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"You can go if you wish." Really, Leliana? REALLY?


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#151
pawswithclaws

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Nope, it should have ended out with an epilogue detailing the return of Corypheus and subjugation of part of Thedas under him, while the rest tries to fight him and a comment mentioning that the would-be quizzie went on a journey to cure him/herself of the mark but his/her fate remains unknown.

 

There. A way to implement out-of-campaign choices without making the potential writer/dm seem like a passive-aggressive %$#!&*

Preferably it should also do so without "spoiling" the entire plot as well, though.



#152
TevinterSupremacist

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The point though is that implementing every conceivable choice leads to an inevitable waste of resources. The game should be implementing as many options as possible that don't fight the premise of the story.

Isn't the premise of the story that you're a character thrown into this situation? Aside from the characters around you telling that "x" is what you should do, has the character any background, pre-game reason that makes clear that she/he wants to do x? I'm genuinely asking, I only experience ME through the comments of other posters -and my pre-conceived notions of bioware games-.

 

Also, yeah, of course you can't implement every choice, you don't have the resources. But from my understanding, the poster I was replying to was referring to a choice that was in fact implemented, so obviously there were resources available for it.



#153
Il Divo

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Isn't the premise of the story that you're a character thrown into this situation? Aside from the characters around you telling that "x" is what you should do, has the character any background, pre-game reason that makes clear that she/he wants to do x? I'm genuinely asking, I only experience ME through the comments of other posters -and my pre-conceived notions of bioware games-.

 

 

Not exactly. ME2's and 3's premises start with the player character, Commander Shepard, being committed to stopping the Reapers and saving the galaxy. 

 

This is why role-playing options should be designed around maximizing the story's premise, not fighting against. Let's take Inquisition, as an example. Back cover:

 

"Recruit Legendary Warriors to fight by your side as you hunt down agents of chaos and lead the Inquisition. Only you and your team can bring the world back from the brink of destruction". 

 

 

Also, yeah, of course you can't implement every choice, you don't have the resources. But from my understanding, the poster I was replying to was referring to a choice that was in fact implemented, so obviously there were resources available for it.

 

 

Right, but the suggestion from the poster was that those resources were wasted. They also weren't part of the original ME3 endings, but were added due to fan complaints of wanting to be able to "refuse" the main antagonist's choices being offered to the player, which later added fuel to the fire because players wanted to refuse and win against the antagonist. Bioware implemented the former portion, not the latter. 

 

 



#154
Annarl

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Agreed. People who want to run away from the main plot and their designated "hero" role in it are playing the wrong game. Why should Bioware waste who knows how many work-hours and resources on this instead of fleshing out the already too-short and too-thin story? If you don't want to play, don't play. If you want a game where you can do whatever you want, go for an open-world TES-style one.

In general I agree though it would have been clever if you said okay and left, then the game ended with the "Your Journey Ends" splash screen.  Like if in Saints Row 4 if you accept the deal with the alien (I forget his name) he betrays you and the game ends. Funny and an ending if you want it. 



#155
RinuCZ

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Right. I remember in an early showing of the game Cassandra put a sword to your throat and people were livid that she would dare do such a thing to their character. Now that scene was taken out.

Ooh, do want :).

 

DA:I is basically about roleplaying three slight variation of one character instead of wide range of extremes with something mild in between.


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#156
Vilegrim

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I can create a hundred equally logical paths the game could or even should have provided. I'm fairly certain a BioWare dev can walk in and give you a hundred more.

 

The issue is that all these suggested paths need to be implemented and they can't be conjured out of thin air, nor can they be magically independently integrated into the game without cost. Even having Cassandra be more hostile towards you throughout the game has an expected domino effect on all her interactions with you.

 

Everything that made into the game? Those are the paths there were ultimately selected.

 

 

then the cozens of hours of pointless side quests could have been dropped to make this happen.  Simple.

 

A really simple thing to do ofc, would have been to allow the Inquis to demand payment for closing rifts, hell why woould a Dalish care if tens of thousands or millions of humans die?  They absolutely deserve to, or at least that could be a view taken, Bioware treats genocide of elves as a fun hobby for protagonists, allow a Dalish to have the same attitude to humans.  Say refusing to help anyone who calls him Herald, and an amount of gold or resources per rift.


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#157
GreenRocket

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I didn't want to refuse the inquisition, but I was really angry with Cassandra. For me, my character was walking a delicate path . She was angry, in shock and at the same time trying to be diplomatic in order to get things to calm down and to stay alive. I liked how there was an option to agree to disarm during the tutorial. If your character does agree to disarm, Cassandra appears to begin to reconsider from that moment. Much to my shock, I found myself later beginning to like Cassandra, both as a player and as a character. What is also helpful is that there is a dialogue in which she tells your character that she made a mistake, because she needed someone to blame. Your character can also answer that she understands, proving that she was also able to overcome her initial emotion of anger.

Someone mentioned an early game video in which Cassandra was originally supposed to threaten the character with a sword. Is this video on YouTube? I would like to see it.

#158
wiccame

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Yeah sure, I have the mark, I am the only one that can seal that breach and you're just going to let me walk away.....nah I don't think so. Cassandra even says that much in a later war room chat. 

'You not being here isn't an option'. 

I don't understand why they even put that convo choice to leave in, clearly you cant.



#159
Zaalbar

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I have to admit, I would have found it rather amusing if my inquisitor could simply say... "I'm out of here, good look in building that inquisition thing" followed by an epilogue of the world gone to **** and end credits.

That would probably be the shortest RPG ever, I'd have spent more time creating my character. LOL


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#160
wiccame

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I have to admit, I would have found it rather amusing if my inquisitor could simply say... "I'm out of here, good look in building that inquisition thing" followed by an epilogue of the world gone to **** and end credits.

That would probably be the shortest RPG ever, I'd have spent more time creating my character. LOL

lol that would be funny, they all stand around the table staring at one another dumbfounded....'Well, sh!t!'


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#161
Qun00

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then the cozens of hours of pointless side quests could have been dropped to make this happen. Simple.

A really simple thing to do ofc, would have been to allow the Inquis to demand payment for closing rifts, hell why woould a Dalish care if tens of thousands or millions of humans die? They absolutely deserve to, or at least that could be a view taken, Bioware treats genocide of elves as a fun hobby for protagonists, allow a Dalish to have the same attitude to humans. Say refusing to help anyone who calls him Herald, and an amount of gold or resources per rift.


Then you would have absolutely nothing to do beyond the main questline.

Fewer opportunities to level up too.

#162
Grieving Natashina

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Ooh, do want :).

 

I remember the line too.  She's holding a sword to the PC's throat and says, "You're the only threat I see!"  There was a fun thread for a little while of folks making up their Inquisitor's responses.   :(