Yeah, if any game in the series is dark, it's DA2
With the sarcastic Hawke however i cannot take seriously the events of DAII.....
DAII was the funniest not the darkest
Yeah, if any game in the series is dark, it's DA2
With the sarcastic Hawke however i cannot take seriously the events of DAII.....
DAII was the funniest not the darkest
DA:I has lots of dark things, but presented in a more subtle way than in the previous DA games. (yeah, some of us miss the great piles of rotting dead in every corner)
I think that DA:I is focused more towards the feelings and personal struggles of the characters rather then the visuals - it is more spiritual, if you like it that way. But visuals can be very convincing, as well - just wander a little in future Redcliffe castle to see some "pretty" disembowelment, torture, etc.
You might need a little empathy, but if you have it, you can see that this Thedas very depressing..
How dark does something need to be for people to accept it as "dark"?
Does it need to entirely consist of people murdering each other, sleeping with each other, or talking about murdering and sleeping with each other (Game of Thrones)?
Does it need to consist of an angry antiheroic type who walks around killing monsters and people who deserve it, while sleeping with every woman he meets and observing that humans are bastards (Witcher)?
Does it need to consist of a protagonist who utterly fails at being a hero, is driven out of his homeland, has his family systematically murdered, and is betrayed by like 50% of the people he meets? (Dragon Age 2)
I think for me Inquisition could have felt dark and serious but the whole tone just felt wrong. There was to much joking and never enough serious pr tragic moments to make the game world actually feel dangerous. I think the game had to many jokes and light-hearted reactions to everything.
I think the game had to many jokes and light-hearted reactions to everything.
Define jokes, because I'm fairly certain there weren't that many in the game.
Because people really enjoy it when you triumph when everything seems hopeless.
Best moments in DA:O? Ostagar when you lose. Battle of Denerim which is a hail mary to kill the archdemon or Ferelden falls.
Best moments in DA:I? The introduction, The Templar/Mage stories, the battle at Haven, the Nightmare god, all of which the odds are stacked against you, in Haven's case and the Nightmare's, completely unwinnable.
People love the drama it creates. But in DA:O's case it ended with a final battle you miraculously won when you killed the Archdemon, meanwhile in DA:I's case the hopeless battle occurs less than halfway through and you spend the rest of the game kicking ass and taking names. You beat Corypheus to the well even though he knew about it beforehand, you undermine his inner circle while yours is untouchable, he's too scared to assault your fortress, He's the one forced to do a hail mary last ditch attempt to win at the end, etc.
Mind you i love DA:I but after playing it a few times I can admit that there isn't much threat presented. Minor flaw in an amazing game, i look forward to what they think of next.
(sigh)
Probably no huge deal but I wish thread titles wouldn't so often be a negative opinion stated as fact.
What would have been wrong with a neutral one for discussion, 'The tone of Inquisition' ?
and then by all means explain concerns with it.
If you look down the forums you'd think most people didn't like the game...
I found that the fear sequences carried it out by Envy and Nightmare weren't as scary and as tense as in previous games. In Origins, you could actually see the visualized dreams/nightmares of your companions and its even more awesome as it offers deeper insight into your companions personalities and motivations. Coupled with the fact that making deals with demons was possible added that extra layer of dark into the story. Heck, the Gauntlet in the Temple of Sacred Ashes did a far better mind-invasion sequence and it wasn't even meant to be scary! The Guardian reaches into your mind to determine what brings you doubt based on your selected race and background and you could respond to his questions in a variety of ways.
In Inquisition, no matter what race or background you have, the story automatically decides your greatest fear. It assumes you give a damn if the Inquisition falls or turns evil. It assumes that all your possible characters are afraid of spiders. I'm not scared of spiders so why is it that the story decides for me that my characters are unanimously scared of spiders?
Most importantly, in Inquisition the main objective is to defy the demons influence whereas in Origins, you could deal with the demons with altered conditions of course. The demons in Inquisition do not feel so terrifying because their no longer trying to bargain with you by offering your character what they possibly desire the most. Demons aren't scary because they can kill you. Anyone can do that. Demons are scary because they could horribly change who you are on the inside.
In Inquisition, no matter what race or background you have, the story automatically decides your greatest fear. It assumes you give a damn if the Inquisition falls or turns evil. It assumes that all your possible characters are afraid of spiders. I'm not scared of spiders so why is it that the story decides for me that my characters are unanimously scared of spiders?
Why does the demon in DAO automatically decide that being a Grey Warden in Weisshaupt with Duncan with the darkspawn defeated to be your paradise?
It makes no sense for half my Wardens. Two hated being a Grey Warden. One could care less about darkspawn. A fourth thought Duncan was a moron.
But I go with it, because ultimately it's a game not a simulator.
Baldur's Gate sure was awesome.
Why does the DAO automatically decide that being a Grey Warden in Weisshaupt with Duncan with the darkspawn defeated to be your paradise?
It makes no sense for half my Wardens. Two hated being a Grey Warden. One could care less about darkspawn. A fourth thought Duncan was a moron.
But I go with it, because ultimately it's a game not a simulator.
True, but at least you still get a proper visualization of what the Hunger Demon assumes you might like. Not to mention, how particularly creepy the atmosphere was mainly due to fake Duncan's unusually happy tone of voice. Plus, the Warden has actually met Duncan so at least there's a plausible reason to the Hunger Demon's assumption.
In Inquisition, the spiders come at you with the intent to kill so there's not much time to really absorb how particularly creepy the atmosphere is. There was never really an established reason in the Inquisitor's background that he/she might be scared of spiders. Not once has the Inquisitor's fear of spiders had been mentioned prior to the Fade sequence.
