- Lock picking and disarming traps grant XP and might trigger alignment shifts.
- Prestige : Impress people by your skills and by missions achievements. Prestige has been extended.
- Unofficial alignment : ever dreamed of playing a nasty paladin or a faithful warlock? Yes you can.
Al Andalus [Released]
#1
Posté 14 février 2015 - 03:56
- Arkalezth et rjshae aiment ceci
#2
Posté 14 février 2015 - 05:21
It looks good. Based on the Al-Qadim setting, perhaps?
#3
Posté 14 février 2015 - 05:30
Thanks. I'd say a blend of history and Arabian Nights atmosphere
.
#4
Posté 14 février 2015 - 06:24
Unfortunately you are a young prince of the ruling family.
I never thought I'd see that described as "unfortunate". ![]()
One of the main appeals of Sarmates, to me, was the historical/real life setting (plus I'm Spanish, although not from the conquered part), so I'll be playing this one for sure.
#5
Posté 14 février 2015 - 10:42
One of the main appeals of Sarmates, to me, was the historical/real life setting (plus I'm Spanish, although not of the conquered part), so I'll be playing this one for sure.
So you shouldn't be disappointed by the historical/real life setting of Al Andalus
.
#6
Posté 16 février 2015 - 02:44
Can you play as a princess instead of a prince? If not, then you've already alienated half of your potential audience.
- olnorton aime ceci
#7
Posté 16 février 2015 - 08:44
Sorry a princess couldn't fit the story, definitely. I can't tell more without spoiling. Nevertheless there are interesting female (and male) companions and NPCs
.
What about The Witcher (male PC) or The Longest Journey (female PC) for instance? Sure they weren't party based RPGs, but were and are still popular games. I do not think that both games alienated half of their potential audience.
#8
Posté 16 février 2015 - 09:42
I would rather have had the option for a female Witcher. I used a mod to play as one for part of it.
#9
Posté 17 février 2015 - 03:51
A new mod from Claudius33 is one of the best news I could ever hear! Can't wait for it!
#10
Posté 17 février 2015 - 07:57
Thank you MaxQuartiroli, it should be available this week-end.
@Tchos & Dann-j : Uh, a mod for a female Witcher? That should be really funny if some conversations are not rewritten and the voice not re-recorded, let alone hot lesbian situations
.
I'm confident that skilled moders like you guys can quickly remove the initial gender test (the convo is in the campaign folder) and amend the PC's civilian clothes (check the initialization script and related blueprints in the first module AA_Di...). Hat #120, should be changed to Hat #80 for a woman. #120 was HiPPiaS first version (men only). I don't remember if I made the change for one of the PC's turbans.
So if you can cope with conversations and situations targeting a man, you can play Al Andalus with a princess
.
#11
Posté 17 février 2015 - 09:13
Yes, it would have been nice if the conversations had been edited to match the new gender, but they were not. Also, I would have been happy without a new recorded voice. Most mods and games I play have no voices, and I generally prefer them that way. As for lesbian situations, that's quite canon for the Witcher series, as you probably know, especially within the Lodge of Sorceresses.
I expect I'd play your mod without altering it for a female character, but it's good that you provided helpful info on how to do so. ![]()
#12
Posté 17 février 2015 - 10:30
It's probably not a good idea playing as a female character in a campaign inspired by middle-eastern culture. I don't think I'd like having my character gang raped, then flogged or hanged by authorities for allowing herself to be gang raped. I don't think I'd like that at all. ![]()
I suppose it'd make character creation a faster process though, since it wouldn't matter what you female character's face or hair looked like. All you'd have to decide is what colour eyes she had. ![]()
#13
Posté 18 février 2015 - 09:04
LOL
.
Salafism and Wahhabism "modern" (!!??) currents of Islam began to grow more than one millenium after the mod's time, especially beginning of the 20th century when the Saudi family made a political alliance with Wahhabists ...
Not saying these guys were angels at that time, but nothing comparable to now days.
