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My overall assessment of inquisition after 120 hours of play


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#1
nashiem

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Ok so I started playing my first time, and I played about 20 hours before I was able to understand how everything worked.  I bought the strategy guide to help understand the basics about the game since online purchases have limited manuals but that was a waste of money.  Its about 300 pages long and only about 18 pages are about how to play the game and an intro to your companions the rest is just a big spoiler to every part of the game.  so I decided it was a good time to start fresh since I now knew how to play.

 

So my new play through I am about 87 hours in and little more than half way through the main story.  I have killed 6 dragons unlocked all the maps except for ones that may come from a side quest or from the main story.  And I completely lost interest in the game.  as far as the main story from what I've done so far its boring its about 80% talking and wandering around and 20% action.  Another thing is that once you clear a map there are hardly anymore enemies left to fight.  One would think that a group of bandits or dark spawn happened to camp out every once in a while and you would run into 12 or 13 for a tough fight.  Instead I find myself mindlessly roaming the map for materials without battle and for what, the only armor schematics I find are low level, and any equipment I find is low level as well.  I'm level 21 and I only find level 15 crap.  so stockpiling metals and such is useless since I have nothing to create that would be much different than what I already have. I thought the enemies difficulty increased with your level, but I don't see that as a major impact at later stages of the game.

 

As far as finishing the main story I hate dialog especially when it goes on forever. and if I do finish the main story what's left, go do questing in maps with hardly any mobs to fight, just some bears or wolves.  At first glance I thought the game was great, the crafting was awesome and the combat was fantastic, but what can I craft now?  There's nothing I get that's new.  After what I have seen I have no interest in another play through, I already know what I did the first time, there are no real changes that will happen, and there's no point in making a new inquisitor if I want to play a different class I will just select a companion and play that class.  After hearing that there really isn't any end game content other than what you did not complete in the game before beating it, I feel like its just a waste of time.

 

I really like the little mini games like the astrarium puzzles and the ocularum. they give me something to do, at least I feel like I was achieving something.  As far as crafting which was one of my favorite things to do, its almost pointless now since I have found nothing new that would make it worth it.  The only dragon I encountered that gave me trouble was the last one, in the last map.  I don't care much about the difficulty, I'm level 21 what I care about is content.  After a certain point it feels like combat is almost non existent.  I am not a fan of lore although its nice to know about what is going on not only in the game you are currently playing but in the games past as well, something that this game does remarkably well.  I understand this is not an mmo and its not meant to go on forever, but something is wrong when battles become few and far between and the story becomes so washed out that after a certain point you just don't care about it anymore.  I dread having to play the next part of the story just to listen to people talk to each other and run around back and fourth for stupid crap for an hour and a half just to feel like I really didn't accomplish anything.  The last mission I did was wicked eyes and wicked hearts.  what a waste of an hour. 

 

I have never had a game make me feel so excited to play at first and make me loose complete interest half way through, the way I did with Inquisition.  I tried multiplayer to see if that would add something extra to the game, but what waste of time, I wish the devs had eliminated multiplayer all together and focused on making a more solid game with some end game content.  Sorry fans that is how I feel please leave feedback I want to hear what you all have to say.



#2
Sylvius the Mad

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You got 120 hours of play out of it. You enjoyed much of it. I suspect that's more than most games provide.
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#3
Lebanese Dude

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I hate dialog especially when it goes on forever. 

 

What draws you to play Dragon Age if not the lore, characters, and interactions?


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#4
Dreamer

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You got 120 hours of play out of it. You enjoyed much of it. I suspect that's more than most games provide.

 

I never understood this argument. What you're essentially saying is that regardless of how you'd qualify the experience, the fact that you took part for an arbitrarily set amount of time suggests your criticism is invalid.



#5
Lebanese Dude

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I never understood this argument. What you're essentially saying is that regardless of how you'd qualify the experience, the fact that you took part for an arbitrarily-set amount of time suggests criticism is invalid.

 

No one has said that though. :)



#6
Qoojo

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I never understood this argument. What you're essentially saying is that regardless of how you'd qualify the experience, the fact that you took part for an arbitrarily-set amount of time suggests criticism is invalid.

 

If that arbitrary amount of time is over 100 hours for a video game, then the person got their money out of the title, and you assume the fun out weighed the bad.

 

I have the same criticism as the OP. After awhile, it's just a slog to get through the campaign if the player clears a bunch of maps. I am still on my first play through, and I cannot differentiate the main quest from all the side quests unless I use the journal.



#7
Lebanese Dude

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I cannot differentiate the main quest from all the side quests unless I use the journal.

 

I assume you mean the zone quests? 
 



#8
leaguer of one

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I never understood this argument. What you're essentially saying is that regardless of how you'd qualify the experience, the fact that you took part for an arbitrarily set amount of time suggests your criticism is invalid.

