Aller au contenu

Photo

Feedback on an ending idea for Mass Effect 3


  • Veuillez vous connecter pour répondre
63 réponses à ce sujet

#1
Esthlos

Esthlos
  • Members
  • 80 messages

Hi!

I'm new to the forum, and I'm curious for a little feedback... copy-pasting the idea:

 

 

Let's start from the "last run" to the beam on Earth: halfway through, the Reapers do what they should have done from the start instead of sending Harbringer down: they disable the beam.
The mission failed; worst, it is a disaster. Heavy losses, and Shepard and his/her team barely manage to flee in the Normandy's shuttle.

During the travel, EDI estabilishes a comm link with Hackett, and he and Shepard argue.
Anderson is the only one who managed to reach the beam; they managed to keep communicating until he confirmed that he reached what seem to be the Crucible controls in the Council tower, but then they lost contact with him.
Hackett judges the attack to be a failure and wants to pull back, to build a last stand elsewhere.
Shepard refuses to retreat "it ends now".

The shuttle manages to go back on the Normandy; the team and the pilot board the Normandy, but Shepard stays behind, still arguing with Hackett.
Then s/he, desperate, hangs up on him, sits at the shuttle's controls and undocks. "Shepard, what are you d-" tries to say Joker, or one of the members of the squad that was with him/her.

Shepard flies the shuttle to the Citadel, to the Council tower; depeding on the EMS s/he manages to land there relatively unharmed, barely makes it, or crashes there. (After all, the lower the EMS the higher is the resistance s/he finds on the way to the Citadel)
(The citadel is closed, but a small shuttle should be able to pass through the closed arms, especially if they had been damaged during the battle)

S/he leaves the shuttle and rushes to the controls, where s/he confronts the Illusive Man like in the vanilla ending.
Then, depending on the EMS score:
-if very low, Shepard straight out dies from the wounds before being able to fire the Crucible
-if low, s/he crawls to the controls
-if high, s/he walks to the controls

After activating the Crucible, it triggers the meeting with the Starchild, where he spouts the usual garbage.

If the EMS is low, then Shepard is simply too exhausted to think straight, and accepts his words similarly to the vanilla ending.

If it is high, instead, Shepard realizes that the Crucible is forcing the brat to lie in order to survive.
S/he realizes that the brat is basically trying to divert his/her attention from destroying the last safety lock, by trying to convince him/her that jumping off the ledge into the energy core or placing his/her hands on what look like high-voltage capacitors is a much better idea.

"But think of your friends! Think of EDI! They will die too!"

"Bul|sh|t" is Shepard's answer, and he/she opens fire on the last lock.

Then, the Crucible fully triggers: instead of a wave of "space magic", though, it simply releases a powerful yet elegant reaper-code virus that wipes out the Starchild, and with him the collective conscience of the Reapers, then transmits to all of them, also deeply impairing their targeting (by damaging their code, it damages their processing power and their ability to correctly calculate).

(This makes sense if you think of the Citadel as a HUB for the Reapers: rather than their governing AI, it simply lets them interface directly and exchange information; infecting this HUB with a virus would both sever this connection and spread through it directly in each Reaper's "mind" )
(This would also explain how Sovereign was trying to use it: it at first tried to have the Keepers activate the Citadel relay using a long distance signal; failing that, it tried to activate and connect directly to the HUB and act directly through it to open the way for the invasion... of course, not actually having an intelligence of its own, the Citadel could not activate itself.)

The Reapers are not defeated yet, but they are now isolated, uncoordinated, and lose control over any of their indocrinated units, who either regain their mind (the indocrinated agents) or crumble mindlessly to the ground (the indoctrinated troops).

Finally, depending on the EMS, the allied forces manage to finish off the now disorganized Reaper forces with either heavy losses or with a few problems:
-with medium EMS, the war is won, but all the races are deeply wounded, and many may never recover.
-with high EMS, their military strength is high enough to limit the losses and ensure survival.

I don't know if I explained it well enough... what do you think about this?
Is it a good idea?
Could the game be modded enough to actually make this?

 

Thank you for reading.



#2
God

God
  • Members
  • 2 432 messages

I don't support conventional victory of any kind.

 

Also, it's kind of loaded and biased, and doesn't have the more meta-concept that I like about the ending.


  • Drone223 et SilJeff aiment ceci

#3
themikefest

themikefest
  • Members
  • 21 614 messages

If interested, here's a thread people have posted of how they would end ME3


  • Esthlos aime ceci

#4
GalacticWolf5

GalacticWolf5
  • Members
  • 732 messages
Meh, the ending we got is better.
  • Tex aime ceci

#5
Valmar

Valmar
  • Members
  • 1 952 messages

That was painful to read through. You could at least try to veil your clear personal bias against the ending. At anyrate, I didn't like it. Actually would have had more issue with that then what we have now. It has just as many plotholes with less content and less variety of choice. Though that's just me, you're entitled to your own opinion.

 

To answer your question at the end of it about modding... Theoretically... Possible. From a practical standpoint, however... no. Mass Effect is not Skyrim. It is a very complicated game to mod. Which makes the few mods out there, such as MEHEM, all the more impressive. Speaking of which, given your clear contempt for the ending and desire for a modded 'fix' I would suggest MEHEM. Its an ending mod that you might enjoy.



#6
dreamgazer

dreamgazer
  • Members
  • 15 752 messages

Could the game be modded enough to actually make this?


No need. Just watch the end of Independence Day instead.

2012-10-10-id4.jpg


  • Drone223, dorktainian, Vazgen et 1 autre aiment ceci

#7
Esthlos

Esthlos
  • Members
  • 80 messages
Sorry, should have specified... I'd like to get your detailed feedback.
A simple "I don't like it", while still technically being feedback, isn't a kind of info that can be worked with. :(

Also, it's kind of loaded and biased, and doesn't have the more meta-concept that I like about the ending.

Please consider that I'm new here, and as such I have no clue about what this meta-concept that you like about the ending might be.
 

If interested, here's a thread people have posted of how they would end ME3

Interesting, thank you!
 

That was painful to read through. You could at least try to veil your clear personal bias against the ending.

For what purpose?
If I liked the ending we got I wouldn't have had any reason to create this thread in the first place, would I?
 

At anyrate, I didn't like it. Actually would have had more issue with that then what we have now. It has just as many plotholes with less content and less variety of choice. Though that's just me, you're entitled to your own opinion.

Why?
I mean, it would explain why Shepard ended up alone without having a frigate disengaging and nearly landing in the middle of a battle field, would take away any wave of "space magic" and would still explain why the Starchild didn't just activate the relay anyway in Mass Effect 1...

As for the variety of choice, we already had plenty of choices over the three games; in my opinion the ending should be more of a consequence of those, and not something that alters that deeply the outcome.
 

To answer your question at the end of it about modding... Theoretically... Possible. From a practical standpoint, however... no. Mass Effect is not Skyrim. It is a very complicated game to mod. Which makes the few mods out there, such as MEHEM, all the more impressive. Speaking of which, given your clear contempt for the ending and desire for a modded 'fix' I would suggest MEHEM. Its an ending mod that you might enjoy.

That's sad. :(
Thank you anyway!

#8
prosthetic soul

prosthetic soul
  • Members
  • 2 068 messages

I don't support conventional victory of any kind.

 

Also, it's kind of loaded and biased, and doesn't have the more meta-concept that I like about the ending.

Why is a conventional victory so out of the question? As opposed to the deus ex machina bullcrap we got?



#9
Valmar

Valmar
  • Members
  • 1 952 messages

For what purpose?
If I liked the ending we got I wouldn't have had any reason to create this thread in the first place, would I? 

 

Not necessarily. You can like an ending but still have ideas on how to make it better.

 

Personally I would be able to take it more seriously if it wasn't so clearly laced with bitter contempt. It makes it come off as less than a "this would had been cool" and more like yet another "the ending was so stupid, they should have done this" type deal. Something we see a ton of here. You're new so you're probably not aware of that, but we get a plethora of people who just find excuses to vent their hate for the ending, usually filled with complaints dripping with misconception and misunderstanding, unfortunately. No matter what the topic is about or how unattached it may be to the ending itself there will usually be someone who comes in just to hiss about it.