Plus, the Warden has actually met Duncan so at least there's a plausible reason to the Hunger Demon's assumption.
Except that the demon doesn't assume. It gives you and your companions your deepest desires. Whether or not you accept it is another issue of willpower.
Regarding the spiders, just chalk it up to a pre-established trait of your Inquisitor that was necessary for coherent storytelling much like their courage to do everything and resolve to always survive ![]()
Guest_Caoimhe_*
I think the spiders chasing the IQ at the opening of the game is why they appear in the nightmare. It's what he/she last remembered, along with the glowing woman before fainting and apparently what he/she witnessed before receiving the mark was scarring so he/she hid those memories away and had to face them and the truth finally.
I didn't see anyone else mention this, but the key for me was that DA:O explicitly had options where you would harden your companions against a cruel world, and DA:I has options for you to soften one of the very same characters so that they can effectively lead without slitting every throat from Val Royeaux to Antiva City. In dark fiction, softness is weakness. Not so in DA:I.
(edit : do I need to hide this behind a spoiler tag? I dunno, but :
I would also agree about the points of body horror, the ambiguous results of your actions, and in DA2, your family and friends succumbing to betrayal and death. DA:I is simply less dark. All that said, I'm in line with Iron Bull on this : "I don't need a book to remind me that the world is full of horrible crap."
(That bit of dialogue feels like a Bioware writer's response to players complaining about the relative lack of grimdarkness. They went with impossible swashbuckling and armored backflipping fun, bless 'em.)
I don't really agree with the video dude's analysis of the Fade - I think you don't really get the full Fade experience without reading every note and analyzing every arrangement of furniture there. It's not dark!fantasy, but it's a definitely painful guilt trip that culminates in an even greater punch in your gut guilt trip. You more or less go through all of the nightmares experienced by people from the slaves of the ancient magisters to a soldier who dies for you at Adamant and it left me, at least, really emotionally winded by the end of the journey (I don't think I stopped crying once starting with the first side quest with the candle).
Except that the demon doesn't assume. It gives you and your companions your deepest desires. Whether or not you accept it is another issue of willpower.
The Hunger demon was wrong about Morrigan's relationship with Flemeth. In Oghren's nightmare, the Hunger Demon was TOO accurate in recreating Oghren's life of shame as a weaponless warrior which prompted Oghren to free himself from his nightmare without help. The Hunger Demon didn't even seem to bother to use the racial background of the Warden as a dream sequence. Basically, I got the impression that the Hunger Demon really sucked at creating dreams and nightmares.
I think the spiders chasing the IQ at the opening of the game is why they appear in the nightmare. It's what he/she last remembered, along with the glowing woman before fainting and apparently what he/she witnessed before receiving the mark was scarring so he/she hid those memories away and had to face them and the truth finally.
Oh, right! That makes sense.
If your talking about the demon in the circle tower that was a sloth demon that put everyone to sleep that not a hunger demon.
I was surprised at the lack of fail endings and companion/advisor deaths. It feels way too safe compared to the previous DA games and especially to ME2 or ME3 where you can get everyone killed and doom the entire galaxy.
Huh, there are more ways to fail than previous Dragon age games as far as I am aware. You can die before you stabilize the breach causing it to consume the world, die in envy's dreamscape causing him to replace you giving Corypheus control of the mages,Templars and the Inquisition, if you get kicked out of the winter palace Orlais falls into chaos and Corypheus conquers the south, etc. That's far more fail different ending than I recall being in either of the previous games combined.
I was surprised at the lack of fail endings and companion/advisor deaths. It feels way too safe compared to the previous DA games and especially to ME2 or ME3 where you can get everyone killed and doom the entire galaxy.
In regards to ME2 and ME3, the devs deeply regretted making that suicide mission in that regard where everyone (including Shep) can be killed since it made things more difficult for ME3. I can imagine this is why they're cutting back on the slaughtering companions and advisors.
For ME3....well. It was the last installment so there really wasn't that much to worry about. On top of it, nobody on the team could die (except Tali) without the Extended Content patch.
DAO wasn't very dark at all.
I'd say all 3 have been pretty close. DAO has the broodmothers, DA2 has FrankenLeandra, and DAI has Fiona (and other people) becoming an incubator for red lyrium.
This video sums up pretty much everything I find wrong with the tone and 'colour' of inquisition, he's right, it is fantasy fluff, the grit, darkness and urgency have gone, the companions are 2 dimensional and flat, without the ambiguity of the DA:O companions, the choices don't seem to actually matter, their is no feeling of threat, even at what should be the darkest moments, the music takes on a epic rather than tragic tone, changing how I viewed them, from real danger to yet another little road bump.
Well You are asking what is wrong with tone of inquisition and you are saying that Inquisition's tone is wrong, or the companions are flat, while many agrees that companions are great, could be the best cast Bioware has managed to put together so far, now you might prefer Darker plotlines I am too a huge fan of Song of Ice and Fire and Warhammer 40K but Inquisition is a game you have to judge on its own merit, I think you are very wrong to suggest that Inquisition's tone is wrong, it is exactly as the the developers wanted it to be, you might not like it or wish it was much more darker and incestual but that would be your wishes. I really don't like how you said The tone is wrong, you are not even asking or discussing anything. The music to me was epic and great, Well Why does it have to be sad really?
Because it's Dragon Age, because it names itself after a genocidal and power hungry organisation, and fails totally to live up to either part of it's name.
Ah, right. Now I understand.
You're pissed because you couldn't run around murdering people.
Ah, right. Now I understand.
You're pissed because you couldn't run around murdering people.
Because it's Dragon Age, because it names itself after a genocidal and power hungry organisation, and fails totally to live up to either part of it's name.