Shut up and take our money! (And other ideas to help make DAMP a better place)
#1
Posté 13 février 2015 - 04:28
So, I propose we suggest things that we, as a community, would be willing to purchase to support their micro-transaction model. I'll start:
-Permanent, account-wide bonus that causes promotions to reset the character to level 5, instead of 1. ($5-7?)
I hate being level one. This saves me a routine run when I'm pugging and keeps it fun when I promote while playing with friends. Sure, threatening is easy at level 1 with a good group. But is it fun to play until you've gotten more skills? Not for me.
-Bump All Attributes (Con, Wil, Cun) by 1. Limit 1 purchase per week. ($1-2?)
Not my favorite idea, but could help newer players who want to catch up a little, but don't have as much time. I argue that it wouldn't be game breaking either. Only the most power hungry top players would buy it. Personally, my stats are high enough I wouldn't bother. But it's just a basic idea.
One last thing, not on topic for micro transactions, make treasure rooms fewer but more valuable. Nobody will argue about stopping for them if there is only one room per operation and it contains a significant amount of gold/high chance for quality equipment, guarded by an actual BOSS. Not an arcane horror that a stealthed hunter/assassin wipes out with one ability. Put it on 3/5 or 4/5 so people don't just restart after they find it.
TLDR; give us good stuff to buy. Make treasure rooms fun and valuable, not frequent and inefficient.
- Proto aime ceci
#2
Posté 13 février 2015 - 04:34
Ha! Good luck getting me to pay for anything.
- McPartyson et CelticRanger275 aiment ceci
#3
Posté 13 février 2015 - 04:36
In a way, both of those are variations of the same thing: a way to purchase a workaround for the grind of promotions.
It's not a bad idea. I wouldn't buy it, myself (I never spent a dime on ME 3 MP) but a fixed amount of experience would probably entice people to spend money. It would diminish in value as people leveled up, so it wouldn't eliminate leveling after promotions entirely, but it would speed up the early stages. With a bit of research, BioWare could probably come up with an amount whose diminishing returns would kick in around level 10-12.
#4
Posté 13 février 2015 - 06:13
Pay $5-7 as a one-time-thing for level 5 after every promotion or pay $5-7 for level 5 after a single promotion?
If its the former, I'm game. What's a Routine run take, realistically? 8-10min? I'd happily pay $5-7, maybe a little more, if I could skip that first run every time I promoted my characters.
#5
Posté 13 février 2015 - 06:50
Yeah, give me options for spending some cash please.
I like the gamemode, but the RNG on chests right now is silly.
Make a spectre pack, and price it better than you do for large chests right now and I'll start sending some plat your way.
#6
Posté 13 février 2015 - 07:29
Hell no. Stop supporting that bs micro-transaction pay model. When devs build gameplay around micro-transactions it just makes for poor content.
I'd rather pay for an expansion pack or something filled with content, like new maps, characters, enemies, weapons etc.
I don't like being nickle & dimed every step of the way for shallow rewards. Micro-transaction pay model is built to never end and leads to poor content. Why make an expansion with stuff i listed, when they could just charge for shallow crap like chests and shortcuts, right?
I won't be spending money on micro-transactions. In fact I'll be done with this game very soon. Lack of content and grindy nature of multiplayer makes this game get stale real quick. If micro-transactions is the future of DAMP, count me out. I won't even buy the next DA game. Only reason I bought this game was cause of multiplayer. "Shut up and take our money?" lol na.. more like, "Eff you and give me my money back".
Quality content -> Yes please
Micro-transactions -> Nope. Cya
- McPartyson aime ceci
#7
Posté 13 février 2015 - 07:34
Hell no. Stop supporting that bs micro-transaction pay model. When devs build gameplay around micro-transactions it just makes for poor content.
I'd rather pay for an expansion pack or something filled with content, like new maps, characters, enemies, weapons etc.
I don't like being nickle & dimed every step of the way for shallow rewards. Micro-transaction pay model is built to never end and leads to poor content. Why make an expansion with stuff i listed, when they could just charge for shallow crap like chests and shortcuts, right?
I won't be spending money on micro-transactions. In fact I'll be done with this game very soon. Lack of content and grindy nature of multiplayer makes this game get stale real quick. If micro-transactions is the future of DAMP, count me out. I won't even buy the next DA game. Only reason I bought this game was cause of multiplayer. "Shut up and take our money?" lol na.. more like, "Eff you and give me my money back".
Quality content -> Yes please
Micro-transactions -> Nope. Cya
The only way the playerbase survives, is by providing all multiplayer updates to everyone, for free.
The current model is here to stay (And worked very well with ME3).
Don't let the door hit you on the way out.
#8
Posté 13 février 2015 - 07:36
Hell no. Stop supporting that bs micro-transaction pay model. When devs build gameplay around micro-transactions it just makes for poor content.
