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General Insanity Tips?


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#1
b4ld5h3ph4rd

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You know what? People who say that ME3 Insanity is too easy do so because they are good at the game. Really good. Then there are people like me having problems with effin Banshees with their effin armor, Brutes with their small heads and friggin armor, oh and Geth Primes / Destroyers whatever. With their frickin armor.

 

I try, lord I try. Was able to beat the game on Hardcore without cheating, hotkeys only without using menu pause. Then... Insanity. "Oh, ME3 is too easy even on Insanity." Yeah, if you're good at the game. REALLY good. But it's really difficult for me to take on three Geth Primes on Rannoch or two Banshees in that area in Leviathan DLC.

 

Couldn't do it. There is going to come a time when I will be in an area with a reaper and some vehicles loaded with missiles, and there are going to be frockin multiple Banshees ( with their armor and barriers ), that is if I can survive the gang of reapefied Turians that come before them.

 

All my active weapons are upgraded to V level, playing as a Vanguard and specified all powers and squad powers for damage and stripping armor. But it seems like it won't be enough. I know how to biotic explosion with Liara's fast Singularity / Stasis + Biotic Charge, and how to incendiary explosion with Incinerate + Energy Drain. But these enemies can take so much damage.

 

Can anyone help me with some Insanity tips? I'm trying to beat the game on Insanity with hotkeys and without menu pause. Those three geth on Rannoch cornerbang me each time and then criticize in their geth language.



#2
Vazgen

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Spec Incendiary Ammo for Explosive Burst. Take a rapid firing weapon. Profit. On Banshees and Brutes use Concussive Shot of Garrus/Ashley to detonate fire explosions.
All you need to destroy enemies on Insanity are power combos. Here is a list of all possible combos: http://masseffect.wi...ki/Power_Combos

Also check out this topic: http://forum.bioware...nd-discussions/


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#3
cap and gown

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It would seem that you already know about combos, though Vazgen does provide a useful link if you are not aware of all the potential combos.

 

The parts you mention are the hardest: two Banshees at once and three Geth Primes. For the Primes I would recommend Tali's Sabotage, followed up by some tech bursts until down to armor, and then fire explosions (or biotic combos).

 

Also, do not discount the epeen factor when people waltz around going on about how easy the game is. You could have one shot killing, unkillable bosses and people would still claim a game was easy.



#4
capn233

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You know what? People who say that ME3 Insanity is too easy do so because they are good at the game. Really good. Then there are people like me having problems with effin Banshees with their effin armor, Brutes with their small heads and friggin armor, oh and Geth Primes / Destroyers whatever. With their frickin armor.

It is useful to take armor piercing mods on your weapons, or at the very least use armor weakening powers (Warp, Cryo...). Otherwise, as in the post above, make sure you have leveled up Incendiary Ammo to Explosive Burst at 6, and Headshots at 5. Personally, I would also take Squad at 4 and use that for the whole team, then ignore investing in ammo powers on squadmates.

Also, Vanguard is a bit tricky to learn at first, but becomes a powerhouse. Do you know how to Nova Cancel? When you use Nova, you are invulnerable for 1.5s, but you can dodge out of the animation before your barriers are drained, and you can potentially do this indefinitely. That by itself might save you some headaches if you can learn to do it reliably.
 

three Geth Primes on Rannoch or two Banshees in that area in Leviathan DLC.

Both of these are some of the harder fights in the game, IMO, the only other ones being in Citadel.

With the triple Primes, the best bet is to move away from the elevator as soon as possible. Basically try to get a Prime isolated such that you can shoot it, but the other two cannot shoot you. I typically go to the right, and take out the right Prime first. The Spitfires will be most useful if you have low level weapons or can never keep the squad alive and do not want to use medigel to revive them.

This is how I did it many moons ago as a fairly vanilla Vanguard.
https://www.youtube....8vBncYVDU#t=638

I used the Spitfire, but probably wouldn't if I did it now (metagame has changed slightly). Since you have to take Tali on that mission, it also helps if she has Sabotage to temporarily distract a Prime. Just remember that they build immunity to it, so it is best to use it on one and target that same one with weapons, then move to the next.

