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Next Protagonist- Voice or no Voice?


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#101
Fast Jimmy

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Hehe.

Fair enough. You put more priority on your character rather than on the interactions between your character and others. while I hold both to the same level of importance.


That's a fascinating way of putting it.

I don't like when my character doesn't express things like I want my character to, while you don't like when your character interacts with other characters like you don't want them to...? Is that a fair assesment?

Well they are the best at many things (at least in my opinion), particularly with companions and interactions with them.
I know it's a bit of a rollercoaster ride since the three games are different, but I'm fairly confident that DA4 will break this trend.
Whether or not certain people here like that DAI is the blueprint for future games in the series is another matter.


Yes, the writing is one aspect that does not need to compromise (greatly) due to design choices, though. Unless you are talking about the Save Import, that is.

I was more referring to any design element where they are trying to reach that "happy medium," such as with action vs. tactical combat, or player agency roleplaying versus expressive protagonist, or open world vs. tight narrative, or stopping the player from making broken characters vs. freedom of character attribute experimentation. All of these things (and more, I'm sure), Bioware tried to reach a happy medium on. And they wound up with a middling, "little of this, little of that" end product as a result.

#102
Avejajed

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I can't imagine any scenario in the future of any DA game ever where they would choose to not have a voiced protagonist.

 

This is just something you guys are going to have to get over, I'm afraid.



#103
Lebanese Dude

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That's a fascinating way of putting it.

I don't like when my character doesn't express things like I want my character to, while you don't like when your character interacts with other characters like you don't want them to...? Is that a fair assesment?
 

 

I would think so, given the context of our dialogue.

 

Or are you being cynical? I can't tell with BSN these days lol



#104
ThreeF

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I agree that having a silent protagonist affords more role-playing opportunities, but at the end of the day, if those don't effect major changes in the narrative, what's the point? In Origins you could select from five or six dialogue options, but the way those impacted your story wasn't much different than in Inquisition.

oooh, speaking of which  I would love to be able to provide/argue solution to a given problem, instead of picking from the options other people are giving me, sometimes it is nice not to have ask for opinions in order to form your own.



#105
Fast Jimmy

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I would think so, given the context of our dialogue.

Or are you being cynical? I can't tell with BSN these days lol


No! I never jest about RPG elements.

I'm a grognard. We have no discernible sense of humor that we are aware of.
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#106
Fast Jimmy

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I can't imagine any scenario in the future of any DA game ever where they would choose to not have a voiced protagonist.

This is just something you guys are going to have to get over, I'm afraid.


Or seeing these threads pop up every few weeks is something you'll have to get over, I'm afraid.

It's fun being both dismissive as well as superior, isn't it?

#107
AlanC9

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So you assumed your character said it wrong, instead of Morrigan not being overly prickly? Are you married? I say things to my wife nearly daily where my words and tone are meant to be joking and jovial but get interpreted as the wrong way and I'm sudden backpedaling to avoid further antagonizing.

Thing is, we can't actually backpedal in a CRPG.

For my part, I don't find imagining a tone of my own for a silent PC's lines to be a useful thing, because those tones don't strike me as being real in the game world. Sure, I can construct a model of the game world in my head ehere they are real, but what's the point?

#108
KaiserShep

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No! I never jest about RPG elements.

I'm a grognard. We have no discernible sense of humor that we are aware of.

 

You can tell by the man ring with the kajillion sided die in the setting.


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#109
Avejajed

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It's fun being both dismissive as well as superior, isn't it?

 

 

It actually kind of is.



#110
Lebanese Dude

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I can't imagine any scenario in the future of any DA game ever where they would choose to not have a voiced protagonist.

 

 

What if they decide to add a third VA option... mute PC using ASL.

 

You never know.



#111
Avejajed

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What if they decide to add a third VA option... mute PC using ASL.

 

You never know.

 

That would be really awesome actually, on every level.

 

I stand corrected.

 

Also, can you imagine how much work that would be? Good lord.



#112
Fast Jimmy

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It actually kind of is.


Ha! Too true, too true.

#113
Fast Jimmy

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That would be really awesome actually, on every level.

I stand corrected.

Also, can you imagine how much work that would be? Good lord.

And it wouldn't really resolve the paraphrasing. Or the body language. I mean, Hawke could scream at someone and pull a knife on them when I just wanted to whisper threateningly... no amount of muting can take away the fact that the video would show my character yelling. As an example.

David Gaider also said years ago they would never do this because it didn't really solve any of the problems people might think it would.

#114
perfect_victime

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Voice

#115
Fast Jimmy

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Thing is, we can't actually backpedal in a CRPG.

For my part, I don't find imagining a tone of my own for a silent PC's lines to be a useful thing, because those tones don't strike me as being real in the game world. Sure, I can construct a model of the game world in my head ehere they are real, but what's the point?


I mean... what's the point in playing a devout Andrastian, or a supporter of elven freedom? The games don't really allow much variation in how the world reacts, regardless. A dialogue option here, a NPC reaction there. If the game doesn't drastically react to these, are they still important? If so, at what point does dialing back the level of reaction to zero suddenly make it NOT important?


If that makes sense. Maybe it doesn't.

