragon Age games..

 

Raise the potion limits, raise skill limits (at least on PC)

 

Fix bugs and issues, Game crashes, stutter etc, chat lines disappearing..



#18
In Exile

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Remove the tactical camera combat and add the features back into the standard combat, things like auto attack, right mouse attack/loot this and that, dual mouse buttons move the character etc, rebind mouse buttons..

 

Like the last two Dragon Age games..

 

Raise the potion limits, raise skill limits (at least on PC)

 

Fix bugs and issues, Game crashes, stutter etc, chat lines disappearing..

 

Remove the tactical camera combat and add the features back into the standard combat, things like auto attack, right mouse attack/loot this and that, dual mouse buttons move the character etc, rebind mouse buttons..

 

Like the last two Dragon Age games..

 

Raise the potion limits, raise skill limits (at least on PC)

 

Fix bugs and issues, Game crashes, stutter etc, chat lines disappearing..

 

So basically redesign the entire combat? That's more than just a "fix". I'm not saying Bioware shouldn't do it. This is my least favourite combat UI of the three games by far. I'm just pointing out how unrealistic the expectation is at this point in time. 


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#19
DeusRising

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Remove the tactical camera combat and add the features back into the standard combat, things like auto attack, right mouse attack/loot this and that, dual mouse buttons move the character etc, rebind mouse buttons..
 
Like the last two Dragon Age games..
 
Raise the potion limits, raise skill limits (at least on PC)
 
Fix bugs and issues, Game crashes, stutter etc, chat lines disappearing..


I would agree with you on all points except the removal of tactical camera combat. This is an essential part of the DA experience, one that has been highly requested and anticipated, and adds much to the player's approach to combat.

Auto attack, click to attack and loot, both mouse buttons to move, rebind mouse buttons, and more hockey's are all reasonable requests for PC control options, and have worked well in previous dragon age games.

So basically redesign the entire combat? That's more than just a "fix". I'm not saying Bioware shouldn't do it. This is my least favourite combat UI of the three games by far. I'm just pointing out how unrealistic the expectation is at this point in time.


Your scepticism is definitely not unwarranted, especially considering the lack of communication on bioware's part as previously mentioned in this thread.
I would however like to respectfully disagree with you and say that it is entirely realistic to expect bioware to respond to player and critic reports on the abysmal PC control scheme by adding a variety of options to players, including a re-design to the entire control system that reflects something close to the previous two instalments.
Not as a mandatory change, as some players do indeed like the current control scheme, but as an option available as a direct response to an overwhelmingly large amount of definitive player feedback.

Bioware is an incredibly capable company that has proven itself in its capacity to respond to its players.
To add a gameplay feature such as this may be a task requiring some man hours of course, but consider the jubilant player response to such a service.
And is it not to be expected that PC specific controls be provided for what bioware itself has called a "game designed by PC gamers, for PC gamers"?

These should have been control options available from launch, but since they weren't, I am fully supporting the position that pc control changes should be implemented as soon as possible, not only to maintain integrity regarding official statements and promotion for the game towards the PC community pre launch (), but as a conscious response to player and critic feedback ever since day 1 of release (http://kotaku.com/mo...poin-1681031116)

Knowing that it will take work to implement the necessary changes should never be an acceptable reason to avoid doing so.
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#20
Hexoduen

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Auto-attack in the default third person camera, just like Origins and DA2. (maybe even as an option)

 

84050c5d9220deec6f9731ceeed8cddc66c3af0b


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#21
DanteYoda

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I would agree with you on all points except the removal of tactical camera combat. This is an essential part of the DA experience, one that has been highly requested and anticipated, and adds much to the player's approach to combat.

Auto attack, click to attack and loot, both mouse buttons to move, rebind mouse buttons, and more hockey's are all reasonable requests for PC control options, and have worked well in previous dragon age games.

Sadly after 120hours i still cannot enjoy the tactical combat part, its just jarring and really hard to use, it drags off across the battlefield and i must hit space realign it etc...

