R.N.G.
Pet peeves, or things that make you yell at your screen!
#151
Posté 18 février 2015 - 02:22
- Orian Tabris et ElementalFury106 aiment ceci
#152
Posté 18 février 2015 - 03:12
This is one thing that I so miss about FF *sighs* It's a bit like - well you could make Viv and Lel walk so prettily and wear dresses, why is it so hard for the PC?
I mean granted, I'm super girly so every time I see my Inquisitor walk it's like a slap to the face.
Note: I don't want to start a fight!
I am not female or girly (last I checked I was and probably still am male) and I love it that my female Inquisitor walks in a no nonsense way (what you describe as "male") as a fighter (or in the case of my character: A mage) has no time for stupidly swaying hips etc. (she's there to do a job not to attract men (or women) for ****'s sake!)...just looks stupid on a battlefield...I would not like my characters (my females tend to be tomboyish) forced into dresses (I always imagine them looking at a dress in disdain and then when someone suggests that they wear it, that they are setting it on fire with a flick of their wrist (I almost always play a mage...a warrioress might slash it appart!))
That's just me however ![]()
greetings LAX
#153
Posté 18 février 2015 - 03:31
The horrible sound in the background of the Exalted Plains that you CANNOT turn off. That sound makes me insane. I have to complete all the crap in the level in shifts because of the non-turn-offable background sound makes me feel sick. And the fact that I am apparently the only person in the friggen world that hears it and hates it.
And the fact I can't assign tactics to my party and they are morons.
When Cassandra stops killing the guy she is killing to come over and help kill the guy that I am killing so I can get shot full of arrows by the guy she WAS killing.
Bad door etiquette.
Not being able to murder-knife people.
Bad french accents.
Spending 2 hours in the CC to make a sexy man to play with, and then realizing he has bright purple lip-gloss on cause (of course) you have to go the make-up screen and fix the male lips. Silly me.
- luism aime ceci
#154
Posté 18 février 2015 - 03:35
Clipping...everytime i see it i just despair at the laziness
some i can excuse..but watch Cole carrying Roderick into the chantry and tell me that's not just pure laziness
#155
Posté 18 février 2015 - 03:37
Note: I don't want to start a fight!
I am not female or girly (last I checked I was and probably still am male) and I love it that my female Inquisitor walks in a no nonsense way (what you describe as "male") as a fighter (or in the case of my character: A mage) has no time for stupidly swaying hips etc. (she's there to do a job not to attract men (or women) for ****'s sake!)...just looks stupid on a battlefield...I would not like my characters (my females tend to be tomboyish) forced into dresses (I always imagine them looking at a dress in disdain and then when someone suggests that they wear it, that they are setting it on fire with a flick of their wrist (I almost always play a mage...a warrioress might slash it appart!))
That's just me however
greetings LAX
I mean I'm not advocating for swaying hips or impracticality, but I've never in my life seen a human much less a woman walk the way the Inquisitor sometimes does (gorilla style) I don't have a huge issue with the normal motion - it's the cut scene walking that gets under my skin every single time. If you play a female of noble origin it's extremely confusing because you'd assume you would have received some kind of etiquette lesson about standing straight? Also some of her sitting is atrocious - men sit like that because you know, things in the way, women tend to sit with their legs closely crossed because we can and its comfy (I'm a girl - it's actually uncomfortable to sit with my legs in the Inquisitor's position).
I'm also a firm believer that a woman can be practical and feminine at the same time - I may not like all of the armor designs, but I do like their practicality, but I really do think a lot of the out-of-combat clothing choices (Halamshiral *cringes*) were made out of laziness.
#156
Posté 18 février 2015 - 04:35
My girlfriend asked me if the elf I was playing had a prehensile spine. The lower half does not seem to be attached to the upper half when she runs.
#157
Posté 18 février 2015 - 06:45
I'm just gonna name the top 3:
>Not having tactics. I really miss the tactics we had before.
>I use a controller on my PC version of DAI, and my issue is ladders. I can only climb down a ladder when the A button appears, but A also makes me jump.. So if the A prompt doesn't appear when it SHOULD (which happens alot), I just end up jumping from tall heights and getting the inquisitor hurt.
