E3 2015 Trailer - Sword Coast Legends
After much quiet following the original announcement, the team at N-Space have revealed more about the new WOTC-approved game, Sword Coast Legends (SCL), set in the D&D setting of Forgotten Realms and utilizing the new 5E core rules. Supported by a development team that showcases many Bioware alumni (including Dragon Age Origins Producer/Director, Dan Tudge, now President of N-Space), the game hints at a possible title that could capture some of the great fan intensity and excitement the NWN and BG series did before.
The game will be released in Q3 2015 (Steam currently lists the game as coming out September 9th, 2015) for PC, Mac and Linux and console versions for the XB1 and PS4 are expected in December 2015.
Combat
The meat and potatoes of traditional RPG gameplay - SCL features real time combat with pause-and-play features. The main campaign is a party-driven experience, including controlling five (of the known eight) companions that the player can control equally. In addition, up to four additional players can join in a co-op mode that allows for more team dynamics. It is still unknown how players are found and added to the system, or how the pause function or companion control works with multiple players in the mix.
Mechanics
Skills and spells work on a cooldown, in a different mechanic than a straight D&D/5E translation would dictate. In true fashion of tabletop-to-video-game conversion, this seems to be more combat heavy than other activities, such as puzzle solving or utilizing non-combat skills, such as picking locks or setting traps. While talks of traps and other obstacles have been mentioned as something that will be in the campaign, the system for how characters could use their skill proficiencies or non-combat spells has not been talk about in depth.
DM Mode
The system for the DM tools is a mix between the NWN campaign creator and Dungeon Keeper. A player is allowed to take the role of the DM, who manipulates and controls the map a group of human players moves through. The DM can use a pre-rendered map that they can add different threats and challenges to, or they can create their own custom map and experience to walk the players through. DM's are allowed to place monsters, traps, puzzles and dialogue triggers/moments... however, they are not given complete control, as DM's do not control what loot is spawned from fallen creatures (in the name of game balance). Players can either play with known friends or match up with randoms in a process that is not fully understood at this point.
Story
The story, while still very much under wraps, involves the main character and eight companions:
https://forums.sword...ast-companions/
Read Companion related threads at your own Spoiler peril. Word of warning - many of these threads are Design Council restricted, meaning you can't see the details unless you have pre-ordered the Deluxe Edition.
Not much is known about the main quest story, only that it will involve the titular Sword Coast region of the Forgotten Realms campaign world and be "very important" to the direction the FR setting will take under the new 5E fiction.
Classes/Races
There will be six classes - Fighter, Rogue, Cleric, Wizard, Ranger and Paladin and there are plans to include the remaining six - Bard, Druid, Warlock, Sorcerer, Monk and Barbarian - at a later date.
It is not known if the 5E Class "Paths" are included, where a Rogue could differentiate into an Assassin or Arcane Trickster, but one companion IS stamped to be a Necromancer, indicating the Wizard's Arcane Traditions (their version of the Class Path) is available, so there is hope.
Races will be five of the core nine - Human, Dwarf, Elf, Half-Elf and Halfling, also stating that the remaining four - Tiefling, Gnome, Half-Orc and Dragonborn will be added at a later date. It is unknown if each of these races will include their Subrace types and bonuses, but as with the Class Paths, there is hope since they are such a core aspect of the 5E character building process.
Platforms
As stated before, the game will be cross platform. Originally designed for PC-only, it was announced to be releasing concurrently on the Mac and Linux and it was also announced recently to be having a delayed released on XB1 and PS4. It is unsure if the same DM tools and other mechanics will carry over into the console versions or if it will be a pared-down port. Dan Tudge insists the PC experience will come first, with them "figuring out" how to handle the console aspect of the game further down the path.
Music
Interestingly, composer for many Bioware games, Inon Zur, is creating the music for Sword Coast Legends. While Zur has a long list of games he has worked on, this is another name on the list of Bioware "alum" working on this title.
As some of you may have noticed, I have gutted the original OP entirely, clearing old info and speculation and starting new. I will continue updating this OP as new information is made available. If there is anything anyone would like to add, please post in this thread and I will work to make sure it is updated. Hype train is leaving the station!





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