They were inspired by the trash quests that populated Skyrim, and Bestheda's method of storytelling via codex entry.
Bioware... no more quests from scraps of paper on the ground, please. You can do so much better.
#26
Posté 13 février 2015 - 07:57
#27
Posté 13 février 2015 - 08:22
I like it better than an endless parade of NPCs who can't do anything for themselves.
#28
Posté 13 février 2015 - 11:45
Yeah but there was like 10 of those in the citadel, silly, but there has to be 50 or 60 of those in DAI.
I can deal with a few but... damn.
It amounts to walking across the map with zero dialogue. Hell, at least when shephard turned those quests in, someone had something to say. The note is quiet, all you get is +2 power. Whoopie.
Do you have to do those paper quests? Nope.
If they were main quests that needed to be done or even major side quests that should be done then you might have a point. But paper quests are neither of those. They are quite optional. Do they get you power points? Yep. But still optional.
#29
Posté 13 février 2015 - 02:20
Do you have to do those paper quests? Nope.
If they were main quests that needed to be done or even major side quests that should be done then you might have a point. But paper quests are neither of those. They are quite optional. Do they get you power points? Yep. But still optional.
Well, they are not really that optional, you have to complete a lot of this filler in order to level up (both you and the Inquisition). You can't go just for the main story quests.
- Nefla aime ceci
#30
Posté 13 février 2015 - 02:26
Well, they are not really that optional, you have to complete a lot of this filler in order to level up (both you and the Inquisition). You can't go just for the main story quests.
If you're playing on PC you can use CheatEngine to give yourself all the influence, power, abilities, schematics and materials you need in order to completely ignore all the pesky shite in the game and play the main story in one sitting if you like without touching sidequests at all.
#31
Posté 13 février 2015 - 02:37
If you're playing on PC you can use CheatEngine to give yourself all the influence, power, abilities, schematics and materials you need in order to completely ignore all the pesky shite in the game and play the main story in one sitting if you like without touching sidequests at all.
Well, that is certainly an option, but I don't feel it is the right one for me. At that point I could just watch all the main quests on youtube
I always enjoyed BW games with their optional content as well, untill DAI came.
- Nefla aime ceci
#32
Posté 13 février 2015 - 03:00
Gonna have to agree on this one. Especially when said scraps of paper inexplicably summons a pack of large bears to populate a region right outside my camp without me even agreeing to pursue the quest. Also, who the hell picks up a note about hunting large animals off of a corpse and says to themselves "Yeah, this is a guy whose opinion I should take into consideration."
- Jerome620 et Nefla aiment ceci
#33
Posté 13 février 2015 - 03:04
My Inquisitor is a nosy-parker who likes reading other people's mail. ![]()
- Nefla et Dumaraz aiment ceci
#34
Posté 13 février 2015 - 07:32
...somebody could at least make the effort of picking these papers up and putting them on a board!
Yea, I miss the Chantry Board in DAO...
#35
Posté 13 février 2015 - 07:46
While I agree, in ME3 you got quests from walking by and overhearing people speak. Just as silly imo.
Haha it was a bit weird in ME3 wasn't it? The only reason I didn't mind it was because I figured it was kind of a nod towards the silliness of people stopping your PC's mission to save the universe and go "Can you...get this thing for me?"
I agree that there are better ways to implement the little things, or at least disguise them so it's not so obvious.
#36
Posté 13 février 2015 - 08:11
Well, they are not really that optional, you have to complete a lot of this filler in order to level up (both you and the Inquisition). You can't go just for the main story quests.
You went from paper quests to "this filler." Those are not necessarily the same thing.
There are a lot of side quests that give you power points, way more than is ever needed. Therefore the paper quests, like other quests, are optional. Yes, it is difficult to not click every clickable thing, and thus pick us that piece of paper which starts the quest
... but it doesn't have to be done.
#37
Posté 13 février 2015 - 09:20
I do miss having NPCs tell me their stories. Why leave a note in the wilderness instead of having an NPC address you personally? Much more emotional connection to the quest that way.
- Nefla aime ceci
#39
Posté 13 février 2015 - 09:37
You went from paper quests to "this filler." Those are not necessarily the same thing.
There are a lot of side quests that give you power points, way more than is ever needed. Therefore the paper quests, like other quests, are optional. Yes, it is difficult to not click every clickable thing, and thus pick us that piece of paper which starts the quest
... but it doesn't have to be done.
Anything between main story in story-driven RPG = filler. Fetch quests, boring side quests, paper quests, anything that doesn't move the story forward. And in DAI you have shorter main story and more filler than in any other BW game ![]()
#40
Guest_Raga_*
Posté 13 février 2015 - 09:43
Guest_Raga_*
I don't mind this. The only one that I thought was really silly was the one where I had to collect a bunch of bear claws. Why? Because some guy (presumably now dead) thought it would be a nice way to impress the ladies? I don't even take the claws to anybody. I literally just collect three sets of claws because some dead guy I don't know wrote on a piece of paper he thinks it would be a good idea.