#14
Posté 18 février 2015 - 10:42
In the real world in 750 AD
August 6 – Marwan II is caught and killed at Faiyum by supporters of caliph Abdullah ibn Muhammad as-Saffah. Almost the entire Umayyad Dynasty is assassinated, prince Abd al-Rahman I escapes to Al-Andalus. The Abbasids assume control of the Islamic world and establish their capital at Kufa.
So theoretically you're Abd al-Rahman based on the description from the first post.
#15
Posté 18 février 2015 - 11:09
LOL
.
Salafism and Wahhabism "modern" (!!??) currents of Islam began to grow more than one millenium after the mod's time, especially beginning of the 20th century when the Saudi family made a political alliance with Wahhabists ...
Not saying these guys were angels at that time, but nothing comparable to now days.
Indeed. Modern middle-eastern attitudes to women certainly don't reflect those of the past. Nor are they associated with any particular religion. They seem to be relatively recent cultural practices, rather than ancient religious ones. Both the Qur'an and the Old Testament have examples of strong female role models that do nothing to justify modern attitudes to women in the middle-east.
All of which gives you no excuse not to make your storyline equally relevant to both male and female characters! Unless of course the story is centred around some sort of magic c**k ring that grants immense powers to the wearer. ![]()
#16
Posté 19 février 2015 - 12:35
Not a matter of male attribute specific power
, nor a matter of cultural aspect practice or religion, just a matter of (hi) story line ...
#17
Posté 19 février 2015 - 12:36
... as Kamal guessed it ...
#18
Posté 19 février 2015 - 01:26
Well, pretty much any power figure in any module with a historical base is going to be a man, regardless of the place and the time. Yes, there are exceptions, but still a vast minority, so no need to link me the biography of some warrior queen as a proof (although I'd likely enjoy reading it). That said, I'm all for taking some liberties and allowing a gender choice, as long as it's not absolutely non-sensical (which seems to be the case here, being based on a RL person). It wouldn't be the first gender-restricted module I'd played, after all.
Anyway, it sounds very interesting. If you ever feel like working some more on the setting, but from a different perspective, I'd totally like to play this
: http://en.wikipedia....le_of_Covadonga
#19
Posté 19 février 2015 - 02:37
http://en.wikipedia.org/wiki/Aisha
Not quite a 'warrior queen' but she did once lead an army into battle, albeit in a non-combat role (providing inspiration to the troops much like a bard in a D&D game). She was about 100 years too early for this campaign though, and at the other end of the mediterranean. Plus there might be certain repercussions if you tried to represent her husband in NPC form. ![]()
#20
Posté 19 février 2015 - 11:55
Heh, thanks for the link, I'll take a look.
As a fan of "Badass of the week", I've read about quite a few more examples. Here's the "women" section. The books feature some more.
#21
Posté 19 février 2015 - 09:19
- Tomoe Gozen, the famous female samurai in 16 Cygni.
- Amagê, a female companion derived from Sarmatian Queen Amagê in Sarmates! One "flashback" quest tells Queen Amagê and her 120 horsemen bold raid against Scythians.
#22
Posté 19 février 2015 - 09:41
Crimmor has one if the player makes a wrong decision. I always wondered how many people wound up with it, and if they reloaded to change their minds.
#23
Posté 19 février 2015 - 10:05
She also gets Mega 4x Multiplier Badass Points for being probably one of the only people in the history of the world to be both burned at the stake as a heretic AND sainted.
i wonder if that would be difficult to model /jk
#24
Posté 19 février 2015 - 10:09
You can have a sad ending. I've considered making a mod where the party has to make a stand where they have no chance of surviving ...
Soulbringer is one of my all-time favourite games, and featured an ending where the player can choose to sacrifice themself. Such an ending can be satisfying if it's done well.
#25
Posté 20 février 2015 - 08:00
Sure a sad end can be satisfying but only if well explained, well prepared and well realized. Still, many players might be frustrated.
Personally I wouldn't commit to a one year and a half of even more hard work for a campaign with a too sad ending, I'm simply not akin to do it.
So you can deduct than Al Andalus has not a sad ending
.





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