 

It doesn't help that I strongly disagree with a lot of your not-so-subtle snide ending remarks. That is going to seep through to effect my overall opinion of the work, since I'm only human.

 

 

Why?
I mean, it would explain why Shepard ended up alone without having a frigate disengaging and nearly landing in the middle of a battle field, would take away any wave of "space magic" and would still explain why the Starchild didn't just activate the relay anyway in Mass Effect 1...
 

 

You're asking for specifics with what I didn't like? Okay.

 

 

 

 

Let's start from the "last run" to the beam on Earth: halfway through, the Reapers do what they should have done from the start instead of sending Harbringer down: they disable the beam.
The mission failed; worst, it is a disaster. Heavy losses, and Shepard and his/her team barely manage to flee in the Normandy's shuttle.

 

During the travel, EDI estabilishes a comm link with Hackett, and he and Shepard argue.
Anderson is the only one who managed to reach the beam; they managed to keep communicating until he confirmed that he reached what seem to be the Crucible controls in the Council tower, but then they lost contact with him.
Hackett judges the attack to be a failure and wants to pull back, to build a last stand elsewhere.

 

 

If they didn't send down a reaper then why did they get a lot of losses? What happened? There were no enemies guarding the beam other than fan-favorite Marauder Shields. What caused heavy losses, why did Shepard and squad have to flee?

 

Why does Shepard have to argue with Hackett?

 

So Anderson managed to get through the beam before it went off? Why did he get into it before Shepard? Was Shepard lagging behind? Also if there was no reaper why do they bother running, they could had all went into the beam by driving into it with their transport. A lot quicker than walking and safer too since you can just run over the marauder. 

 

Why do they lose communications?

 

Why would Hackett pull back now? He said earlier that if the crucible fails they'll just have an all-out assault and take their chances. Besides that, where is he going to run to? The reapers control the citadel, they have the relay network under their control now.

 

 

Shepard refuses to retreat "it ends now".

The shuttle manages to go back on the Normandy; the team and the pilot board the Normandy, but Shepard stays behind, still arguing with Hackett.
Then s/he, desperate, hangs up on him, sits at the shuttle's controls and undocks. "Shepard, what are you d-" tries to say Joker, or one of the members of the squad that was with him/her.

 

 

Given the context you've provided, this would seem like a really foolish thing to do. Everyone is retreating and Shepard is going to rush in. The game did enough to take control of Shepard away from us, I rather it not make my Shepard behave so recklessly.

 

Goodness, he's STILL arguing? This doesn't sound like my Shepard at all.

 

I roll my eyes at this entire scene. It drips with such originality. First Shepard spent who knows how long having a hissy fit arguing with Hackett now he's going to just up and fly off by himself. My Shepard would have smacked this Shepard and told him to stop being such a little drama queen.

 

 

Shepard flies the shuttle to the Citadel, to the Council tower; depeding on the EMS s/he manages to land there relatively unharmed, barely makes it, or crashes there. (After all, the lower the EMS the higher is the resistance s/he finds on the way to the Citadel)
(The citadel is closed, but a small shuttle should be able to pass through the closed arms, especially if they had been damaged during the battle)

 

 

What kind of resistance is there? What about your Citadel-specific war assets? Do they come into play here?

 

Also, if the arms are closed nothing can get through and the odds of there being damage to the extent that he can 'slip in' is very inconsistent with the lore. The Citadel is a fortress. Wiki: The station's hull is sufficiently strong that, even when subjected to the most advanced weaponry available, it would take several days of sustained bombardment to inflict any serious damage to the superstructure.

 

 

S/he leaves the shuttle and rushes to the controls, where s/he confronts the Illusive Man like in the vanilla ending.
Then, depending on the EMS score:
-if very low, Shepard straight out dies from the wounds before being able to fire the Crucible
-if low, s/he crawls to the controls
-if high, s/he walks to the controls

 

 

 

How did Shepard know how to get to that specific area of the citadel? It didn't exactly look like a visitors area.  Shepard's never been there before.

 

Wait, just how much damage did Shepard take in that shuttle? Dies? Crawling? If he was in that bad of shape after the crash I'm surprised he was able to figure out how to get to Anderson, let alone rush there. How does a guy implanted with nearly unbreakable bones and self-healing, super durable skin and muscle weaves get in such a state by just having a shuttle crash? Any crash that was able to hurt someone like that probably should had killed him.

 

 

After activating the Crucible, it triggers the meeting with the Starchild, where he spouts the usual garbage.

If the EMS is low, then Shepard is simply too exhausted to think straight, and accepts his words similarly to the vanilla ending.

If it is high, instead, Shepard realizes that the Crucible is forcing the brat to lie in order to survive.
S/he realizes that the brat is basically trying to divert his/her attention from destroying the last safety lock, by trying to convince him/her that jumping off the ledge into the energy core or placing his/her hands on what look like high-voltage capacitors is a much better idea.

 

 

 

 

Whoa, wait... the crucible? So Hackett had the crucible dock... yet he was still going to retreat... What? :huh:

 

Your ending keeps the catalyst, then? What do you change about him to make his argument 'garbage'? Doesn't it still adhere to the original Catalyst and the Leviathan DLC logic? Or is there something different?

 

What is the the catalyst lying about? What evidence does Shepard have to prove this assertion?

 

So does this mean anyone who preferred the foreshadowed Control ending or even, gods forbid, synthesis are now dead? Does the player get told that the choice was wrong and Shepard is dead or is it up to the fans to come up with headcanon saying its wrong? Will this ending spawn its own branch of IT?

 

 

"But think of your friends! Think of EDI! They will die too!"

"Bul|sh|t" is Shepard's answer, and he/she opens fire on the last lock.

 

Then, the Crucible fully triggers: instead of a wave of "space magic", though, it simply releases a powerful yet elegant reaper-code virus that wipes out the Starchild, and with him the collective conscience of the Reapers, then transmits to all of them, also deeply impairing their targeting (by damaging their code, it damages their processing power and their ability to correctly calculate).

 

(This makes sense if you think of the Citadel as a HUB for the Reapers: rather than their governing AI, it simply lets them interface directly and exchange information; infecting this HUB with a virus would both sever this connection and spread through it directly in each Reaper's "mind" )
(This would also explain how Sovereign was trying to use it: it at first tried to have the Keepers activate the Citadel relay using a long distance signal; failing that, it tried to activate and connect directly to the HUB and act directly through it to open the way for the invasion... of course, not actually having an intelligence of its own, the Citadel could not activate itself.)

 

 

It knows EDI? Who are these "friends" and "they"? EDI might be the only synthetic ally you have. Is it just the way I'm reading it or does the catalyst really sound like a whinny kid? Do you intend to make it sound so emotional? Also, Shepard is the guy who can shoot Mordin in the back and gun Wrex down. Keep that in mind with these "but your friends!" claims.

 

 

What makes Shepard so certain the claim isn't true? Where does that confidence come from? Rule of cool? How does he know shooting a lock will fire the crucible? Why does it fire the crucible? Is it a tube like in current ending? What kind of lock is it? Why did it keep it from firing in the first place? If Shepard doesn't believe the other two options why does he believe destroying something potentially vital to the citadel will have any effect? Did the catalyst tell him to do it?

 

 

If the catalyst was just trying and trying to protect itself why did it bring Shepard to the controls and present the choices in the first place? Why even mention the lock? Where are those reaper forces in all this, the ones that damaged Shepard's shuttle enough to have him crawling. If it's so easy to get to that location why isn't it overrun with reaper troops to protect it? Why weren't they already there, for that matter, since Anderson had already been there for some time. Were they relying entirely on TIM with no backup plan?