#116
Bayonet Hipshot

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*snip*

 

Cameron Lee: "There's many indie games out there that if [gamers] wanted a silent protagonist, they could certanily play those. But for Bioware and for Dragon Age it's about making a believable world and part of that is people talking."

*snip*

 

In a believable world, what a convenient excuse by Bioware. I mean, that is the best PR BS they can come up with ? Pathetic.

 

If they want to make a believable world, why have they not included height sliders, weight sliders and NPCs with different heights and weights ?  Part of a believable world is making people look different. 

 

If they want to make a believable world, why have people where most of them have retarded hair styles ? That is not very believable.

 

If they want to make a believable world, why did they make a combat system where a person can only remember a maximum of 8 skills ? Doesn't sound very believable to me. 

 

If they want to make a believable world, why undermine the existing currency system with a coin system that is reminiscent of a collapsed civilization ? 10+ gold for elfroots when 10 years ago they cost a few coppers ? How is this believable ? 

 

If they want to make a believable world, where are things such as food and drinks ? We almost never see them outside of cutscenes. Surely a believable world would have these things. 

 

If they want to make a believable world, where is the day & night cycle for this game ? Believable worlds have them. 

 

If they want to make a believable world, why do the Elves, especially the males, have an anatomical structure that makes no sense at all ? Believable humanoids do not have broken arms. 

 

Excuse me for not buying this "We are creating a believable world, so no silent protagonists" nonsense. Elder Scrolls is a far more believable, far more immersive world than Dragon Age and they have always had a silent protagonist. 



#117
AresKeith

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Don't see the point of this thread, they're gonna be voiced no matter what


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#118
Br3admax

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Or seeing these threads pop up every few weeks is something you'll have to get over, I'm afraid.

It's fun being both dismissive as well as superior, isn't it?

Assumptions are a lot worse than being dismissive. Them saying you'll never get an unvoiced protagonist again doesn't mean they don't sympathize. 

 

Don't see the point of this thread, they're gonna be voiced no matter what

I don't see the point in logging in here anymore. But I do. Because I can. 


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#119
ruggly

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I don't mind not-voiced, but prefer voiced overall.  I actually had an easier time filling in blank spots with the Inquisitor than I did with the Warden.



#120
robertmarilyn

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snip

 

 

snip

 

Boy, they have a talent of making even pretty characters look ugly sometimes.  :o



#121
Guest_Aribeth de Tylmarande_*

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In a believable world, what a convenient excuse by Bioware. I mean, that is the best PR BS they can come up with ? Pathetic.

 

If they want to make a believable world, why have they not included height sliders, weight sliders and NPCs with different heights and weights ?  Part of a believable world is making people look different. 

 

If they want to make a believable world, why have people where most of them have retarded hair styles ? That is not very believable.

 

If they want to make a believable world, why did they make a combat system where a person can only remember a maximum of 8 skills ? Doesn't sound very believable to me. 

 

If they want to make a believable world, why undermine the existing currency system with a coin system that is reminiscent of a collapsed civilization ? 10+ gold for elfroots when 10 years ago they cost a few coppers ? How is this believable ? 

 

If they want to make a believable world, where are things such as food and drinks ? We almost never see them outside of cutscenes. Surely a believable world would have these things. 

 

If they want to make a believable world, where is the day & night cycle for this game ? Believable worlds have them. 

 

If they want to make a believable world, why do the Elves, especially the males, have an anatomical structure that makes no sense at all ? Believable humanoids do not have broken arms. 

 

Excuse me for not buying this "We are creating a believable world, so no silent protagonists" nonsense. Elder Scrolls is a far more believable, far more immersive world than Dragon Age and they have always had a silent protagonist. 

 

That's a lot of conditional sentences.


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#122
DomeWing333

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Voiced would be fine, but they should take a page from Telltale's book and offer silence as an option for when none of the other responses seem appealing. Silence is a lot more malleable as a role-playing action for people who are really into that.



#123
Dr. Rush

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Its not even an option anymore. Bioware has determined voiced protagonists as a staple of the type of games they make. Just like romances and companions, voiced protags aren't going anywhere. 



#124
daveliam

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If you had asked me this right after DA2 came out, I would have said that I really prefer the voiceless PC.  But, looking back now, I think that's because I just hated Hawke as a character and was conflating the two issues. 

 

I recently replayed DA: O and found it a bit jarring that my Warden couldn't be heard at all.  I can deal with it, certainly, but I think I've come around on the voiced protagonist.  Particularly since I really found myself enjoying the way that they did it in DA: I.  I like that there are four voices.  It's allowed me to create four completely different PCs that stand out as very unique and memorable in their own way. 

 

The only downside is that I kind of feel odd having multiple characters using the same voice set.  With Hawke, it wasn't a problem because even though I had two different male Hawkes, they were still both the same guy (just two different versions of him).  With the Inquisitor, I've run into a problem where I've done two playthroughs as male quizzies and have an idea for a third male, but can't enjoy the third character as much because he sounds like my other Inquisitor.  In this case, he's a totally different guy.  One is a qunari mercenary and the other is a dwarf Carta enforcer, but they both sound exactly the same.  That's weird to me. 

 

Other than that, I'm in favor of voiced PCs now.


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#125
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A non-voiced protagonist is one of very few things that would make me hesitate to buy a future game.