 

I had to lower the difficulty in my game and stopped playing a Dual wielding rogue because of it, its the most unfortunate part of Dragon Age for me personally..


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#22
disi123

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Auto-attack in the default third person camera, just like Origins and DA2. (maybe even as an option)

 

84050c5d9220deec6f9731ceeed8cddc66c3af0b

Just that and the manual movement feels very out of place in DA:I. DA:2 was brilliant in that way.

For looting as well...


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#23
Benman1964

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Bump

You can bump as much as you want. You are not the first criticising DAI and will certainly not be the last.

I myself gave up gaming DAI and only every now and then return to these forums to see if there's any positive development, just any, so i might return to DAI again. But untill now, NO!
What-Not-to-Do.jpg


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#24
Reverend1313

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I would agree with you on all points except the removal of tactical camera combat. This is an essential part of the DA experience, one that has been highly requested and anticipated, and adds much to the player's approach to combat.

Auto attack, click to attack and loot, both mouse buttons to move, rebind mouse buttons, and more hockey's are all reasonable requests for PC control options, and have worked well in previous dragon age games.


Your scepticism is definitely not unwarranted, especially considering the lack of communication on bioware's part as previously mentioned in this thread.
I would however like to respectfully disagree with you and say that it is entirely realistic to expect bioware to respond to player and critic reports on the abysmal PC control scheme by adding a variety of options to players, including a re-design to the entire control system that reflects something close to the previous two instalments.
Not as a mandatory change, as some players do indeed like the current control scheme, but as an option available as a direct response to an overwhelmingly large amount of definitive player feedback.

Bioware is an incredibly capable company that has proven itself in its capacity to respond to its players.
To add a gameplay feature such as this may be a task requiring some man hours of course, but consider the jubilant player response to such a service.
And is it not to be expected that PC specific controls be provided for what bioware itself has called a "game designed by PC gamers, for PC gamers"?

These should have been control options available from launch, but since they weren't, I am fully supporting the position that pc control changes should be implemented as soon as possible, not only to maintain integrity regarding official statements and promotion for the game towards the PC community pre launch (), but as a conscious response to player and critic feedback ever since day 1 of release (http://kotaku.com/mo...poin-1681031116)

Knowing that it will take work to implement the necessary changes should never be an acceptable reason to avoid doing so.

 

That kotaku article was nice to see. Its nice to see a bigger new site report on whats actually going on with the game instead of everyone just telling us to Bend over and take it. 


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#25
Rizilliant

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Im right there with you OP.. They can have this "jump" feature back.. Im jumping so much to get past tiny rocks, or problems in the terrain, i feel like im playing Super Mario NES, lol..  I would really like the m+kb how it felt in the other DA games... Thats not asking too much at all.. To be, how it has been, since 2009...

 

Trying to loot is a chore! Ever so slowly nudging closer to the object.. Click to move/loot would alleviate so much despair many of us feel with this..

 

This with auto attack, would also make playing a melee character much less a nightmare! Trying to fight the animations, environment, and controls is just unnecessary!   My 1st game was a mage, and now im a DW Rogue, and its like night and day.. Feels like it was designed with a ranged character in mind(not taking into consideration the long, drawn-out animations with that staff.. Ugh!)

 

The Tactical Camera (or lack thereof) is magnifying the bad control scheme.. Along with the Console UI.. 

 

While i have no doubt many of you have "adjusted" to the layout, if felt very uncomfortable for awhile.. Some people have physical pain, and limitations keeping them from even trying.. Again, i know some of you dont mind learning this awkward key layout, but clearly so many of us do.. And "L2Play", or "your too lazy to adapt" is not a valid argument... 

 

DA could be played with 1 hand in the past, why remove the option? Or any past option/function?  So many have been removed, its become almost unrecognizable as "Dragon Age".. Progression is often welcome.. But regression, or lessening desired features in an award winning franchise, is just silly, rushed, or lazy.. I dread knowing the reason behind these design decisions!

 

TLDR:  The controls were much more comfortable, efficient, and just awesome, for the PC, as they were in the previous games..


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