With Garrus you are probably better off using his Concussive Shot for combos since it cools down about twice as fast as Overload. 6.25 seconds vs something like 10-12.
Fair point
With Garrus you are probably better off using his Concussive Shot for combos since it cools down about twice as fast as Overload. 6.25 seconds vs something like 10-12.
Fair point
If you are playing vanguard you'll solely be using charge then nova. When upgrading charge get all of the options to decrease recharge time because it also recharges shields and you can just spam it with nova.
Did play ME2 on insanity. It's way harder than ME3 on insanity.
With Garrus you are probably better off using his Concussive Shot for combos since it cools down about twice as fast as Overload. 6.25 seconds vs something like 10-12.
This is true, but whether or not I go that direction tends to depend on the class I am playing as Shepard and what weapon I want to use.
I like to prioritize Overload on Garrus most of the time just so I can have a shield stripper and also for decent CC with Chain at 4. Overload is the best anti-shield ability, especially when Neural Shock is taken since it increases the multiplier against organics. Overload is a good detonator if someone in the squad is using Inferno Grenades since it is easy to get 2 fire explosions.
But I would agree if you want him mainly to detonate single target combos, CS is a good choice. Works well if Shepard has Sabotage with Backfire, or Overload himself. The damage from CS isn't the greatest, especially against shields, but potentially you can increase it if amplified with Disruptor, although usually the cost isn't worth it relative to amplifying with Incendiary for chain armor FEs.
This is true, but whether or not I go that direction tends to depend on the class I am playing as Shepard and what weapon I want to use.
I like to prioritize Overload on Garrus most of the time just so I can have a shield stripper and also for decent CC with Chain at 4. Overload is the best anti-shield ability, especially when Neural Shock is taken since it increases the multiplier against organics. Overload is a good detonator if someone in the squad is using Inferno Grenades since it is easy to get 2 fire explosions.
But I would agree if you want him mainly to detonate single target combos, CS is a good choice. Works well if Shepard has Sabotage with Backfire, or Overload himself. The damage from CS isn't the greatest, especially against shields, but potentially you can increase it if amplified with Disruptor, although usually the cost isn't worth it relative to amplifying with Incendiary for chain armor FEs.
Concussive Shot. Hmmm...
Go play some multiplayer and you will automatically become master at this game.
... after a few hundred hours.
The 4 main combos are:
Tech Bursts (with shock based attacks)
Cryo Explosions (with ice based attacks)
Fire Explosions (with fire based attacks)
Biotic Explosions (with biotic based attacks)
Think about the 4 combos http://masseffect.wi...ki/Power_Combosand then consider what squadmates to bring.
You can prime and detonate combos on your own. However, you might find that squadmates can be useful in helping you out.
Quite often I bring squadmates just for pulling off the combos.
If you're playing as an adept, sentinel or vanguard: Liara, Javik and Kaidan are useful.
If you're focusing on tech combos, grab the engineer or infiltrator for sabotage. Really useful as it makes foes weak against tech powers. You can then use your squadmates to exploit the tech vulnerability evolution. EDI (for Overload and incinerate) and Garrus Vakarian (for Overload).
Guest_StreetMagic_*
@OP: I'm not that good. At least, I don't think so. I'm easily outmatched more in MP.
Just always be aware, use your tactical to menu to pause and spin around often....and don't stay out of cover for too long. And when all else fails, shoot em in the face.
Lol I beat the easy-mode "Insanity" using only the Claymore on Adept with Shockwave and Warp!
Trust me ME2 is way harder than this game! Dammed Scions!
Guest_StreetMagic_*
Lol I beat the easy-mode "Insanity" using only the Claymore on Adept with Shockwave and Warp!
Trust me ME2 is way harder than this game! Dammed Scions!
I'm embarassed to admit I didn't beat ME2 on insanity... hit a brick wall at the Collector Ship. Everything else was doable. Someone told me to use a grenade launcher there though, so maybe I'll try again one day.
I'm embarassed to admit I didn't beat ME2 on insanity... hit a brick wall at the Collector Ship. Everything else was doable. Someone told me to use a grenade launcher there though, so maybe I'll try again one day.
I like to use Grenade Launcher on husks. That said, my builds are usually (deliberately) not geared for the best possible damage. My Engineer, for example, has Overload, AI Hacking and Inferno Grenade and uses Avenger and Predator as weapons.
