I'd have to see that to believe it. If it is happening, it is probably only a couple of classes and players with tons of promotions. Can't balance new content for the 1% of people with 100+ promotions. I feel like Perilous should have been harder at launch. Really isn't much difference between it and threatening.idc what they will do...but if 3 level 1 toons can finish per. the difficulty needs an upgrade.
Ideally, what I'd like to see is two new difficulties: one with ~25% increase in mob dmg/HP and another for the 1%.





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