 

 

 

The reaper's aren't just fancy machines. Each reaper brain is a billion organic minds linked together. They're not software you can just hack or infect with a virus. Also, is that all the Crucble was? A giant USB stick with a hack.exe? Even pretending the reapers are just machines how would the cycles be able to write up such a code? The geth were nothing compared to the reapers and the geth are nothing but code. The crucible was mostly an engineering project, if it was just a giant portable hack device why didn't it require coders and programmers more exclusively?

 

How did they end up writing a reaper virus when they had no idea what it was or what it did? If it all it did was put a virus in the system why did it require such an enormous device? Just how much storage space does this thing need? Why did they say it had the potential to destroy so much and was so dangerous if all it was is a bunch of code and script? Does that mean the lock Shepard destroyed was a physical firewall like on the geth dreadnaught?

 

 

Do they also have a hub in dark space where they spend the majority of their time? Why would they all be connected to the Citadel if they're currently in the middle of battle? If thats what Sovereign was doing then why is it no reapers are hugging or clinging to the citadel like parasites?  Why was it Sovereign needed to physically touch it but all the others can be collectively connected wireless? 

 

If the catalyst see's Shepard is about to shot the lock why doesn't he just turn the connection off? Why not tell the reapers to disconnect from the network? Seems like they could just avoid the virus altogether by not touching the infected network.

 

The Reapers are not defeated yet, but they are now isolated, uncoordinated, and lose control over any of their indocrinated units, who either regain their mind (the indocrinated agents) or crumble mindlessly to the ground (the indoctrinated troops).

 

Finally, depending on the EMS, the allied forces manage to finish off the now disorganized Reaper forces with either heavy losses or with a few problems:
-with medium EMS, the war is won, but all the races are deeply wounded, and many may never recover.
-with high EMS, their military strength is high enough to limit the losses and ensure survival.

 

 

Why do indoctrinated units get their will back but husks dont? Husks still retain their original selves trapped inside. Shouldn't they be free too?

 

Conventionally victory would still be impossible. You said all the virus did to the actual reaper's was tamper with their targeting. Does this mean they can't even fire their weapons? Because they have a bunch of lasers and powerful shields and armor. They could just land ontop of you and blast you directly.

 

According to the lore a single capital ship can withstand the combined attacks of four dreadnaughts before it even starts losing shields. The reapers have been building an army for over a billion years. How can we possibly hope to stop them if all we've done is remove their ground units and make their aim wobbly? They could fly at us and just tear us apart with their tentacles if they wanted to. It isn't like their armor or shields are any less effective. Not to mention firepower.

 

What was even the point of having the crucible erase the catalyst if it didn't also wipe out the reapers? Why does it get wiped if no others were? This whole thing seems just as 'space magic' as the original ending. One is just more gimped than another. Remove the flash of red light in the current ending and you get essentially the same thing.

 

 

As for the variety of choice, we already had plenty of choices over the three games; in my opinion the ending should be more of a consequence of those, and not something that alters that deeply the outcome.
 

 

You might like pre-EC ME3 then. The choices you get are more dependent on your EMS score but the actual outcome remains largely the same.

 

How is your ending any more a consequence than the current one? You had two endings with two ways to get there. The current ending gives you at six different endings with several different ways to get there.

 

@Chronoid

 

This old horse again? You've been part of enough of the debates over this by now, surely, to know God's position, right?

 

He might humor the question but just to squeeze in my two-cents on the matter, without going into the logistics of it (as has been done before several times and you were part of those topics so you know) it would go against the lore for there to be a conventional victory. By accepting that lore fact doesn't mean you have to therefore completely embrace and love the method they chose to go about the ending via the crucible. It just means a conventional victory is out of the question.

 

In the end you'll say no because you want conventional and still remain very sore over the ending in general. We've seen how this plays out several times already. Best thing for us all to do is to just agree to disagree. Your position isn't going to change. Mine certainly isn't. I doubt God will change but we've been wrong about that before - what with the New Testament and all.


  • Esthlos aime ceci

#10
God

God
  • Members
  • 2 432 messages

Why is a conventional victory so out of the question? As opposed to the deus ex machina bullcrap we got?

 

I don't think there's any answer you'd accept, so I'm not going to bother giving one. 

 

Sorry, but you're in the group that's going to hate anything to do with the ending for all time. There's no point in trying to talk to you about its merits, since you'll just deny them via knee-jerk response.



#11
Esthlos

Esthlos
  • Members
  • 80 messages

You're asking for specifics with what I didn't like? Okay.

Exactly, thank you. :)

(Had to split this post in three parts, as the forum didn't let me post it all at once :()
 

If they didn't send down a reaper then why did they get a lot of losses? What happened? There were no enemies guarding the beam other than fan-favorite Marauder Shields. What caused heavy losses, why did Shepard and squad have to flee?

Because they already got heavy losses while trying to take the Reaper Destroyer down; if I understood correctly, that's a big part of the reason why Shepard's position was overrun then.

With the beam off, there's no reason to stay, and since they probably didn't kill every Reaper unit on Earth, they had a good reason to run in order to avoid getting swarmed again.
 

Why does Shepard have to argue with Hackett?
[...]
Goodness, he's STILL arguing? This doesn't sound like my Shepard at all.

Sorry, "argue" wasn't the right word.
Maybe "discuss" would have been better: they're talking about the failed mission, saying that maybe it didn't fail, since someone got in the beam; they keep contact with Anderson, and follow his progress, then lose contact while the shuttle is arriving on the Normandy.
 

So Anderson managed to get through the beam before it went off? Why did he get into it before Shepard? Was Shepard lagging behind? Also if there was no reaper why do they bother running, they could had all went into the beam by driving into it with their transport. A lot quicker than walking and safer too since you can just run over the marauder.

Shepard was trying to kill the Reaper Destroyer, which probably draw a lot of attention.
In my opinion it isn't too unbelievable that a guerrilla expert might manage to take advantage of that distraction and try to approach the beam... so even if Anderson didn't reach the beam yet at that point, it should be possible that he was a lot closer to it than Shepard was.
 

Why do they lose communications?

TIM captures Anderson, and doesn't kill him right away because the Reapers wanted to indoctrinate the leader of the resistance on Earth.
Getting Anderson on their side would probably speed up their harvesting on Earth considerably.
 

Why would Hackett pull back now? He said earlier that if the crucible fails they'll just have an all-out assault and take their chances. Besides that, where is he going to run to? The reapers control the citadel, they have the relay network under their control now.
[...]
Given the context you've provided, this would seem like a really foolish thing to do. Everyone is retreating and Shepard is going to rush in. The game did enough to take control of Shepard away from us, I rather it not make my Shepard behave so recklessly.

Good point.
Maybe he doesn't want to pull out, but just to consider a new strategy for that all-out assault, thinking Anderson to be lost?

Maybe Paragon Shepard doesn't want to give up on Anderson and tries to save him alone if s/he has to, not having better chances of victory?

I haven't played a lot of Renegade Shepard, but as I understand it s/he's quite reckless and instinctive, so a suicide run in the shuttle as a last chance to manually activate the Crucible wouldn't be too much out of character, would it?
 

What kind of resistance is there? What about your Citadel-specific war assets? Do they come into play here?

Didn't think about this, but to me it looks like a nice idea!
If you got the Citadel's defences very high, Shepard faces few Reaper units, finds supplies in the form of Medi-gel, and maybe finds a (dying) survivor or two; if they were low, Shepard finds no survivors nor supplies whatsoever, and faces hordes of Reaper units.

Anyway, what I was thinking about when writing that is that with a high EMS, the Reapers are too busy with the attacking fleet to focus on a single shuttle, while with low EMS one or two Reapers might actually take the time to try to shoot down that harmless shuttle, maybe hitting it and causing it to crash on the Citadel.
 

Also, if the arms are closed nothing can get through and the odds of there being damage to the extent that he can 'slip in' is very inconsistent with the lore. The Citadel is a fortress. Wiki: The station's hull is sufficiently strong that, even when subjected to the most advanced weaponry available, it would take several days of sustained bombardment to inflict any serious damage to the superstructure.

