Store it all in one giant pot and when someone invades toss it on the enemy.
Corypheus: Well, s*hit.
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Store it all in one giant pot and when someone invades toss it on the enemy.
Corypheus: Well, s*hit.
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Like so many things in the game, it just is not fully or even adequately explained. A lot of story stuff got brushed over to the wayside (or sometimes shoved into the codices). But hey, we have a third empty desert map to explore.
A part of me wants them to recall the game and hold on to it for a couple more years just so I can get my hands on a proper narrative-driven BioWare game again ![]()
Sigh. Lets talk about throwing ****** on enemy soldiers again.
I should be credited for my military brilliance of reenacting Haven. Foil an aspiring god once, good for you; foil him twice, sh** on him.
You're worried about closet space and all I want is a bathroom.
http://en.wikipedia....iki/Gong_farmer
No, no you don't. ![]()
Hipster Eirene was complaining about these things beforeit was coolthe game came out.
The simplest answer is that BioWare's devs are not historians. They are certainly not military historians. It's not their job. So they can put a massive fortress in the middle of a desert and have a big siege assault for it. They can put another massive fortress in the mountains with no food and scant communications with the outside world. They can put a huge city underground and feed it with overland grain shipments and lichens.
None of these things is plausible, either by reference to the real world or to the fantasy setting. But they operate via Rule of Cool, and Rule of Good Enough for Most Players, and that's perfectly fine. It's unfortunate, and makes the setting less tight than it ought to be, but these things are hard enough already.
Just wait until DA4, when we get to Tevinter. Our base will be in the Hallelujah Mountains north of Minrathous, and it'll have a steady supply line despite being in the clouds.
Just wait until DA4, when we get to Tevinter. Our base will be in the Hallelujah Mountains north of Minrathous, and it'll have a steady supply line despite being in the clouds.
We subsist entirely on fluff and the occasional bird. ![]()
War Table mission after acquiring Florianne as an agent - Build Latrines for Skyhold - requires 1 Power
The logistics of Skyhold boggle my mind too. I think the devs went with the rule of cool and said 'magic' to explain everything. A castle in the mountains is hard to attack, sure, but just cut off the supply lines and it's screwed.
I have to wonder where our vast army is quartered too. How many soldiers do we have anyway? So many things left vague.
Go to the battlements above the gate your see your growing army down in the valley, your even get a codex for it if you click on the right part of the Battlements.
The first time my quizzy walked into the main hall, I experienced a ME2 crossover - Miranda saying "what a p*ss hole". Seemed pretty decrepit to me lol
Just as a point of context...chateau haine was abandon for many years before 4th blight started. It only was used again by the wardens of the 4th blight and then taken over by orlies when the last of the warden who survived the blight took their calling.......Last flight has some sad moments. ![]()
Plus one for all these things that others were bugged by; the special micro-climate, the tower to nowhere, the camps on the frozen river, (those poor soldiers)
But the one thing I CANNOT get past is the giant gaping hole in the wall right next to the war-room. OK, so its at the top of a huge mountain cliff, so no enemy would be able to get up there, unless they had - for example, say - a DRAGON, and could just fly straight to the hole in the wall, breathe a giant red-lyrium fireball at the wooden war-room door during a war-council, and Boom! No Inquisitor, Commander, Spy-master, or Ambassador. Inquisition cancelled.
Also, on the subject of baths, There is one - Josephine has one in the corner of the room she presumably entertains all her high-powered guests in. The mind boggles.
I do wish it was explained better. It is the "time magic" mumbo jumbo all over again.
I don't mind the micro-climate, that I can buy as part of Skyhold's old magic. And I guess the ancient elves with their eluvian network didn't have to worry about remoteness and averse condition affecting supply lines. But for everyone else who's occupied the place ever since, the sheer inhospitability of its surroundings are an issue that must be addressed. "Rule of Cool" only flies so far with me.
Interesting thread, because I just got up to this point in the storyline and this was first thing I thought too. I mean here's this huge castle. Still functional, and mostly in good repair. Just sitting there, vacant. Without constant maintenance, castles tend to degrade fairly fast, so it must have been occupied quite recently. And such a castle isn't going to sit vacant for long. At the very least some local lordling is going to claim it. How would he feel if some half-starved, desperate vagabond army stumbles out of the wilderness and claims if for their own?
I'm pretty sure I remember Morrigan saying that there were squatters. Something about the only inhabitants of the place for years and years until the Inquisition arrived being the 'decrepit and the lost' or something like that.
How she knows that I have no idea. Cryptic Morrigan stuff.
Bah, that is starting to annoy me more then it should!
It is ok being little mysterious, I like a little shady personality to characters, but being way too much mysterious? Now that is too much annoying! "I would tell you but I must keep it secret and to myself because I want to be special and I don't care if my secret could save thousands of lives or prevent some events for ever happening I'm still keeping it secret because once again I want to be special"...this kinda of side of people is not intriguing it is just plainly annoying! As I said being mysterious and having some dark shade to you is totally ok and cool, but being way too much mysterious and shady is not cool and it's getting fast annoying!
I don't mind the micro-climate, that I can buy as part of Skyhold's old magic. And I guess the ancient elves with their eluvian network didn't have to worry about remoteness and averse condition affecting supply lines. But for everyone else who's occupied the place ever since, the sheer inhospitability of its surroundings are an issue that must be addressed. "Rule of Cool" only flies so far with me.
But Morrigan says that it was only the desperate, basically bandits.
Honestly? I'm never there.
I don't like being in positions of prestigious power, and the place is too fancy.
As far as I'm concerned, my HQ is the Griffonwing Fortress in the Western Approach. It provides all the services including a merchant; the Hissing Wastes is my favourite area in the game anyways. So yeah, I moved my Inquisition to more of a t-shirt-weather kind of region.
P.S.: And I don't have to wear pyjamas either.
Who needs a bathroom? Just fill the chamber pot and chuck it over the side of the mountain medieval style.
* a wet stream hits cassandra on her head*
Inquisitor *in a voice oddly reimicent of COmmander William Riker* Sorry!