#41
Posté 13 février 2015 - 10:11
They were inspired by the trash quests that populated Skyrim, and Bestheda's method of storytelling via codex entry.
DA2 came out before Skyrim. We had quests like these in DA2 as well. "I'm sorry, I believe you lost this" ring a bell?
- Naphtali aime ceci
#42
Posté 13 février 2015 - 10:22
I don't mind this. The only one that I thought was really silly was the one where I had to collect a bunch of bear claws. Why? Because some guy (presumably now dead) thought it would be a nice way to impress the ladies? I don't even take the claws to anybody. I literally just collect three sets of claws because some dead guy I don't know wrote on a piece of paper he thinks it would be a good idea.
Yeah that one was absolutely ridiculous.
Actually there was exactly the same discussion in ME2 or ME3 (I forget which) where you got minor quests with the barest of set-up and feedback. The response to the complaints was that this allowed them to add content that wouldn't otherwise have been in the game (I'm paraphrasing obviously). So its often not a choice between quests on pieces of paper or better quests its a choice between quests on pieces of paper or no quests.
Incidentally if you go back to the guy who asks you to put flowers on his wife's grave he thanks you and gives you a small item. This seemed like a perfectly reasonable resolution to someone asking you to put flowers on his wife's grave.
That's just standard PR rubbish. But for Mass Effect it *can* be handwaved at times because you could be hacking someone's computer pad or phone call history or downloading a data pack that didn't get wiped. Plus you had the team on the Normandy to analyse the information being relayed back - makes even more sense if you assume the quest journal for ME is simply the Normandy staff giving you an overview of the quest and Alliance command telling you the orders.
For DAI it stands out more because of the setting as well.
Sure, considering the Citadel is also extremely tiny compared to one map in DA:I.
Also a contributing factor.
#43
Posté 13 février 2015 - 10:32
That's just standard PR rubbish.
Not really - they only have so much time and resources. If every quest currently in DAI had more story and (as some people have suggested) its own starting and ending cut-scene it would have cost them a lot more. Cut-scenes are expensive, so the choice really is between fewer more involved quests or more note-on-the-ground quests.
#44
Posté 13 février 2015 - 11:17
...somebody could at least make the effort of picking these papers up and putting them on a board!
Someone else already did it: The Witcher ![]()
#45
Posté 13 février 2015 - 11:20
#46
Posté 13 février 2015 - 11:59
DA2 came out before Skyrim. We had quests like these in DA2 as well. "I'm sorry, I believe you lost this" ring a bell?
That level of trash quests - though also terrible - are far worse than DAI. There was no context to them. DAI has story content told via codex. There's some reverberation in the world. In DA2 those were not even fetch quests - they were delivery quests. DAI has bad quests, sure, but it's nothing like DA2.
#47
Posté 14 février 2015 - 01:28
Not really - they only have so much time and resources. If every quest currently in DAI had more story and (as some people have suggested) its own starting and ending cut-scene it would have cost them a lot more. Cut-scenes are expensive, so the choice really is between fewer more involved quests or more note-on-the-ground quests.
Ofc they have limited resources. But they could have chosen a different approach. I believe nobody would mind if the game had less zones and instead had them better connected to the main story with more meaningful side activities in them. Quality > quantity.
#48
Posté 14 février 2015 - 01:43
Not so sure Bioware actually can do better anymore. Quests like that have been steadily increasing since DA2.
You are figuratively stabbing me in the heart! ![]()
#49
Guest_Aribeth de Tylmarande_*
Posté 14 février 2015 - 02:14
Guest_Aribeth de Tylmarande_*
Yeah, towards the end of the game it was getting ridiculous. There really isn't any reason to care about a random corpse with a note pinned onto it. By the time I was half way through the game, I just stopped reading the scraps of paper.
- Nefla aime ceci
#50
Posté 14 février 2015 - 06:35
Either scraps of paper or a single line of dialogue heard from an NPC from third-person, involving zero cutscenes, zero emotion, and zero creativity... defines the Inquisition experience. ![]()
I too am not convinced that Bioware can do better, at least the DA team. Mass Effect has been a better produced series on the whole and it's to be expected Shepard would provide us a better experience than the Inquisitor, but I still thought we'd get better than this, especially with the depth implied by the pre-release demos and footage. Like... throwing grenades on these Red Templar boats and see RESULTS! Choose to save this village or abandon it and watch Varric REACT. But "we ran out of time."
- Jeffry, Lord Bolton et Naphtali aiment ceci





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