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#26
JRandall0308

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Arc Pistol has a slight stagger, doesn't it?



#27
Kogia

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I've never used power amps on either kit because most things die from explosions, I might need to give it a try though for the Reave stacking so many are promoting them for.

I've switched back to the trusty Paladin on the Drell. I hadn't considered how much of a mook killer the Suppressor was and with Reave, Clusters and even Pull (I just have 3 points) the Drell really doesn't need help killing non-bosses.

#28
NuclearTech76

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Arc Pistol has a slight stagger, doesn't it?

I think it's more a mechanic of it hitting the damage threshold for stagger on certain enemies. Charged shot hits close to BW level damage. 



#29
JRandall0308

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I think it's more a mechanic of it hitting the damage threshold for stagger on certain enemies.

 

Ah, that makes sense, yes.

 

= = =

 

Come to think of it the Talon is a great weapon on the AJA (or anyone, really). The extra damage vs. shields can be helpful for her.



#30
Deerber

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I would not max fitness instead (I have 3 points in my build). He's squishy with or without fitness anyway. that, and drell training is too awesome to miss.

 

 

agreed. I'm only suggesting not maxing fitness. Mainly because so I can pull mooks and leave them to die w/ 5a evo

 

By not maxing fitness, and not taking the evolution that increases your speed, you're gimping yourself harder than pretty much anything else you could do. It has zero to do with your shields and health, and 100% to do with that evolution.

 

Drell -> Max. Fitness.

 

To be fair, I don't think reave stuns Phantoms or Dragoons. Not sure about Dragoons but I'm pretty sure it doesn't stun phantoms, which is the big one. Falcon does allow for a safer, albeit slower gameplay, where as Arc Pistol, Acolyte, Harrier, Hurriane, Wraith, Claymore, etc allow for a lot more damage and faster gameplay once you get comfortable with him.

 

Everything you said about this, I agree with. However, skills as a player will only take you so far: if you compare two Drell adept, played by the same player in the same way, one with a "stagger stick" and the other with say, a harrier, against cerberus/geth... The one with the stagger stick will do better, especially if it's on host. The situation is reversed against reapers/collectors, cause a harrier X with extended mag and barrel, warp ammo IV on a biotic just deals nuts dps against armor and barriers. Heck, you can kill a guardian with no penetration whatsoever and no mailshots with something like... 5 bullets? Nuts, I tell you XD

 

Kit's for scrubs. Use the QME instead. Same two button wonder style but way better because a quarian's doing it.
 

 

Sorry my poop lover friend, but the Drelldept is superior to the QME in any regards, and will outdo it in every situation ;)



#31
ImDedicatedToMyApologies

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By not maxing fitness, and not taking the evolution that increases your speed, you're gimping yourself harder than pretty much anything else you could do. It has zero to do with your shields and health, and 100% to do with that evolution.
 
Drell -> Max. Fitness.

I don't find getting lv4-6 of fitness just for a bit more tankiness and 10% movement speed to be worth it. And no its not like he has to have that 10% ms to stay alive. It's nice sure, but it does not change him from "squishy weakling" to "unkillably fast". In most cases, what's gonna kill you will kill you with or without maxed fitness.
I would prefer to pump those points into pull instead. I play pug so I'm not always the only grenade kit in the team, and cannot reave - nade every mook. (I also use falcon religiously on adepts so I can't just shoot them to death. That should probably change some time. :rolleyes: )



#32
Deerber

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I don't find getting lv4-6 of fitness just for a bit more tankiness and 10% movement speed to be worth it. And no its not like he has to have that 10% ms to stay alive. It's nice sure, but it does not change him from "squishy weakling" to "unkillably fast". In most cases, what's gonna kill you will kill you with or without maxed fitness.
I would prefer to pump those points into pull instead. I play pug so I'm not always the only grenade kit in the team, and cannot reave - nade every mook. (I also use falcon religiously on adepts so I can't just shoot them to death. That should probably change some time. :rolleyes: )

Man... I don't really feel like starting this all again. I've gone over it hundreds of times on these forums, I'm tired.

I've been playing Drell for more than two years, and I think, from people's reaction to my gameplay, that I do that pretty good at least. I have a lot of experience with them.

And I'm telling you, that evolution 6 of fitness is absolutely invaluable, and it's the best value you're ever going to get for one evolution.

Is it possible to play without that evolution and stay alive? Most definitely. Is it possible to have fun without it? Most definitely. Are you maximining his effectiveness without it, though? No.


Edit: besides, if you use a falcon and you insist on pulling mooks, I just wonder... How long does it take to kill a centurion that way? 10 secs?
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#33
Alfonsedode

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Well, when U read 10% increased speed, it doesnt feel worth a full fitness, but in game, it s a real must


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#34
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I don't find getting lv4-6 of fitness just for a bit more tankiness and 10% movement speed to be worth it. And no its not like he has to have that 10% ms to stay alive. It's nice sure, but it does not change him from "squishy weakling" to "unkillably fast". In most cases, what's gonna kill you will kill you with or without maxed fitness.
I would prefer to pump those points into pull instead. I play pug so I'm not always the only grenade kit in the team, and cannot reave - nade every mook. (I also use falcon religiously on adepts so I can't just shoot them to death. That should probably change some time. :rolleyes: )

To learn the Drell I can recommend the Assassin - he's got the homing grenade skill ready to skip over. TC works like a crutch to drop aggro if you do something wrong - but it won't be long and you'll be relying on that cool speed he can pull off.


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#35
Marksmad is waving goodbye

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To learn the Drell I can recommend the Assassin - he's got the homing grenade skill ready to skip over. TC works like a crutch to drop aggro if you do something wrong - but it won't be long and you'll be relying on that cool speed he can pull off.