There has been a fight going on for quite a bit now, and the Reapers' laser is far more powerful than the most advanced weaponry available to this cycle's races; considering that it cuts right through dreadnoughts, a stray shot or two marginally hitting the Citadel isn't too unbelievable.

In addition, the shuttle is very small: a very small hole is all that's needed for it to fly through.
 

How did Shepard know how to get to that specific area of the citadel? It didn't exactly look like a visitors area.  Shepard's never been there before.

They were following Anderson's contact, and s/he went to his last known position.
 

Wait, just how much damage did Shepard take in that shuttle? Dies? Crawling? If he was in that bad of shape after the crash I'm surprised he was able to figure out how to get to Anderson, let alone rush there. How does a guy implanted with nearly unbreakable bones and self-healing, super durable skin and muscle weaves get in such a state by just having a shuttle crash? Any crash that was able to hurt someone like that probably should had killed him.

It may be a consequence of the EMS: if low and with low Citadel defence asset, Shepard has to survive getting shot down by a Reaper, a crash, then hordes of Reaper units... that's quite a lot of wearing down.

With high EMS and Citadel defence asset instead the shuttle isn't damaged severely, doesn't properly crash, Shepard doesn't have to face hordes, and can heal with the few Medi-gels that are still there... his/her final condition would be far better, wouldn't it?

(Continues)

#12
Esthlos

Esthlos
  • Members
  • 80 messages
(Continued)
 

Whoa, wait... the crucible? So Hackett had the crucible dock... yet he was still going to retreat... What? :huh:

Sorry, should have explained that one better.

They had the Crucible dock as soon as possible, on the "back" of the still sealed Citadel, and the Reapers do not fire on it.

After all it was designed over millions of years exactly for this situation; if Shepard found a Reaper IFF in ME2, why did none of the cycles, not even this one, integrate a copy of that into the design of the Crucible?

And why design it in such a way that it can be rendered useless by simply sealing the Citadel, thing that as far as I know each cycle was well aware that the Citadel could easily do at the first signs of danger?
 

Your ending keeps the catalyst, then? What do you change about him to make his argument 'garbage'? Doesn't it still adhere to the original Catalyst and the Leviathan DLC logic? Or is there something different?

What is the the catalyst lying about? What evidence does Shepard have to prove this assertion?

I do not own the Leviathan DLC, but the Catalyst's argument in the extended cut as far as I know has plenty of flaws.
And if that isn't enough, it is trying to convince Shepard that jumping off a ledge or placing his/her hands on what look like high-voltage capacitors are both very good ideas, both worth doing.

Why would any sane being even consider believing it?

It reminded me a lot of Portal 2, where
Spoiler

 

So does this mean anyone who preferred the foreshadowed Control ending or even, gods forbid, synthesis are now dead? Does the player get told that the choice was wrong and Shepard is dead or is it up to the fans to come up with headcanon saying its wrong? Will this ending spawn its own branch of IT?

Well, changing a good deal of the elements upon which IT is based would of course invalidate or at least change it.

As for the Control and Synthesis endings, in my opinion you should have at least had the chance to side with Saren and TIM: if you want Synthesis, why did you oppose Saren?
If you want Control, why did you oppose TIM?

To me this makes no sense, and wouldn't even if Synthesis had sense on its own or if the ways to achieve Control or Synthesis weren't essentially suicidal acts.
 

It knows EDI? Who are these "friends" and "they"? EDI might be the only synthetic ally you have. Is it just the way I'm reading it or does the catalyst really sound like a whinny kid? Do you intend to make it sound so emotional? Also, Shepard is the guy who can shoot Mordin in the back and gun Wrex down. Keep that in mind with these "but your friends!" claims.

It was to illutrate the point that the Starchild is appealing to anything in order to make destroying that lock look bad; it likely knows Shepard (Harbringer took quite a bit of interest in him/her): if Paragon, it isn't much of a leap of faith to think that s/he has quite a lot of friends and allies s/he cares about, even without actually knowing who they are.

As for the Renegade, as I already wrote I don't really know him/her, but if the Starchild could estrapolate at least an indication of his/her psyche from his/her actions it should be able to appeal to something Shepard cares about.
 

What makes Shepard so certain the claim isn't true? Where does that confidence come from? Rule of cool? How does he know shooting a lock will fire the crucible? Why does it fire the crucible? Is it a tube like in current ending? What kind of lock is it? Why did it keep it from firing in the first place? If Shepard doesn't believe the other two options why does he believe destroying something potentially vital to the citadel will have any effect? Did the catalyst tell him to do it?

Good point; if Engineer, the answer is simple: Shepard is competent enough to realize this on his/her own.

If not an Engineer, then maybe it's more of a leap of faith, that comes from considering that the Starchild isn't openly hostile (which means it needs to talk, which being it of Reaper origin implies that he is cornered or at least already partially affected by the Crucible) and that he's openly doing its best to discourage Shepard from destroying the lock; a more logical course of actions would be to not mention destroying it at all; why would the Starchild mention it and present it as a bad choice otherwise?

As for the nature of the lock, it may very well be anything, but in the point of view of trying to mod the game it would be better to keep it a tube; less things to mod this way. :P

As for why the Crucible fires, the lock may be a safe lock that limits the input from the Crucible: not enough to block it, but enough to limit its influence.
 

If the catalyst was just trying and trying to protect itself why did it bring Shepard to the controls and present the choices in the first place?

It didn't. Shepard did, when s/he reached the controls and triggered the first part of the activation of the Crucible.
The catalyst then manifested itself there because doing so elsewhere would be kind of pointless, wouldn't it?
 

Why even mention the lock? Where are those reaper forces in all this, the ones that damaged Shepard's shuttle enough to have him crawling. If it's so easy to get to that location why isn't it overrun with reaper troops to protect it? Why weren't they already there, for that matter, since Anderson had already been there for some time. Were they relying entirely on TIM with no backup plan?

Because Shepard killed those who s/he found on the way there and triggered the Crucible fast enough; with the last lock still in place its influence can't properly sever the catalyst and spread to all of the Reapers and their forces, but it is enough to disrupt their signal locally and make it impossible for Reaper forces to reach that location.
 

The reaper's aren't just fancy machines. Each reaper brain is a billion organic minds linked together. They're not software you can just hack or infect with a virus. Also, is that all the Crucble was? A giant USB stick with a hack.exe? Even pretending the reapers are just machines how would the cycles be able to write up such a code? The geth were nothing compared to the reapers and the geth are nothing but code. The crucible was mostly an engineering project, if it was just a giant portable hack device why didn't it require coders and programmers more exclusively?

Because the Citadel doesn't come with a USB port: you can't use a USB stick without a USB port.
Maybe the Crucible is an imitation of an actual Reaper: it has to fool the Citadel into allowing the connection to the Catalyst.

As for the hack.exe, in ME3 an Asari is able to read a fragment of Reaper code, and EDI and Legion both mention being able to work with Reaper code; it shouldn't be impossible to write a virus in Reaper code, especially if considering how long does the Harvesting of a cycle take and that a few dead Reapers are known to be left behind (for example, the one Shepard retrieves the IFF from), and they can be studied.
 

Why did they say it had the potential to destroy so much and was so dangerous if all it was is a bunch of code and script?

Because it had the power of a Reaper; it doesn't actually do anything with that power, but it still needs it in order to be recognized as an actual Reaper.
 

Do they also have a hub in dark space where they spend the majority of their time? Why would they all be connected to the Citadel if they're currently in the middle of battle? If thats what Sovereign was doing then why is it no reapers are hugging or clinging to the citadel like parasites? Why was it Sovereign needed to physically touch it but all the others can be collectively connected wireless?

As far as I know in dark space they mostly "slept": no need for a HUB there.

Sovereign needed to connect directly because it needed to start up the HUB and to open the relay, not just link to it.

(Continues)

#13
Esthlos

Esthlos
  • Members
  • 80 messages
(Continued)
 

If the catalyst see's Shepard is about to shot the lock why doesn't he just turn the connection off? Why not tell the reapers to disconnect from the network? Seems like they could just avoid the virus altogether by not touching the infected network.