>Maryden singing over Cole.
Honorable Mentions:
>Subtitles not keeping up with Maryden's singing
>When banter gets cut off for babbling NPCs and vice versa (and the subtitles get confused as a result)
>Quest-givers and NPCs suddenly disappearing, and I have to leave/wander around until they re-appear again.
>Companions not keeping up with the character I'm controlling, so when we get into a battle everyone else is like a miiiiiile away and the controlled character is all alone.
>Not being able to skip when the advisors walk around the table after seeing it about 100 times.
...Well, I went over three. ![]()
#158
Posté 18 février 2015 - 07:07
Companions blocking doorways preventing me from getting past.
This makes me want to rage so much everytime it happens. I seriously think Varric does it on purpose and chuckles to himself when I finally get out of the room.
#159
Posté 18 février 2015 - 08:00
Blackwall's dog story. I can never listen to it and use the skip -function (I'm a dog owner myself).
- The "Hold" + "disengage" command not always working.
- The companions crowding around my inquisitor when he/she is trying to do something precise like walk along a beam or a edge of a cliff, etc., always ending up pushing him/her off/over it.
- robertmarilyn aime ceci
#160
Posté 19 février 2015 - 12:48
I mean I'm not advocating for swaying hips or impracticality, but I've never in my life seen a human much less a woman walk the way the Inquisitor sometimes does (gorilla style) I don't have a huge issue with the normal motion - it's the cut scene walking that gets under my skin every single time. If you play a female of noble origin it's extremely confusing because you'd assume you would have received some kind of etiquette lesson about standing straight? Also some of her sitting is atrocious - men sit like that because you know, things in the way, women tend to sit with their legs closely crossed because we can and its comfy (I'm a girl - it's actually uncomfortable to sit with my legs in the Inquisitor's position).
I'm also a firm believer that a woman can be practical and feminine at the same time - I may not like all of the armor designs, but I do like their practicality, but I really do think a lot of the out-of-combat clothing choices (Halamshiral *cringes*) were made out of laziness.
In a formal setting, maybe, but a soldier walks/stands differently still. And I'm a woman, and I find the way they sit a lot more comfortable. It's not just a 'woman' thing, I know dudes who sit with their legs closed because they prefer it.
Opinion, of course, but I find the sway frustrating. That's what it looks like when a hippy person runs in heels.
#161
Posté 19 février 2015 - 01:11
F**king Terror demons. Who thought these little **** were a good idea. With their annoying screaming, annoying teleporting and annoying AOE attack. God, I avoid rifts on nightmare just so I don't have to deal with them.
Hopefully they all died at the end of DAI and never return in the series.
#162
Posté 19 février 2015 - 01:45
Note: I don't want to start a fight!
I am not female or girly (last I checked I was and probably still am male) and I love it that my female Inquisitor walks in a no nonsense way (what you describe as "male") as a fighter (or in the case of my character: A mage) has no time for stupidly swaying hips etc. (she's there to do a job not to attract men (or women) for ****'s sake!)...just looks stupid on a battlefield...I would not like my characters (my females tend to be tomboyish) forced into dresses (I always imagine them looking at a dress in disdain and then when someone suggests that they wear it, that they are setting it on fire with a flick of their wrist (I almost always play a mage...a warrioress might slash it appart!))
That's just me however
greetings LAX
It's not a matter of being "girly." It's a matter of center of gravity. A woman's CoG is in her hips. A man's in his chest/shoulders. A woman's pelvic girdle is also broader than a man's. Both give a natural sway. It needn't be exaggerated like a runway model, but a woman should still walk like a woman and a man like a man.
- Cecilia aime ceci
#163
Posté 19 février 2015 - 01:50
It's not a matter of being "girly." It's a matter of center of gravity. A woman's CoG is in her hips. A man's in his chest/shoulders. A woman's pelvic girdle is also broader than a man's. Both give a natural sway. It needn't be exaggerated like a runway model, but a woman should still walk like a woman and a man like a man.
You make it sound as if bones define your gender.