I don't have any Vanguard saves left on Rannoch, so I can't just do one quickly to show how I would do it now.

For the spot in Leviathan, probably the easiest way to do that is to just save the Blackstar for when the Banshees drop in and nuke them.

 


 

All my active weapons are upgraded to V level, playing as a Vanguard and specified all powers and squad powers for damage and stripping armor. But it seems like it won't be enough. I know how to biotic explosion with Liara's fast Singularity / Stasis + Biotic Charge, and how to incendiary explosion with Incinerate + Energy Drain. But these enemies can take so much damage.

The best biotic primer on Liara is Warp, and it is certainly her second best power if not the best all around. Level it Detonate at 4, Expose at 5 (15% debuff), and Pierce at 6 (more armor damage, reduces armor mitigation). That alone will help you with things like Brutes and Banshees as you can now prime them with Liara and they will take 15% more damage. I personally don't think Stasis or Warp Ammo make much of a difference on Liara, especially when Shepard is a Vanguard, but if you took Stasis it is sometimes situationally useful for about 14 units in whole game (ie Phantoms). Level her passive for as much cooldown reduction as possible.

The second squadmate can either be a biotic, or tech, it actually doesn't make a huge difference since you can chain combos either way. I prefer Garrus with a Javelin. The two powers to invest in will be Overload (Chain at 4, Neural Shock at 5, Shields at 6) and then his passive for more damage. Take the appropriate weapon damage evolution at 5 or 6 (AR or SR respectively) since they are the best squadmate weapon bonuses in the game. I prefer the Javelin on Garrus, so I tend to take SR at 6 and power damage at 5. At this point it is easy to micro Garrus and you can set up the following chain, which works well on most larger units, especially if they have shields or barriers:

Garrus Overload -> Liara Warp (Tech Burst) -> Shepard Charge (Biotic Explosion).

The good thing about this sequence is that it does not use Nova for extra combo detonations, so you don't need to spam Nova for damage if you are having problems surviving. As far as what to level next on Garrus, it is up to you. I would recommend either Concussive Shot if you want to do a little less micromanagement, or Proximity Mine with Damage Taken at 5 (20% debuff) if you don't mind slightly more micro but a lot more damage. Stacking Proxi Mine and Liara's Warp on large targets will make them die substantially faster.

Vanguard also has a shotgun evolution in his passive that increases shotgun damage, and although not discretely tested, it is likely a base weapon modifier, and so it is usually beneficial to take a shotgun. The two best in SP would be the Wraith and the Raider. Wraith has better range and is lighter, but Raider will do a bit more DPS.


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#5
cap and gown

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For the spot in Leviathan, probably the easiest way to do that is to just save the Blackstar for when the Banshees drop in and nuke them.

 

 

Actually, the easiest way is to get over to the door that you need to open (the one where the Ravager is) and hit the switch either before or as the Banshees drop in. I was watching Christopher Odd doing this blind (as a Vanguard) and he charged over to where that door was, dealt with the Ravager and hit the switch just as the Banshees were dropping in. He never even found out that you generally have to fight two Banshees at once on that level. Truly amusing.

 

Added: The really amusing part is that this was the first time he would face a Banshee in that playthrough, so I was wondering what his reaction would be. Well, he missed out on the pair, but he still had to face the one you fight while the drone does its repair thing.



#6
capn233

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Ok I edited a soldier save to be a Vanguard and screwed around with Rannoch.  The main reason I am posting is that I am not entirely sure how well I like the Raider in SP now with the time dilation and no reload cancel.  Back when all the other shotguns did about 0 damage the Raider made a lot more sense.  It is still good, but Wraith will probably be a lot easier to use.

 

In any case, builds and weapon setups make a difference since you can get a lot of DPS when you stack some debuffs and use combos.

