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Sword Coast Legends - E3 Gameplay Trailer (Release Date 9/7/2015)


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#101
CybAnt1

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OK. So while I'm enjoying Pillars of Eternity, I'm salivating over this coming out of nowhere and hoping Tides of Numenera DOES come in 2015. 

 

I've really got two key questions:

 

1. RELEASE DATE?!?!? ("2015" I think means "we're shooting for December 31st".) 

 

2. The MP looks like an attempt to NWN one better, with a more user-friendly Toolset/DM Tool. Grand, but I just won't be doing much of that. NWN was always hampered by a somewhat lacking single player experience and original SP campaign. 

 

As a single player, it seems like you will be able to control a party. Apparently, of your main PC plus three companions. Is that right? It's not going to have all the 5E options for races and classes at launch, but they seem open to adding more along the way. 

 

I'm really really hoping this will also have good single player gameplay (that, for me, means "party control of more than just the PC"). 


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#102
Joseph Warrick

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There is a video out detailing the sort of thing the dungeon master will be doing.

 

 

I have to admit it didn't fill me with joy. On the one hand DMs should be able to alter the level itself, not only doors, traps and mooks. It should also be able to write NPC dialogue on the fly, sometimes at least. Or maybe have some dialogue prepared beforehand and be able to assign it to NPCs. I see how giving the DM too much power opens the door for douches to ruin the experience, but limiting the DM too much defeats the point.

 

Don't get me wrong, I'm buying this if only to visit Luskan again. Just commenting on the DM feature.



#103
Commander Rpg

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This is the game I've been expecting for too long.



#104
animedreamer

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After playing Pillars of Eternity, im hoping this is more like NWN 1 and 2.



#105
Dark Helmet

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Needs moar waifus.

 

Specifically a Great one, a Meh one, and an Aerie.



#106
In Exile

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I'm not seeing very much on the SP content and the way it will be handled, particularly because there's an MP or create a party element. As a general rule I'm highly sceptical of games that adopt this approach.

I didn't back POE for example because it had a create your own party feature which made me very sceptical of the game. My loathing for IWD knows no bounds.
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#107
Fast Jimmy

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I'm not seeing very much on the SP content and the way it will be handled, particularly because there's an MP or create a party element. As a general rule I'm highly sceptical of games that adopt this approach.

I didn't back POE for example because it had a create your own party feature which made me very sceptical of the game. My loathing for IWD knows no bounds.


Yeah, I've really been waiting to get a new burst of information on the game to update the OP with, but they are really playing things close to the vest for a game coming out in 2015 (supposedly).

#108
animedreamer

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There better be one hell of a story behind this game (actually game story, not what went into making the game story.)



#109
In Exile

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Yeah, I've really been waiting to get a new burst of information on the game to update the OP with, but they are really playing things close to the vest for a game coming out in 2015 (supposedly).


I'm guessing they want to be careful with what they put out there?

#110
Fast Jimmy

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I'm guessing they want to be careful with what they put out there?

 

Well, looks like after their E3 trailer, there's more known. I'm revamping the OP as we speak.


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#111
Fast Jimmy

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Updated the OP, new video is out:

 


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#112
Dermain

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I'm not seeing very much on the SP content and the way it will be handled, particularly because there's an MP or create a party element. As a general rule I'm highly sceptical of games that adopt this approach.

I didn't back POE for example because it had a create your own party feature which made me very sceptical of the game. My loathing for IWD knows no bounds.

 

That's actually one of the reasons why I stopped play PoE.

 

I love the game but the original companions are inherently worse than player made companions.

 

Oddly, I did enjoy NWN2 Storm of Zehir, but I was disappointed that there was any real story repercussions of being a Yuan-ti pureblood.



#113
animedreamer

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im starting to lose more and more enthusiasm for this game as time goes on. Talk of future add ons, like new classes and specializations, and the fact that its supposedly based on 5th edition, a version im not entirely familiar with have left me a bit skeptical. Basically, i don't like the term "DLC" anymore, to many people use it to describe anything that you get AFTER the game has been bought, whether it be free or not. I'm not saying this game will be terrible but also the track record for D&D PC games recently has been pretty bad in my opinion. Neverwinter, Daggerfall, being the two most recent to memory D&D games that sounded promising when they were in development but spending some time with them made you painfully aware this is only D&D in name. I'm hoping im wrong with Legends of the Sword Coast, but already they are throwing around buzzwords while what they are showing seems horribly limited. "With lots of Customization." Really, what are we customizing? The looks of the character, or are we getting a few feats and spell options per every other level? Customization is the new pop word game developers seem to want to use to make you think you're about to spend hours upon hours making unique toons who operate differently from one playthrough to the next, when in fact you're likely going to get a few good choices, and then the even smaller few better choices. "A deep expansive story that will take you all over Sword Coast." I hope they mean that, and not "Travel to City X, then to Forest A, then finally 5 different dungeons." all in a very linear fashion, but hey you can revisit them for respawned enemy looting."

 

I'm going to buy it Day 1, because well i have the time and funds for it, maybe I should become a reviewer myself.



#114
Dio Demon

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Daggerfall wasn't D&D it was Elder Scrolls. Dear god it was a buggy mess x.x



#115
Simfam

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Daggerfall wasn't D&D it was Elder Scrolls. Dear god it was a buggy mess x.x

 

Yeah but it used D&D rolls for its attacks lmao xD

 

Like Morrowind sort of.