#164
Posté 19 février 2015 - 01:55
It's not a matter of being "girly." It's a matter of center of gravity. A woman's CoG is in her hips. A man's in his chest/shoulders. A woman's pelvic girdle is also broader than a man's. Both give a natural sway. It needn't be exaggerated like a runway model, but a woman should still walk like a woman and a man like a man.
honestly I think a lot of the cut-scene walking doesn't even look right for a dude - the Inquizzy is always a little hunched forward with perma-bent knees so it just looks like she's spent her last year in a sofa or she has spine issues and spent too long on a horse.
#165
Posté 19 février 2015 - 02:29
You make it sound as if bones define your gender.
They don't. I only meant that there is physics/structure involved. I'd prefer a straight walk to the exaggerated swagger or hunched shoulders the game has. It would look correct no matter the type of character.
honestly I think a lot of the cut-scene walking doesn't even look right for a dude - the Inquizzy is always a little hunched forward with perma-bent knees so it just looks like she's spent her last year in a sofa or she has spine issues and spent too long on a horse.
I hate the hunching more than the walk. They do that to city elves to show how downtrodden they are, so it looks doubly wrong on the inquisitor who you'd think would ooze confidence.
- Cecilia aime ceci
#166
Posté 19 février 2015 - 02:41
They don't. I only meant that there is physics/structure involved. I'd prefer a straight walk to the exaggerated swagger or hunched shoulders the game has. It would look correct no matter the type of character.
I hate the hunching more than the walk. They do that to city elves to show how downtrodden they are, so it looks doubly wrong on the inquisitor who you'd think would ooze confidence.
Oh gosh the elf slouching bothers me so much. Honestly I just don't think Bioware designs their games with a really good awareness of realistic body language/movement and a lot of it ends up looking really awkward. I prefer Final Fantasy's derpy cutesy running that is at least visually not uncanny-valley to attempted realism that really doesn't look realistic.
#167
Posté 19 février 2015 - 02:49
I was fighting spiders or something by myself and I was like "wtf where is everyone". I switched to one of my party members and they all got themselves stuck in the same corner of the cave. All three of them. Stuck in a corner. Awesome.
Also, I hate the Inquisitor's posture. Sit up straight fam.
- jedidotflow et Cecilia aiment ceci
#168
Posté 19 février 2015 - 02:51
I was fighting spiders or something by myself and I was like "wtf where is everyone". I switched to one of my party members and they all got themselves stuck in the same corner of the cave. All three of them. Stuck in a corner. Awesome.
Also, I hate the Inquisitor's posture. Sit up straight fam.
I remember that cave! I think. I do remember that happening to me at least somewhere on the Storm Coast - I turned around with a gazillion mobs on me and was like "yo guise. guise. guise?!!"
- queenhannah aime ceci
#169
Posté 19 février 2015 - 02:53
#170
Posté 19 février 2015 - 02:55
I remember that cave! I think. I do remember that happening to me at least somewhere on the Storm Coast - I turned around with a gazillion mobs on me and was like "yo guise. guise. guise?!!"
The cave I was in was in the Storm Coast. Could have been the same lol. I don't remember how I got them unstuck, but I think Solas managed to get out first.
#171
Guest_Roly Voly_*
Posté 19 février 2015 - 03:08
Guest_Roly Voly_*
Mount and then dismount your horse! Brings them right to you. Course, can't do it in combat, so you have to survive that first, or realize they're stuck first before you get swamped.
#172
Posté 19 février 2015 - 03:09
The cave I was in was in the Storm Coast. Could have been the same lol. I don't remember how I got them unstuck, but I think Solas managed to get out first.
I think there's a bump/rock thing that coincides with a really narrow curve, so they sort of just get tethered there.
- queenhannah aime ceci
#173
Posté 19 février 2015 - 03:24
When the Stormbringer passive attacks random animals who are not inherently hostile.
Now I'm either a heartless nug-killer or about to fight a bronto with full guard.
- PlasmaCheese aime ceci
#174
Posté 19 février 2015 - 03:24
The game breaking whenever I activate Varric's focus ability and use leaping shot...every time.
#175
Posté 19 février 2015 - 05:53
When one of my squishy mage or squishy archers position themselves really close to a melee enemy. ****. Off.





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