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I don't understand Bioware's intention of character creation?


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#1
levyjl1988

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In RPG's character creation at the forefront is the most important thing visually to the player. It helps identify themselves on screen and we want our character that we crafted to be ideal. However when using Bioware's character creation I was baffled by the lack of features it should have. It felt like a step back and truly they didn't understand what the player wants or intends or how they play a game. I feel that Bioware games have depreciated in improving the character customization of their games. 

 

In a gamers perspective especially in an RPG, gamers would spend hours in creating the perfect and ideal character IF they have the time. Others may want to rush to the game and pick the most generic character, however they may face the regret that they are unable to rectify these changes in game. 

 

When a player creates a character and spends 1-3 hours on creating it, they want to see if it has translated perfectly on screen during gameplay. When they see it, it can often feel that the eye brows are too small or eyes are too big. So they go back to the beginning and have to fiddle around with the god forsaken sliders to what it was initially when they started. But then something is off. There is tedium to this. 

 

What Bioware should do:

 

1. Have the ability to re edit your character after making it, I mean instantly and many times at the players convenience. 

Dragon Age 2 was so successful in this with the mirror that it baffles to me why it didn't include it in the first place.

preorder_now-o.pngBioware just did it wrong by making it a preorder bonus, but rectified it much later by offering it for free with all the store exclusive preorder bonuses. 

http://social.biowar...da2/dlc_bundle/

 

2. Have the ability to save and load created characters. 

You have a created character you crafted, well you can save it and load it, etc. 

Even Bloodborne's Character creation has this:

dX6VP8Q.png

 

3. Have numbers beside the sliders so other can recreate your created efforts.

Mass Effect 2 made this incredible hence the creation of masseffectfaces.com etc. The community was pretty creative with this endeavour. However when you went to New Game + the numbers below went missing and didn't appear.

Bloodborne has numbers on the right hand sliders so I can identify where I placed the middle cursor on that line exactly and it becomes easy to reference.

ndPNmjL.png

 

Elder Scrolls V: Skyrim has the Face Sculptor in Riften.

Fallout 3 had the Plastic Surgeon.

Saints Row 3/4 has that Plastic Surgery place.

Mass Effect you can do in between games, though would've been nice at the players convenience. 

 

Agree? Disagree? 

I just couldn't fathom Bioware's decision to neglect what the player might think about his or her character?

I don't want this to be Oblivion or Dark Souls and hide that hideous face for 200 hours hours with a bloody helmet.  

 

 


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#2
levyjl1988

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Scratch number 1 off that list.

 

Just saw this post: 

 

http://blog.bioware....black-emporium/

 

Good on you Bioware. Bravo. *applause* 


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#3
Nefla

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Although I thought the DA:I CC was the best BioWare has ever done (aside from the awful eyebrows, beards, and hair) they really need to learn what "natural lighting" means. No weird green haze for the Inquisitor, no pitch black cave lit by a single match which is the lighting for

Spoiler
.


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#4
DuckTheSecond

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Disagree. The CC in Inquisition is a step forward compared to the previous ones. The only disappointing thing about it is the lack of hairstyles, but they can add some more later.

 

And the Black Emporium is coming to Inquisition.

 

No opinion on 3 because I never use other people's sliders.


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#5
wiredrawn

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Get in the van! No, seriously I shouldn't even have to tempt you with candy, cause we're driving to their HQ to give a power point presentation to their leaders who need to read this.

 

In this creator all my characters end up looking the same, either from lack or hair or lack of something. I definitely would enjoy a more robust extended CC to have each play-through unique in at least having a different looking herald/inquisitor. Who knows though, maybe they'll add more armor styles too to break up the monotony as well.


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#6
SpiritMuse

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Although I thought the DA:I CC was the best BioWare has ever done (aside from the awful eyebrows, beards, and hair) they really need to learn what "natural lighting" means. No weird green haze for the Inquisitor, no pitch black cave lit by a single match which is the lighting for

Spoiler
.


Yeah this exactly.

"Finally we will create a cc with proper lighting!"

*cc has green lighting*

~_~
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#7
Guest_Challenge Everything_*

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I want scars on the 360. :(


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#8
Panda

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I want scars on the 360. :(

 

 I want them in PS3 : (

 

No battle-scarred female qunaris for me I guess.



#9
Leo

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Although I thought the DA:I CC was the best BioWare has ever done (aside from the awful eyebrows, beards, and hair) they really need to learn what "natural lighting" means. No weird green haze for the Inquisitor, no pitch black cave lit by a single match which is the lighting for

Spoiler
.

I agree with this, especially for the second one.

 

More hairstyles would be nice to, along with having facial hair match up with a character's facial structure.



#10
Efvie

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The CC needs a toggle for non-cinematic view of the character with regular in-game lighting. And exportable/importable settings to recreate a look. They’re obviously already stored in the character file so it’s just a matter of encoding them.



