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Next Protagonist- Voice or no Voice?


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#176
AdamJames

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I do. But I guess most people won't. Not a game for people with imagination anymore, it became all flash no substance, if they see on the screen they are happy. Is not about roleplaying anymore, is about seeing your role played on the screen by the Bioware character.

 

So if leaving an aspect of the player character to the player's imagination is preferable to implementing it in-game, why stop at the player character's voice? Why not leave them naked? Players can just imagine their character's clothes. Why do they need to have a model at all? It's just style over substance.  Serious roleplayers picture their character in their heads. I played Inquisition without speakers or a monitor. I just banged on my keyboard randomly and let the whole thing play out in my head. I beat it on insanity. People today are so pampered.



#177
o Ventus

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in mass effect you play shepard, in da2 you play hawke and DAI is the quizzy, none of those characters are actually the players, you play them but that is all, so the voice is okay.

 

 

None of the previous Bioware protagonists are "actually the players" then either.



#178
Neoideo

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No Voice



#179
9TailsFox

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None of the previous Bioware protagonists are "actually the players" then either.

DA:O is like I said I have nothing to complain about Warde. You can prais the Maker or F... the Maker. You can kill people left and right or be biggest saint on Thedas. For every topic Warden have proper set of responses "from save troll and baby or kill troll and baby". In DA2 and DA:I we don't even know what we picking. We only know top nice response mid "funny/smart" and bottom mean. 


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#180
Lebanese Dude

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 We only know top nice response mid "funny/smart" and bottom mean. 

Good thing that this doesn't necessarily apply in DAI, even for trivial conversations.

 

Also the bottom option in DAI tends to be more direct and no-nonsense than mean. 



#181
DarkAmaranth1966

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I like the voice but, silent is good as well. Voice is great in that it gives you a definitive sound for your toon, and for NPCs and, it seems more realistic that the protag speaks and we hear him/her. But having voice limits the dialog more than a silent game does. It costs a lot less to have the devs do a little typing than it does for them to hire voice actors in multiple languages. Typing and transplantation is less costly so, they could give us more dialog and more options w/o voice.



#182
BabyPuncher

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There never has been a single game where the player where the protagonist 'really can be' the player.

 

There never will be.

 

The protagonist does whatever the writers say he does. Period. And that's limited to an immensely small number of options. I have no idea what mental gymnastics people do to think that anything else is possible.

 

All this talk about developers 'letting players tell their own stories' or whatnot is drivel. Pure and simple. If a developer writes out that the protagonist is going to do something, it's going to happen. You have absolutely 0% control, the developers have absolutely 100% control.

 

To that end, any accusations or praise about developers taking away or granting the player the ability to 'really' roleplay the protagonist as themselves are silly, at best.


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#183
Vilegrim

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So if leaving an aspect of the player character to the player's imagination is preferable to implementing it in-game, why stop at the player character's voice? Why not leave them naked? Players can just imagine their character's clothes. Why do they need to have a model at all? It's just style over substance.  Serious roleplayers picture their character in their heads. I played Inquisition without speakers or a monitor. I just banged on my keyboard randomly and let the whole thing play out in my head. I beat it on insanity. People today are so pampered.

 

 

Why then leave skill progression or choices to the player, why not just make BF with swords and magic?



#184
o Ventus

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DA:O is like I said I have nothing to complain about Warde. You can prais the Maker or F... the Maker. You can kill people left and right or be biggest saint on Thedas. For every topic Warden have proper set of responses "from save troll and baby or kill troll and baby". In DA2 and DA:I we don't even know what we picking. We only know top nice response mid "funny/smart" and bottom mean. 

You can do all of these things in DA2 and DAI as well.

 

Also, lol @ the notion of "proper set of responses", as if there's some standard.


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#185
Andrew Lucas

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Definitely with voice, removing the feature will feel like a regression.

#186
duckley

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Voice please



#187
Draining Dragon

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There never has been a single game where the player where the protagonist 'really can be' the player.
 
There never will be.
 
The protagonist does whatever the writers say he does. Period. And that's limited to an immensely small number of options.


Okay, first of all, nobody here literally wants their protagonist to be them.

Secondly, it's not true that RPG protagonists have to be limited to a small number of options. Look at Planescape: Torment.
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#188
Chardonney

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I really like the British male voice, so yeah, I vote for voice, definitely.



