Hehe.
Fair enough. You put more priority on your character rather than on the interactions between your character and others. while I hold both to the same level of importance.
That's a fascinating way of putting it.
I don't like when my character doesn't express things like I want my character to, while you don't like when your character interacts with other characters like you don't want them to...? Is that a fair assesment?
Well they are the best at many things (at least in my opinion), particularly with companions and interactions with them.
I know it's a bit of a rollercoaster ride since the three games are different, but I'm fairly confident that DA4 will break this trend.
Whether or not certain people here like that DAI is the blueprint for future games in the series is another matter.
Yes, the writing is one aspect that does not need to compromise (greatly) due to design choices, though. Unless you are talking about the Save Import, that is.
I was more referring to any design element where they are trying to reach that "happy medium," such as with action vs. tactical combat, or player agency roleplaying versus expressive protagonist, or open world vs. tight narrative, or stopping the player from making broken characters vs. freedom of character attribute experimentation. All of these things (and more, I'm sure), Bioware tried to reach a happy medium on. And they wound up with a middling, "little of this, little of that" end product as a result.





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