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"You can go if you wish." Really, Leliana? REALLY?


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#101
Elyunha

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Why are everyone so hostile? O_o It's not like the OP has the power to alone make this idea come true, it's simply an idea they put out here. If you don't agree, you don't have to attack, better yet, say nothing at all, since I doubt the devs are reading this thread and basing their game fixes and add-ons on this thread alone. 

 

I agree with the OP to some extent, since I would've loved to feel I could make a truly reluctant character who was being kept there as a prisoner and who maybe as the story progressed grew as a person and started to accept his/her role in fixing the Breach and slowly came to terms with it and starting to get along with the people around him/her. More character build in general I mean. Right now I feel I can only make characters with a specific personality because Bioware has already decided what my character has to be like. I felt more connected to all my Wardens than I have felt with any of my Inquisitors, they are just so different game-wise. Every choice in Origins had a bigger impact on the future of the story, and it was visible. You could choose to save the Dalish, broker peace or have them killed by werewolves. You could poison the Urn of Sacred Ashes and join the Dragon Cultists or you could be the Hero and clean out the Temple from the Cultists. The list goes on. I'd gladly sacrifice some miniquests like the Requisitions and Mosaic pieces and other insignificant quests just to get some more variety in my character choices. 

 

Still I do understand why this is not so. Bioware made the game the way they wanted it to be, and we as players just have to live with the fact that we're not all mighty in deciding how a game should've been and should still become. We can only discuss ideas, hopefully in a civilized manner. Maybe some catch on, maybe none, but there's no need to bash someone down just because you don't like their idea.

 

I have no problem playing Inquisition with the choices they offer, I just have to make characters who fit the role they are given by Bioware. There are plenty of options once you've made a character that fits the story they've made for us. Sometimes I just feel I can't make my character exactly the way I'd want them to be because of the little varieties in the choices given. At times no choice is evil enough, and the douchebag options are too bland. Still I won't let that get in the way, instead I return to a character who I feel comfortable with, making the choices the storyline requires one to make. I do love the game in general. I too have many ideas I think would've be cool to have there, I've started topics on them, but that doesn't mean I'm gonna be extremely unhappy and boycott the game until all my wishes are made true. I know I'm not that important. :D I write my topics knowing my ideas probably never will be implemented in-game, but it's still fun to toss them around. So please, play nice, the world has enough hostility as it is. :)


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#102
Uccio

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And maybe the player should keep that in mind when designing their character? An absolute outsider attending what is possibly the most important event in southern Thedas at the moment is going to need a damn good reason. If said outsider is an "I hate you and everything you stand for!" extremist, why would they even be there? Why would whoever pulls their strings send someone who is so unwilling to get along and only likely to get themselves killed for stirring up sh*t? Most importantly, why would they even allowed to be there, given the extremely sensitive nature of the whole thing? The dwarf, elf and qunari character's reasons to be allowed at the Conclave are really flimsy already, without making it worse by adding a nasty attitude on the character's part.

 

It brings us right back, again, to the issues of "limited resources" and "adding more options waters down each of them". Would it have been better to not add these other races and just stick with the original human-only plan, if players are only going to complain that the favor the devs did them by adding non-humans isn't handled well enough?

 

And what about the negative consequences of playing a character with a hostile, disruptive attitude, especially if it's a non-human? Are the same players who want more choices and acknowledgment willing to deal with the fallout of torpedoing the Inquisition, its leadership and the beliefs of the people around them? Are they willing to accept that they may never get the same level of friendship, trust, respect and authority that you'd get with a character who actually tries to fit the intended role? Are they willing to accept failure states and game over screens? And, most importantly, who is going to pay for all that, since it would logically require a rewrite of much of the game?

 

Choices without consequences are meaningless. And many players only want the good bits and not the negatives. I just can't get behind that. If anything, I want less gratuitous ego-stroking for the player and a lot more accountability for our words and deeds.

 

It is called roleplaying, you should try it sometimes. 


