The next Mass Effect will have... multiplayer...
#1
Posté 13 février 2015 - 05:21
Now they will divert resources from singleplayer. Why does a RPG need multiplayer? If they want Mass Effect to have multiplayer, then why not just create a MMO spin-off? I do not need to keep hunting down high value targets; if someone is so important, then why not put them in singleplayer?
I am sorry, community. I do not mean to seem like a hater. I have always loved Mass Effect for the open world, singleplayer, space opera sweetness.
- mCmuFFeL, sjsharp2011, teh DRUMPf!! et 4 autres aiment ceci
#2
Posté 13 février 2015 - 05:44
I think it was pretty much a given after ME3 MP success. You can hear even ending haters say "at least multiplayer is good". Makes sense to add it in the next game as well. And knowing that Bioware Austin (the ones who worked on 4vs1 coop Shadow Realms game) will work on ME:Next makes me think that multiplayer will not be developed by the same team and thus won't impact the single player aspect of the game
- Valmar et Eezay aiment ceci
#3
Posté 13 février 2015 - 05:45
Shh, Star Wars: The Old Republic was bad enough, don't give them ideas for another awful MMO. I really don't get this multiplayer thing either, it seems developers are just throwing multiplayer into everything these days, even into games that have no reason to have it. But then I'm not much of a standard multiplayer gamer anyway - I do like some MMO's such as original EverQuest and Lord of the Rings Online, but small scale multiplayer games that are equivalent to Call of Duty just isn't my thing. Spawn, shoot, die, respawn, repeat until game ends. Boring!
- Esthlos et AmberDragon aiment ceci
#4
Posté 13 février 2015 - 05:47
#5
Posté 13 février 2015 - 05:48
- Shechinah aime ceci
#6
Posté 13 février 2015 - 05:55
The chances are pretty high that MPs success is a big part of the reason that there's going to be a fourth game, at all.
And since the MP portion generates a revenue stream that creates profit, and has a separate development team, there's really no need to complain about its existence.
Not that that will stop anyone from doing it, anyway.
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#7
Posté 13 février 2015 - 06:04
ME 3 MP was one of the most fun things about ME 3, and one of the things that kept bringing me back to play the game well after all the DLC was finished; in fact the only reason I no longer play it now is because I traded in my 360 and ME 3 isn't out on next-gen consoles (yet).
I am excited for the prospect of MP in the new ME title; not too many games out there offer quality, non-MMO co-op RPG experiences for you and a group of close friends. I hope that BioWare will expand on what was in ME 3 with things like non-humanoid aliens to play as with completely unique gameplay mechanics; like the Rachni and Elcor. Also I would like to see increased customization of our characters, alongside more intractable/destructible maps with a wider array of features/hazards; like fighting in or outside a space station.
I do hope that BioWare would refrain from drawing too much inspiration from DAMP though. In a lot of frustrating ways that was a step backwards compared to ME 3 MP (IMO).
- Ajensis aime ceci
#8
Posté 13 février 2015 - 06:11
Anyway, multiplayer will take away resources from singleplayer-story. Mass Effect 3 included multiplayer and, big surprise, the campaign felt shorter than the first two. There was just not as much to do or places to see.
#9
Posté 13 février 2015 - 06:13
I was skeptical of ME3: MP. After 300+ hours of playing it, the only thing I can say is... I wish I started sooner. So many hours of fun(and frothing at the server idiocies), so many characters, so many people met...
If ME4: MP is half as good as the one in the third game was... I say, bring it on. I'm looking forward to it.
Why is ME3: MP awesome? NightSlasher put together this video... it illustrates my point better than words ever could.
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#10
Posté 13 février 2015 - 06:14
The chances are pretty high that MPs success is a big part of the reason that there's going to be a fourth game, at all.
Eh, I think there would've been another Mass Effect game regardless of MP's success.
#11
Posté 13 février 2015 - 06:24
Anyway, multiplayer will take away resources from singleplayer-story. Mass Effect 3 included multiplayer and, big surprise, the campaign felt shorter than the first two. There was just not as much to do or places to see.