I'd rather pay for an expansion pack or something filled with content, like new maps, characters, enemies, weapons etc.
I don't like being nickle & dimed every step of the way for shallow rewards. Micro-transaction pay model is built to never end and leads to poor content. Why make an expansion with stuff i listed, when they could just charge for shallow crap like chests and shortcuts, right?
I won't be spending money on micro-transactions. In fact I'll be done with this game very soon. Lack of content and grindy nature of multiplayer makes this game get stale real quick. If micro-transactions is the future of DAMP, count me out. I won't even buy the next DA game. Only reason I bought this game was cause of multiplayer. "Shut up and take our money?" lol na.. more like, "Eff you and give me my money back".
Quality content -> Yes please
Micro-transactions -> Nope. Cya
I'm not sure how the game is built around the microtransaction model since these two would be entirely optional. Don't want to pay for level 5 immediately? Play a single Routine game. Paying would help in the long run, hence the people who intend to play a long time would do so.
Later dude.
#9
Posté 13 février 2015 - 07:51
Hell no. Stop supporting that bs micro-transaction pay model. When devs build gameplay around micro-transactions it just makes for poor content.
I'd rather pay for an expansion pack or something filled with content, like new maps, characters, enemies, weapons etc.
(Snipped)
Quality content -> Yes please
Micro-transactions -> Nope. Cya
I hate continuous micro transactions. If I had to buy potions to play more than 2 games an hour to refill my stamina, or something else dumb, I would've quit already.
But a completely optional, one time purchase that improves my game experience for the life of the game? Yeah, that I'll do. Vastly different than the micro transaction models you see on mobile games, which is likely where your sour taste comes from. I'm not supporting those, or saying I won't pay for good, bug free DLC. I'm saying, give us some optional purchases with permanent benefits, and if it gives us all more frequent, higher quality DLC, that's a micro transaction model I can get behind.
#10
Posté 13 février 2015 - 07:52
Hell no. Stop supporting that bs micro-transaction pay model. When devs build gameplay around micro-transactions it just makes for poor content.
I'd rather pay for an expansion pack or something filled with content, like new maps, characters, enemies, weapons etc.
I don't like being nickle & dimed every step of the way for shallow rewards. Micro-transaction pay model is built to never end and leads to poor content. Why make an expansion with stuff i listed, when they could just charge for shallow crap like chests and shortcuts, right?
I won't be spending money on micro-transactions. In fact I'll be done with this game very soon. Lack of content and grindy nature of multiplayer makes this game get stale real quick. If micro-transactions is the future of DAMP, count me out. I won't even buy the next DA game. Only reason I bought this game was cause of multiplayer. "Shut up and take our money?" lol na.. more like, "Eff you and give me my money back".
Quality content -> Yes please
Micro-transactions -> Nope. Cya
Dividing the player base with paid DLC is a very bad idea. Especially when the number of people playing appears to be going down.
It isn't relevant if you won't be paying for micro-transactions. I won't be, either, but I can still support ideas that would encourage others to, since it is likely to improve the size of the playerbase, as well as support more free DLC down the line.
Also, if you're done with this game soon, anyway, then it makes no sense to oppose microtransactions, or want paid DLC. Why buy DLC for a game you're no longer going to play? That doesn't even make sense.
#11
Posté 13 février 2015 - 08:00
Dividing the player base with paid DLC is a very bad idea. Especially when the number of people playing appears to be going down.
It isn't relevant if you won't be paying for micro-transactions. I won't be, either, but I can still support ideas that would encourage others to, since it is likely to improve the size of the playerbase, as well as support more free DLC down the line.
Also, if you're done with this game soon, anyway, then it makes no sense to oppose microtransactions, or want paid DLC. Why buy DLC for a game you're no longer going to play? That doesn't even make sense.
I'll be done soon cause lack of content. I'd keep playing if they add quality content. Shortcuts and chests are not quality content.
Don't get me wrong. I do like enjoy DAMP. But theres not much to do but promote and grind same 3 dungeons. Gets old.
I'm really just waiting for Battlefield 4 to drop new map pack and considering Battlefield: Hardline.
There are other games to play and more coming out. Bioware just going to keep losing people if they don't do something soon.
#12
Posté 13 février 2015 - 08:03
I'm not spending any money on this after all the crashing and bugs in both sp and mp and the murdering of the pc controls and u.i. They still haven't even properly fixed directX error crashes with this game.
That's just my personal opinion though. I'm not paying for anything at this point.
#13
Posté 13 février 2015 - 08:18
already bought the game. why should we pay for them to improve it? you dont buy food then pay to have it made tastier..
#14
Posté 13 février 2015 - 08:26
I'm not spending any money on this after all the crashing and bugs in both sp and mp and the murdering of the pc controls and u.i. They still haven't even properly fixed directX error crashes with this game.