#11
Dai Grepher

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I am one of those who took three hours to create my custom character, though an hour of that was just on a first name. The only complaints I have about the custom character creator is that it needs more hair styles, and it needs better lighting. I mean, what's with the Brother Genetivi haircut anyways? Who picks that? I guess they need that in there so the devs can make NPCs.

 

Anyway, I think number 3 can be scratched off the list if saving a face is an option. Though I guess numbers could still serve a purpose if they are used to represent incremental changes.

 

My Inquisition character turned out perfectly. I could have used this back in Origins though. I had to restart and the face was slightly off, but not too bad.



#12
Caja

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I agree that this is the best CC we had so far. But as good as it is, a better lighting and more hairstyles could still it improve it. Also, I like the OP's idea of adding numbers to the sliders. Personally, I don't want to recreate the character of someone else because I enjoy it far to much to make my own characters (yep, I spent over two - three hours with CC). But others might want that. It could also help if someone recreated a DAI character (Anders, Fenris, Isabella) and other players want a guide to do the same.



#13
Efvie

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I agree that this is the best CC we had so far. But as good as it is, a better lighting and more hairstyles could still it improve it. Also, I like the OP's idea of adding numbers to the sliders. Personally, I don't want to recreated the character of someone else because I enjoy it far to much to make my own characters (yep, I spent over two - three hours with CC). But others might want that. It could also help if someone recreated a DAI character (Anders, Fenris, Isabella) and other players want a guide to do the same.

 

It also helps if I mess up just slightly with something, and want to try to fix it without having to guess at what all the other values were.



#14
nightscrawl

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1 We're getting this one, but you already know about that. Although I do think it should be been included from the get-go. However, I'm thinking it may have been cut from release due to time. Yes, they did get an extra year, but that doesn't mean they were able to add every single thing they wanted, even given the extra development time.

 

2 This is interesting. Is this like some sort of character template that you create, so whenever you start a new game you can just load this template instead of creating a new character? I would love this. I typically play the same characters repeatedly. For all of the DA games this just means that I have a save right at the start of the game that is copied to a location elsewhere on the computer and if I want to play that character again I will just move/delete the previous play and copy over the original one.

 

3 While I do like this, and it would have worked for DAO and DA2, it would not work for DAI because of the click-drag box that we use for some features. Though I suppose those could use x/y coordinates... And let's face it (haha... face it...) some people are marvelous at using the CC and some of us just aren't. Being able to enter in a bunch of numbers to make my Inquisitor look like someone else's creation that I really like would be fantastic.

 

Another feature I've always wanted is the ability to reset a particular facial feature to the default for the preset. Currently if I've made some mistake I will have to go back to the preset selection and do everything over again, even though I was only unhappy with one thing.



#15
Techno

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There aren't long hair options for females. I wouldn't mind this added.



#16
Felya87

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Lighting and lack of harstyles are my bigger problems with the CC (no matter what, twelve different kind of shaved head aren't different hairstyles!!! and having the same hairstyles of all the mindless NPC in game is frustrating, expecially when enemies and companions have their own hairstyle...Reallt, Calpernia have her own hairsyle!!! CALPERNIA!!!!)

Being able to save faces would be really great, since I can't recreate a face no matter what. And when I finally edit the face I like, I want to have the chance to use it again, maybe with a different haircut or different color of eyes/hair.


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#17
Esther

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Agree on number 2 and 3. 

 

Imo the cc is good compared to what we came from, but it has a few opportunity areas:

1. We need more hair styles (for instance long wavy hair :wub: ) and eyebrow styles

2. What about an "invisible tint" for head armor? Will this be part of the upcoming patch, does anyone know?  

3. An option to replace the appearance from one armor with another one, rather than only the possibility to change its color would be appreciated. 

 

 



#18
Han Shot First

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DA:I's character creator was the best CC that Bioware has ever done. No other Bioware game even comes close.

 

Having said that...the hair and beard options were mainly awful. That's one area they definitely need to improve for ME:Next and DA4.


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#19
ruggly

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I wish there was a way to change angles on the eyebrows, you can mess with them a little bit with the brow setting but you either look really angry or like a sad puppy.


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#20
Teligth

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Although I thought the DA:I CC was the best BioWare has ever done (aside from the awful eyebrows, beards, and hair) they really need to learn what "natural lighting" means. No weird green haze for the Inquisitor, no pitch black cave lit by a single match which is the lighting for

Spoiler
.

Yeah I thought I created the character how I wanted it, but the moment I actually got into the game, it was too bright or too dark. I'd have to go back and fix it again. The lighting is very weird in DAI based on where your camera is. 



#21
Guitar-Hero

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CC could have been better and more inpired- particularly hair and beard styles, also things like earings and stuff would be nice, or DLC witch ads to it. My biggest gripe is how different you could look in game compared to how you looked in the CC.

 

Note to self: green is as neutral as getting your junk tazed.