Right, but you picked an example where it's possible to imagine all those responses because it's non-interactive.
Any reaction from the companion in an interactive discussion must be neutral in order to fit all those possible imagined responses otherwise it breaks the character.
This basically limits the interaction with NPCs and would either make them neutral to your response (as your example) or contradict it by reacting to a canonical interpretation of your choice.
I remember asking Morrigan something about Flemeth in an entirely friendly tone and she construed it as condescending when the input didn't feel condescending at all. I instantly reloaded.
So you assumed your character said it wrong, instead of Morrigan not being overly prickly? Are you married? I say things to my wife nearly daily where my words and tone are meant to be joking and jovial but get interpreted as the wrong way and I'm sudden backpedaling to avoid further antagonizing.
Also I can apply the same imagination to this.
When talking to Solas:
You seem to know a great deal about it all -> Curious
You seem to know a great deal about it all -> Suspicious
You seem to know a great deal about it all -> Impressed
The voice of the VA fit all three descriptions when I played different inquisitors.
Yes, but you couldn't slip contempt in there - like your character thought Solas was a show-off for flaunting all of his Fade knowledge. Or sarcasm, as if your character felt he knew more qbout the Fade than Solas did, in a "oh yeah, Solas - you seem to know a GREAT DEAL about the Fade! <prfft>."
No voiced character will ever provide the range of options the silent protag will. You may have more ambiguous spoken lines that could be read a couple different ways, which is good. But it still narrows your tolerating options... not to mention you, as the player, don't know if a line will be delivered with ambiguity until after you choose it. After which, the character has already said it and your character can already have been broken.
The only way to create your own character is to have copious amounts of meta- and pre-game knowledge about how each response is delivered and what exact words are said. That's not the best format to play a game and it still leaves your options fairly limited.





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