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#103
Korva

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If you're addressing a Dalish elf, then it can be as easy as the person caring about the potential danger that this war poses to the myriad of clans roaming across the breath and scope of Thedas.

 

Sure. But characters attending the Conclave should be able and willing to be diplomatic, fit in, not draw undue negative attention to themselves. This is doubly true for obvious outsiders, but also applies to the human characters. The situation is so incredibly volatile as it is, there is no way that -- logically speaking -- they'd just let any random yokel waltz into Haven or the Temple of Sacred Ashes, much less someone who's sending out bad vibes. Security in the place should be super-tight and super-harsh so that nobody, be it extremists from the sides involved in the war or hostile-minded outsiders, gets any stupid ideas about setting off the spark that ignites into a bloodbath.

Considering that some of us had no intention of purchasing Inquisition until it was announced that racial options returned, I don't think that would have been the correct action to take.

 

Why not, if you're unsatisfied anyway? Not being snarky, here, but genuinely curious. I too simply don't buy games if the premise or setting or protagonist aren't to my liking (no gender choice being the biggest offender, usually). And if I know that what I like to play doesn't exactly have the best track record of being supported in a franchise, I'd probably stay away, too. The Dragon Age series has always been utterly humanocentric. That and the non-humans' late addition to Inquisition are kind of a "warning sign" if you're dead set on playing a well-fleshed-out non-human, especially if they're also anti-human, anti-Chantry, anti-everything-the-premise-stands-for.

Plenty of people have expressed an interest in seeing more reactivity to the racial options, both good and bad.

 

I'll take your word for that. What I usually see is just a desire/demand for the positives.

It isn't "ego-stroking" to play as a character who distrusts former members of the Andrastian Chantry when the organization has been an enemy of your people for centuries.

 

No, but Bioware games are pretty damn ego-stroking as a rule in terms of throwing power, respect and leadership roles at us for pretty much zero effort and accountability. If a game proceeds in the same way for a character who fits the intended role and one who is actively disruptive and hostile to those around them and their causes, that is even worse. Being a vocally anti-human elf in the Inquisition and still rising to lead the whole gig despite wanting nothing to do with it is nonsensical BS, just as being a vocally anti-Dalish human supremacist rising to a clan's leadership in an elf-focused story would be.



#104
Korva

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It is called roleplaying, you should try it sometimes. 

 

Cute. Once again:

 

1) Choices without consequences are meaningless, unless all you care about is a personal power trip.

2) Resources are limited. You can't just conjure entire alternative game paths out of thin air.

3) "Roleplaying" doesn't fly an excuse if you actively refuse to play the campaign that a writer/GM has in mind and disrupt it where you can. It's not the writer's/GM's fault if you try to bring, say, a vampire into a game of Werewolf: the Apocalypse. Or a selfish thief into a group of paladin-like do-gooders ... or vice versa.


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#105
Guest_Imanol de Tafalla_*

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OP, that actually would have been a good idea. To add to that, the IQ who refuses to help and leaves could be on a journey home where they encounter some of the companions in a different way. Which would get them more involved in the Inquisition, even when they don't want to, and eventually be lead back to Haven when the place is getting attacked. Other companions can be picked up only after officially joining.

Leaving the Inquisition and discovering what happens to the rest of the organization later could have been a secret alternate ending.


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#106
Dolfanar

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If there was ever a time for a Non-Standard Game Over, that would have been it.

 

"The Herald left and the Breach destroyed the world. What did you think was going to happen?"

 

This. So this.

 

The biggest mistake wasn't the line from Leliana giving the IQ a choice that wasn't a choice... it was Bioware invoking Skyrim as an example of where the design was going and fooling some slightly naïve people into thinking DAI wasn't going to have the same rail-roady story as before.



#107
Il Divo

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It is called roleplaying, you should try it sometimes. 

 

I do it all the time, but I'm also not outraged every time Bioware can't adequately address some minor character concept someone might want to try, which is itself contrary to the premise of the story. 

