It looks interesting. I will keep an eye on it, but I see that the party limit is to be four instead of six.
Sword Coast Legends - E3 Gameplay Trailer (Release Date 9/7/2015)
#51
Posté 13 février 2015 - 07:04
#52
Posté 13 février 2015 - 07:19
Looks good to me. I remember when I first installed Origins I thought to myself, "Holy ****! It's NWN with updated graphics!" This game looks like its trying to evoke both of those titles.
By being multiplayer only...yes it totally evokes DA:O... ![]()
#53
Guest_Puddi III_*
Posté 13 février 2015 - 07:26
Guest_Puddi III_*
Personally I'm a little fatigued by all these neo-retro-WRPGs and I haven't even had a chance to play one yet.
#54
Posté 13 février 2015 - 07:36
Proper reaction to this game if Multiplayer only:
![]()

- the Dame aime ceci
#55
Posté 13 février 2015 - 09:32
Why are those statements stuck to only people that are "fanboys/girls"?
*snip*
That's a group that I find the most biased this is why.
I'm open for any kind of discussion and when my friend, for example, says that he finds all isometric games unplayable and ancient and I'm going all "but D:OS was so much fun!" we are open to understanding each other POV.
- Single player campaign created by members of the leadership team that brought you Dragon Age™: Origins
- Choose from five playable races and six unique character classes to build your own stalwart adventurer
- A return to form, Sword Coast Legends is the compelling and complex RPG you've been waiting for and features pause time, party-based tactical combat and involving storylines
- Dungeon Master Mode: Create your own epic adventure to share with your friends, or enhance their experience in real time as they traverse your dungeon
- Set in the Dungeons & Dragons Forgotten Realms universe based on the fifth edition ruleset and populated with Dungeons & Dragons lore and legend".
#56
Posté 13 février 2015 - 09:40
I am really looking forard to this game, especially the concept of the koop multiplayer seems far more interesting than the one of DA:I
#57
Posté 13 février 2015 - 10:07
That's a group that I find the most biased this is why.
I'm open for any kind of discussion and when my friend, for example, says that he finds all isometric games unplayable and ancient and I'm going all "but D:OS was so much fun!" we are open to understanding each other POV.
With these folks (fans, I mean) it's pointless shouting contest.But I'm certainly don't want to imply that those phrases reserved specifically only for fan base to use. It will be too discriminative, right?
So what about a person that enjoys enjoys "ye olde isometric RPG games of epic goodness" while realizing that the premise is outdated, and is not incensed about them not being made anymore(besides for indie/kickstarter devs)? RPGs have slowly become far more streamlined than when the "beloved" (since people complained about it too) Baldur's Gate 2 was released. DA;O is an oddity for its time, and even with all of the "ye olde RPG" similarities it was hated on for not being like *insert most beloved RPG of the 90's here*.
I could go on, but I suppose you'll accuse me of "shouting gibberish".
Game Features:
- Single player campaign created by members of the leadership team that brought you Dragon Age™: Origins
- A return to form, Sword Coast Legends is the compelling and complex RPG you've been waiting for and features pause time, party-based tactical combat and involving storylines.
I'm going to point out that both of those statements are blatant marketing techniques. Specifically, the highlighted parts. Neither of those guarantee that the single player experience will actually be memorable. Unless you're only playing it for the gameplay, but that seems odd since D&D v5.0 is already annoyingly stream lined.
- Kaiser Arian XVII aime ceci
#58
Posté 13 février 2015 - 10:25
- Kaiser Arian XVII aime ceci
#59
Posté 13 février 2015 - 11:47
So what about a person that enjoys enjoys "ye olde isometric RPG games of epic goodness" while realizing that the premise is outdated, and is not incensed about them not being made anymore(besides for indie/kickstarter devs)? RPGs have slowly become far more streamlined than when the "beloved" (since people complained about it too) Baldur's Gate 2 was released. DA;O is an oddity for its time, and even with all of the "ye olde RPG" similarities it was hated on for not being like *insert most beloved RPG of the 90's here*.
I could go on, but I suppose you'll accuse me of "shouting gibberish".