Guest_StreetMagic_*
Issue commands to your teammates. Like, shooting commands, not just powers. Have them focus on a single enemy while you strip another of it's defenses.
Never used a single heavy weapon in ME2.
Thanks.
It's just that one moment at the console, when you find out TIM lied.. the platforms.
Deplete all your medigel if necessary, it's the hardest part of the game anyway.
Issue commands to your teammates. Like, shooting commands, not just powers. Have them focus on a single enemy while you strip another of it's defenses.
Never used a single heavy weapon in ME2.
Yeah, I find ME2 is a lot more micro heavy than ME3. The main problem is that the enemy AI is very accurate and does high damage, so if the squad is in a bad position, or out where they can get chain staggered they will drop rapidly.
Also, commanding their powers lets you use them against "inappropriate" defenses... a good example being Mordin's 4.5s cooldown Cryo Blast against shields or barriers where it will do somewhat respectable damage. Or alternatively, using squadmate Pull on a protected unit to stagger them briefly. Sometimes that makes the difference between getting killed or not.
Yeah, I find ME2 is a lot more micro heavy than ME3. The main problem is that the enemy AI is very accurate and does high damage, so if the squad is in a bad position, or out where they can get chain staggered they will drop rapidly.
Also, commanding their powers lets you use them against "inappropriate" defenses... a good example being Mordin's 4.5s cooldown Cryo Blast against shields or barriers where it will do somewhat respectable damage. Or alternatively, using squadmate Pull on a protected unit to stagger them briefly. Sometimes that makes the difference between getting killed or not.
ME2's difficulty rested much more on it's clunky mechanics than the enemies we were facing. I lost count of the amount of times I died because cover wouldn't work properly, don't even get me started on the terrible mobility, or lack of. We were so handcapped in that game due to how broken some of the mechanics were, I don't even want to imagine what MP would have been like with all that nonsense.Lol I beat the easy-mode "Insanity" using only the Claymore on Adept with Shockwave and Warp!
Trust me ME2 is way harder than this game! Dammed Scions!
It would seem that you already know about combos, though Vazgen does provide a useful link if you are not aware of all the potential combos.
The parts you mention are the hardest: two Banshees at once and three Geth Primes. For the Primes I would recommend Tali's Sabotage, followed up by some tech bursts until down to armor, and then fire explosions (or biotic combos).
Also, do not discount the epeen factor when people waltz around going on about how easy the game is. You could have one shot killing, unkillable bosses and people would still claim a game was easy.
But it is, the only parts that give challenge are Grissom if you don't take out those damn Engineers first, Thessia during the Talon V section, and Earth at the missile trucks. ME2 insanity still beats my ass sometimes. Another is the Citadel DLC, which is best played very defensively ala ME2/1 insanity. If you're a Vanguard with Nova and Barrier, you are as unstoppable as Brock Lesnar in a cage with Verne Troyer.
Best advice in general is prioritizing the most potent targets. Banshees, Primes, Ravagers, and Cerberus Engineers. Banshees are quite easy due to them not being as aggressive in attack patterns. While they're warping around, it's highly recommended you have Javik and/or Liara. If you have the N7 Typhoon dlc then give it to James, Ash/Kaidan, Garrus, and Javik and they'll mow down everything quickly. If not, the Revenant on Ash is beast mode. The biggest and hardest defense to break through is armour so anything that debuffs such as Cryo Blast and Warp go a long way.
Banshees are invulnerable to powers while they are throwing Warp at you, so just start unloading on them when they stop charging. Atlases have weak spots in the canopy/windshield, crotch, and exhaust on back. They can be Sabotaged for a short time to disable their attacks for about 3-5 seconds. Geth Primes are easily distracted by Drones and friendly turrets. On the section with 3 Primes, use Tali's Drones and Sabotage to keep them off your back one at a time, and stay behind cover. It helps to take Garrus, EDI, or Kaidan for their Overload. The Spitfire is very useful once you strip their shields.
Brutes are incredibly easy as long as you keep your distance. They have telling signs for when they're about to attack; if they pound their chests or if they roar. Roll to the side and fire at them while backing off. Don't worry about getting headshots as their size makes their bodies such easy targets. Ravagers are practically defenseless once their sacks are popped when you are directly next to them. This can come in handy sometimes, but it's situational. Most of the time when facing them you have a decent amount of cover, so take out the Cannibals and Marauders first as they can move quicker and are far more aggressive attackers.
