Sure, but the thing about power in this game is that it's so ridiculously abundant that even if you didn't do the requisitions, you'd still amass far more than you could possibly spend in the game.
That too. I just finished out a game with 265 power left over and I didn't do a single req. quest.
Fetching is like 1/5th of what a RPG is though, aside from combat, story which is sometimes incorporated into the fetching, comedy, and hidden secrets.
It doesn't have to be that way. I mean, they put a war table in the game. Let's look at this for a moment. A new, fetch-free feature, the potential of which has been vastly under-realized.
As implemented, the war table is largely inconsequential. Your actions in-game dictate which war table operations you receive but the operations themselves amount to very little, nor do they tremendously affect the story.
Why not flip it around next time? (assuming they use it again in some other DA or ME game) You have a war table. You get an operation. You have three options to go with, and once the operation is complete, you physically go out on a follow up mission with your companions, the nature of which would be dependent on which choice you made at the war table.
The war table shaping the game rather than the other way around.





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