I'm going to point out that both of those statements are blatant marketing techniques. Specifically, the highlighted parts. Neither of those guarantee that the single player experience will actually be memorable. Unless you're only playing it for the gameplay, but that seems odd since D&D v5.0 is already annoyingly stream lined.
For starters I won't accuse you of anything. Where that even came from, really?... ![]()
And I am failing to grasp your point: is that arguing for the sake of arguing? Seriously, to each his own.
I never stated that RPG=Isometric, it just happen that good RPG (in my humble opinion, of course) made on engines with main isometric view.
Second: thank you for enlightening me about wicked marketing ways, but this is exactly why I won't pre-order it. I will wait a few months for feedback.
#60
Posté 13 février 2015 - 12:34
For starters I won't accuse you of anything. Where that even came from, really?...
It came from this nice little post:
Personally, I welcome lack of response, 'cause alternative will be fanboys/girls invasion with statements like: "Get over DAO, already!", "You all stuck in the past"... and so on and so forth..
And I am failing to grasp your point: is that arguing for the sake of arguing? Seriously, to each his own.
I never stated that RPG=Isometric, it just happen that good RPG (in my humble opinion, of course) made on engines with main isometric view.
My point is that times have changed since "ye olde time of isometric RPG goodness", and that it's not realistic to expect RPGs from a major developer/publisher to contain the same elements that were popular in the 1990's. It's nice that indie/kickstarter devs are trying to bring that back, but those are exceptions now.
#61
Posté 13 février 2015 - 01:29
By being multiplayer only...yes it totally evokes DA:O...
It isn't multiplayer only. The is a SP camapign, which can be played by yourself, with another DM player, with players being your party or a mix of all of the above.
Just like NWN, you can fire this game up and play it through from start to end without a single other human interaction.
#62
Posté 13 février 2015 - 01:32
My point is that times have changed since "ye olde time of isometric RPG goodness", and that it's not realistic to expect RPGs from a major developer/publisher to contain the same elements that were popular in the 1990's. It's nice that indie/kickstarter devs are trying to bring that back, but those are exceptions now.
This is an indie developer. So... there you go.
#63
Posté 13 février 2015 - 01:39
This is just like another Original Sin.
Which isn't a bad thing IMO, as D:OS is a very good game.
I do hope that this and Pillars of Eternity will be massively successful so that EA will look and say to Bioware: "You see this? now you do it!", but who am I kidding, those kinds of RPG's are for a niche crowd that isn't drooling 12yos who scream slurs in CoD voice chat.
- Kaiser Arian XVII aime ceci
#64
Posté 13 février 2015 - 01:47
Look cool, art style reminds me of Divinity Original Sin and some enemy designs are like DA:O. Also, the graphics are pretty good. Hopefully it won't need as many patches as Divinity did and hopefully the gameplay will be just as creative. I hope at least, since it is using real time it doesn't feel like a chore in the long run.
#65
Posté 13 février 2015 - 01:48
I'm extremely crossed at the limited Class and Race selection for a supposedly D&D Game, but i'll play along and keep my eyes and mind open for the title.
In the meantime, let's guess what Race and Classes will be available, I of course will base my choices on my assumption of relative popularity due to pop culture.
Races
1.) Humans
2.) Elves
3.) Dwarves
4.) Half Orcs (Cause everyone says they are the ideal Barbarian race, despite Dwarves having a greater constitution and usually being cited as the inventors of the Berserker style of fighting in many fantasy worlds.)
5.) Dragonborn (Cause they are the exotic weird looking race so they will be added for shock value.)
Classes
1.) Fighter
2.) Wizard
3.) Rogue
4.) Cleric
5.) Ranger
6.) Barbarian (Cause Half Orcs are likely to be in it.)
#66
Posté 13 février 2015 - 01:48
Which isn't a bad thing IMO, as D:OS is a very good game.
I do hope that this and Pillars of Eternity will be massively successful so that EA will look and say to Bioware: "You see this? now you do it!", but who am I kidding, those kinds of RPG's are for a niche crowd that isn't drooling 12yos who scream slurs in CoD voice chat.
Like if the "COD Crowd" plays Bioware games or rpg's in general.
#67
Posté 13 février 2015 - 01:55
I agree with your races, except instead of Half-Orc and Dragonborn, I'd say they are gnome and Half-elf.I'm extremely crossed at the limited Class and Race selection for a supposedly D&D Game, but i'll play along and keep my eyes and mind open for the title.
