In RPG's character creation at the forefront is the most important thing visually to the player. It helps identify themselves on screen and we want our character that we crafted to be ideal. However when using Bioware's character creation I was baffled by the lack of features it should have. It felt like a step back and truly they didn't understand what the player wants or intends or how they play a game. I feel that Bioware games have depreciated in improving the character customization of their games.
In a gamers perspective especially in an RPG, gamers would spend hours in creating the perfect and ideal character IF they have the time. Others may want to rush to the game and pick the most generic character, however they may face the regret that they are unable to rectify these changes in game.
When a player creates a character and spends 1-3 hours on creating it, they want to see if it has translated perfectly on screen during gameplay. When they see it, it can often feel that the eye brows are too small or eyes are too big. So they go back to the beginning and have to fiddle around with the god forsaken sliders to what it was initially when they started. But then something is off. There is tedium to this.
What Bioware should do:
1. Have the ability to re edit your character after making it, I mean instantly and many times at the players convenience.
Dragon Age 2 was so successful in this with the mirror that it baffles to me why it didn't include it in the first place.
Bioware just did it wrong by making it a preorder bonus, but rectified it much later by offering it for free with all the store exclusive preorder bonuses.
http://social.biowar...da2/dlc_bundle/
2. Have the ability to save and load created characters.
You have a created character you crafted, well you can save it and load it, etc.
Even Bloodborne's Character creation has this:

3. Have numbers beside the sliders so other can recreate your created efforts.
Mass Effect 2 made this incredible hence the creation of masseffectfaces.com etc. The community was pretty creative with this endeavour. However when you went to New Game + the numbers below went missing and didn't appear.
Bloodborne has numbers on the right hand sliders so I can identify where I placed the middle cursor on that line exactly and it becomes easy to reference.

Elder Scrolls V: Skyrim has the Face Sculptor in Riften.
Fallout 3 had the Plastic Surgeon.
Saints Row 3/4 has that Plastic Surgery place.
Mass Effect you can do in between games, though would've been nice at the players convenience.
Agree? Disagree?
I just couldn't fathom Bioware's decision to neglect what the player might think about his or her character?
I don't want this to be Oblivion or Dark Souls and hide that hideous face for 200 hours hours with a bloody helmet.





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