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Why did Bioware ditch the cinematic camera?


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#1
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I'm not sure if this has already been brought up, if so, I apologize.

 

Why did Bioware ditch the cinematic camera of DA: Origins and DA 2 for what I can best describe as a detached, quasi-isomatric crane shot?

 

With the vast majority of NPC's, you're forced to hover above them, squinting to make out their facial expressions. It really messed with the audio as well, at least on my system. The closer I moved in with the camera, the better I could hear, but zooming in was a challenge.

 

Was this a matter of resources? You have more npcs so you can't afford to properly stage and light all of them?


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#2
b10d1v

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I finally got the game running offline (been dormant since patch 4) and it is having audio issues that may have started with patch 4.  Correct the range and camera effects are nothing like DAO.



#3
Kantr

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Cinematic was ditched so that you could talk to more NPCs

#4
Farangbaa

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Was this a matter of resources? You have more npcs so you can't afford to properly stage and light all of them?


Yes.

I'm fairly certain there's already way more cinematic dialogue in this game than in most Bioware games. I haven't actually timed this though (and aren't going to either :P), but I'd be surpised if it wasn't so.

#5
dsl08002

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Probably a money issue. But also i guess they want to have motion capture cinamatics and it would be to difficult to implement all of that in the game.

#6
Kantr

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I don't think they used mocap. Unlike the witcher 3 will.

#7
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Yes.

I'm fairly certain there's already way more cinematic dialogue in this game than in most Bioware games. I haven't actually timed this though (and aren't going to either :P), but I'd be surpised if it wasn't so.

lol no

in DAO and DA2 almost every sidequest (along with the main story of course) had cutscenes instead of the lame skyrim rip off that we got


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#8
Kantr

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Main side quests get cinematic.



#9
Elhanan

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I actually prefer the limited use of cut-scenes in DAI to those of some other Bioware titles (eg; ME3); prefer to play the game rather than sit and watch it. While I enjoy DAO and ME3 more overall, this is one feature I hope remains in future titles.
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#10
Winged Silver

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Man I feel like this would be a great place for modders to be allowed to do their magic >.<

 

Imagine if someone made a few basic cutscenes (not even movement intensive - just close enough to see faces) and we could toss that in...

 

I so would.

 

Hopefully next game we see a little bit more love tossed in for close up conversations ^.^


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#11
Dai Grepher

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Not sure what this topic is about. Are you talking about pre-rendered cutscenes like how Loghain addresses the banns after you leave the Wilds? Probably because you can't pre-render scenes that involve a custom character.



#12
Winged Silver

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Not sure what this topic is about. Are you talking about pre-rendered cutscenes like how Loghain addresses the banns after you leave the Wilds? Probably because you can't pre-render scenes that involve a custom character.

 

I think the OP is talking about the scenes where your PC is talking to an NPC but all you can do is rotate the camera - somewhat ineffective zooming in (as in, difficult to see any facial expressions)

 

At least, that's how I read it.


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#13
X Equestris

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lol no
in DAO and DA2 almost every sidequest (along with the main story of course) had cutscenes instead of the lame skyrim rip off that we got


They also had less lines of dialogue.

It was a resource thing. Not doing cutscenes for every little quest lets you fit in more dialogue.

#14
Dutch

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Cinematic was ditched so that you could talk to more NPCs


Nonsense. You talked to more NPCs in DAO than DAI. I felt very isolated for some reason in DAI.
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#15
luna1124

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Nonsense. You talked to more NPCs in DAO than DAI. I felt very isolated for some reason in DAI.

^^I agree^^ In Origins you could talk to your party members anywhere. In inquisition, you can only talk to them at Skyhold or Haven (or specific times in quests).


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#16
Nefla

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Because I liked cinematic camera and BioWare wants me to suffer and cry.


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#17
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I'm not talking about cut scenes. In Dragon Age Origins and DA 2, every interaction with npcs was properly staged and lit, even trivial ones that pertained to side quests.

 

I'm pretty sure that when you add those all up, they exceed what we got in Inquisition.

 

As for the "dynamic camera" which they created to allow you to freely enter and leave conversations, I found it more annoying than anything else. You're still tied to the conversation until you're about ten feet away.

 

I feel like they are going in the direction of more = better. More quests, more npcs, more dialogue, when a lot of that is just fluff.


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#18
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I think the OP is talking about the scenes where your PC is talking to an NPC but all you can do is rotate the camera - somewhat ineffective zooming in (as in, difficult to see any facial expressions)

 

At least, that's how I read it.

 

That is indeed what I meant.



#19
Iakus

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I didn't mind the lack of cinematic conversations.  I mean, we still got them for the important stuff, and we still got full conversations, as opposed to, say the Normandy chats in ME3.   I suspect it was resource limitations in the end.  My only complaint is it did sometimes mess with the audio.  I had to turn on subtitles to keep from missing the occasional line.



#20
Wbino

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They also had less lines of dialogue.
It was a resource thing. Not doing cutscenes for every little quest lets you fit in more dialogue.


This makes no sense no matter how many times you read it.
The only resources they where saving was time and money.
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#21
Lumix19

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I really loved Inquisition but playing SWTOR made me realise how much I missed the cinematic camera.



#22
DarkKnightHolmes

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So we could talk to more people........ which is hilarious since DAI probably has the least amount of conversations in terms of quests.


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#23
X Equestris

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This makes no sense no matter how many times you read it.
The only resources they where saving was time and money.


They can fit in more dialogue if they don't use cutscenes because of the time and money required to create each cutscene.

#24
Dai Grepher

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Oh. Well in that case, the personal conversation cinematics were dropped because of the Frostbite engine. The developers said that the engine is used for high action, not cinema, and so making the game properly display cut scenes was a lot of work. Even some of the scripted scenes like the judgments or companion scenes have some flaws.



#25
TheOgre

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Talked to more npcs in DAO than in DAI.


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