Same here, Telltale really did an amazing job getting you attached to the characters and I really did feel a strong sense of urgency as well as my choices being relevant .
In all fairness, they have some advantages.
A) Telltale games don't include playable combat (Unless you count QTEs), so its easier to engender a sense of helplessness from a physical threat standpoint.
Telltale protagonists are characters, not vaguely defined variable protagonists like Bioware, that makes it easier to craft a story without trying to accommodate wide variation (Or less, anyway)





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