Aller au contenu

Photo

Sword Coast Legends - E3 Gameplay Trailer (Release Date 9/7/2015)


  • Veuillez vous connecter pour répondre
167 réponses à ce sujet

#76
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

I think its a YMMV whether Dragonfall was a strong SP module but it was unquestionably better than the first Shadowrun.

All I'm saying is that using NWN as an example isn't persuasive. :P


I hear you clucking, Big Chicken. I just ain't the one laying that egg.

#77
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages
For me personally, I just am not viewing it as multiplayer. I've got back into PnP and been playing on Roll20's website since the start of the new year and don't see that as MP anymore than I see this as. The real-time does have me concerned, but with some good design it can avoid being an MMO experience and really replicate the tabletop with the DM capability.


Or so I'm hoping.

#78
andar91

andar91
  • Members
  • 4 752 messages

Doesn't sound like it

 

Uh...well, I do.



#79
archav3n

archav3n
  • Members
  • 486 messages

It looks interesting. I will keep an eye on it, but I see that the party limit is to be four instead of six.

 

I would really love a party of 5



#80
DarkKnightHolmes

DarkKnightHolmes
  • Members
  • 3 602 messages

Looks nice. Hopefully it'll deliver. I need a game like DAO in my life again.



#81
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

I would really love a party of 5

Party of Five?

party-of-five-cover.png?w=720&h=480&crop

Also, as further proof that IGN has some of the worst qualified journalists in the industry:



The fact that the first criticism of the game is that it doesn't have D&D in the title is telling. I mean, clearly a game's name is the first thing of importance when discussing a new title. And what D&D-based game has EVER succeeded with using D&D in its actual name? I mean... aside from the Baldur's Gate series, the Neverwinter Nights series, The Icewind Dale series, Pool of Radiance, Heroes of the Lance, the Eye of the Beholder series, Blood & Magic and whole host of other D&D games I'm sure I am forgetting.

You know... aside from THOSE, what D&D-based game would EVER want to not use D&D in the title?!!!1!1!11!!!
  • Eternal Phoenix et AnhedonicDonkey aiment ceci

#82
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages
New Update from the devs on some questions:

https://forums.sword...te-1/#entry1550

Updated OP with pertinent information on DM tools, combat, microtransactions and other items.

#83
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages
There have been many new updates on this game recently. I'm going to do my best to update this OP tonight with some new info and links.

#84
Guest_TrillClinton_*

Guest_TrillClinton_*
  • Guests

My thoughts on this is the same I've had on other threads here recently:
Bioware forums are very much different today, than they used to be before DA2 and ME2.
Look at the lack of response here in this thread. Look at the predominance of Anime-avatars.
Then I could say other things as well, but they are not in good forum spirit, so I won't.
Fact remains, tons and tons of people have left.
 
...For some reason.
I don't want to think that it's the newer games that have driven them away. They haven't driven me away. But two things which could have driven me away, back in the past years, were EA's moderators and DA2-provocateurs.


I don't understand what anime avatars have to do with the lack of responses

#85
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

I have little interest in the multiplayer aspects of this game, but that there's a single-player option sells it to me.

 

I seem to be the only person who liked the NWN OC (played it several times), so the single-player component of a multiplayer-centric game doesn't dissuade me at all.


  • Dermain aime ceci

#86
Lotion Soronarr

Lotion Soronarr
  • Members
  • 14 481 messages

Interesting. Would love a proper D&D session on a computer.

You have Open RPG, but it's very time-consuming to set-up.

 

Still... 5th Edition?

Yeeeah....

2.5 (Pathfinder) is the best. Period.



#87
Dio Demon

Dio Demon
  • Members
  • 5 476 messages

Interesting. Would love a proper D&D session on a computer.

You have Open RPG, but it's very time-consuming to set-up.

 

Still... 5th Edition?

Yeeeah....

2.5 (Pathfinder) is the best. Period.

If you can find a few people you can use roll20. That's what I use.



#88
bEVEsthda

bEVEsthda
  • Members
  • 3 598 messages

I don't understand what anime avatars have to do with the lack of responses

 

??

...And why should it?



#89
Lotion Soronarr

Lotion Soronarr
  • Members
  • 14 481 messages

I'm interested but cautious about getting too optimistic. I love D&D and things like it, and really want more D&D games, but I feel like, personally I want either 1 or 2 things.