 

And that cloaked straight punch :wub:



#36
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And that cloaked straight punch :wub:

He likes to move it, move it!


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#37
Marksmad is waving goodbye

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He likes to move it, move it!

 


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#38
Quarian Master Race

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Sorry my poop lover friend, but the Drelldept is superior to the QME in any regards, and will outdo it in every situation ;)

I should induct you into the Fleet just to charge you with treason, frog.

On gold, against Reaper or Collector the drell is probably better with all other things equal, but you aren't going to be able to reach geth and derperus spawns to reave-grenade before lolarcnades and tech combo chains obliterate them. Even if you do, and I want to be an arse, my grenades override your reave anyway and I will be thanking you for the free tech bursts :devil:  

On plat the quarian wins because of more versatility. He can demolish every defense with equal efficiency, whereas the Drell is mega against armor and barriers but not so much against shields.



#39
Pearl (rip bioware)

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agreed. I'm only suggesting not maxing fitness. Mainly because so I can pull mooks and leave them to die w/ 5a evo


Maxing fitness gives you an extra 10% movement speed. I skip pull on the DA.

#40
Deerber

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On gold, against Reaper or Collector the drell is probably better with all other things equal, but you aren't going to be able to reach geth and derperus spawns to reave-grenade before lolarcnades and tech combo chains obliterate them. Even if you do, and I want to be an arse, my grenades override your reave anyway and I will be thanking you for the free tech bursts :devil:  

On plat the quarian wins because of more versatility. He can demolish every defense with equal efficiency, whereas the Drell is mega against armor and barriers but not so much against shields.

 

Lolwut? The QME is definitely better against shields than the drelldept, but the superior speed of the drell is exactly what makes the bolded statement completely false and makes the drelldept faster at killing cerberus and geth too.

 

Also, since when is lolplatinum made of equal shares of the different defenses? It's been a while since I last played it, but I was under the impression it was like, 80% armor, 20% rest? So, you know being mega against armor and not so mega but still great against shields isn't a bad thing, there, I think... :P



#41
Kogia

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Pull on the Drell is useful, you can whip away those Guardian shields, set up some nice free non-nade explosions and get a few easy shots on low level bad boys as they float away unable to shoot. It's definitely worth considering 3 points in.

The final rank in fitness speed boost is awesome sauce and is what makes the Drell amazeballs. I think it also might make him more effective at doing stuff and it certainly means you get to the ammo boxes quick-sharpish, but mostly it's essential because being the fastest mover on the map is totally the dogs bullocks.

On the Justicar I don't even bother with it, she just bubbles, shoots and Reaves

#42
ImDedicatedToMyApologies

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Man... I don't really feel like starting this all again. I've gone over it hundreds of times on these forums, I'm tired.

I've been playing Drell for more than two years, and I think, from people's reaction to my gameplay, that I do that pretty good at least. I have a lot of experience with them.

And I'm telling you, that evolution 6 of fitness is absolutely invaluable, and it's the best value you're ever going to get for one evolution.

Is it possible to play without that evolution and stay alive? Most definitely. Is it possible to have fun without it? Most definitely. Are you maximining his effectiveness without it, though? No.


Edit: besides, if you use a falcon and you insist on pulling mooks, I just wonder... How long does it take to kill a centurion that way? 10 secs?

now that you point it out, my choice of weapon is kinda very weird... I switched to GPS now. I'm gonna keep pull until I feel like respec'ing tho... Sorry for letting you type that much



#43
Deerber

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now that you point it out, my choice of weapon is kinda very weird... I switched to GPS now. I'm gonna keep pull until I feel like respec'ing tho... Sorry for letting you type that much

 

Nah man, don't worry, it wasn't that that I was refering about... But rather the explanation of why speed is so important in this game. And it's nothing that has to do with you, it's just me being tired of it XD

Anyway, if you really feel like you need pull, you can try to split 5 in passives and 3 in pull just to have it as a utility power, when you start to feel like you don't need it routinely.



#44
Loufi

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Sorry my poop lover friend, but the Drelldept is superior to the QME in any regards, and will outdo it in every situation ;)

At least not for platinum solos : the QME has the fastest average time completion of all characters.

 

Lolwut? The QME is definitely better against shields than the drelldept, but the superior speed of the drell is exactly what makes the bolded statement completely false and makes the drelldept faster at killing cerberus and geth too.

 

Also, since when is lolplatinum made of equal shares of the different defenses? It's been a while since I last played it, but I was under the impression it was like, 80% armor, 20% rest? So, you know being mega against armor and not so mega but still great against shields isn't a bad thing, there, I think... :P

Drelldept wins against Reapers and Collectors, yeah, but certainly not against Geth and unlikely against Cerberus. The superior speed of the drell isn't so useful when the QME has just to turn around on himself and spam Arc Grenades in the entire map, overriding biotic explosions in the process  :D !



#45
TheNightSlasher

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At least not for platinum solos : the QME has the fastest average time completion of all characters.

Not anymore. The asari adept is the new #1. 

 

And I'll make sure drell infiltrator beats that guy too.



#46
Loufi

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Not anymore. The asari adept is the new #1. 

 

And I'll make sure drell infiltrator beats that guy too.

Indeed.

 

That would be a lot of work since there are a lot of solos with the DI (hence each additional entry doesn't have a huge impact on the average time). Will Erik the quarian still help you now that he knows your true intention or will he stay loyal to his people and do speedruns with the QME to counteract your plan ?  :lol:



#47
Deerber

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Not anymore. The asari adept is the new #1. 

 

And I'll make sure drell infiltrator beats that guy too.

 

And that just shows how poor of a rating system that one is ;)



#48
justinman114

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Talon.