 

I still don't remember having a "Screw the Jedi Council", I'm not looking for the Star Maps playthrough of KotOR. 



#108
Scofield

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Line never bothered me what bothered me was the line "Remain Silent" to which my pc shuts up for 10 secs then blabbers out like a baby

 

If there is a Remain Silent option, well let me remain silent until i choose when to answer not my pc


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#109
Lebanese Dude

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Line never bothered me what bothered me was the line "Remain Silent" to which my pc shuts up for 10 secs then blabbers out like a baby

 

If there is a Remain Silent option, well let me remain silent until i choose when to answer not my pc

 

You remain silent towards the implied accusations, but when she asks you where you got it from there is no reason to hide it since you yourself don't know what it is and it's hurting you. Not to mention there are increasingly hostile interrogators in front of you.

 

Choosing is nice and all but the player needs to be empathetic with their character for proper roleplaying to take place. Otherwise it's just role-assigning.



#110
LobselVith8

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Sure. But characters attending the Conclave should be able and willing to be diplomatic, fit in, not draw undue negative attention to themselves. This is doubly true for obvious outsiders, but also applies to the human characters. The situation is so incredibly volatile as it is, there is no way that -- logically speaking -- they'd just let any random yokel waltz into Haven or the Temple of Sacred Ashes, much less someone who's sending out bad vibes. Security in the place should be super-tight and super-harsh so that nobody, be it extremists from the sides involved in the war or hostile-minded outsiders, gets any stupid ideas about setting off the spark that ignites into a bloodbath.

 

The scenarios are invariably different, however. At the temple, the Dalish protagonist is serving as a spy for the clan because Keeper Deshanna Istimaethoriel believed this conclave could impact all the elves, while in Haven, the elven protagonist is dealing with Andrastian soldiers who served the Andrastian Chantry and only split to act on their own accord.

 

If my elven mage distrusts these templars and Chantry agents, it would impact how he acts towards them, and what he would want when he finally has his freedom to leave.

 

Why not, if you're unsatisfied anyway? Not being snarky, here, but genuinely curious. I too simply don't buy games if the premise or setting or protagonist aren't to my liking (no gender choice being the biggest offender, usually). And if I know that what I like to play doesn't exactly have the best track record of being supported in a franchise, I'd probably stay away, too. The Dragon Age series has always been utterly humanocentric. That and the non-humans' late addition to Inquisition are kind of a "warning sign" if you're dead set on playing a well-fleshed-out non-human, especially if they're also anti-human, anti-Chantry, anti-everything-the-premise-stands-for.

 

Because winning people over is better than alienating them? Plenty of people expressed displeasure with the "human only" protagonist with Dragon Age II, and when it was originally announced with Inquisition. Given that some people prefer playing as an elf, a dwarf, and now a qunari, I don't see why that should be prohibited to simply focus on Andrastian human.

 

Also, the developers were going out of their way to say that the Inquisitor wasn't beholden "to the church" and that the Inquisition was created "in opposition to the Chantry", so it seemed like they were aware there were a plethora of people who disliked the Chantry of Andraste.

 

I'll take your word for that. What I usually see is just a desire/demand for the positives.

 

That's not remotely what is being suggested in the Original Post, however. And over the years, I've read plenty of people express an interest in exploring the different dynamics of race in Dragon Age, from interracial relationships to the cultural schisms if the protagonist is a "heathen"; I read people showing an interest in the good, the bad, and the ugly.

 

No, but Bioware games are pretty damn ego-stroking as a rule in terms of throwing power, respect and leadership roles at us for pretty much zero effort and accountability. If a game proceeds in the same way for a character who fits the intended role and one who is actively disruptive and hostile to those around them and their causes, that is even worse. Being a vocally anti-human elf in the Inquisition and still rising to lead the whole gig despite wanting nothing to do with it is nonsensical BS, just as being a vocally anti-Dalish human supremacist rising to a clan's leadership in an elf-focused story would be.

