Перейти к содержимому

Фотография

What's the appeal of MotB?


  • Пожалуйста, авторизуйтесь, чтобы ответить
64 ответов в этой теме

#51
Thorsson64

Thorsson64
  • Members
  • 297 сообщений

Bah. Difficult is good, but difficult because of something that has nothing to do with D&D and is a made up, external meter that affects you constantly? Bah.



#52
Tchos

Tchos
  • Members
  • 5 030 сообщений

I have to defend the use of novel mechanics as justified by the DM prerogative rules that have been in place since the beginning.  First and second edition, especially, had modules written by Gygax himself with mechanics that were not based on previously established rules.



#53
BoardGuest808888l

BoardGuest808888l
  • Members
  • 87 сообщений
Not saying it's entirely justified, thing is, it's difficult to make a coherent story for epic level characters especially with so much limitations like Bioware got from the wizards.

At least they didn't make an IWD 2: HoF version of the game for NWN 2 there. Else we got Attack of Level 20... Housecats... Hi hi hi.

#54
Arkalezth

Arkalezth
  • Members
  • 3 186 сообщений

Actually, MotB is exactly like that, as every enemy is epic, or close, which doesn't make any sense for many of them. If you had to fight a house cat somewhere, you can bet that cat would have some demigod-like stats.



#55
kamal_

kamal_
  • Members
  • 5 235 сообщений

Not saying it's entirely justified, thing is, it's difficult to make a coherent story for epic level characters especially with so much limitations like Bioware got from the wizards.

 

Maybe that's why they had Obsidian make it.



#56
Thorsson64

Thorsson64
  • Members
  • 297 сообщений

I have to defend the use of novel mechanics as justified by the DM prerogative rules that have been in place since the beginning.  First and second edition, especially, had modules written by Gygax himself with mechanics that were not based on previously established rules.

Sure, but they were general mechanics, not something specifically geared for the module. Not saying he wouldn't have done it, even GG could make bad decisions, but I don't see that as an excuse for a badly designed "feature".



#57
Tchos

Tchos
  • Members
  • 5 030 сообщений

Sure, but they were general mechanics, not something specifically geared for the module. Not saying he wouldn't have done it, even GG could make bad decisions, but I don't see that as an excuse for a badly designed "feature".

 

Don't know what you mean here.  I'm talking about modules where unique things happened that didn't happen in the base rulesets or in other modules.  Is that not geared for the module?  He made things up as he needed them, and encouraged others to do the same.

 

I also don't consider the MotB feature badly designed.



#58
Kaldor Silverwand

Kaldor Silverwand
  • Members
  • 1 585 сообщений

I don't like the feature, but since it is easily worked around with free mods I don't see belaboring it.



#59
Tchos

Tchos
  • Members
  • 5 030 сообщений

I don't like the feature either, but I don't consider it badly designed.



#60
BoardGuest808888l

BoardGuest808888l
  • Members
  • 87 сообщений
I think the feature is OK and somewhat nicely designed. Thing is, the implementation of such design is inadequate. Sometimes it felt like they should really do some more gameplay tests on that and lot of reworks done.

#61
GCoyote

GCoyote
  • Members
  • 341 сообщений

Actually, MotB is exactly like that, as every enemy is epic, or close, which doesn't make any sense for many of them. If you had to fight a house cat somewhere, you can bet that cat would have some demigod-like stats.


True but I think that is a problem with D20 type systems generally. If a MotB character had to fight 1000 lizardmen from the OC you could literally click to start the attack ... and go for pizza. The writer has to figure out ways around that for epic play. Presumably, there are bandits, goblins, and vicious kittens in other parts of Rasheman. For the game we should assume that the Witches have all that under control and since they mistrust the Spirit Eater anyway, it makes a certain amount of sense that the party only stops to draw their weapons when presented with a suitable obstacle. Suspension of disbelief and all that.

#62
Arkalezth

Arkalezth
  • Members
  • 3 186 сообщений

But that isn't how MotB works, IMO. Too many enemies, and too many insignificant ones among them. Some fan modules have far less enemies than MotB and they work.

 

Fighting 1000 whatevers is silly regardless of their level, but if you want to throw hordes at the PC, what's wrong with fighting a few relatively low levels here and there? So I can eat gods, but I have the same level as a generic unnamed goblin? Take some levels off the goblin, or just remove him from the game. Gameplay as a whole shouldn't be affected either way, unless those goblins constitute 90% of the enemies, in which case you may as well refrain from making an epic module in the first place.



#63
GCoyote

GCoyote
  • Members
  • 341 сообщений

I liked the SoZ solution where enemies too much below the party's level just run away. 



#64
BoardGuest808888l

BoardGuest808888l
  • Members
  • 87 сообщений

But that isn't how MotB works, IMO. Too many enemies, and too many insignificant ones among them. Some fan modules have far less enemies than MotB and they work.
 
Fighting 1000 whatevers is silly regardless of their level, but if you want to throw hordes at the PC, what's wrong with fighting a few relatively low levels here and there? So I can eat gods, but I have the same level as a generic unnamed goblin? Take some levels off the goblin, or just remove him from the game. Gameplay as a whole shouldn't be affected either way, unless those goblins constitute 90% of the enemies, in which case you may as well refrain from making an epic module in the first place.

Can't say it any better, I agree wholly with this. Even if gameplay wasn't really affected, having too many high level monsters than should logically existed kinda ruin the feel and depth of the story. In other words, it just broke the suspension of disbelief up down left and right.

#65
Lilura

Lilura
  • Members
  • 159 сообщений

I finished off my run with a dual-wielder.

 

Faceless Man boss takedown.