 

1.) A full-on Baldur's Gate esque adventure with companions and a single-player story (not necessarily utterly old school gameplay wise, just in scope. Like...a Bioware game! Like...I want writers involved and a lengthy, hefty, single-player experience with party control and deep mechanics (though I also think there MUST be concessions for it being a video game - Temple of Elemental Evil and Baldur's Gate played SO damn slow because it seemed like they just took the rulebook and plopped it into a video game. BG2 was a little better cuz you were at a higher level, but still slow, I thought.

 

 

You are everything that is wrong with the world

f5cb383f320cd9abb64d5f2594bea78851066ee9


  • Sylvius the Mad et Dio Demon aiment ceci

#90
Il Divo

Il Divo
  • Members
  • 9 752 messages

Meh, I think he hit it right, in some respects. More so than the combat, I thought the heavy emphasis on open world exploration and slow movement speed made Baldur's Gate play at a snail's pace. 



#91
Dermain

Dermain
  • Members
  • 4 475 messages

I have little interest in the multiplayer aspects of this game, but that there's a single-player option sells it to me.

 

I seem to be the only person who liked the NWN OC (played it several times), so the single-player component of a multiplayer-centric game doesn't dissuade me at all.

 

I enjoyed it as well, but I was a big Forgotten Realms fan at the time. 

 

Ever since they moved the timeline forward by 300(?) years I stopped caring though.



#92
cotheer

cotheer
  • Members
  • 726 messages
Well.....color me impressed and interested.
*adds it to the list*

#93
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

Meh, I think he hit it right, in some respects. More so than the combat, I thought the heavy emphasis on open world exploration and slow movement speed made Baldur's Gate play at a snail's pace.

I thought the increased movement speed in BG2 harmed gameplay significantly. I want that slower pace.

ToEE combat, being turn-based, played quite a bit slower than BG's did, but it was still really fun.

#94
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

I have little interest in the multiplayer aspects of this game, but that there's a single-player option sells it to me.

I seem to be the only person who liked the NWN OC (played it several times), so the single-player component of a multiplayer-centric game doesn't dissuade me at all.


And, of course, the toolset aspect of the game. Which is shaping up to be capable of making content for players to experience, as well as edit an existing campaign on the fly.

#95
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

I thought the increased movement speed in BG2 harmed gameplay significantly. I want that slower pace.

ToEE combat, being turn-based, played quite a bit slower than BG's did, but it was still really fun.


There's been discussion on the n-Space boards about having the game have the option to pause from realtime after every set of party character actions was complete, replicating a turn based system in a real time environment.
  • bEVEsthda aime ceci

#96
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

There's been discussion on the n-Space boards about having the game have the option to pause from realtime after every set of party character actions was complete, replicating a turn based system in a real time environment.

That sounds excellent.
  • Fast Jimmy et bEVEsthda aiment ceci

#97
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

There have been many new updates on this game recently. I'm going to do my best to update this OP tonight with some new info and links.

 

Okay, a day late, but I have updated the OP with new article information. Also, once the Twitch stream is posted somewhere for the public to view, I'll get a link of that up and relay any relevant info.



#98
animedreamer

animedreamer
  • Members
  • 3 055 messages

have they given a guesstimate release date?



#99
animedreamer

animedreamer
  • Members
  • 3 055 messages

okay i just checked my PC specs over at Can I run it systemslab, and my apparently dated GTX 660 Ti, lacks the video ram (1gig), needed for the recommended 2gig video ram game that is Legends of the Sword Coast. Should I let this concern me? Will this effect performance all that greatly? I'm more concerned with slow downs, freezing and so than resolution.

 

Should i buy a new GPU? If so would a GTX 970 fit my rig? I looked at the images of the 970 and its monitor ports are horizontal to each other as oppose to vertically stacked like my 660 Ti, which i think a sign of incompatibility at least physically with my tower/PC correct. I'm new to PC building and how this all works out.



#100
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

okay i just checked my PC specs over at Can I run it systemslab, and my apparently dated GTX 660 Ti, lacks the video ram (1gig), needed for the recommended 2gig video ram game that is Legends of the Sword Coast. Should I let this concern me? Will this effect performance all that greatly? I'm more concerned with slow downs, freezing and so than resolution.

Should i buy a new GPU? If so would a GTX 970 fit my rig? I looked at the images of the 970 and its monitor ports are horizontal to each other as oppose to vertically stacked like my 660 Ti, which i think a sign of incompatibility at least physically with my tower/PC correct. I'm new to PC building and how this all works out.


I'm going to go out on a limb and say that at Lowest settings, a TI-89 could run this game. It's a locked over head perspective, realistic number of units present at once and graphics that, while I'm sure will look appealing, are still the product of an indie studio and not a full fledged AAA developer.

Just my own two cents.
  • animedreamer aime ceci