 

Being a distrustful Dalish elf who is surrounded by pseduo-Chantry members could have been properly addressed in the narrative, and it's possible that a Carta dwarf or a Vashoth mercenary may have also had similar apprehensions about working with an organization run by former Chantry members for different reasons, particularly if the latter was an atheist who didn't follow the human religion, or an apostate. Instead of diluting the cultural perspective of the non-human protagonist, it could have been fleshed out and explored.


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#111
Fireheart

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It was hilarious when Leliana said that. I was like, I can leave?? Woot, I'm outta here. Then the next dialogue options come up and I can't leave. Why you lie to me, Leliana. I knew it was too good to be true. :( I thought it was going to be like, if I left, I could just go around doing whatever while the game kinda still progressed in real time? But eventually doing various sidequests or whatever around Thedas, would lead me back to Haven in time for its destruction, or a little before.

Also, I laugh at when they decide to make you Inquisitor, and you can say something like, "what if I dont want this?" And Cassandra kinda threatens you into the position, so you have to accept, then my IQ said that she would make the Inquisition a power to be feared, in their name, and use the Inquisition for their own power. Then I got disapprovals from EVERYONE, and I thought it was so funny. I just said I didn't want the position, but now you get mad at me for wanting to use it to my own advantage? Smh. I wish I could've lead the Inquisition down to the ground, then these people would learn not to throw ultimate power at people they barely know. If I had my way, everything would have gone just as the Envy Demon had envisioned it. :-)
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#112
Hazegurl

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Not at all. The point is that such an alternate path doesn't come out of nowhere. It would cost time and money to implement, and that time and money is going to have to be taken away from somewhere else.

 

A character who is too selfish and/or stupid to see that joining the Inquisition -- as essentially an equal partner to the Left and Right Hand of the late Divine, no less! -- is not only the only way to save the world but also the best deal for saving their own hide as they'll ever get doesn't really "deserve" all that investment.

Sure the OP's idea was elaborate which is why I wanted to beak it down a bit in my post.  It's just a bunch of ideas at the end of the day yet so many people got so salty and assumed it meant the OP didn't want their character to join at all. What the OP suggested was an alternate reluctant hero option and since BW has already shown that they are capable of giving us different story paths, as small as they may be, then it's not like coming up with other alternate paths is blasphemous.

 

Personally I think Skyhold should have came much later in game anyway and I felt that the IQ should have been a prisoner a bit longer, and I think the resources spent on all those fetch quests and requisitions was a waste of time and money anyway. At least the OP's suggestion of another alternate path adds more RP. If it's not a path you would take, fine, you wouldn't have to. *shrug*


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#113
Orian Tabris

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*snip*

 

Why are you so grumpy? Wait! Wait! Don't answer that! ...It's rhetorical.

 

Pretty much every post I've seen you make, involves complaining about one thing or another. If you hate Inquisition so much, why are you still here? This one is not rhetorical. Live with what BioWare makes, or don't.



#114
Hazegurl

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The scenarios are invariably different, however. At the temple, the Dalish protagonist is serving as a spy for the clan because Keeper Deshanna Istimaethoriel believed this conclave could impact all the elves, while in Haven, the elven protagonist is dealing with Andrastian soldiers who served the Andrastian Chantry and only split to act on their own accord.

 

If my elven mage distrusts these templars and Chantry agents, it would impact how he acts towards them, and what he would want when he finally has his freedom to leave.

 

 

Because winning people over is better than alienating them? Plenty of people expressed displeasure with the "human only" protagonist with Dragon Age II, and when it was originally announced with Inquisition. Given that some people prefer playing as an elf, a dwarf, and now a qunari, I don't see why that should be prohibited to simply focus on Andrastian human.

 

Also, the developers were going out of their way to say that the Inquisitor wasn't beholden "to the church" and that the Inquisition was created "in opposition to the Chantry", so it seemed like they were aware there were a plethora of people who disliked the Chantry of Andraste.

