Answering all...
Most of you are the exact reason Bioware games become worse each time. You love story, you think RPG are about a good story. This is all that do not matter at all in a RPG. All other genre offer this. Choice without consequence is AMAZING, as long as it is choices. OF COUSE it is impossible to make anything relevant with lots of options and the solution is... MAKE IT IRRELEVANT. And this is the main clash between older Bioware games and new Bioware games. Older games had more options but things were less important, had less impact. Now the story, your companions and even the world around you react to your actions, too bad I didn't ever want that and will never want.
For me, the relevance is in YOU, in your imagination, in how you relate to the game. What I expect from a RPG is a lot more like Origins where I could choose among 4 (later 6) specializations, lots of weapon styles and so on. Yeah, it made absolutely no difference, people wouldn't see me as a bard, nor being a bard would make a difference in the story or offer me new missions, but I had more options to create my character.
It is just a matter of preferences, you focus is the story, the world, the consequences to your choices. My focus is myself and thus my character, my build and my choices, not the consequences, is about me, not about the story, about the world or anything else.
In short I would say Bioware games became less and less self centered, which is hell for me. The games became more focused on the story, the companions, the world and so on. Which is great for those who like these and death for people like me who couldn't care less.
Even in pen and paper, there is no roleplaying for me, there is my character sheet and me making it work, like in computer game I roleplay because, well, game demands, but I don't play D&D 3.5 or Pathfinder because there is a world, a story and I want to be in that world, travelling and doing bullshit. I play because it offers an interesting mechanic with stats, feats and classes I like. And my point, as I pointed out thousand times here is: If you play a RPG, and it is not for the mechanics, for the system, then why play RPG?
"DUMB STUPID ****** ****** IT IS OBVIOUS RPG IS ABOUT ROLEPLAYING IT IS IN THE NAME YOU ARE DEEPLY RETARDED ******" - Ok. Do you need rules to roleplay? No. Nope. So here is the difference between me and the rest of the roleplayers in the world. I realize that we can roleplay, in fact life is itself roleplaying, but when we play a roleplaying GAME, be it PnP or computer one, we are doing so for the rules, the GAME part. Story we have in all kinds of media. Roleplaying, well, as I said, life itself is roleplaying, and which game is not roleplaying? If I choose between Tatasumaki Senpuukyaku and Shinkuu Hadouken with Ryu, am I not roleplaying? Am I not playing a role?
So for the 1000th time. RPG, despite your efforts to associate it with choices and story, is NOT choices and story, Choices and story are components of every game we play. Even in packman. Consequences of choices we have even in Tetris. Also we have this both in real life.
UNIQUE SET OF RULES, UNIQUE GAME MECHANICS, that allow us to build complex character combinations we only have in RPGs. And thus, this is the ONLY thing RPGs mean to me. PnP or computer. Lots of classes, stats, lot of skills, lots of feats/talent/abilities whatever, lots of classes, lots of equipments and so on. Everything else I can find in other places.
So in short, what Bioware did, was to take all I found only in their games and give me what I find and countless boring uninteresting games. And as I said before, they did so because they are pretty sure people play their games because of their boring world and uninteresting story, so they focused on it. Andm seriously, I would have no problem with this megalomanic narcisism of their if they did not sacrifice what mattered to me: Choices and options.
Being able to be an Arcane Warrior+Blood Mage+Battle Mage >>>>>>>>>>>>> Knight Enchanter.
As being Bard+Duelist+Legionnaire >>>>>>>>>> Tempest.
But I do understand perfectly that there is a lot of people, the absolute majority of people who play Bioware games, that care for story, immersion, companions and on and on. I understand it. And thus it is perfectly normal that these people prefer choices with consequences over empty answering things that you will never affect your character.
Even the OP is surely in completely disagreement with me, because I care nothing for story or consequences, I posted here just because I love hating Inquisition more than anything in my life.
But the point is: I am hateful because to give you these "wonderful things" you love so much they had to sacrifice a lot of things, as you said, resources, and they sacrificed exactly what i liked in their games. So you all who love Bioware games, the story, the companions and all these things, are my enemies, it is nothing personal but it is because of this boring things you like, like story (seriously, story, who would care about a story if it is not your own story? the less story the better so that I can pretend my character isn't doing something imbecile that Bioware thought and is instead doing some AWESOME thing I choose) that I lost a lot of classes (specializations when it comes to DAO and later) and feats (or talents).
It is really basic: I like my character and my story and I would like a set of rules/mechanics that allow me to represent it. The more freedom the better. The more story and immersion the worse since it interferes with MY story. As I person in this forum once said: "I would love if DAI was an offline MMORPG". And I would. The problem is that it is a single player game, with all the restriction from one, such as following a very defined main plot (which a lot of modern MMORPGs also have, even those are crippled by stories now, I miss the old ones with lore but without main quests) and all the worst part of MMORPGs that is grinding, respawning and this lack of identity in combat.
But again, and please don't pretend you didn't read this while answering: I understand perfectly that the people who play Bioware games (and RPGs in general), all of them, for the the story, the characters and the setting is around 99.99999%. People seem to care for boring.
I just don't care. I have to post and defend what is important to me. It is impossible, it won't happen, and thus my bitterness and angryness. It is useless to discuss and post. As I don't care about anybody else, I'm pretty sure nobody cares for my opinion too. So no need to point those out, I am well aware of all this. So just to be clear, knowing all this: I will keep on pointless posting. And complaining. For no reason at all. Knowing it won't have any effect (but again who the hell cares for consequences from choices, I will never understand this one, the point is choosing, doing, not what happens of what you choose). And it will always be like this.