Are you serious?
Hell, if we're just talking actual cinematic cutscenes, the amount of it in Skyhold alone blows away DA:O.
Without cutscenes is also plentifull
Unless you're going to count all those meaningless NPCs in DA:O that say the exact same line every single time that you can't even really interact with, cause you say nothing in return. But if you're going to count those, the I don't see why the 'missing' cutscenes in DA:I are such a big deal.
This topic keeps veering into "cutscenes," when that was not my original intent.
I have said before that I am specifically talking about the way that conversations are staged throughout the world, even when you are initiating trivial quests like "Herd the Drufallo."
My main gripe is with the fact that you can barely make out the npcs faces, and sometimes the detached camera even interfers with audio.
Yes, PC players have access to mods, but we console peasants do not.
I suppose you could refer to my desired aesthetic as "cut scenes," but that gives the impression that I expect every single dialogue in the world to be an elaborite affair mirroring the quests of the main campaign. I just want to see who the hell I'm talking to hehe.





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