 

Btw, we so totally getting this for our seshion riiiiiiiight?



#116
animedreamer

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Daggerfall wasn't D&D it was Elder Scrolls. Dear god it was a buggy mess x.x

 

Daggerdale is what i meant. (Clearly Elder Scrolls is more engrained in my head) but you can see how one could mix up the names I hope.



#117
Dio Demon

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Yeah but it used D&D rolls for its attacks lmao xD

 

Like Morrowind sort of.

 

Btw, we so totally getting this for our seshion riiiiiiiight?

Completely different ruleset. Plus it doesn't account for limb dismemberment.

 

On another note, this game better have limb dismemberment in combat  :devil:



#118
Fast Jimmy

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im starting to lose more and more enthusiasm for this game as time goes on. Talk of future add ons, like new classes and specializations, and the fact that its supposedly based on 5th edition, a version im not entirely familiar with have left me a bit skeptical. Basically, i don't like the term "DLC" anymore, to many people use it to describe anything that you get AFTER the game has been bought, whether it be free or not.


5E makes class and race selection matter in some rather serious ways, compared with previous editions. Its not just a matter of being a Dwarven Druid, but rather do you want to be a Hill Dwarf Land Druid , which gains extra Wisdom and hit points and focuses on using Nature to power your abilities? Or will you be a Mountain Dwarf Moon Druid, which gains increased strength, extra armor Proficiencies and which focuses on the shape shifting aspects of Druidism? This is the levek of complexity that 5E offers to even previously pedestrian choices, so I can understand them scaling back from the full PHB to make sure it is done right with a smaller "core" of choices.

I'm not saying this game will be terrible but also the track record for D&D PC games recently has been pretty bad in my opinion. Neverwinter, Daggerfall, being the two most recent to memory D&D games that sounded promising when they were in development but spending some time with them made you painfully aware this is only D&D in name. I'm hoping im wrong with Legends of the Sword Coast, but already they are throwing around buzzwords while what they are showing seems horribly limited. "With lots of Customization." Really, what are we customizing? The looks of the character, or are we getting a few feats and spell options per every other level? Customization is the new pop word game developers seem to want to use to make you think you're about to spend hours upon hours making unique toons who operate differently from one playthrough to the next, when in fact you're likely going to get a few good choices, and then the even smaller few better choices.


They really haven't said. We're not sure if our character avatars are fairly limited, changing only with perhaps race and eauipment changes like Diablo, or if there is more CC involved. That being said, with an isometric game that isn't relying on cinematics, it is unlikely to matter all that much anyway. Although, as I mentioned above, 5E does have a lot of options as your character progresses outside of feat and spell selection.

"A deep expansive story that will take you all over Sword Coast." I hope they mean that, and not "Travel to City X, then to Forest A, then finally 5 different dungeons." all in a very linear fashion, but hey you can revisit them for respawned enemy looting."


We are not sure exactly how the game will progress and play out. But I would not expect an open world design, where the player can walk across the expanse of the Sword Coast. More likely the "World Map" approach, where relevant destinations can be selected and explored. I'd imagine the experience to be very similar to PoE, but that's just my feeling on things.

I'm going to buy it Day 1, because well i have the time and funds for it, maybe I should become a reviewer myself.


If you do, I'd be very curious to hear feedback on the gameplay mechanics and how they play out, both with the SP campaign as well as the DM Toolls system.
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#119
NRieh

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There's a screencap from the recent video (GM menu). 

0WBaQ3m.jpg

 

One thing I can tell for sue - the game does look pretty.

The amount of placeables does not seem to be too huge, but then again - it's not a release, and we do not know how much stuff the other sections have. The devs had also mentioned that 'This is the tip of the iceberg for DM campaign creation.' (whatever it actually means). 

 

I'm not going to get the wonder of NwN presistent world modules, sure, but it's better than nothing. Hopefully PC is going to have at least some kind of extra modding (like objects and scripts). Consoles are stuck with the official material only, though. I don't see how could they possibly license a user-made module on PS4 or Xone..



#120
animedreamer

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September 8 also seems really close, i mean its June now, I hope they aren't trying to rush to a deadline just to meet release date.



#121
Fast Jimmy

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September 8 also seems really close, i mean its June now, I hope they aren't trying to rush to a deadline just to meet release date.


Agreed. Maybe they are much further along than first glance would indicate, or maybe they are purposefully not showing features... either way, I hope they make the game the best it can be.
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#122
JobacNoor

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Needs moar waifus.

 

Specifically a Great one, a Meh one, and an Aerie.

 

I think you meant two GOAT ones and an Aerie.

 

I'm a bit sceptical about the single player content, story and characters considering how heavily they emphasize the multiplayer aspect and the DM feature. 


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#123
animedreamer

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Have they stated what the level cap is going to be? I'm worried it will be like Pillars of Eternity and we'll be caped at lv 9 or 10 or something.



#124
Fast Jimmy

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Have they stated what the level cap is going to be? I'm worried it will be like Pillars of Eternity and we'll be caped at lv 9 or 10 or something.


There apparently was a big press-only reveal at E3. There's a few articles about it from the press who were there, but N-space is working on a fan-facing one. In the meantime, this write up was the best I saw:

http://www.rockpaper...er/#more-302389

No discussion on real details like level caps, though.

#125
Draining Dragon

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If it comes through on all the hype, Sword Coast Legends sounds like it'll be the ultimate D&D experience we've all been waiting for.