Because it cannot.
It knows that something is very wrong, that one of the open Reaper connections is fake, but can't actually say which one it is; disconnecting them at random wouldn't be a viable course of action, because the chance of shutting down the Crucible's connection is too low.

And shutting down the whole network would have had a similar effect as letting the virus act; yet this is assuming that the Starchild knew exactly what Shepard was actually trying to do.
 

Why do indoctrinated units get their will back but husks dont? Husks still retain their original selves trapped inside. Shouldn't they be free too?

As far as I know, husks completely lose their original selves, or at least the connection between their selves and their bodies.
If the latter is true, then the fate of the husks is quite horrible, being trapped in a body you can't move, regardless of a virus stopping the Reaper signal. :o
 

Conventionally victory would still be impossible. You said all the virus did to the actual reaper's was tamper with their targeting. Does this mean they can't even fire their weapons? Because they have a bunch of lasers and powerful shields and armor. They could just land ontop of you and blast you directly.

Conventional weapons are known to be able to damage a Reaper, since Sovereign was killed this way; if the Reaper forces can't actually fire back, then destroying them is only a matter of firing long enough.

And ramming into enemy ships isn't a too strong of a strategy, especially if the enemy understands that that's what you're trying to do and orders your target to evade you while the rest keep firing at you.

Also, with impaired targeting their lasers are going to miss very often, probably hitting their own as much as the enemies.
 

What was even the point of having the crucible erase the catalyst if it didn't also wipe out the reapers? Why does it get wiped if no others were? This whole thing seems just as 'space magic' as the original ending. One is just more gimped than another.

It doesn't properly erase it: it shuts it down after using the open connections to spread to the connected Reapers.
That's of course assuming it works like the Geth network, where they share data and processing power and coordinate their actions.
 

Remove the flash of red light in the current ending and you get essentially the same thing.

Yes, the effect is pretty much the same... without space magic, though. :P
 

How is your ending any more a consequence than the current one?

It isn't. It was an idea to mod the game, and as such it needed to keep as much as possible intact from the original, so that actually making the mod was more probably doable.

What I didn't like of the extended cut is (among other things) that your last decision is the only one that actually matters, with the rest changing the outcome only marginally.

It reminds me a lot of the ending in KOTOR or in Jade Empire, were one of the last choices would pretty much make most of your decisions up to that point moot.

In my opinion, when you reach the end it's late for game-changing choices: you already made those, and now should be more a matter of seeing how those play out.

#14
prosthetic soul

prosthetic soul
  • Members
  • 2 068 messages

I don't think there's any answer you'd accept, so I'm not going to bother giving one. 

 

Sorry, but you're in the group that's going to hate anything to do with the ending for all time. There's no point in trying to talk to you about its merits, since you'll just deny them via knee-jerk response.

See, this kind of response is laughable.  I ask a simple question, and both you and Fedora Core over there both attack me personally rather than addressing the actual point I make.  Why listen to someone who's unwilling to listen to you?  I'd argue both of you have shown the same stubbornness time and time again. 

 

So instead of stooping down to your level (which has set the bar pretty low I might add) I'm just going to say this- A conventional victory, at the very least, would have been preferable to the McGuffin/Deus ex machina nonsense we were given.  Within the confines of the lore of the series, a conventional victory doesn't make too much sense to be sure.  But within the confines of narrative coherence, neither does a Mcguffin or a deus ex machina.  There should be some sort of middle ground. 



#15
God

God
  • Members
  • 2 432 messages

See, this kind of response is laughable.  I ask a simple question, and both you and Fedora Core over there both attack me personally rather than addressing the actual point I make.  Why listen to someone who's unwilling to listen to you?  I'd argue both of you have shown the same stubbornness time and time again. 

 

So instead of stooping down to your level (which has set the bar pretty low I might add) I'm just going to say this- A conventional victory, at the very least, would have been preferable to the McGuffin/Deus ex machina nonsense we were given.  Within the confines of the lore of the series, a conventional victory doesn't make too much sense to be sure.  But within the confines of narrative coherence, neither does a Mcguffin or a deus ex machina.  There should be some sort of middle ground. 

 

I never insulted you or attacked you. I listed why I knew you wouldn't listen to me. 

 

And you just did attack me here.

 

And what kind of middle ground would exist? As well, where, in the 'confines of narrative coherence' is there a limitation on a super-weapon? As well, you're presenting intentionally biased and loaded statements about a 'mcguffin'. Sure, it's a cliche/trope, but that does not mean that it's bad.

 

You might not like it, but you not liking it doesn't mean that it's objectively bad. 

 

I prefer it the way it is. Honestly, I believe that if the 'mcguffin' worked in a manner to your pleasure (such as not killing the Geth or EDI and letting you win without any setbacks), you'd be singing to high heavens with praise.

 

Thus, I don't think you dislike the concept of what we got so much as you weren't happy that you couldn't win the way you wanted too.



#16
GalacticWolf5

GalacticWolf5
  • Members
  • 732 messages

If you want Control, why did you oppose TIM?


Because TIM was completely crazy. He would've used the Reapers for humanity's benefits only. He would've made Humans the apex species of the galaxy.

Shepard doesn't want that.
  • Tex aime ceci

#17
God

God
  • Members
  • 2 432 messages

Because TIM was completely crazy. He would've used the Reapers for humanity's benefits only. He would've made Humans the apex species of the galaxy.

Shepard doesn't want that.

 

My Shepard does.

 

Plus, that's indoctrinated TIM talking; the Reapers have warped his message into something unsympathetic. TIM wants humanity to be strong and have the ability to not have to be the subject to the whims of other species. He wants us to be more independent. He doesn't want us to be insular, racist, or even supremacist. He's not genocidal. He wants us to be able to back ourselves up.


  • themikefest et Valmar aiment ceci

#18
dreamgazer

dreamgazer
  • Members
  • 15 752 messages

As well, you're presenting intentionally biased and loaded statements about a 'mcguffin'. Sure, it's a cliche/trope, but that does not mean that it's bad.


Hell, ME1 has more applicable examples of a MacGuffin (the Conduit) and a Deus Ex Machina (Vigil's Citadel-controlling datafile) than ME3 does.

#19
themikefest

themikefest
  • Members
  • 21 614 messages

Because TIM was completely crazy. He would've used the Reapers for humanity's benefits only. He would've made Humans the apex species of the galaxy.

Shepard doesn't want that.

My femshep does. 



#20
Ithurael

Ithurael
  • Members
  • 3 184 messages

And what kind of middle ground would exist? As well, where, in the 'confines of narrative coherence' is there a limitation on a super-weapon? As well, you're presenting intentionally biased and loaded statements about a 'mcguffin'. Sure, it's a cliche/trope, but that does not mean that it's bad.

 

I agree,

 

Hell, one of my favorite stories of all time had a Macguffin...LOTR. But at least that was introduced very early on in the books.

 

DEMs and Macguffins aren't bad if they are executed well. Though, personally, I think a DEM is a bit harder to execute well than a Macguffin.

 

Point-in-fact...does anyone know of a DEM that was executed well in other media? I mean Vigil was ok and - while it didn't resolve the central conflict - it did give a solution to an impossible problem. Maybe that is the best way to execute a DEM? Don't have it resolve the Central Conflict, just a major problem in that conflict. IDK...



#21
God

God
  • Members
  • 2 432 messages

There have been plenty of decent (imo) DEM's in fiction.

 

The Ark of the Covenant in Raiders of the Lost Ark.

 

Installation 04B (the replacement Ring) in Halo 3.

 

The Green Kryptonian Crystal in Superman II.

 

The G-Man in Half-Life.

 

Doctor Who has had so, so many...

 

And the greatest DEM of them all, the bacteria, viruses, and microbes that defeated the tripods in The War of the Worlds (all versions).