 

 

That's not remotely what is being suggested in the Original Post, however. And over the years, I've read plenty of people express an interest in exploring the different dynamics of race in Dragon Age, from interracial relationships to the cultural schisms if the protagonist is a "heathen"; I read people showing an interest in the good, the bad, and the ugly.

 

 

Being a distrustful Dalish elf who is surrounded by pseduo-Chantry members could have been properly addressed in the narrative, and it's possible that a Carta dwarf or a Vashoth mercenary may have also had similar apprehensions about working with an organization run by former Chantry members for different reasons, particularly if the latter was an atheist who didn't follow the human religion, or an apostate. Instead of diluting the cultural perspective of the non-human protagonist, it could have been fleshed out and explored.

I didn't read the rest of the responses but I agree. I was so disappointed that my Qunari Merc was just...accepted right off the bat, his struggle was no different than a human IQ and the story felt so off and he, along with my Dalish Mage felt more like a novelty to fulfill fan requests rather than a character that belongs in this established world. Why wouldn't my Dalish Mage want to return to her clan to see with her own eyes whether they are safe?  Why would my Qunari Merc want to stay? Why wouldn't he even exploit them for money?

 

"You want my help, pay me!" Would have been a good dialogue option for my Qunari.


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#115
DarthLaxian

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I still wanted to actually have my Dailsh dragged kicking and screaming all the way to Ostagar. Would have been funny to see.

 

I'd have loved the option to actually run away (petrify Duncan (as a mage) and/or put something in his drink and run like hell!) - of course the blight (and Alistair and Morrigan!) would catch up with you later, but you would not be a Warden (I hated that they forced you to become one - forcing you to fight the blight is one thing, after all you can fight for selfish reasons (like survival!) - but forcing you to be a warden, basically an archdemon slaying "tool" that will die if "it" is used and has to contend with a shortened lifespan and the calling (unless your warden is a bloodmage and uses Avernus's research - he lived longer because of the taint as he learned to use it for his purpose, instead of dying earlier because of it!), thanks - but no thanks!)


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#116
Lebanese Dude

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I wonder how any of you here ever manage to play an actual preset character, even in an RPG.

 

The number of suggestions people have here for what should have been done to account for every situation should be proof enough that it's a monumental amount of work to account for every detail and possibility.


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#117
Elyunha

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I wonder how any of you here ever manage to play an actual preset character, even in an RPG.

 

The number of suggestions people have here for what should have been done to account for every situation should be proof enough that it's a monumental amount of work to account for every detail and possibility.

 

I see it as playing for instance Final Fantasy. You know it's not really choice/consequence, so you play those games for the pre-made characters and storyline, you have no way of changing how people react to you or how you react to them, therefore you can concentrate only on what's already there, playing further to find out from a third-person POV what happens to say protagonist and his/her companions as you progress.

 

Here we were promised a new level of character control from a first-person POV like in Origins. That sets different expectations. I don't know, that's how it is with me atleast. It's like reading a book versus writing a fanfic.. In a pre-written book, you enjoy the story the storyteller is portraying without wanting to interfere with how it all plays out, while you writing a fanfic gives you freedom to blend in a character of your own into a pre-made world, where everyone and everything reacts to how you progress the story.. I can't really explain... :D Sorry, if I'm blubbering.

 

This is how I see it atleast. I mean okay, in Witcher you make choices, but you know when buying the game that you can't customize the protagonist into your own, you know you're given a specific character to play. In Inquisition you are promised the ability to play as any character you'd like to see in the story... For me it's a question of the game's promised POV. I enjoy Inquisition nonetheless, since I've come to terms with the fact that the Inquisitor can never fully be my own, unless I willingly make a character whom I play by Bioware's pre-set "rules". :) I just wish it had been as personal as Origins.


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#118
ThreeF

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I wonder how any of you here ever manage to play an actual preset character, even in an RPG.

OT: my kneejerk reaction initially was "eek, never!" but then  I remembered games like Vagrant Story, FFT, Tactics Ogre LUCT, Shin Megami Tensei, Fire Emblem, FF the 4 Heroes of Light.  Funny how they are all japanese, though.


