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Requisitions are a dud feature - lose it


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#1
Fade-Touched-in-the-head

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I'm all for experimenting with new ideas, but experiments by their very nature don't always work out, and requisitions are a dud I'm afraid.

It's just more fetchery and fetching, and fetchy-fetch-fetch for very little gain. Yeah maybe they can be improved, but I say just get rid of it altogether (as well as those annoying camp officers who accost you upon arrival).

Just up the influence rewards across the board so that a player can actually max influence if they commit to doing all of the miscellaneous quests (a harrowing enough prospect).

As it currently stands, doing all the side stuff nets us far more power than we'll ever need but not enough influence (yes, we can purchase it but that should be an alternative, not a necessity).

As for specializations, just allow us to decide on our specialization, speak with our choice of trainer and let that be the end of it. Or at least put us through some gauntlet or something remotely interesting on those lines.

Specializations shouldn't involve fetching. That's just stupid. Imagine a karate instructor telling you "So, you wish to learn karate? Very well. Bring me three dolphin fins, five pounds of pencil shavings, and one VHS copy of "Enter the Dragon" and we shall begin!"

Um, can't I just give you some money instead?
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#2
Guest_Donkson_*

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I'm all for experimenting with new ideas, but experiments by their very nature don't always work out, and requisitions are a dud I'm afraid.

It's just more fetchery and fetching, and fetchy-fetch-fetch for very little gain. Yeah maybe they can be improved, but I say just get rid of it altogether (as well as those annoying camp officers who accost you upon arrival).

Just up the influence rewards across the board so that a player can actually max influence if they commit to doing all of the miscellaneous quests (a harrowing enough prospect).

As it currently stands, doing all the side stuff nets us far more power than we'll ever need but not enough influence (yes, we can purchase it but that should be an alternative, not a necessity).

As for specializations, just allow us to decide on our specialization and speak with our trainer and let that be end of it. Or at least put us through some gauntlet or something remotely interesting on those lines.

Specializations shouldn't involve fetching. That's just stupid. Imagine a karate instructor telling you "So, you wish to learn karate? Very well. Bring me three dolphin fins, five pounds of pencil shavings, and one VHS copy of "Enter the Dragon" and we shall begin!"

Um, can't I just give you some money instead?


Agreed.

Fetching on DA:I is like being in a long term defacto relationship...

Lots of fun at first, then after a while it becomes extremely boring and irritating.

I hope they drop this in future games.
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#3
daveliam

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I don't mind the requisitions for the specialization quests and the Skyhold upgrades.  I hated the requisitions given by the rand-o requisition officers at each camp.  My first playthrough, I did them to get the achievement.  I've never done one since because they are a colossal waste of my resources. 


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#4
TEWR

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Requisitions should've affected the environment and the Inquisition's presence, as a start. Like when you had to build those watch towers? Those actually showed up in the Hinterlands.

 

That would've been good.

 

Dialogue between soldiers remarking on how the weapons they're using now are better then before, or you see prisoner cages in some of the bigger camps, or something.

 

As it stands, they're fluff.


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#5
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Agreed.

 

In an interview with Nerdist, Patrick Weekes even jokingly referred to Inquisition as an "Elfroot collecting simulator." Surely no one at Bioware actually thinks that we enjoy running around barren landscapes picking weeds. The requisitions are part of that system, forcing the protagonist into the role of a glorified errand boy.

 

Not saying that the game consisted only of that. There were many wonderful moments as well, but the fetch quests and herb collecting need to stop.


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#6
Chiramu

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Requisitions steal your crafting materials. I hate them, you're grinding to be able to make gear and the million requisitions just take all that hard work away.
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#7
Guest_Donkson_*

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Requisitions steal your crafting materials. I hate them, you're grinding to be able to make gear and the million requisitions just take all that hard work away.


Yeah... they're only good if you want quick power points.

#8
Guest_Dandelion_Wine_*

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I would be really happy if we could tell the requisitions officer in each hub to stfu and stop asking my character for sh*t. Every time she interrupts my rare and wonderful party banter, I want to punch her. :P
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#9
AlanC9

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Isn't the real problem here the uselessness of Power?
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#10
coldflame

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The whole requisition thing just sounds weird to me. I mean you are the Inquisitor the head of a massive organisation, but at every camp you got some underlings telling you to do his/her shopping. Isn't resource gathering a job for a normal soldier instead of the head of the organisation? It is like bioware telling Andrew Wilson (the current ea CEO if you didn't know) to fix all the broken s**t in DA:I for them.