 

In all actuality, ME3's ending had no DEM:

 

The Catalyst, revealed in the very end to be an AI that controls the Reapers, not just the final component to fire the Crucible, suddenly lifts Shepard up to help end the cycle when the Crucible fails to fire after connecting to the Citadel. This is similar in the way the classical Greeks used the DEM. The aversion to it actually being one however comes in when he reveals that it was the Crucible that provided the solutions and he could not bring these solutions about, requiring Shepard to solve the problem by destroying or controlling the Reapers, or merging organic and synthetic life. 

 

Perhaps you could say that it is a DEM if Synthesis is chosen... as Shepard would be the literal Deus Ex Machina for the Catalyst, as that ending solves the Catalyst's problem as well, of finding an ideal solution to the conflicts between organic and synthetic life. This can be further explained in the Leviathan DLC when it was suggested that The Catalyst build the mass relays to control evolution to find a superior solution to his cycle. So, Shepard, viewed by the Reapers all this time as a threat, turns out suddenly to be the solution to the problem they were created for after Shepard (taking into account that he is also an organic/synthetic hybrid) connects the Crucible to the Citadel, with the Catalyst seeing Shepard as proof that organics are ready for synthesis and the Crucible the means to bring it about.


  • Ithurael et Valmar aiment ceci

#22
prosthetic soul

prosthetic soul
  • Members
  • 2 068 messages

I never insulted you or attacked you. I listed why I knew you wouldn't listen to me. 

 

And you just did attack me here.

 

And what kind of middle ground would exist? As well, where, in the 'confines of narrative coherence' is there a limitation on a super-weapon? As well, you're presenting intentionally biased and loaded statements about a 'mcguffin'. Sure, it's a cliche/trope, but that does not mean that it's bad.

 

You might not like it, but you not liking it doesn't mean that it's objectively bad. 

 

I prefer it the way it is. Honestly, I believe that if the 'mcguffin' worked in a manner to your pleasure (such as not killing the Geth or EDI and letting you win without any setbacks), you'd be singing to high heavens with praise.

 

Thus, I don't think you dislike the concept of what we got so much as you weren't happy that you couldn't win the way you wanted too.

You may like it, but you liking it doesn't make it objectively good.  Also, way to assume you know how I think.  God could you be any more arrogant? So because YOU prefer it that makes it alright?   If winning means pulling some magical unicorn out of your buttocks, that is no better than a conventional victory. Also, there was DEM in ME 3.  Starbrat is the prime example of DEM.  Starbrat appeared out of nowhere in the last 10 minutes of the game.  An entity we had no clue even existed for the entirety of the ME saga up until that point.  He appeared seemingly out of thin air, offered the three-fold solution (Suicide A, Suicide B, Suicide C) and then magically solved the Organics versus Synthetics conflict through his mere existence, as well as his machinations, whether direct or indirect.  Shepard was merely a puppet of the Starbrat at this point.  If you think that isn't the epitome of DEM, I don't know what to tell you.  That is, to the letter, the exact definition of DEM.  Down to the molecule.   



#23
Valmar

Valmar
  • Members
  • 1 952 messages

You'll forgive me if I don't separate every little quote. You know now the quote limit in the messaging system and I rather not resort to multiple posts so I'll try to make this more condensed. I will do what I can to make my reply understandable within the context of the quotes, however. I will space the quote sections apart and my reply beneath them will also be sectioned apart. I hope this makes sense in the way I present it and you're able to understand the method I'm trying to use. It saves me from making a bunch of individual quotes and spares me from making multiple posts.

 

Also, I was halfway writing all this when my computer decided HURPADURP IMMA GONNA LOCK UP NOW A HURRRRR

 

So... thank you, Bioware forum. Thank you so, so, so, so much for having Auto Saving. I cried a little seeing that it was all saved. 

 

Ahem. Onward into the fray.

 

With the beam off, there's no reason to stay, and since they probably didn't kill every Reaper unit on Earth, they had a good reason to run in order to avoid getting swarmed again.
 

 

Sorry, "argue" wasn't the right word.
Maybe "discuss" would have been better: they're talking about the failed mission, saying that maybe it didn't fail, since someone got in the beam; they keep contact with Anderson, and follow his progress, then lose contact while the shuttle is arriving on the Normandy.

 

 
Shepard was trying to kill the Reaper Destroyer, which probably draw a lot of attention.
In my opinion it isn't too unbelievable that a guerrilla expert might manage to take advantage of that distraction and try to approach the beam... so even if Anderson didn't reach the beam yet at that point, it should be possible that he was a lot closer to it than Shepard was.

 

 
TIM captures Anderson, and doesn't kill him right away because the Reapers wanted to indoctrinate the leader of the resistance on Earth.
Getting Anderson on their side would probably speed up their harvesting on Earth considerably.

 

 

 

It isn't the urgency of the situation that I question, just why they decide running would be the best course of action when its clear they still have troop transports with them. Instead of charging into a suspiciously empty pit (which looks more like a trap than anything else to me, honestly)  why not ride a mako in there.

 

 

 

Why does Hackett have to want to pull out anyway? He's been the main head behind the crucible project since the start, at least in spearheading its construction and defense. He's placed all his bets in on it being the answer. Why would he call it quits so quickly because of one hiccup? Running now would risk the crucible he's spent the  entire game building, defending and prioritizing. This seems out of character of him and frankly rather dumb. Which is consistent with the story since it does have a habit of making all the power-heads stupid. Still, rather not see Hackett get put through that.

 

 

 

So Shepard didn't regroup with Anderson like he does in the current ending? As it stands they took the charge to the beam together. Anderson went on without him?

 

 

 

That makes sense. Doesn't really explain why they lost communication though.

 

 

Good point.
Maybe he doesn't want to pull out, but just to consider a new strategy for that all-out assault, thinking Anderson to be lost?

Maybe Paragon Shepard doesn't want to give up on Anderson and tries to save him alone if s/he has to, not having better chances of victory?

I haven't played a lot of Renegade Shepard, but as I understand it s/he's quite reckless and instinctive, so a suicide run in the shuttle as a last chance to manually activate the Crucible wouldn't be too much out of character, would it?
 

 

 

Didn't think about this, but to me it looks like a nice idea!
If you got the Citadel's defences very high, Shepard faces few Reaper units, finds supplies in the form of Medi-gel, and maybe finds a (dying) survivor or two; if they were low, Shepard finds no survivors nor supplies whatsoever, and faces hordes of Reaper units.

Anyway, what I was thinking about when writing that is that with a high EMS, the Reapers are too busy with the attacking fleet to focus on a single shuttle, while with low EMS one or two Reapers might actually take the time to try to shoot down that harmless shuttle, maybe hitting it and causing it to crash on the Citadel.
 

 

 

There has been a fight going on for quite a bit now, and the Reapers' laser is far more powerful than the most advanced weaponry available to this cycle's races; considering that it cuts right through dreadnoughts, a stray shot or two marginally hitting the Citadel isn't too unbelievable.

In addition, the shuttle is very small: a very small hole is all that's needed for it to fly through.

 

Being such a bleeding-heart does seem to fit boyscout paragon Shepard. Doesn't mean I'm any happier with the reason though. Even paragon Shepard's aren't usually that emotional. You leave Grunt to die to save yourself. Even paragons tend to know that the mission comes first. Having Shepard abandon his squad to make a suicidal run doesn't sound like something I can get behind, no matter what morality your Shepard falls within. This also forces more of the "bonding" with Shepard and Anderson, something ME3 did enough of as it is, imo. I mean Shepard is dropping ship and doing a suicide run by himself just to save Anderson?

 

If I wouldn't like that level of forced caring for Anderson I can only imagine how certain forum members would take it, considering some actually want to punch him in the stomach. Lol.

 

As for what a renegade would do... I don't know. Even if he would decide to do it I don't see why he'd go alone.

 

 

 

It'd be nice to see those assets do something, thats for sure.

 

 

 

A single reaper blast shouldn't be sufficient enough to carve a hole through the citadel. Remember they can endure several DAYS worth of CONSISTENT bombardment before sustaining damage. That is based off council ship standards, not reapers, true. But even still I don't see how a single stray shot is going to be enough to damage something that durable. The size of the hole isn't really the issue.