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#119
Lebanese Dude

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I see it as playing for instance Final Fantasy. You know it's not really choice/consequence, so you play those games for the pre-made characters and storyline, you have no way of changing how people react to you or how you react to them, therefore you can concentrate only on what's already there, playing further to find out from a third-person POV what happens to say protagonist and his/her companions as you progress.

 

Here we were promised a new level of character control from a first-person POV like in Origins. That sets different expectations. I don't know, that's how it is with me atleast. It's like reading a book versus writing a fanfic.. In a pre-written book, you enjoy the story the storyteller is portraying without wanting to interfere with how it all plays out, while you writing a fanfic gives you freedom to blend in a character of your own into a pre-made world, where everyone and everything reacts to how you progress the story.. I can't really explain... :D Sorry, if I'm blubbering.

 

This is how I see it atleast. I mean okay, in Witcher you make choices, but you know when buying the game that you can't customize the protagonist into your own, you know you're given a specific character to play. In Inquisition you are promised the ability to play as any character you'd like to see in the story... For me it's a question of the game's promised POV. I enjoy Inquisition nonetheless, since I've come to terms with the fact that the Inquisitor can never fully be my own, unless I willingly make a character whom I play by Bioware's pre-set "rules". :) I just wish it had been as personal as Origins.

 

That's fair.

 

Still I massively disagree that Origins gave the player more leeway in their character. If anything it had to enforce a lot more on the character to make sure they stayed on track and played the game. Nothing ties you to the cause other than Alistair and some words from Flemeth. You need to entirely headcanon a reason to stay on the path. On the other hand, Inquisition has a lot of personal stake placed on the character themselves as well as an immediate tangible threat.

 

Also whatever protagonist you play will always be defined since they are ultimately a measured entity in a video game. You can't say what's not presented and you can't do what's not offered. The Warden's personality is almost entirely headcanon'd. This makes them more "intimate" for some people, but it's still all in your head.

 

There are no less choices in defining your character in Inquisition than in DAO. One might argue that the war table mechanic can define your character in an even more complex way by offering a much bigger number of choices, despite them being passive rather than active RP moments.


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#120
Hazegurl

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I don't mind preset characters. Who doesn't love Lee and Clementine from the Walking Dead :wub:  Sure the telltale choices are a bit hollow and I would have loved more than the illusion of choice. But the stories are still so freaking good and I do like the variations in the final outcome even if they don't stray too far from each other.



#121
Elyunha

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That's fair.

 

Still I massively disagree that Origins gave the player more leeway in their character. If anything it had to enforce a lot more on the character to make sure they stayed on track and played the game. Nothing ties you to the cause other than Alistair and some words from Flemeth. You need to entirely headcanon a reason to stay on the path. On the other hand, Inquisition has a lot of personal stake placed on the character themselves as well as an immediate tangible threat. 

 

Also whatever protagonist you play will always be defined since they are ultimately a measured entity in a video game. You can't say what's not presented and you can't do what's not offered. 

 

The Warden's personality is almost entirely headcanon'd. This makes them more "intimate" for some people, but it's still all in your head.

 

There are no less choices in defining your character in Inquisition than in DAO. One might argue that the war table mechanic can define your character in an even more complex way by offering a much bigger number of choices, despite them being passive rather than active RP moments.

 

You make valid points as well. :3 Like I said, I still enjoy Inquisition immensely! My only real itch is the fact that they took away the dupe-glitch, since my sucky skills in crafting reeeeally need the reassurance of unlimited supplies. :'D Other than that I'll gladly download patch 5 when it arrives, because Xenon and armour tinting. Until then I'll play offline with patch 2, since my game runs well with only that.


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#122
Lebanese Dude

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You make valid points as well. :3 Like I said, I still enjoy Inquisition immensely! My only real itch is the fact that they took away the dupe-glitch, since my sucky skills in crafting reeeeally need the reassurance of unlimited supplies. :'D Other than that I'll gladly download patch 5 when it arrives, because Xenon and armour tinting. Until then I'll play offline with patch 2, since my game runs well with only that.

