Aller au contenu

Photo

Suggestion: Add level requirement to weapons


  • Veuillez vous connecter pour répondre
24 réponses à ce sujet

#1
BoogymanOne

BoogymanOne
  • Members
  • 39 messages

I feel like it will make the game a little more challenging and you will be able to make use of those lower level uniques.

 

As it is now once you get that best in slot weapon, it makes all the other loot useless.

 

Thoughts?



#2
Jeremiah12LGeek

Jeremiah12LGeek
  • Members
  • 23 955 messages

Not after everyone has salvaged their low level uniques. Changing the rules at this point would cause a lot of justifiable rage.


  • DanakV, Jane_Shepard, Broganisity et 5 autres aiment ceci

#3
Steinroller

Steinroller
  • Members
  • 35 messages
I already have a hard time remembering to take my static cage ring off when I promote my keeper. If I was suddenly in threatening at level 1 with an inquisition weapon equipped I would be very frustrated.

#4
The Allslayer

The Allslayer
  • Members
  • 131 messages

No.



#5
Exiled Ditto

Exiled Ditto
  • Members
  • 70 messages

This sounds like a bad idea. If anything, they should normalize all of the weapons to be on the same level, such as 20. Damage would be the same across the board for a specific type of weapon, with only the DPS changing based on the attack speed. Besides that, each weapon has it's own set of unique bonuses and special effects inherent to the item. This promotes weapon diversity naturally, instead of artificially limiting our power.


  • Courtnehh aime ceci

#6
Senor Pez

Senor Pez
  • Members
  • 337 messages

I see what you're saying, but the interface, salvaging history, and crafting bottlenecks would make this a much more involved change than it already is. I'm okay with max level weapons in the hands of newly-promoted characters; you don't have all the tools at your disposal.


  • NRieh aime ceci

#7
nanotm

nanotm
  • Members
  • 967 messages

that's a horrible idea, it took weeks for me to get a half decent unique I certainly don't want to be unable to use it when I promote and if I had a higher level weapon that was better (makes things blow up for 300% damage) then id junk the one I have now and use that exclusively on the same class characters as it is I can barely clutch a wave with it on my new favourite class on routine

 

if the games no challenge for you personally then use your inquisition weapons and white armour sets (without upgrades) to give yourself a challenge.



#8
BoogymanOne

BoogymanOne
  • Members
  • 39 messages

Hmm. Actually surprised everyone against the idea.

 

So it's, obtain BIS and speed run promotions?. Skip doors, skip pots, no diversity, no incentive to collect.

 

So brand new player opens his first chest and gets top level unique. Congratulations you reached end game, welcome to the elite, you just beat the game?



#9
TormDK

TormDK
  • Members
  • 1 152 messages

No different than ME3MP, you could get lucky on your first chest there as well.

 

For instance, I was the only one amongst my friends group that even had the Harrier assault rifle, and it defined much of my time spent on that game.



#10
Eelectrica

Eelectrica
  • Members
  • 3 778 messages

Salvaging is a thing. So no.



#11
Guest_Mortiel_*

Guest_Mortiel_*
  • Guests

I feel like it will make the game a little more challenging and you will be able to make use of those lower level uniques.

 

As it is now once you get that best in slot weapon, it makes all the other loot useless.

 

Thoughts?

 

FIFY.

While some meta-players grind for promotions non-stop in an endless boring mass of speed-runs, I tend to promote to rebuild a class in a new way. Unfortunately, I don't have the kind of time people like Medallian have to play 8-12 hours a day (I am lucky to play 8-12 hours per week anymore), so every means that inhibits leveling for me would turn the game into a slow crawl. Hell, it often takes me a week to get one character to level 20, and I only play Perilous and do not often wipe.

This has been suggested before, and just like last time I will say: I love how people suggest game-wide changes based upon a small demographic of the overall player base.


  • sabreracer et darreCZ aiment ceci

#12
BoogymanOne

BoogymanOne
  • Members
  • 39 messages

FIFY.

While some meta-players grind for promotions non-stop in an endless boring mass of speed-runs, I tend to promote to rebuild a class in a new way. Unfortunately, I don't have the kind of time people like Medallian have to play 8-12 hours a day (I am lucky to play 8-12 hours per week anymore), so every means that inhibits leveling for me would turn the game into a slow crawl. Hell, it often takes me a week to get one character to level 20, and I only play Perilous and do not often wipe.

This has been suggested before, and just like last time I will say: I love how people suggest game-wide changes based upon a small demographic of the overall player base.

 

My post didn't need fixing. It's my suggestion and opinion. I'm entitled to that.

 

It's fine if people don't agree. That's why I asked other peoples thoughts on it.

 

Btw. Checked your sig. Maybe you would have time to play if you spent less time making youtube vids.



#13
Guest_Mortiel_*

Guest_Mortiel_*
  • Guests

Maybe you would have time to play if you spent less time making youtube vids.

Good attempt at ad hominem, but a poor rebuttal.

Friendly suggestion: If you want to refute my counter, try countering my points rather than responding to the first four letters, yeah?

Listen, suggestions are fine and good, but you are suggesting BioWare reduce this game to even more of a grind. Because you take longer to kill enemies, you then are faced with playing Perilous matches that take an immeasurably longer time to complete or scale to lower difficulties, Either way, it greatly slows down leveling. That is not more challenging. It's grindy. Grinding =/= fun.

Heaven forbid someone suggest things that reduce grind and add difficulty: New enemy types that require special tactics to defeat; Environmental hazards that cause unique affects requiring a bit more thought and preparation before charging into battle; Adding XP bonus for beating said enemies and completing missions on said hazardous terrain.

