So much heated discussions lately so I believe I have to point out some things here. By doing so I hope to save Bioware developer team from unnecessary criticism. Let's start with the basics.
Every human activity in this mortal world can be classified as a production and consumption. And in order to consume something this very 'something' has to be produced first. So production is no doubt a primary here, yet it is bound to consumption a lot.
Let's say there was Vincent van Gogh, brilliant artist and a painter. He was producing excellent works that were awesome in means of the production quality, but those lacked the consumers. People did not need that type of art... Not really, not yet. But in due time he became famous and his works began being pricey. Unfortunately, most of that time counts from his death and on.
Then let's say there was Bioware developer team, shining stars of the game development. They were producing excellent games that were awesome in the production quality, but those lacked the consumers - the large audience to sell games to. People did not need that type of art... Not really, not yet. World was playing other RPG games that were present on the market, and until 2007 Bioware releases Mass Effect there wasn't much room to success.
Wherever you like it or not, Mass Effect was a huge success. The game itself caught the attention of the large audience, including the pure consumers that aren't good in anything but consuming. And that audience gradually overcame the efforts of the creative part of the Community, simple as this. Yes, they have outnumbered us. Numbers now mean cash so to the executives they mean more.
Consumers can't build anything around them by themselves, consumers can't into modding stuff or anything higher than casual gaming. And as they are the main focus of the industry and, unfortunately, Bioware it's plain stupid for developers to listen to the voice of reason. Our reason.
So I suggest to leave all attempts to change the game we already have, the DA:I, in the means of large changes. Large ones won't be accepted by the main purely consumer audience. Let's focus on small yet interesting inventions. Something that won't require extensive thinking to be used.
Arguing with consumers won't help, either. Much of the 'poison' everyone speaks here is those debates between the creative members of the Community (that aren't just used to be casted aside) and the new masters of the place (Sims casual players). If we are to get anywhere we have to find something we agree on and work together in building suggestions.
And if we can't get along well there are only two options left: either to leave the franchise and the developer or to become Tranquil a typical consumer, too. God blessed Octarin found the solution for the first option (indie gaming like Divinity: OS) ... and the second one I hate so much that I won't be bothered getting into details.
So this is it, folks. Time to choose.
As for me, I'll try to stick around some more gathering and publishing ideas for Multiplayer and the next game. Not a fan of getting along with fangirls, but I've put too much effort into those ideas to simply give up. And there's a side Saga project I want to complete before parting ways... So not saying goodbye.




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