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#11
Fade-Touched-in-the-head

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Isn't the real problem here the uselessness of Power?


Applying more uses for power wouldn’t make me any more keen to fill out a requisition.

#12
Fade-Touched-in-the-head

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It is like bioware telling Andrew Wilson (the current ea CEO if you didn't know) to fix all the broken s**t in DA:I for them.


I actually don't think that's an unreasonable request.
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#13
DarkAmaranth1966

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IF the requisitions too valuables that were otherwise junk, sure, good way to get a few points of power fast, but not when they take resources needed for crafting and potions.

 

A couple I can see, IF they made a difference, like Lotus and Root, if you did that one and got rid of all of the injured laying around Skyhold for 48 hours, sure, it's worth doing, it actually does something.

 

Maybe one that takes say 20 T1 mats, and gives 10 T2 or, 5 T3. Maybe 20 T2 for 10 T3 or, 5 T4 and, 20 T3 for 10 T4. Now that would be worth doing.



#14
animedreamer

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I think the requisition thing would have been better if they had a more direct impact on the strength of your troops or your inner circle, as oppose to rewarding you with Power. Which you already seem to get plenty of, save for new DLC which will likely use some of it.

 

The problem isn't with the fetching quest, but rather the reward for doing them. The problem is there isn't that much need for Power at present.



#15
animedreamer

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Isn't the real problem here the uselessness of Power?

I god wish i would have read your post first before wasting my words trying to repeating yours.



#16
wolfhowwl

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They wouldn't be missed.



#17
Nefla

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All that stuff is there to pad out the game time so they can say "we have a 100+ hour RPG!" It doesn't matter if it's fun or has a point.


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#18
animedreamer

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They wouldn't be missed.

Oh look a attempted Zinger, haven't seen one of those on BSN in the last 0.2 seconds.



#19
Fade-Touched-in-the-head

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The problem isn't with the fetching quest, but rather the reward for doing them.


No, it's both. There is well more than enough fetching in this game. Standard requisitions aside, most of the side content involves fetching. The Skyhold upgrades involve fetching. The specializations involve fetching. Hell, even some of the romance storylines involve fetching. Fetchity-fetch-fetch.

In the unlikely event an actual developer should read this complaint what I do not want him/her to take away from it is "Oh, maybe we should make fetching more rewarding then." I'd much rather they think, "Okay, maybe we ought to cut back on the fetching and come up with some new ideas."
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#20
DanteYoda

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Agreed pointless mechanic, its a money sink of a type, which isn't needed as its a singleplayer game...

 

Again MMO mechanics in a Singleplayer RPG = bad


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#21
animedreamer

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No, it's both. There is well more than enough fetching in this game. Standard requisitions aside, most of the side content involves fetching. The Skyhold upgrades involve fetching. The specializations involve fetching. Hell, even some of the romance storylines involve fetching. Fetchity-fetch-fetch.

In the unlikely event an actual developer should read this complaint what I do not want him/her to take away from it is "Oh, maybe we should make fetching more rewarding then." I'd much rather they think, "Okay, maybe we ought to cut back on the fetching and come up with some new ideas."

 

Fetching is like 1/5th of what a RPG is though, aside from combat, story which is sometimes incorporated into the fetching, comedy, and hidden secrets.



#22
KaiserShep

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Applying more uses for power wouldn’t make me any more keen to fill out a requisition.

 

Sure, but the thing about power in this game is that it's so ridiculously abundant that even if you didn't do the requisitions, you'd still amass far more than you could possibly spend in the game.


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#23
DementedSheep

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If there were far less of them and they actually did effect the state of your tropes (like making better tents appear in camp sites) I might actually do them but as it I stopped doing them as soon as I realised they repeat. I suppose they might be useful if you want to rush to the MQ so are trying to get power as quickly as possible. 



#24
animedreamer

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If there were far less of them and they actually did effect the state of your tropes (like making better tents appear in camp sites) I might actually do them but as it I stopped doing them as soon as I realised they repeat. I suppose they might be useful if you want to rush to the MQ so are trying to get power as quickly as possible. 

I agree on one aspect of this, they shouldn't be repeatable. Their should be a finite number of requisitions before you just dont get asked for help anymore by that person.



#25
DanteYoda

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What requisitions should have done is add features to Skyhold.