Agree with loads of what you say, although, isn't that just the problem with rpgs anyway? You're given quests, in order to run around and fight things, to give you xp. Companion quests function as side quests, and then you have your main story.
The whole Origins-inserted-with-Skyrim is fairly obvious, yes? I don't mind that really but I think it's a matter of delivery? So, I understand you need to give players reason to run about and discover things (maybe find the occasional *bit of paper* etc) but it's all a bit random and meaningless.
To me, I'd much rather have a really good quest hub in each zone. Meet some characterful NPCs, get a feel for the place, get into the lore and have a reason (apart from My Main Quest) to help people and get on with things.
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It was brilliantly done in Crestwood, don't you think? You had a zone related mystery, it was all weird and once you'd sorted it out, the zone changed. Love that stuff.
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I have a feeling that if you follow the 'correct' quest order, everything would pan out better. For example, I over-levelled with companion quests so I've ended up with the Skyrim issue. Now, I don't mind because I love Skyrim and I like running about with my chaps occasionally chatting to each other. On the other hand, it might be a tighter, more driven experience narrative-wise if the zones were a bit more level specific and there were NPC heavy quest hubs (with things to explore too ofc?)
It seems to me that lots of games have suddenly taken notice of the 'exploration' thing? It's like they've looked at 20 years of player feedback, suddenly listened and technology now allows for 'big worlds', but they're still perfecting a balance/delivery system? Skyrim showed just how successful exploration games could be - except you're back to silent protagonist and really weird, socially challenged NPCs. *staresandspeaksinmonosyllabictonewhilstinvadingyourpersonalspace*
er...where was I?
*blinks*
^^
The thing is dragon age itself used to make fun of games that do this... talk to the blacksmith at Ostagar, he'll ask you if you've seen an elf girl with a suit of chainmail she's supposed to deliver, and if you offer to help, he laughs and says you no doubt have better stuff to do.
Sure there's the chanters board and stuff, but bioware was aware of how dumb quests like that were, and they made it obvious.





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