These things add challenge, and reward, while limiting grind. See how that works?

You want your lower level uniques to feel more worthwhile? I agree, they are sadly neglected. Would not suggesting ways similar to what Exiled Ditto made be more applicable? To "temper" or "hone" these weapons to being them up to par with higher level items be more logical? I know I'd love my Soulkisser to do base damage on par with, say, my Firm Tourney Axe.

These are suggestions that the I personally see as being what the community should produce, and they have, for the most part. Occasionally, someone suggests that BioWare take the lazy way out and make us grind more. That should be discouraged, as I am doing now.


  • Genocalypse et daravin2k aiment ceci

#14
SpaceV3gan

SpaceV3gan
  • Members
  • 2 392 messages

Well, I bet this is not going to happen.



#15
Shadohz

Shadohz
  • Members
  • 1 662 messages

I usually try to give a balanced pro/con response to suggestion threads but...
3684711-8795038488-tumbl.gif

 

Gear:Difficulty balance should have been done during design. It's far too late in the game to be trying to make that sort of change.



#16
silencekills

silencekills
  • Members
  • 1 207 messages

As much as i'd like a reason to use that lvl 9 unique staff with heal on kill (that I haven't salvaged yet for some reason...) I don't think this is in any way a good idea.

 

I mean, then the useless loot would be mandatory most of the time and your best loot would be worthless most of the time. Then there's the fact that we'd have to rebuild our inventories and cringe over all the crap we've salvaged. I would probably get extremely frustrated when faced with that and, completely serious, abandon the ship 100%.

 

No es bueno.



#17
curlygreenleaf

curlygreenleaf
  • Members
  • 3 messages

Maybe by how many promotions you have...



#18
BeardyMcGoo

BeardyMcGoo
  • Members
  • 1 384 messages

Heaven forbid someone suggest things that reduce grind and add difficulty: ... Environmental hazards that cause unique affects requiring a bit more thought and preparation before charging into battle;

 

Be careful what you wish for. [looks at Dagger/White hazard maps]



#19
Guest_Mortiel_*

Guest_Mortiel_*
  • Guests

Be careful what you wish for. [looks at Dagger/White hazard maps]

Hey, something is better than nothing, and Dagger and White were not that bad, The hazard made things hard too see, which is exactly what was intended.

However, I was meaning environmental hazards as in oil on the ground at a choke point that enemy mages or archers might set aflame when you cross it or a collapsing wall in the Destruction maps. Things like that.



#20
ALTBOULI

ALTBOULI
  • Members
  • 2 718 messages
No - all unique weapons should be raised to lvl 20 minimum to encourage more choices when it comes to builds. All your suggestion is doing is restricting players even more. You have access to all of your weapons, if you want to make it more challenging for yourself then use one of your lower lvl weapons.
  • Jeremiah12LGeek aime ceci

#21
ghostwheel

ghostwheel
  • Members
  • 77 messages

Menu screen would need a lot of work to make changing items not a chore everytime you level up for every class.



#22
KennyKoerperich

KennyKoerperich
  • Members
  • 90 messages

This is just like the thread w/ people whining that tons of promotions makes the game to easy...LMFAO!

 

Make a new account, DON'T promote.......game becomes hard.

 

You want weapons restricted....LMFAO!

 

How about you just go and use a Lvl 1 white......

 

Quit trying to mess w/ other peoples games....your game will become hard....

 

Damn! Think it thru before you post nonsense.  My game is plenty hard...Can't even attempt Perilous.  No promotions, RNG treating me like sh_t....So the game is hard enough, don't need some goomba w/ time on his hands and everything/tons of promotions whining the game is to easy and now here's how to make it harder....

 

I gave you the solutions, and so have others.....But because your epeen won't allow that, as you won't be ranked or have the ability to post pics of your 400+ prestige you ignore us.....

 

IDGAF about your prestige, your 20 griffon bows that make your game easy. IMO your only trying to make the game, as stated by others, hard for you wanna be "Elitists"....well you can shove it....

 

/End Rant

 

I DISAGREE



#23
SiLve

SiLve
  • Members
  • 54 messages

doesnt matter... aw´s will still be the same.. just the melee classes will struggle.

everything else.. phew phew boom blizzy buzzzzz



#24
McPartyson

McPartyson
  • Members
  • 318 messages

Nope. Leveling 1-20 is too quick, no point really.

 

Especially with the join/re-join glitch to get your level 1 automatically to level 9 or 10 at the end of a game on Perilous.



#25
BeardyMcGoo

BeardyMcGoo
  • Members
  • 1 384 messages

Hey, something is better than nothing, and Dagger and White were not that bad, The hazard made things hard too see, which is exactly what was intended.

However, I was meaning environmental hazards as in oil on the ground at a choke point that enemy mages or archers might set aflame when you cross it or a collapsing wall in the Destruction maps. Things like that.

It's not the hazards themselves that was the problem (well..sorta), it was the problems that came with the maps. If you're a krogan in rage, you literally cannot see anything if you're outside on white and will burn your retinas as well. Geth characters using hunter mode don't have it much better in that case, either (though, I guess you can still see red outlines of enemies because of HM, but things are still pretty retina burning outside). And the ammo boxes on dagger are broken as hell.

 

I see what you mean about environmental hazards and whatnots, and I'm definitely not against them, but if they were implemented, I wouldn't doubt if there were any unforeseen consequences because of them.