 

 

I also didn't mention anything about bonus powers earlier, but probably the best to consider if you need more survivability would be Fortification.  It doesn't have too much of a cooldown penalty, and it will give you 50% DR.



#7
God

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Play as a Soldier. ME3, there's no better to put it, is too easy on insanity.



#8
themikefest

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Don't rush yourself. Stay in cover as much as possible. 

 

When fighting the banshees in London, just before firing the second set of missiles, stay behind the red phone booth that is near the first set of missiles. It is indestructible and provides excellent cover giving the player plenty of time to kill the uglies. It made the fight a lot easier for me

 

I have played all classes, except Sentinel, on insanity mode. The easiest and quickest run I did on insanity was playing as a soldier.



#9
BiowareSociopathicNetwork

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Prime biotic/tech combo, then detonate it. Repeat until everything is dead.

 

There's my in-depth guide to ME3 on insanity.



#10
Tantum Dic Verbo

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Yeah, I got one: Steer clear of my ex-wife.
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#11
ZipZap2000

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There's some good stuff in this thread >> http://forum.bioware...ons-thread-me3/ << 

 

This is a copy paste of my own combat advice. 

 

 

Depends what you're fighting. Insanity against Reapers is a lot easier with cover and ammo powers, fire explosions/biotic detonations will usually even out the amount of time it takes to kill individual enemies in comparison to hard. Where Brutes and cannibals are concerned the difficulty isn't that much more different than hard other than the amount of grenades you have incoming which will force you from cover out into enemy fire but keeping aware of your surroundings will mean you always have somewhere to move to, time your movements whenever possible to avoid ravager fire and they go down quite easily. Banshee's and Marauders are a different story shields can be stripped just as easily if you have the right team, but a banshees barrier usually means you're trying to take down infantry with your guns and using bitotics to expose her armour. In general they tend to simply press you from as many angles as possible while throwing grenades to expose you while the bigger enemies Brutes/Banshees attempt to break your lines but are slower moving than other enemies. Incendiary grenades/ammo works best for me.

 

Cerberus is another matter they employ a strategy, pin you down with fire from a distance then force you from cover with grenades, while engineers flank round and set up turrets in areas you may need to move into and/or to prevent you moving in to their positions. All this is going on while troopers and guardians are employing a forward press and Nemesis snipers are positioning themselves to cover corridors and low cover areas. Phantoms follow up behind the troopers and guardians and if you aren't careful you won't see them till they hit you. Simple solution here is headshots, easiest crew to headshot in campaign is Cerberus and its the best thing you can do while you wait for your biotics to cooldown, recommend double pull/singularity because guardians move in twos, take down engineers before or while they set up their turrets to destroy both and have one party member focus on stripping shields, while the other uses biotics for crowd control. You play the primer/detonator role for both. Singularity will help you hold a position and incendiary rounds set them up for overload when its not stripping shields, bring a sniper rifle.

 

Geth are really a combination of the two above, full forward press under cover from rocket troopers using flanking movements wherever possible, hunters will press from as many angles as possible at the same time. An example is the dreadnought, they will came straight down the guts but they will also press round the sides at the same time keep them at a distance. Geth like to ambush from close in and use the above tactics to shut you down before you get time to get to a safe distance (Rannoch mission is bad for this). Avoid close quarter fighting and have a squaddy equipped with team disruptor rounds, pick off the rocket troopers first and flank to surprise troopers and cut off hunters who haven't tried to move straight through the corridor. Geth Primes are a matter of patience it takes time, take down their drones as they spawn this means the prime spends time respawning them instead of using its pulse attack, pick off the weaker enemies first and try not to let it/them get close.


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#12
goishen

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Just echoing some other people's thoughts here mostly.  

 

Stay in cover, etc etc.

 

The thing that I did is just try and use (and utilize) your companions abilities.   For example, take EDI and Garrus.  EDI for the incinerate and Garrus for the Overload.  You can try and have it automatically use the powers, but that doesn't always work.  In fact rarely does it ever work.  Of course, this all depends on what you are as well, so.   It's a tough hurdle to get over.  Good luck!