In the meantime, let's guess what Race and Classes will be available, I of course will base my choices on my assumption of relative popularity due to pop culture.
Races
1.) Humans
2.) Elves
3.) Dwarves
4.) Half Orcs (Cause every says they are the ideal Barbarian race, despite Dwarves having a greater constitution and usually being cited as the inventors of the Berserker style of fighting in many fantasy worlds.)
5.) Dragonborn (Cause they are the exotic weird looking race so they will be added for shock value.)
Classes
1.) Fighter
2.) Wizard
3.) Rogue
4.) Cleric
5.) Ranger
6.) Barbarian (Cause Half Orcs are likely to be in it.)
As for classes, instead of barbarians, you'd have bards.
#68
Posté 13 février 2015 - 02:07
Like if the "COD Crowd" plays Bioware games or rpg's in general.
Not ATM, but it is headed this way. EA said recently that they feel their games are too difficult (LOL).
#69
Posté 13 février 2015 - 02:12
I'm going to point out that both of those statements are blatant marketing techniques. Specifically, the highlighted parts. Neither of those guarantee that the single player experience will actually be memorable. Unless you're only playing it for the gameplay, but that seems odd since D&D v5.0 is already annoyingly stream lined.
Nothing guarantees any game will be memorable so what's your point? You asked if there was single player and there is. If you want to argue whether the story will be good or not then we'll have to wait for release for that.
#70
Posté 13 février 2015 - 04:03
Like if the "COD Crowd" plays Bioware games or rpg's in general.
I know some ppl in that crowd that showed some interest in games like Skyrim and DA3 for instance, but wouldn't go near a proper cRPG.
Having to read alone would drive them away. Forget about learning the more complex systems, having patience for more tactical combat, ect...
Who do you think Bioware tries to appeal to, with press A for awesome action combat ? LOL
- animedreamer aime ceci
#71
Posté 13 février 2015 - 04:18
Anyone else have any thoughts on this? The real-time aspect of this makes me less than excited unless it is handled in a very specific manner. Still - it is an interesting concept. We will have to see what comes down the pike in terms of gameplay.
It's MP, so I have less than zero interest. Still, it's a cool concept.
#72
Posté 13 février 2015 - 04:22
It isn't multiplayer only. The is a SP camapign, which can be played by yourself, with another DM player, with players being your party or a mix of all of the above.
Just like NWN, you can fire this game up and play it through from start to end without a single other human interaction.
Saying it has SP like the original NWM is probably the best example of damning with faint praise. The SP in NWN pre-HoTU was horrid.
#73
Posté 13 février 2015 - 04:28
Saying it has SP like the original NWM is probably the best example of damning with faint praise. The SP in NWN pre-HoTU was horrid.
Yet the model doesn't necessitate a weak SP camapign.
Shadowrun Returns focused on its creation kit and had a fairly mild SP campaign with Dead Man's Switch. The team turned around and made Dragonfall, a strong SP module. It's not a given, especially with some of the writing team involved.
- Eternal Phoenix aime ceci
#74
Posté 13 février 2015 - 04:32
Yet the model doesn't necessitate a weak SP camapign.
Shadowrun Returns focused on its creation kit and had a fairly mild SP campaign with Dead Man's Switch. The team turned around and made Dragonfall, a strong SP module. It's not a given, especially with some of the writing team involved.
I think its a YMMV whether Dragonfall was a strong SP module but it was unquestionably better than the first Shadowrun.
All I'm saying is that using NWN as an example isn't persuasive.
- Dermain aime ceci
#75
Posté 13 février 2015 - 04:34
Yet the model doesn't necessitate a weak SP camapign.
Shadowrun Returns focused on its creation kit and had a fairly mild SP campaign with Dead Man's Switch. The team turned around and made Dragonfall, a strong SP module. It's not a given, especially with some of the writing team involved.
This.
In Exile is right about NWN's OC. Hordes of the Underdark however was a great single player experience that lived up to what Bioware of that time was known for and IMO, HotU rivals Baldur's Gate. I'll forget the dreadful Shadows of the Undrentide expansion though, I found its role-playing and characters really weak.





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