I'm not sure if this has already been brought up, if so, I apologize.
Why did Bioware ditch the cinematic camera of DA: Origins and DA 2 for what I can best describe as a detached, quasi-isomatric crane shot?
With the vast majority of NPC's, you're forced to hover above them, squinting to make out their facial expressions. It really messed with the audio as well, at least on my system. The closer I moved in with the camera, the better I could hear, but zooming in was a challenge.
Was this a matter of resources? You have more npcs so you can't afford to properly stage and light all of them?





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