 

 

 

They were following Anderson's contact, and s/he went to his last known position.

 

 

 
It may be a consequence of the EMS: if low and with low Citadel defence asset, Shepard has to survive getting shot down by a Reaper, a crash, then hordes of Reaper units... that's quite a lot of wearing down.

With high EMS and Citadel defence asset instead the shuttle isn't damaged severely, doesn't properly crash, Shepard doesn't have to face hordes, and can heal with the few Medi-gels that are still there... his/her final condition would be far better, wouldn't it?

 

 

 

 

 
Sorry, should have explained that one better.

They had the Crucible dock as soon as possible, on the "back" of the still sealed Citadel, and the Reapers do not fire on it.

After all it was designed over millions of years exactly for this situation; if Shepard found a Reaper IFF in ME2, why did none of the cycles, not even this one, integrate a copy of that into the design of the Crucible?

And why design it in such a way that it can be rendered useless by simply sealing the Citadel, thing that as far as I know each cycle was well aware that the Citadel could easily do at the first signs of danger?

 

 

Is this a different room than in the original ending then? Because before it looked to be like a fairly secret room with no other noticeable entrance other than the conduit. Even if Shepard had a tracking beacon to follow I don't know how he's going to find his way into that room. He doesn't have knowledge of that room or of the hidden passageways and keeper tunnels like Cerberus did.

 

 

 

He gets shot by a  reaper which causes enough damage that he has to crash but he was still able to maneuver through a small hole in the Citadel?

 

 

Why would the reapers not fire upon the crucible? You made the catalyst afraid of them actually using it and has it lying to  Shepard to persuade him not to. Shouldn't it then want to destroy the crucible? If Hackett has his fleets retreating then it'd be even easier. Why do they ignore it? Because it has a reaper IFF? If that is the case why bother even using the crucible, that IFF sounds like a far better weapon if it makes reapers completely oblivious to us.

 

 

 

I don't really follow you here. What do you mean about it being useless? I wasn't saying the crucible would be useless because the citadel is locked down, if thats what you mean.

 

 

I do not own the Leviathan DLC, but the Catalyst's argument in the extended cut as far as I know has plenty of flaws.
And if that isn't enough, it is trying to convince Shepard that jumping off a ledge or placing his/her hands on what look like high-voltage capacitors are both very good ideas, both worth doing.

Why would any sane being even consider believing it?

It reminded me a lot of Portal 2, where

Spoiler

 

 

I disagree. Leviathan and From Ashes provided the extra evidence and perspective we needed to confirm the catalyst's argument. Most of the people who are unhappy with it don't understand it, or don't want to understand it. Sadly enough.

 

I agree with the control and synthesis executions being silly. Though in the same vein so is destroy. Why should destroying a potentially important part of the citadel, located in a the crucible-citadel docking chamber, cause the the crucible to work? You shouldn't believe either of t he options. That tube could had just as easily been some very important part that you just destroyed so now the crucible will never work as intended.

 

If you're going to believe one might as well believe the other.

 

I loved the Portal series I should really replay it sometime...

 

 

Well, changing a good deal of the elements upon which IT is based would of course invalidate or at least change it.

As for the Control and Synthesis endings, in my opinion you should have at least had the chance to side with Saren and TIM: if you want Synthesis, why did you oppose Saren?
If you want Control, why did you oppose TIM?

To me this makes no sense, and wouldn't even if Synthesis had sense on its own or if the ways to achieve Control or Synthesis weren't essentially suicidal acts.
 

 

 

It was to illutrate the point that the Starchild is appealing to anything in order to make destroying that lock look bad; it likely knows Shepard (Harbringer took quite a bit of interest in him/her): if Paragon, it isn't much of a leap of faith to think that s/he has quite a lot of friends and allies s/he cares about, even without actually knowing who they are.

As for the Renegade, as I already wrote I don't really know him/her, but if the Starchild could estrapolate at least an indication of his/her psyche from his/her actions it should be able to appeal to something Shepard cares about.

 

 

 

[snip]
As for why the Crucible fires, the lock may be a safe lock that limits the input from the Crucible: not enough to block it, but enough to limit its influence.

 

 

 

Whoa now. Opposing Saren had nothing to do with synthesis. Infact his 'support' for synthesis was something he only vaguely mentioned at the end. Its completely separate from why he was our enemy. 

 

Opposing TIM also had little to do with the concept of control. Granted, Paragon Shepard can voice displeasure about control, but that isn't why we oppose him He isn't the enemy just because he wants to control the reapers. Also, renegade Shepard isn't necessarily against control. He can even support it. He essentially tells him "if you can control the reapers why are you bothering with us, just go ahead and do it and end this war already!"

 

Their ideologies on control and synthesis not only had nothing to do with why they were the enemy but it also does nothing to hurt the ideologies. Just because bad people agreed with it doesn't mean its therefore inherently wrong. TIM also believed in the betterment of mankind - is that therefore wrong to strive for and to be considered siding with the enemy to believe? Again, just because a bad person agrees with a cause does not make the cause itself bad.

 

 

 

 

 

You call it starchild so I assume you keep the catalyst taking the appearance of a child? Unfortunate. At anyrate, why would it even know of Shepard's synthetic friends, assuming he has any? The only thing it would know about him is that he's partly synthetic.

 

Any argument to convince a renegade not to destroy you is going to have to be REALLY compelling. :lol:

 

 

 

 

Why would it have such a lock in the first place? Did the reapers preemptively install it there in planning for this day? If they had that kind of foresight then why is it their only way of keeping Shepard to avoid destroying it (after telling him about it) is to try to convince him to kill himself? Did Shepard kill all the reaper troops on the citadel when he originally crashed in? Is there a reason he isn't being swarmed right now? The conversation with the Illusive Man lasted a few minutes in the least - surely they had time to catch up with him by now if the catalyst is so concerned about him messing with this device.

 

 

Because Shepard killed those who s/he found on the way there and triggered the Crucible fast enough; with the last lock still in place its influence can't properly sever the catalyst and spread to all of the Reapers and their forces, but it is enough to disrupt their signal locally and make it impossible for Reaper forces to reach that location.

 

 

 
Because the Citadel doesn't come with a USB port: you can't use a USB stick without a USB port.
Maybe the Crucible is an imitation of an actual Reaper: it has to fool the Citadel into allowing the connection to the Catalyst.

As for the hack.exe, in ME3 an Asari is able to read a fragment of Reaper code, and EDI and Legion both mention being able to work with Reaper code; it shouldn't be impossible to write a virus in Reaper code, especially if considering how long does the Harvesting of a cycle take and that a few dead Reapers are known to be left behind (for example, the one Shepard retrieves the IFF from), and they can be studied.

 

 

Sovereign needed to connect directly because it needed to start up the HUB and to open the relay, not just link to it.
 

 

I see. That's convenient. How is this explained to us in the game exactly? Sounds more like something someone would have to headcanon to explain.

 

 

 

So the crucible was a giant USB hub that connects to a pci lane? How does it fool the citadel into thinking its a reaper? Reapers are organic-synthetic constructs who's minds are made up of a billion organic minds merged together. How does the crucible manage to simulate something like that?

 

Writing a reaper virus isn't impossible, no. I'm just wondering how the crucible project managed to do such a thing without anyone knowing about it. The crucible project had no idea what the crucible was, they thought it was a weapon capable of destroying everything. It terrified Hackett. If it was really just a giant usb stick with a reaper virus on it then why didn't they catch on to that? I mean, they had to recode the virus. They didn't find the crucible half complete in a scrap yard somewhere. They only found the blueprints and had to put it together themselves. How didn't anyone building it realize they were writing a reaper virus?

 

As for someone during wartime studying reaper carcasses and making a virus... that's a bit of a stretch. Both because even dead reapers indoctrinate, so good luck studying it, and also due to the extreme complexity of the reaper minds. Even Legion with the reaper code said he couldn't comprehend the sheer magnitude of the reapers mind. Mentioned it gained a new understanding as to why others would perceive them as gods.

