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Sword Coast Legends - E3 Gameplay Trailer (Release Date 9/7/2015)


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#151
Fast Jimmy

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I am disgustingly honest, that's why I bought all the three manuals. If people keep downloading (without paying) every product on sale, just because they can, it's obvious that the industry is going to fall. The downloaders are to blame heavily, not the industry which is "guilt" of not modernising its ways of selling. This goes for WotC and every other company.

Fair enough... but when was the last time you saw a Sam Goody or a Camelot Music? They went out of business because the Internet made paying for the physical property nearly irrelevant.

Tabletops are never going to be the tens-of-millions-of-dollars-a-year industry they were back in 1998. My offense was born more of convenience than anything - I wanted to read the PHB to find out what was different in 5E. I didn't want to pay $40 bucks doing so. So I Googled some summaries and analysis and, to my surprise, I found a free PHB PDF faster than I found an article about it.

After that, I wanted to know answers to specific questions that are covered in the Monster's Manual and Dungeon Master's Guide and ran into roughly the same experience - it was easier to download the content for free than to even find out if it was something I wanted to buy.

Not an excuse, just the reality that Wizards is going up against. If their model is to sell rule books or campaigns, that's not a model that will sustain itself.

Which is why they have likely gone to backing as heavily as possible a video game that uses 5E mechanics (at least on the surface - cooldowns and skill spam not withstanding).

#152
Fast Jimmy

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A load of writers left WoTC during the 4th ed fiasco. Right now you have several people at WOTC doing more than one job. They have lost the rights to the SW rpg, as well. The best writers jumped over to Paizo (due to creative differences). And WOTC have zero campaign setting books coming up for 5th edition (first time that has happened), and almost no novels are coming up, except for some Drizzt books.

Its sinking fast.


None of which is reflection of 5E as a system.

#153
bEVEsthda

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This rant is the mightiest rant I have seen on these boards in quite awhile. You have at least 16 charisma, Sir.

 

ehmm, ...thanks.

Actually, I admire S. t Mad for his infinite patience and clearheadedness, and I try to model my behavior after him.

But as you occasionally still see, I'm really a rather impatient and volatile person.

 

...And that demonstration of how to do DM'ing as Command & Conquer RTS gameplay really did fill me with question-marks. And once I got rolling...



#154
Rawgrim

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None of which is reflection of 5E as a system.

 

Yes it is. Because there are very very few sourcebooks coming out, and the best writers have all gone. That means less products for the 5th edition, and the quality of the products will be poorer.



#155
Fast Jimmy

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Yes it is. Because there are very very few sourcebooks coming out, and the best writers have all gone. That means less products for the 5th edition, and the quality of the products will be poorer.


The writers leaving has nothing to do with the quality of 5E as a system, though. Stories and campaigns have never had an effect on the systems itself, merely its ancillary material.

And three rule books (PHB, DMG and the MM) along with the campaigns Lost Mind of Phandelver and Temple of Elemental Evil isn't bad for 18 months. In addition, they are doing the smart thing and allowing other companies to publish campaigns under the 5E D&D banner, where they get a portion of the cut for none of the work, such as Hoard of the Dragon Queen, The Rise of Tiamat, Princes of the Apocalypse, Out of the Abyss, and a whole slew of Adventures in Filbar campaigns and it really isn't anything to sneeze at.

And, again, the lack of writers may affect the amount and quality of the campaign materials, but the ruleset itself is solid. I don't think WOTC in its current form is long for this world, mind you, but that's an indictment of the company, not the 5E system.

#156
Rawgrim

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Seems like there are mostly just Adventure modules being released.



#157
Guest_StreetMagic_*

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I'm just glad this will be on consoles too. My XOne needs more RPGs. 

 

I haven't played real pnp DnD in years... What ruleset it is is a concern far from my mind.



#158
Fast Jimmy

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Seems like there are mostly just Adventure modules being released.


Well, does there need to be more rule books? The strength of a system is its ability to NOT need a million and one further explanations of things.