#13
jgwhiteus

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Weapons do make a difference, and for me playing as a Sentinel, the weapons you obtain from the Citadel DLC ended up being the most useful - the M-11 Suppressor will take down Banshee barriers and armor in a couple of shots, and when that runs out, the M-7 Lancer Assault Rifle basically has unlimited ammo and a great firing rate. When fully upgraded (and with the Sentinel's weight capacity increase skill), equipping both barely impacts recharge times, despite the Suppressor being pretty heavy - think I was still at 195%.

 

I don't like having squadmates die and having to revive them, and prefer "perfect" runs if possible, and the fight against the Primes on Rannoch was brutal. So besides paying attention to cover, etc., you also want to keep directing your squadmates to stay out of harm's way, because AI behaviors that work fine on Normal and Hardcore are suicide on Insanity (I feel like I spent more time micro-managing my squadmates so they wouldn't rush out of cover and kill themselves than actually fighting enemies sometimes).

 

Ironically, the "hardest" fight in the game was against that final Marauder before the beam... your aim is off, you have no shields or skills, and one or two shots from him will kill you. I had to reload more than a couple of times until I was able to position myself so his shots missed me and I could kill him from behind a wall.



#14
aoibhealfae

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I'm playing ME2 on insanity with brand new ME1 import character. It was fun! But cover isn't ME2's finer points. I'm looking forward to play ME3 on insanity while leveling up from Level 30... its easier if you're playing Insanity on NG+.



#15
Alfonsedode

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I try, lord I try. Was able to beat the game on Hardcore without cheating, hotkeys only without using menu pause.

If U dont use the pause button then its a different story, and i m not sure those saying it s easy, arent using pause.

I m using pause and dont find the game too easy (but that was before learning the mp)



#16
Vazgen

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If U dont use the pause button then its a different story, and i m not sure those saying it s easy, arent using pause.

I m using pause and dont find the game too easy (but that was before learning the mp)

I don't use pause and I find it somewhat easy. ME2 can get frustrating at times (probably due to long loading screens) but ME3 is challenging enough to stay fun and easy enough to handle :)


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#17
KrrKs

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ME2 can get frustrating at times (probably due to long loading screens) but ME3 is challenging enough to stay fun and easy enough to handle :)

tss, what loading times?

(I thought you know this)



#18
Vazgen

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tss, what loading times?

(I thought you know this)

Nah, I don't have that problem. There is that thing about ME2 that it will play the full animation for the loading screen regardless of whether the loading has finished or not. There is a fix that uses shorter clips or basically replaces them with a static image but I don't use it. Link

Keeps me on edge :P


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#19
robsonwt

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I'm playing a New Game+ ME3 on Insanity and I think is much more easier than a NewGame+ on Veteran that I'm playing with ME2. I didn't get to the end of ME3 yet (I just finished Surkesh).

I have all my guns upgraded to X or at least VII (The one's I didn't get in the missions yet). I'm equipping Falcon and Krysae whenever I can.

 

The part I find more difficult in ME3 was right before entering the beam that leads to Crucible when you are very injured and you have to deal with Husks and a Marauder. The change of difficulty from Normal to Hardcore is considerable.



#20
Farangbaa

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Prime, detonate
Prime, detonate
Prime, detonate
Prime, detonate

ME3 strategy guide, entire game, any difficulty.
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#21
Abraham_uk

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Bookmarked



#22
Abraham_uk

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Prime, detonate
Prime, detonate
Prime, detonate
Prime, detonate

ME3 strategy guide, entire game, any difficulty.

 

 

The 4 main combos are:

 

Tech Bursts (with shock based attacks)

Cryo Explosions (with ice based attacks)

Fire Explosions (with fire based attacks)

Biotic Explosions (with biotic based attacks)

 

 

Think about the 4 combos http://masseffect.wi...ki/Power_Combosand then consider what squadmates to bring.

