I think Action mode should be dropped from future Mass Effect games. I played an entire playthrough using it to see if they could make a 40 hour Uncharted experience, but it didn't happen. I never got attached to the characters, because Action mode Shepard was always distant to them, and there's no romance subplot. So I didn't care about anybody. Action Mode Shepard never made choices I was happy with (all renegade), and she never really felt bad about it. Despite making a lot of the exposition trimmed, I felt like I wasn't given all the details I should've gotten from a story perspective. And when it is given to me, because I'm not picking the choices, I noticed a lot of scenes are really exposition dumps. The important part is that making choices is a gameplay mechanic. I get attached to the characters or not attached because that dialogue wheel makes me stop and think, and choose to learn more before I make a final choice. When you take that away, I'm just watching a one note character who cares for no one but many Anderson, make bad choices that get people killed, while also listening to exposition dumps from the other characters for 40 hours.
If the cutscenes were on the same level as Uncharted or Last of Us, with their camera direction, mo-cap, and dialogue, maybe Action Mode might've worked. But I imagine it can't, because the game by design is also created around stop and go dialogue scenes for those who make choices. You can tell they "tired" making it work by having a lot of those scenes have auto dialogue, and less choices, but in the end, they just hurt the choice making version of the game, instead of making Action Mode actually work.
So my feedback is, if you can't do it right, don't do it at all.





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