When specing Overload, go for lightning jump. When you can stunlock 3 mooks per use, you should not pass that up.
Hope this helps.
Guest_StreetMagic_*
OP word of advice, ignore anyone who ever says [insert game here] is easy on [insert name of highest difficulty here], those people live in a bubble don't realize that they're in the top 1% of players for their chosen game.The vast majority of gamers are incapable of playing games on the highest difficulty, they don't play the games enough times to become skilled enough to do so.
So yeah, if you hear someone say COD on Veteran is easy, Halo on Legendary is easy etc, don't listen to those people, because they're hilariously wrong.
ME2's difficulty rested much more on it's clunky mechanics than the enemies we were facing. I lost count of the amount of times I died because cover wouldn't work properly, don't even get me started on the terrible mobility, or lack of. We were so handcapped in that game due to how broken some of the mechanics were, I don't even want to imagine what MP would have been like with all that nonsense.
Thank God Bioware fixed its issue's and in ME3 created some of the best combat ever seen in a third person shooter.
Cover seemed OK in ME2, but you just get mowed down quickly when out of it. Cover really sucks in ME1 though... as do the indoor maps. That "EDI" mission on Luna is a prime example. Clunky cover system, storage crates everywhere, rocket drones.
Note, I don't think I'm "too good for insanity" or anything. To me, ME3 feels just about right. Everyone's got their own threshold...as long as any given setting is "just hard enough" for the player, then it's the right setting.
Guest_StreetMagic_*
Cover in ME1?
Yeah, I never do that
Those damn rocket drones are my bane... or at least, a swarm of drones is.
Cover in ME1?
Yeah, I never do that
Hah, yes.
Basically the ME1 strat is to just strafe left and right, preferably around a doorway or something until the point in the game at which you become nearly invincible. ![]()
As for ME2, IIRC the only problem which will still get me every once in a while (especially when I go back and play after a long absence) is going into cover, then popping right back out due to user error.
Best advice in general is prioritizing the most potent targets. Banshees, Primes, Ravagers, and Cerberus Engineers. Banshees are quite easy due to them not being as aggressive in attack patterns. While they're warping around, it's highly recommended you have Javik and/or Liara. If you have the N7 Typhoon dlc then give it to James, Ash/Kaidan, Garrus, and Javik and they'll mow down everything quickly. If not, the Revenant on Ash is beast mode. The biggest and hardest defense to break through is armour so anything that debuffs such as Cryo Blast and Warp go a long way.
Banshees are invulnerable to powers while they are throwing Warp at you, so just start unloading on them when they stop charging.
I really only have problems against banshees. There isn't a single time when facing 2 or more of these things that I don't die. In my current game as an adept (ME2 import) I still have trouble with them on the Samara Assari mission. It takes at least 6 throw/warp combos to kill one of them. I have throw/pull and warp all maxed out at level 6 so my combos should be at max damage. I've taken Liara and Jarvik to even increase combo detonations but one of them die in just the first few seconds. Then a Banshee get me running for new cover and away from me reviving the dead person. Soon the other dies and I'm outflanked.
It seems I only win these fights if I can stay back in cover and spam the combos enough to thin out the opposition. So any advice?
It seems I only win these fights if I can stay back in cover and spam the combos enough to thin out the opposition. So any advice?
Their attack pattern will differ each time. Sometimes one or both will come after you, sometimes they will gang up on one of your team mates, and sometimes they will split up.
Not sure why you need to be close to a team mate to revive them. Just medi-gel them back if you need them.
For a biotic Kaidan (reave), Javik (Dark Channel) and Liara (warp) all make good team mates. With Kaidan especially, if you hit them with a Reave (evolved for wide rather than damage) right after gaining control of your character you can pretty much combo away the husks and damage the Banshees all with two casts. Javik's Dark Channel should be used on a Banshee as an opening move. Then combo with a Throw, then Warp from Liara or Reave from Kaidan followed by Throw for another combo.
Cover is not essential if your dodge skills are good. Move to the left (or right) just before she casts, then dodge right (or left).
For an Engineer I would recommend Ashley with a Revenant (a Typhoon would be cheating
) and inferno grenades plus concussive shot. Other candidates include Garrus (concussive shot, squad armor piercing), EDI (incinerate and overload), Liara (warp, can detonate your tech powers). Of course, I used James on my last time just for some dialogue back on the ship.
Stupid question. Does medi-gel have a range limit on resurrecting allies? If not I've been doing it wrong for years.