Imagine, out of your own free will with no obligation, spending 120 hours doing something you hate....


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#9
Jawzzus

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So you basically only did the first 3 main story missions and gave up?  I guess 4 if you did the Adamant fortress first before Wicked Hearts.  I didn't feel the game was dialogue heavy, definitely not compared to most RPGs or DA games, but then I like dialogue so I guess I wouldn't of really noticed one way or another.  Also I actually thought there were to much battles, like Hinterlands, I went through and did everything to help the refugees and boost my influence there, so why are there random pockets of enemies I have to fight in areas I have control over?

 

 

About the time, I've seen many people rate their worth of a game by $1 per hr they spent on the game.  So if someone bought a game for $60 and got 120 hrs out of it, using that system they got double their moneys worth.



#10
Sylvius the Mad

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I never understood this argument. What you're essentially saying is that regardless of how you'd qualify the experience, the fact that you took part for an arbitrarily set amount of time suggests your criticism is invalid.

I'm not questioning the validity. I'm questioning whether it is criticism.

The OP played a game, really liked it, played it a lot, and eventually got tired of it.

This describes almost all good games. Only a very few games remain fun and engaging indefinitely.

The OP explicitly says he enjoyed the game, for a time. If the game were only 30 hours long start to finish, he basically played it several times, but didn't enjoy his last playthrough, and can't muster up the enthusiasm to play it a fifth time.

Sounds like a great game.

Reviews like this are valuable, but I think it's important that we evaluate them on a meaningful scale.
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#11
Dreamer

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If that arbitrary amount of time is over 100 hours for a video game, then the person got their money out of the title, and you assume the fun out weighed the bad.

 

I have the same criticism as the OP. After awhile, it's just a slog to get through the campaign if the player clears a bunch of maps. I am still on my first play through, and I cannot differentiate the main quest from all the side quests unless I use the journal.

 

I understand that that's the contention, but that's where I find fault in the argument. It's an assumption that because someone engaged a task beyond a set period of time (determined by arbitrary standards), it means they have enjoyed it.

 

What if the person simply wanted to complete the task for completion's sake? They might still feel as though they did not get a good value if the experience was not enjoyable for them.

 

Imagine, out of your own free will with no obligation, spending 120 hours doing something you hate....

 

I don't see where the OP has expressed hatred...

 

EDIT - Though even if they had, that would still not invalidate their criticism. A critic's job is to engage with something until they've decided they have thoroughly experienced what said thing has to offer. Suppose it was watching a four-hour movie; would the critic's 0/10 review be invalidated because they chose to remain in the theater until the last credits rolled?



#12
Lebanese Dude

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Imagine, out of your own free will with no obligation, spending 120 hours doing something you hate....

 

I did once spend 5 hours eating icecream after a bad breakup... hated every second of it :(

 

icecream tasted good though...


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#13
leaguer of one

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I did once spend 5 hours eating icecream after a bad breakup... hated every second of it :(

 

icecream tasted good though...

....But if you like the taste of the ice cream  then...



#14
(Disgusted noise.)

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I hate dialog especially when it goes on forever.

You're playing the wrong game by the wrong company, son.



#15
Qoojo

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I assume you mean the zone quests? 
 

 

Kind of. I mean completing a zone, and the surround quests. I killed my first dragon last night in Western Approach while completing most fo the zone.



#16
nashiem

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I clearly stated what I liked about the game and why I have no interest at this point.  The combat was hellafun, I enjoy exploring new areas of almost any game, and I Felt the crafting system was very unique.  once the maps are completed, and you get to about level 20.  There really isn't much substance left.   With the exception of the rest of the campaign which is very boring thus far. 

 

So if the game was truly open world it may be different. This game is semi open world.  As far as crafting like I also said that too has become somewhat stagnant. And There are no more battles in maps Ive cleared of rifts.  Lets be clear this is not an open world game, but its not linear either.  People tend to get those 2 confused sometimes.  Open world means you can go anywhere with usually only minor restrictions.  Not pick a map and explore like inquisition Baldur's Gate, and many like it.  Open world are games like gta5, Guild wars2, Skyrim and many others like them. 