 

Can't you use the Cheat Engine?



#123
Regan_Cousland

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It is called roleplaying, you should try it sometime. 

 

 

Cute. Once again:

 

1) Choices without consequences are meaningless, unless all you care about is a personal power trip.

2) Resources are limited. You can't just conjure entire alternative game paths out of thin air.

3) "Roleplaying" doesn't fly an excuse if you actively refuse to play the campaign that a writer/GM has in mind and disrupt it where you can. It's not the writer's/GM's fault if you try to bring, say, a vampire into a game of Werewolf: the Apocalypse. Or a selfish thief into a group of paladin-like do-gooders ... or vice versa.

 

 

1) Define "choices without consequences". In the hypothetical scenario that I describe in the original post, the immediate and apparent consequence of refusing to join the Inquisition is that you're thrown into a prison cell and that you earn Cassandra's enduring wrath. Is that not enough? It alters your personal story in an interesting, if transitory, way and it has a negative effect on one of your relationships. 

Of course the choice doesn't derail the entire plot. The plot, as I mentioned in a previous post, is a large, complicated, obstinate animal that by necessity needs to hold its general course until the end of the game. You'll note that despite all of the "decisions with consequences" that you made in 200-hours-worth of Mass Effect, the game always ends with Shepard sacrificing himself to thwart the Reaper invasion. That inevitable outcome doesn't render any of your previous decisions pointless, does it? Of course not -- because those decisions still helped to define your personal universe and your own Commander Shepard's personality.

2) I didn't "conjure an entire alternative path out of thin air". The holding cells beneath the chantry already exist in-game, so no new environments are required. And most of Cassandra's hostile attitude would be conveyed via occasional party banter. If you're suggesting that BioWare haven't got the time or resources to provide a storyline that diverges even slightly at various points, depending on player decision, then BioWare really shouldn't be making RPGs.

But of course BioWare have got the time and resources to do that kind of thing, clearly, because their games are already packed full of examples of it. And if BioWare find themselves lacking either time or resources, I'm sure many of us would prefer them to sacrifice some of the huge, empty, open-world environments this game offers and concentrate on enhancing the roleplaying experience.

3) You say "roleplaying doesn't fly as an excuse if you actively refuse to play the campaign [BioWare] has in mind and disrupt it where you can".

Firstly, "roleplaying" in a roleplaying game is never an excuse. It's the number one reason most of us play these games, and it has value, in and of itself.

Secondly, I'm not trying to "disrupt" a thing. On the contrary: I'm so invested in the story that BioWare has crafted, and in the dilemma that my hero faces, that I'd like to be able to choose to do what I actually would do were I in her position.

 

For a person of your obvious intelligence, it should not be hard to fathom why a homesick Dalish elf might not be thrilled about joining a rogue organization of Marker-loving zealots, especially now that she's stabilized the Breach, proven her innocence, and is -- apparently, according to one certain spymaster -- free to go.

Now -- as the player -- I am more than aware that my character isn't going to be able to go anywhere; but that isn't the point. The story should be written well enough that I can roleplay in a way that's authentic to my character without breaking the game.

Or, at the very least, Leliana shouldn't say "You can go if you wish" when you can't. lol


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#124
Guest_Roly Voly_*

Guest_Roly Voly_*
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Leliana:  "You can leave, sure..."

Inky:  "K, adios suckas"

Leliana:  *quietly under her breath as her right hand  reaches behind her back...*  "The righteous stand before the darkness and The Maker shall guide their hand."

Inky:  *gurgle*

 

That's how that would have played out.  Satisified?  I just saved Bioware a ton of money in animations.


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#125
Elyunha

Elyunha
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Can't you use the Cheat Engine?

 

Console gamer, reporting... T^T If I had a better PC I'd buy Inquisition for it right away, but my monetary situation does not allow me to buy anything fancy at the moment. So I have to make do with my XBox 360 and patch 2. :/