I've never understood this argument. It isn't a zero sum game. You can hire more people/ a completely seperate team for working on the MP. It's not as if EA doesn't have the budget, considering they have done exactly this before. ME3's campaign fell short because of narrative and gameplay choices not tied to the MP and the rushed endgame because of deadlines. The MP is very simplistic and hardly took anything away in terms of manpower, anyway. Besides....
You don't have to play MP if you dont like it...
and it didn't affect anything at all in ME3 if you didn't, even the endings you could get. You merely play some of the multiplayer or do more fetch quests in the SP. Personally, I prefer shooting some monsters with my friends (getting to play a non human in the process) and then playing through the important parts of the game to flying around picking up macguffins that give me 50 war assets for hours. We had the choice in ME3 so why shouldn't we in the next game?
#12
Posté 13 février 2015 - 06:29
lol, ME3's MP was the only saving grace the game had. That and Citadel DLC, the rest was unrepentant EA shilling with Mac Walters trash sprinkled on top.
ME3's MP was great. The only thing great about ME3.
- Bakgrind aime ceci
#13
Posté 13 février 2015 - 06:31
I'm not a fan of playing online
I only played multiplayer to get my galactic readiness up so I could get the breath scene otherwise I would never of touched multiplayer.
- sjsharp2011, NeroonWilliams et Larry-3 aiment ceci
#14
Posté 13 février 2015 - 06:34
I will repost my original thoughts about what I would like to see and what not to see out of a new Mass Effect Multiplayer Mode.
As far as improvements are concerned, I would like to see:
- New character types complete with new powers and gameplay mechanics, and by new characters I don't just mean a female Turian with A, B, and C powers, or a male Quarian with increased proficiency with certain weapons. I mean completely unique classes/kits like a playable Rachni or Elcor, something that has an entirely new approach to gameplay compared to the 'standard' characters.
- Bigger maps with more variety, also expand upon the level hazard mechanic and have levels designed around a particular element. Maybe a map taking place in and around an orbiting space station, where players who have the appropriate space wear (see fully enclosed helmets) or are a species that can survive harsh conditions (Geth and/or Rachni) can exit the interior structure and do battle out in the vacuum surrounding the station.
- Speaking of appropriate space wear, I would like to see customization of our characters take on a bigger role, one that goes beyond simple cosmetic changes. I would like to see the option to swap out individual pieces of armor, each complete with their own stats and advantages/disadvantages; a chest plate with "+ shield capacity" coupled with greaves that provide "increased shield regeneration" for example.
There is a lot of pre-existing MP features to build off of, but there are some specific features that I do NOT want to see carried over to ME: Next; at least not without a major overhaul to certain features mechanics. Most of these features are limited to DA:I's MP but since both MP teams bounce ideas off each other, this applies to Mass Effect as well IMO.
Things I don't want to see:
- A completely random unlock system for weapons and armor, and no manifest to determine how far you have progressed into the overall available content. Playing DAMP, I have no idea if I have unlocked all the available great swords or maces in the game because there is no way to see if I am missing a weapon from those categories.
- Speaking of weapon and armor unlocks, I don't like the non-linear, item level system in DAMP. A purple/unique (the equivalent of an ultra rare) weapon should be at least as powerful as, if not moreso, a common/starting weapon. Unlocking a lvl 3 purple alongside a lvl 23 grey removes any sort of consistency to the unlock progression and ultimately frustrates players when the game is giving us cheap knock off versions of items that should be quite powerful. At least in ME 3 MP you knew what you were getting as you unlocked subsequent versions of weapons; weapons that were better than the previous versions.
- Unless we are going to have a fully integrated co-op campaign, and each of our MP characters a going to be as fleshed out as the SP companions are, DO NOT make the MP kits pre-set characters. Keeping the characters generic will help players to be able to place themselves into the role of said character, and will at the same time eliminate people being turned off to particular classes because of their pre-established personality (I'm looking at you Dalish Keeper).
- This is more of a sub-point to the one above, but DO NOT try to integrate party banter into ME:Next unless we are going to get a fully integrated co-op campaign and fully fleshed out characters. Saying "Good Shoot" upon killing a tough opponent or "Thanks!" when a person is revived is acceptable, but please don't try to inject some artificial flavoring into the MP by having the characters say one or two lines back and forth. If I never hear "Anyone try that ham they had at camp the other day?" again it will be too soon.
