I found some old threads about this but nothing recent - did anyone ever work out how to edit NPC faces from Awakening in the same way you can from Origins, using the toolset?
Thanks in advance.
I found some old threads about this but nothing recent - did anyone ever work out how to edit NPC faces from Awakening in the same way you can from Origins, using the toolset?
Thanks in advance.
You have to extract the resources from the toolset but if i recall correctly, they're .mor's not .mrh's which is a more complicated (but doable) way to modify them. What I did was just copy the codes onto morphs I made from scratch from other face models. For instance, I took a .mrh of Dagna and altered it in the toolset, renamed it to Sigrun's character code and used that for my Sigrun.
I do not know how to alter .mor files though.
I took a .mrh of Dagna and altered it in the toolset, renamed it to Sigrun's character code and used that for my Sigrun.
Ah yes, that sounds like a better way
Thanks!
they're .mor's not .mrh's
Bioware only ever provided source files for the base Origins content, not Awakening or the DLC. There are no official Awakening MRHs available.
I do not know how to alter .mor files though.
You can't. A MOR is compiled as vertex data. It can't be imported back into the morph editor.
I never figured it out and then awakening was finished anyway, now started replaying Da2. Thanks though ![]()