 

I don't know why all the monsters are gone, But if there was unique armor sets and weapons, and monsters were still in an abundance it would still be fun.  My current game 87 hours yes I had fun exploring, crafting, fighting, but all that has died down hence my change in interest.  As far as people saying well you got a lot of time in so you got your moneys worth.    Getting my moneys worth has nothing to do with how many hours I put into it.  It has to do with how well the game comes together.  In truth I probably put around 60 hours in, because most the other time was downtime making decisions on crafting, or afk.  the hours I stated were what origin recorded.  I enjoyed certain parts of the game, but the whole game all of its components failed toward the latter part of the game.   just because you spend a good amount of time on one thing in this case a game that doesn't mean that you got your moneys worth. all those people complaining about mass effect 3s ending can attest to that.  I have been playing Diablo 3 since it came out, on and off that's over 2 years, so I have to say I got my monies worth out of it because everytime I go back to play its fun. I don't see replay value in this game especially because the decisions you make don't greatly affect the outcome. so I would have to start a new game and some of the gear I have might change a little, but the end result is the same so blah no interest.  for me if I could continue to explore or at least still have a chance to get some cool new looking armor and higher dragon/boss battles after the story mode hell yea it would be great, but I guess that wasn't in EA's best interest.  Continue playing   Just to save thedas is not enough for me.

 

Skyrim for instance I raked in over 300 hours easy on that.  And if I played my toon right now within 10 minutes I could find a dungeon somewhere I never explored before and it would have 5 or 6 levels and a really hard boss at the end, and there would be enemies scattered all over the place.  So there would be plenty of combat and I could still craft new gear.  I just started playing witcher 2 again.  No shortage of combat there. 

 

In the end I guess it comes down to the lack of end game content, but without that there's nothing left to keep me going.  Very sad. I think this is a stepping stone though, and hopefully in the future many of these things will be changed in new DA games.



#17
nashiem

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Games have many facets to them, just because I don't like hours of dialogue and wandering around doesn't mean its the wrong game.  I mean how could anyone disagree that if the game had been designed in a way where after the story you could continue down other paths and it didn't have to end right there.  Just because you save thedas doesn't mean enemies suddenly vanish.  I guess for people that just want a really well scripted story with tons of information that's great for you, but for those that like the combat and other parts of the game it just isn't there after a while, and I didn't even beat the game yet, so If I didn't stop the main rift from closing why cant new fade rifts open up?  that would be fun to scout and hunt down some really hard rifts. 



#18
nashiem

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see what sucks is that when you buy a game you already paid for it.  There have been times in the past I bought games I didn't like at first but after 10 or 20 hours I start to like it.  In this case I spent around 90 dollars with the strategy guide only to use as a manual for help with some basic things that the game doesn't explain or that I missed the explanation and couldn't go back. so like I said in my last post I played it for about 60 hours, and I personally feel that it was worth the purchase, but it did not exceed my expectations.  Its a simple play through cut and dry.  Graphics are great and exploration was fun, combat was intense at times. But that does not negate the fact that certain things could have been implemented to make the game continue  a little more.



#19
AlanC9

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I understand that that's the contention, but that's where I find fault in the argument. It's an assumption that because someone engaged a task beyond a set period of time (determined by arbitrary standards), it means they have enjoyed it.
 
What if the person simply wanted to complete the task for completion's sake? They might still feel as though they did not get a good value if the experience was not enjoyable for them.


That seems... very sad. I can see putting a couple hours in to get to the end of something. But a hundred?

EDIT - Though even if they had, that would still not invalidate their criticism. A critic's job is to engage with something until they've decided they have thoroughly experienced what said thing has to offer. Suppose it was watching a four-hour movie; would the critic's 0/10 review be invalidated because they chose to remain in the theater until the last credits rolled?

For a critic, this would make sense. Putting up with stuff you don't like is part of the job. For a normal player, though?

#20
Cyonan

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Games have many facets to them, just because I don't like hours of dialogue and wandering around doesn't mean its the wrong game.  I mean how could anyone disagree that if the game had been designed in a way where after the story you could continue down other paths and it didn't have to end right there.  Just because you save thedas doesn't mean enemies suddenly vanish.  I guess for people that just want a really well scripted story with tons of information that's great for you, but for those that like the combat and other parts of the game it just isn't there after a while, and I didn't even beat the game yet, so If I didn't stop the main rift from closing why cant new fade rifts open up?  that would be fun to scout and hunt down some really hard rifts. 

 

People say you're playing the wrong game because Dragon Age is all about hours of dialogue and wandering around(and if you don't like wandering about how you played 300+ hours of Skyrim I'll never know). That you don't like it means you're missing out on a huge percentage of the game's content.

 

From a story/RP standpoint, it is actually nice to see the areas that you're fighting through to make safer actually become a bit safer by having less enemies in them after you've cleared them out.

 

Of course, you got 120 hours of enjoyment out of it so it does sound like you got your money's worth here. You could always try starting a new playthrough and playing as a different class, or go hunt down the remaining dragons you have yet to kill(there is 10 in total).

 

Honestly if you hate dialogue that much I'm kind of surprised you made it to 120 hours in a BioWare game at all.



#21
nashiem

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I actually believe it was closer to 60 hours. the rest was getting to know the game and afk. But I like exploring the wandering is from the stupid campaign missions.  Go look here go there walking around this stupid mansion for an hour its just stupid.