Anyone who has been playing games for the last two or three decades knows the name Peter Molyneux. He is often credited as being a visonary game designer by some, but a liar and fraud by many others. This is the first interview I've come across that asks the hard questions that people have been asking themselves for many years.
RPS: Do you think that you’re a pathological liar?
Peter Molyneux: That’s a very…
RPS: I know it’s a harsh question, but it seems an important question to ask because there do seem to be lots and lots of lies piling up.
Peter Molyneux: I’m not aware of a single lie, actually. I’m aware of me saying things and because of circumstances often outside of our control those things don’t come to pass, but I don’t think that’s called lying, is it? I don’t think I’ve ever knowingly lied, at all. And if you want to call me on one I’ll talk about it for sure.
RPS: During the Kickstarter for Godus you stated, regarding that you don’t want to use a publisher stating, “It’ll just be you and our unbridled dedication (no publishers).” And five months later you signed with a publisher.
Peter Molyneux: Absolutely. And at that time I wish we had raised enough money to not need a publisher.
RPS: But you got more than you asked–
Peter Molyneux: We could have gone and we were asked to by publishers to publish the Steam version, but we turned that down. The economics of doing Godus, unfortunately Kickstarter didn’t raise enough money. Now the trouble is with Kickstarter, you don’t really fully know how much money you need and I think most people who do Kickstarter would agree with me here. You have an idea, you think you need this much, but as most people will say with Kickstarter, if you ask for too much money up front because of the rules of Kickstarter, it’s very, very hard to ask for the complete development budget. I think Double Fine have gone back and asked for more money because development is a very, very, it’s a very confusing and bewildering time, and it’s very hard to predict what will happen.
RPS: Yes, but you know that. You’ve been working in the industry for over thirty years, you know how much money it costs to make a game and you put a specific amount–
Peter Molyneux: No, I don’t, I disagree John. I have no idea how much money it costs to make a game and anyone that tells you how much it’s going to cost to make a game which is completely a new experience is a fool or a genius.
RPS: But you have to have enough experience to know the basics of budgeting a videogame, you’ve been doing it for thirty years!
See the full interview HERE.





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