You can prime and detonate combos on your own. However, you might find that squadmates can be useful in helping you out.

 

Quite often I bring squadmates just for pulling off the combos.

If you're playing as an adept, sentinel or vanguard: Liara, Javik and Kaidan are useful.

If you're focusing on tech combos, grab the engineer or infiltrator for sabotage. Really useful as it makes foes weak against tech powers. You can then use your squadmates to exploit the tech vulnerability evolution. EDI (for Overload and incinerate) and Garrus Vakarian (for Overload).



#23
ImDedicatedToMyApologies

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Go play some multiplayer and you will automatically become master at this game.

 

 

... after a few hundred hours.


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#24
Abraham_uk

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You know what? People who say that ME3 Insanity is too easy do so because they are good at the game. Really good.

 

This post sounds like something I'd say.
Not so much in relation to Mass Effect. I've played this game a lot. Once I got used to insanity, I didn't find it too tricky.
However in Dragon Age so many people say that Nightmare is easy. I find it really difficult.

 

Then there are people like me having problems with effin Banshees with their effin armor, Brutes with their small heads and friggin armor, oh and Geth Primes / Destroyers whatever. With their frickin armor.

 

Biotic explosions and incendiary explosions are great against armour. Also if you want tools to weaken armour, proximity mine (with vulnerability evolution) and any cryo based power will make armour more manageable.

 

I try, lord I try. Was able to beat the game on Hardcore without cheating, hotkeys only without using menu pause. Then... Insanity. "Oh, ME3 is too easy even on Insanity." Yeah, if you're good at the game. REALLY good. But it's really difficult for me to take on three Geth Primes on Rannoch or two Banshees in that area in Leviathan DLC.

 

Tech bursts to remove shields and then follow the same advice above for dealing with their armour.

 

Couldn't do it. There is going to come a time when I will be in an area with a reaper and some vehicles loaded with missiles, and there are going to be frockin multiple Banshees ( with their armor and barriers ), that is if I can survive the gang of reapefied Turians that come before them.

 

It's challenging. Especially since even tanky squad mates like James Vega can't seem to survive the onslaught. Make use of the mech and make use of your combos. Oh and be sure to revive your fallen squad mates. They will fall. I don't know of anyone who managed this without squad mates falling. [Feel free to brag if you did].  Sorry I was thinking of the ship section of Leviathan. In which case make use of cover and kill all the weaker enemies as soon as possible. Then kite around whilst shooting bullets and powers to avoid the Banshee's one hit kills attack. 

 

All my active weapons are upgraded to V level, playing as a Vanguard and specified all powers and squad powers for damage and stripping armor. But it seems like it won't be enough. I know how to biotic explosion with Liara's fast Singularity / Stasis + Biotic Charge, and how to incendiary explosion with Incinerate + Energy Drain. But these enemies can take so much damage.

 

You have the right idea. All you have to do is kite around and be quick on your feet. Also since your strategy revolves around power usage, it might be an idea to reduce the number of guns in your load out. If you have the -200% weight capacity, you can spam powers. Let's say you have incendiary ammo. Shoot the foe and then fire a power. Boom fire explosion. You're aware of the combos. If you are having to prime with a power then detonate with another power you're wasting time. Shoot to prime foe during the cool down then detonate with power. It's faster.

 

Can anyone help me with some Insanity tips? I'm trying to beat the game on Insanity with hotkeys and without menu pause. Those three geth on Rannoch cornerbang me each time and then criticize in their geth language. Just hotkeys. I love menu pausing to be honest. Well have one menu pause to setup ammo powers and maybe a defensive power like fortification/shieldmatrix/barrier. Then use your 3 hotkeyed powers.



#25
cap and gown

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. EDI (for Overload and incinerate) and Garrus Vakarian (for Overload).

 

With Garrus you are probably better off using his Concussive Shot for combos since it cools down about twice as fast as Overload. 6.25 seconds vs something like 10-12.


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