#15
Posté 13 février 2015 - 06:36
lol, and did that breath scene go any place or have any relevance at all to closure or player agency.........
NOPE.
The major problems of ME3 all compounded into that scene..... How ironic.
#16
Posté 13 février 2015 - 06:47
Now they will divert resources from singleplayer.
That's a weird assumption, given that it wasn't the case with ME3.
Why does a RPG need multiplayer?
The first RPGs were multiplayer by definition (a Dungeon Master and a couple of adventurers)
but more seriously, a cRPG doesn't need multiplayer. It's just added for additional funsies for those who are interested in that.
If they want Mass Effect to have multiplayer, then why not just create a MMO spin-off?
What an odd question. Because they don't want to make a Mass Effect MMO, I assume?
- Shechinah, dragonflight288 et Quarian Master Race aiment ceci
#17
Posté 13 février 2015 - 07:15
#18
Posté 13 février 2015 - 07:26
I'm not a fan of playing online
I only played multiplayer to get my galactic readiness up so I could get the breath scene otherwise I would never of touched multiplayer.
yeah I don't touch multiplayer either I bought ME and DA because they provide great single player experiences as do most of Bioware's games on the whole. I couldn't care less about mp myself.
- Larry-3 aime ceci
#19
Posté 13 février 2015 - 07:31
I should have stated, why does this RPG need multiplayer?
As I said, it doesn't need it. It's just an added bonus. The single player is still the main attraction.
BioWare does have a budget they have to stay within, of that I am certain.
Yes, but the budget is adjusted based on what they want to put in the game. It's not like they have a set amount of money and then Bioware chose to spend some of that on multiplayer.
- KrrKs aime ceci
#20
Posté 13 février 2015 - 07:55
I don't think Bioware is allowed to make games without MP anymore.
As to why an RPG needs MP? Simple, it doesn't. But game companies want to wring every dime they can out of an audience, so...
- KrrKs aime ceci
#21
Posté 13 février 2015 - 08:15
This really shouldn't be suprising, after ME 3's success with multiplayer all of Bioware games are going to have it from here on out. And ME3's multiplayer was fun as hell so I am all for it. I was initially against MP before ME 3 tried it but ME 3 changed my mind on it and this time around I think they will keep it separate from the Singplayer in that it won't have an effect on your SP playthrough.
Now I will say I am not as crazy about DAI's multiplayer (limited maps, gameplay feels more repetitive than ME 3's did) but they do have time to improve it.
#22
Posté 13 février 2015 - 08:20
This really shouldn't be suprising, after ME 3's success with multiplayer all of Bioware games are going to have it from here on out. And ME3's multiplayer was fun as hell so I am all for it. I was initially against MP before ME 3 tried it but ME 3 changed my mind on it and this time around I think they will keep it separate from the Singplayer in that it won't have an effect on your SP playthrough.
Now I will say I am not as crazy about DAI's multiplayer (limited maps, gameplay feels more repetitive than ME 3's did) but they do have time to improve it.
DAMP really needs some substantial DLC; preferably one fixing the frustratingly inept unlock system although new maps and characters would certainly help. I played for about two and a half weeks before I became frustrated with the game mode and I haven't touched it since.
#23
Posté 13 février 2015 - 08:43
I don't think that the addition of an MP has anything to do with the success ME3's MP.
(If it was successful; we don't know the numbers and actual generated income -> but the number of MP DLCs indeed points that way)
There was a statement a while back from someone/CEO/whatever at EA that they want to include -I believe he called it- 'a social component' (aka MP and some form of ranking) in every game.
As Iakus said: BW is no longer allowed to produce pure SP games. EA even added MP to the SIMs! ![]()
Having said that; it was really no surprise to hear about ME4MP. And if it is as fun as ME3MP I even look forward to it, a bit.
#24
Posté 13 février 2015 - 08:46
I LOOOOOOOOOVED the multiplayer in ME3.
If it's like that. Sign me up.
I just hope it has more customization for characters.
- Shinobu aime ceci
#25
Posté 13 février 2015 - 08:46
I loved the multiplayer. I don't know if disc space is as much of problem as it was last gen for the consoles, but i would hope they don't compromise either.
Wishful thinking.
- Arppis et katamuro aiment ceci





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