im starting to lose more and more enthusiasm for this game as time goes on. Talk of future add ons, like new classes and specializations, and the fact that its supposedly based on 5th edition, a version im not entirely familiar with have left me a bit skeptical. Basically, i don't like the term "DLC" anymore, to many people use it to describe anything that you get AFTER the game has been bought, whether it be free or not.
5E makes class and race selection matter in some rather serious ways, compared with previous editions. Its not just a matter of being a Dwarven Druid, but rather do you want to be a Hill Dwarf Land Druid , which gains extra Wisdom and hit points and focuses on using Nature to power your abilities? Or will you be a Mountain Dwarf Moon Druid, which gains increased strength, extra armor Proficiencies and which focuses on the shape shifting aspects of Druidism? This is the levek of complexity that 5E offers to even previously pedestrian choices, so I can understand them scaling back from the full PHB to make sure it is done right with a smaller "core" of choices.
I'm not saying this game will be terrible but also the track record for D&D PC games recently has been pretty bad in my opinion. Neverwinter, Daggerfall, being the two most recent to memory D&D games that sounded promising when they were in development but spending some time with them made you painfully aware this is only D&D in name. I'm hoping im wrong with Legends of the Sword Coast, but already they are throwing around buzzwords while what they are showing seems horribly limited. "With lots of Customization." Really, what are we customizing? The looks of the character, or are we getting a few feats and spell options per every other level? Customization is the new pop word game developers seem to want to use to make you think you're about to spend hours upon hours making unique toons who operate differently from one playthrough to the next, when in fact you're likely going to get a few good choices, and then the even smaller few better choices.
They really haven't said. We're not sure if our character avatars are fairly limited, changing only with perhaps race and eauipment changes like Diablo, or if there is more CC involved. That being said, with an isometric game that isn't relying on cinematics, it is unlikely to matter all that much anyway. Although, as I mentioned above, 5E does have a lot of options as your character progresses outside of feat and spell selection.
"A deep expansive story that will take you all over Sword Coast." I hope they mean that, and not "Travel to City X, then to Forest A, then finally 5 different dungeons." all in a very linear fashion, but hey you can revisit them for respawned enemy looting."
We are not sure exactly how the game will progress and play out. But I would not expect an open world design, where the player can walk across the expanse of the Sword Coast. More likely the "World Map" approach, where relevant destinations can be selected and explored. I'd imagine the experience to be very similar to PoE, but that's just my feeling on things.
I'm going to buy it Day 1, because well i have the time and funds for it, maybe I should become a reviewer myself.
If you do, I'd be very curious to hear feedback on the gameplay mechanics and how they play out, both with the SP campaign as well as the DM Toolls system.