#189
9TailsFox

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Okay, first of all, nobody here literally wants their protagonist to be them.

Secondly, it's not true that RPG protagonists have to be limited to a small number of options. Look at Planescape: Torment.

lCo1uAP.jpg


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#190
Hellion Rex

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Voiced, please.

#191
Hazegurl

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There never has been a single game where the player where the protagonist 'really can be' the player.

 

There never will be.

 

The protagonist does whatever the writers say he does. Period. And that's limited to an immensely small number of options. I have no idea what mental gymnastics people do to think that anything else is possible.

 

All this talk about developers 'letting players tell their own stories' or whatnot is drivel. Pure and simple. If a developer writes out that the protagonist is going to do something, it's going to happen. You have absolutely 0% control, the developers have absolutely 100% control.

 

To that end, any accusations or praise about developers taking away or granting the player the ability to 'really' roleplay the protagonist as themselves are silly, at best.

I can agree with this to a certain extent. When people on this board talk about how their IQ is like X or how they RP their IQ like X and Y I get the impression that they are referring either to their head canon which is not reflected in game or they simply enjoy the IQ as written by BW. Both is fine, for them.

 

I have never minded playing a character, this is why I enjoy Hawke and Shepard the most. I like getting inside the head of a character and understand their motivations, background, et al. They are not me and quite honestly, they shouldn't be. It's their story, not mine and I want a character that comes to life in it. Not some wallflower who watches everyone else bring the excitement out of fear the PC will say or do something I wouldn't.  However, giving us dialogue options that aren't the same thing just worded a little differently, and giving us more side quest stories and choices could help us better tailor our hero or anti hero how we want them.



#192
Draining Dragon

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lCo1uAP.jpg


I love this image. Here, have a like.

#193
Mummy22kids

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Voice.  I don't mind playing old games without a voiced PC because I don't have a choice, but I prefer voice.



#194
phil11113

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I prefer voiced protagonists.



#195
Vicious

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voice is consistently good so voice. even SWTOR voices are almost all superb.



#196
canarius

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I think the next protagonist should be the Hero of Ferelden and they should give us an option to voice him or not.



#197
KBomb

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As a deaf player, I rarely hear the sounds anyway, but I prefer a voiced to a silent. Lip reading is my main mode of communication and I think with a voiced protagonist, you can convey more into the conversation. A facial expression can go a long way, but just someone standing there mute feels unnatural. I have seen some silent protagonist have a few facial expressions, but without being animated in the conversation, it just feels empty. I must say that I am not sorry to see silent protagonists fade away.

#198
SmilesJA

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lCo1uAP.jpg

 

Eh, that doesn't take into the account that Hawke not only has a voice (Sarcastic Hawke is God!!!!) but their facial expressions and movments make them feel alive and increases immersion. I much rather have that, than an expressionless protagonist with a ton of text to choose from.


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#199
katokires

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So if leaving an aspect of the player character to the player's imagination is preferable to implementing it in-game, why stop at the player character's voice? Why not leave them naked? Players can just imagine their character's clothes. Why do they need to have a model at all? It's just style over substance.  Serious roleplayers picture their character in their heads. I played Inquisition without speakers or a monitor. I just banged on my keyboard randomly and let the whole thing play out in my head. I beat it on insanity. People today are so pampered.

You are almost right. The best experience is Pen and Paper, without graphics at all. But since in computer it needs a graphic representation we can have it, but despite your irony there is really no need to represent clothes, and other stuff. A text based is enough. And there are a lot of good text based RPGs, both single player and multiplayer. One of the games that I invested a lot of time of my life is ninjamanger, a naruto simulator, and there is no graphic representation of fights beyond portraits bumping into each other. I had A LOT MORE FUN with ninjamanager than Inquisition that's for sure, I spent 4 years of so playing the game and I would still be playing if they updated to the 4th ninja war.

If I can build, if there is strategy, I don't need anything else.



#200
Hiemoth

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lCo1uAP.jpg

 

You know I always kind of love when this image is trotted out as the sheer disingenuous and misrepresentation in it is just so astonishing to observe.

 

By the way, how many scenes in Planescape had that many dialogue options? And how many of those dialogue options shown there led to different responses?


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