Yeah, I'm seeing a pattern of a lack of variety and quality with models available to the player. I know its fun to blame everything you don't like on the dreaded SJWs nowadays but you're making the assumption that buzcuts and beige pajamas are some weird attempt to be inclusive and frankly that's a pretty big leap. It was more than likely a resource issue. Buzz cuts are a lot easier to make than other hairstyles, especially compared to long hair. Tweaking a model and design to fit both genders is easier than designing and modelling something completely different.
It's not a stretch at all. I'm not "Accusing" Bioware of anything, but it just makes sense.
-All the hairstyle are very much gender-neutral, regardless of the effort required to make them. None are particularly masculine, none are particularly feminine. Look at the hairs in Origins and 2 to see the difference. Both games and plenty of option, some could work on a male or female character, but there were plenty of masculine and feminine styles.
-Same thing goes for the Skyhold Pajamas. One gender-neutral uniform fro everyone. Look at DA2, which had male and female versions of Hawke's home outfit. Or Mass Effect, which had a dress available of FemShep, and outfits varies slightly depending on Shepard's gender,
-If anything the Orlesian Ball pantsuits are a result of time and resource limits, but that still falls under the same category of neutrality. Hell, Ball aside, there aren't ANY pieces of clothing or armor that could be identified as distinctly masculine or feminine.
I make any claim that inclusiveness is a bad thing nor do I make the accusation that Bioware are "SJW's" (a term I think is absurd) but I stand by what I said because it makes a whole lot of sense. Inquisition is a very, very 'neutral' game. And this is reflected least of all in these issues I've listed. It is much more present in the issues addressed by the original poster. I love Inquisition, but the idea of "Include everyone, don't offend anyone" is very tangible throughout. And while that is certainly and idea made with good intentions, it may have done slightly more harm than good.