 

Though none of this really changes the whole "reapers aren't AI" detail.

 

 

 

 

Why does that have to be done with physical contact? It isn't like he has to actually fiddle knobs and turn dials. Shouldn't he still be able to do it with wireless connection? What is he doing that actually needs him to have physical contact that he couldn't already do wirelessly?

 

 

Because it cannot.
It knows that something is very wrong, that one of the open Reaper connections is fake, but can't actually say which one it is; disconnecting them at random wouldn't be a viable course of action, because the chance of shutting down the Crucible's connection is too low.

And shutting down the whole network would have had a similar effect as letting the virus act; yet this is assuming that the Starchild knew exactly what Shepard was actually trying to do.

 

 

 
As far as I know, husks completely lose their original selves, or at least the connection between their selves and their bodies.
If the latter is true, then the fate of the husks is quite horrible, being trapped in a body you can't move, regardless of a virus stopping the Reaper signal. :o
 

 

Conventional weapons are known to be able to damage a Reaper, since Sovereign was killed this way; if the Reaper forces can't actually fire back, then destroying them is only a matter of firing long enough.

And ramming into enemy ships isn't a too strong of a strategy, especially if the enemy understands that that's what you're trying to do and orders your target to evade you while the rest keep firing at you.

Also, with impaired targeting their lasers are going to miss very often, probably hitting their own as much as the enemies.

 

How do you plan to convey all that to the player in game?

 

 

 

Husks retain their original selves trapped inside. It is horrible indeed. More horrible than I suspect many people give it credit for. Something to keep in mind if you ever play Leviathan DLC and find the living, mounted husk head prop that screams to be funny. Imagine the implications of your ending, piles of husks everyone assumes are dead. I doubt we walk around popping everyone of them in the head for good measure. Maybe they're all buried or burned. Mass Effect is a pretty dark game sometimes. Lol.

 

Also, incase you're curious where I get the information for husks being 'trapped', its the Mass Effect novel Retribution. In it is actually the first time we see Cerberus experimenting and studying husk/reaper technology. You might recall the game mentioning one "Paul Grayson" during the Sanctuary mission? He was the first experiment and the one the novel follows. We witness his body transforming into a reaper thrall and see his inner turmoil as he struggles vainly to retain control of his body but ultimately is left helpless to stop it. A prisoner in his own body.

 

Coincidentally the novels are also what first introduced Kahlee Sanders, the woman from Jack's side mission who sends the distress signal and even Kai Leng. Pretty cool that Bioware incorporated characters from the novel series into the game, imo.

 

 

 

 

Sovereign was a fringe case. His shields were brought down due to Shepard killing him while possessing Saren. Something that should had tied into the crucible's function, imo. At any rate, I don't argue that we can't destroy a reaper. Only that they're far more superior than we are. Like I said, a single capital ship can endure fire from four dreadnaughts before the shield even takes damage. That isn't "breaks" - just takes damage. They're incredibly powerful, as Hackett makes point to remind you with his constant "We can't beat them conventionally".

 

Reapers are very fast, faster than any of our ships. They're also capable of performing turns that would had ripped other ships in two, according to Joker. We actually DO see reaper ships casually landing on other ships and blasting them directly with their lasers. All we did was make their aim a little off. Even assuming they cannot readjust it like Robocop, they can still compensate by just getting closer and firing more lasers. One single hit is all it takes. A capital ship can wipe out a dreadnaught with just one blow.

 

Not to mention their armada has been building up for billion+ years. Their numbers will darken the skies of every world. If all we have done is make their aim a little off we still haven't won. Not by a longshot. Conventional victory is still not on the table.

 

 

 
It doesn't properly erase it: it shuts it down after using the open connections to spread to the connected Reapers.
That's of course assuming it works like the Geth network, where they share data and processing power and coordinate their actions.

 

 

 
Yes, the effect is pretty much the same... without space magic, though. :P

 

 

 
It isn't. It was an idea to mod the game, and as such it needed to keep as much as possible intact from the original, so that actually making the mod was more probably doable.

What I didn't like of the extended cut is (among other things) that your last decision is the only one that actually matters, with the rest changing the outcome only marginally.

 

 

 

In my opinion, when you reach the end it's late for game-changing choices: you already made those, and now should be more a matter of seeing how those play out.

 

Doesn't making it work like a geth hub sorta go against the whole "we are each a nation, independent" line?

 

 

 

Is it really though? The current destroy ending could just have a mention of Hackett saying "it sent a virus" and then it'd be the same, just more potent than what you put forth. What actually clarifies that its a virus, anyway? I get thats what you want it to be but how does the player figure it out? To the player wouldn't it still just look like the reapers suddenly started aiming like they need glasses and the husks just fell over for no conceivable reason?

 

Again, the crucible was never made out to be a giant hack program. It was told to us to be a weapon of mass destruction.

 

 

 

 

I hate to sound like the ass breaking your dreams here but... what you're putting forth is not anymore doable, realistically. It's a very hard game to mod, like I said. Even getting texture mods in the game is a bit of a headache if you don't use an Origin bypass. I'm not saying this to discourage you from trying to mod it yourself, of course, only to help your expectations. I mentioned it earlier but I'll still bring up MEHEM. Have you tried that mod? It stands for Mass Effect Happy Ending Mod. It mods the game to have a different ending. You'd probably like it. Destroy is the only option, no catalyst and Shepard survives to reunite with the squad on the Normandy in the end

 

At least with the EC you have 6 endings. Control Paragon, Control Renegade, Synthesis, Low EMS Destroy, High EMS Destroy and Refuse. Hell, you can even be killed by The Illusive Man. The ending you put forth is the same with two variants of low and  high EMS. I don't see how thats any different, other than being less. Beyond that, what "other choices" really matter in your ending? Your ending doesn't provide anymore significance on past choices than the current endings do. 

 

 

 

 

On that we agree. Personal Note: I'm no more critical of your ending than I am the real ending. So please don't take any of it too personal.

 

 

 

See, this kind of response is laughable.  I ask a simple question, and both you and Fedora Core over there both attack me personally rather than addressing the actual point I make.  Why listen to someone who's unwilling to listen to you?  I'd argue both of you have shown the same stubbornness time and time again. 

 

Fedora Core? I'm Linux now? I guess I'll take that as a compliment, even if I genuinely prefer Windows.

 

You're missing my point. We have had this very discussion many times on the forum. You know. You were there. You were part of it. You asked a question of God while already knowing his stance on it. You know it because we've had this specific conversation in detail in the past. So what is the point? You don't really want him to answer you. You know what he has to say. You probably know both our stances. You just don't agree with them.

 

You disagree with what we say and remain adamant on it. No matter what we bring up, no matter how deep into this we go and how much time and logistics put into the debate you'll just go "no, the ending was absolute garbage and I want conventional victory." Also, can I just point out the irony of your victim defense?

 

We know your stance. You know ours. Why not just agree to disagree instead of wasting effort with further fuss about it? Why go to call out on someone who's stance you already know? What do you expect, exactly? A revelation? If you didn't agree the first time you're not likely to agree the tenth time.

 

 

Starbrat appeared out of nowhere in the last 10 minutes of the game.  An entity we had no clue even existed for the entirety of the ME saga up until that point.

 

That isn't actually true from a lore perspective. The catalyst, or rather "The Intelligence" was made known to Shepard in the Leviathan DLC. So Shepard can know about it before the actual ending. He just don't know it is the catalyst until the end.


  • Esthlos aime ceci

#24
dreamgazer

dreamgazer
  • Members
  • 15 752 messages
Why would the Reapers obey a cycle of extinction, more times than can be fathomed, if they were actually independent?

#25
Valmar

Valmar
  • Members
  • 1 952 messages

Why would the Reapers obey a cycle of extinction, more times than can be fathomed, if they were actually independent?

 

Maybe they all agreed on it universally?