That's just my personal opinion though. I'm not paying for anything at this point.
I am in complete concurrence. I would need more content, that works, before I spend more money. Bioware needs to earn my confidence back.
- Shelled aime ceci
#15
Posté 13 février 2015 - 08:28
already bought the game. why should we pay for them to improve it? you dont buy food then pay to have it made tastier..
I don't want tastier food. I want more food, and unless you're at a buffet you pay for more. I would however, like the new food to be tastier though.
#16
Posté 13 février 2015 - 08:37
Make a platinum chest: guaranteed 5 high level uniques / rares
Make it cost: $5
Not accessible through gold.
I would definitely buy this. I would probably buy it multiple times.
bottom line: If you make pay-to-win more accessible, I and others would hop on.
#17
Posté 13 février 2015 - 08:51
why does anyone wants to buy anything for RL money if the game mechanic is boring itself? Why invest money for something you dont want to play? And anyway you are proposing a mechanic that is called ★Pay To Win★. Nobody is going to play a ★Pay to Win★ game
- darreCZ aime ceci
#18
Posté 13 février 2015 - 08:57
why does anyone wants to buy anything for RL money if the game mechanic is boring itself? Why invest money for something you dont want to play? And anyway you are proposing a mechanic that is called ★Pay To Win★. Nobody is going to play a ★Pay to Win★ game
How is leveling up faster pay-to-win?
#19
Posté 13 février 2015 - 09:03
How is leveling up faster pay-to-win?
because you can promote much faster and make unbalanced characters with unbelivable stats when you invest $$$?
Good luck with that. If they do that even more people will leave.
The only thing missing in DAMP are way more interesting gamemodes / new chars / tier 4 materials and tier 3 weapons & armor schematics / and many more maps. NOT more ways for for €A to make money for a boring game.
What about integrating the gamemodes of the canceled game Shadow Realms INTO DAMP???
That would be something that might get the people back to play DAMP again.
- Kjubaran, McPartyson et darreCZ aiment ceci
#20
Posté 13 février 2015 - 09:06
- Jeremiah12LGeek et Jpudify aiment ceci
#21
Posté 13 février 2015 - 09:53
because you can promote much faster and make unbalanced characters with unbelivable stats when you invest $$$?
Good luck with that. If they do that even more people will leave.
If they are unbalanced, the method used to do it will not make any difference. There are already people with near-maximum stats, promoting normally. And I don't see how adding options will make people leave.
The only thing missing in DAMP are way more interesting gamemodes / new chars / tier 4 materials and tier 3 weapons & armor schematics / and many more maps. NOT more ways for for €A to make money for a boring game.
You don't understand the model. Those things are free because it's the transactions creating the revenue. That's how it worked on ME3.
What about integrating the gamemodes of the canceled game Shadow Realms INTO DAMP???
You don't even know what those game modes are, or if they were even using Frostbite. It's virtually impossible that could even be done, since there is no Shadow Realms development team, anymore. You seem to be grasping at some very tiny straws.
- Kinom001 aime ceci
#22
Posté 13 février 2015 - 10:26
You don't even know what those game modes are, or if they were even using Frostbite. It's virtually impossible that could even be done, since there is no Shadow Realms development team, anymore. You seem to be grasping at some very tiny straws.
And what are you grasping for? Because adding more ways to make money for €A wont get players back.
And besides Im talking about game modes designs of Shadow Realms, not copying any code from a different game. For example the 4vs1 mode. One guy can play the boss! That would make DAMP interesting again.
#23
Posté 13 février 2015 - 10:57
And what are you grasping for? Because adding more ways to make money for €A wont get players back.
Adding more options for players might, which is what I was supporting.
And besides Im talking about game modes designs of Shadow Realms, not copying any code from a different game. For example the 4vs1 mode. One guy can play the boss! That would make DAMP interesting again.
That would require at least as much development as incorporating existing code, if I had to guess. I'm certainly not opposed to it, but it is a far less realistic goal than suggesting transactions that I suspect a lot of players would be interested in paying for (I wouldn't pay for them, but as I mentioned earlier, that is not relevant.)
#24
Posté 13 février 2015 - 11:04
And what are you grasping for? Because adding more ways to make money for €A wont get players back.
And besides Im talking about game modes designs of Shadow Realms, not copying any code from a different game. For example the 4vs1 mode. One guy can play the boss! That would make DAMP interesting again.
It is about finding ways to make them more money, but in a way that benefits the players who still enjoy the game and want a reason to continue to do so.
Without making money there won't be new game modes. Without game modes, soon there won't be anyone to make money off of. It's a catch 22, I know.
- Ispan aime ceci
#25
Posté 17 février 2015 - 04:48





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