Besides, WOTC has an itneresting approach to that with their Unearthed Arcana online publications. They are free and include new races, classes and special rules. For instance, one in April outlined how 5E would work to handle large scale battles and wars. Another introduced Minotaurus as a race, as well as the pirate Rogue archetype. And another introduced Warforged race, dragon marks (magic tattoos) and shape shifters. All with the caveat that the material is beta-test at best, with possible "official" status (aka in a future rule book) in the future, based on player feedback.

I'd prefer that over Paizo's goal of "perfecting" 3.5 to the point of staleness.

#159
In Exile

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Well, does there need to be more rule books? The strength of a system is its ability to NOT need a million and one further explanations of things.

Besides, WOTC has an itneresting approach to that with their Unearthed Arcana online publications. They are free and include new races, classes and special rules. For instance, one in April outlined how 5E would work to handle large scale battles and wars. Another introduced Minotaurus as a race, as well as the pirate Rogue archetype. And another introduced Warforged race, dragon marks (magic tattoos) and shape shifters. All with the caveat that the material is beta-test at best, with possible "official" status (aka in a future rule book) in the future, based on player feedback.

I'd prefer that over Paizo's goal of "perfecting" 3.5 to the point of staleness.

 

More than that, I just don't think 3.5 is that good. I still prefer THAC0, despite being introduced to it way later than 3.5e. 



#160
Fast Jimmy

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More than that, I just don't think 3.5 is that good. I still prefer THAC0, despite being introduced to it way later than 3.5e.


I think AC as a mechanic in general, is silly. I feel like there should be a dodging aspect and then a damage absorption aspect, where avoiding a hit altogether is different than absorbing a hit for no damage. The way 5E handles it with light, medium and heavy armor each having ceilings on how much dexterity can boost AC is a good simplified compromise, but it still bugs me.

#161
Iakus

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I think AC as a mechanic in general, is silly. I feel like there should be a dodging aspect and then a damage absorption aspect, where avoiding a hit altogether is different than absorbing a hit for no damage. The way 5E handles it with light, medium and heavy armor each having ceilings on how much dexterity can boost AC is a good simplified compromise, but it still bugs me.

Earlier editions had optional rules where certain types of armor were more or less effective against certain weapon attacks.  For example, Chain armor provided a higher AC against slashing attacks, but a lower one against bludgeoning weapons.

 

Unfortunately, it seriously complicated combat and was rarely used.



#162
Rawgrim

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The Conan rpg gives you AC per level. Armour only reduces damage. Works like a charm. HP stops at level 1 as well. Which makes every fight a real danger.



#163
Eternal Phoenix

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It's actually one of the reasons why I was hesitant about the game when it was first announced. 

 

I'll again note that they still haven't (unless this thread missed something) covered anything about the single player experience besides the fact that you have to be online in order to play it at all.

 

Where did this information come from?



#164
Dermain

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Where did this information come from?

 

Ask Rawgrim and Jimmy, I'm just going off what they said was required for the game.



#165
Eternal Phoenix

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Ask Rawgrim and Jimmy, I'm just going off what they said was required for the game.

 

It's Steam page lists broadband internet connection as being required so I guess you might be right after-all. It's just I've never come across any article saying it was an online only game. That would kill my interest if it's true.



#166
Fast Jimmy

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Ask Rawgrim and Jimmy, I'm just going off what they said was required for the game.


Hmmmm. Sorry if I said that anywhere - Rawgrim did, but I haven't seen anything of that nature confirmed anywhere.

#167
Rawgrim

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I believe I saw it on their Facebook page a month ago. Someone asked about it.

 

 

It is nice to see that people trust me blindly, though. Ohhh the possibilities....



#168
MayCaesar

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I cannot express how excited I am about the Campaign Creation feature. Is something really going to appear that has a potential to replace a powerful, but severely outdated Neverwinter Nights 1 toolset? It not playing exactly like D&D doesn't bother me, but the toolset really has a lot of potential. I just hope they make it not only easy to use but also very powerful, with complex scripting system for those who want to create more complex scenarios, not just dungeons.

 

As soon as I get my next paycheck, I am going to pre-order it. Never pre-ordered a thing before, but nor have I been so excited about a game since, I believe, Mass Effect 3.