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Things I wish were done differently in the plot


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#1
ThreeF

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I don't think that the plot in DAI was terrible, more or less it was one of the same, however I wish it was more complex and focused.

 

I think the story would be more engaging if Templar / Mage conflict took much more time to resolve. It would be imo much more interesting if the Inquisitor had time to interact and see up close both sides and if the conflict itself didn't boiled down to mages gone mad - templars gone mad in Hinterlands.  It would also help to explore characters like Samson better. For the most part the conflict felt like picking leftovers from DA2, very underwhelming.

 

I also think that the Breach was closed too soon, you could have Corypheus attacking Heaven even without that, the news of  Herald for instance could reach Corypheus at any time.  To be dependent on Solas healing would give a good reason for an unwilling Inquisitor to stay, also having a constant threat above your head adds to nice urgent atmosphere.

 

I wish that there was more intrigue involved, i liked the Winter Palace dance part because it's a moment where I felt that I was right in the middle of it, there were opportunities for IQ to be cunning and manipulative but they for the most part were wasted. I wish the confrontation with the Cleric at VR took longer and the encounter with Alexius was handled differently.

 

It's a pity we don't see Corypheus plotting, the crystal restrained to Calpernia's quest was a missed opportunity. I also get the feeling that he was meant to be more than just Big Bad but it doesn't comes through because we barely know him to care.

 

Inner circle quests could have been much more involved and integrated into the story. Cullen's lyrium quest is tiny but is a seamless part of the story, Cassadra's quest however could have been so much more than go in and kill a guy. I think Cullen's work because it's broken into mini-arks and so you see a better progression, there is beginning, middle and end instead of quest given - quest done formula.


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#2
robertmarilyn

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I too wish the inner circle quests were more involved and that we had more reaction/interaction with our companions concerning the quests. 

 

And the fact that the mark on our hand was going to kill us was almost nothing...it was mentioned and then we close the big rift and...that's it? We still have the mark on our hand. Why doesn't it still affect our health? Not that I want to be dying but it seems like such a big thing, but in a way it wasn't a big thing. 



#3
Linkenski

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I don't think that the plot in DAI was terrible, more or less it was one of the same, however I wish it was more complex and focused.

 

I think the story would be more engaging if Templar / Mage conflict took much more time to resolve. It would be imo much more interesting if the Inquisitor had time to interact and see up close both sides and if the conflict itself didn't boiled down to mages gone mad - templars gone mad in Hinterlands.  It would also help to explore characters like Samson better. For the most part the conflict felt like picking leftovers from DA2, very underwhelming.

 

I also think that the Breach was closed too soon, you could have Corypheus attacking Heaven even without that, the news of  Herald for instance could reach Corypheus at any time.  To be dependent on Solas healing would give a good reason for an unwilling Inquisitor to stay, also having a constant threat above your head adds to nice urgent atmosphere.

 

I wish that there was more intrigue involved, i liked the Winter Palace dance part because it's a moment where I felt that I was right in the middle of it, there were opportunities for IQ to be cunning and manipulative but they for the most part were wasted. I wish the confrontation with the Cleric at VR took longer and the encounter with Alexius was handled differently.

 

It's a pity we don't see Corypheus plotting, the crystal restrained to Calpernia's quest was a missed opportunity. I also get the feeling that he was meant to be more than just Big Bad but it doesn't comes through because we barely know him to care.

 

Inner circle quests could have been much more involved and integrated into the story. Cullen's lyrium quest is tiny but is a seamless part of the story, Cassadra's quest however could have been so much more than go in and kill a guy. I think Cullen's work because it's broken into mini-arks and so you see a better progression, there is beginning, middle and end instead of quest given - quest done formula.

"One day you'll hear the terrible events of the plot summed up so quickly"


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#4
Zatche

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Inner circle quests could have been much more involved and integrated into the story.

 

I particularly agree with this point. I loved the the plot of Iron Bull's quest, but I wish the mission was bigger, had more build-up in order to give the choice more emotional weight. And again, I wish it was tied closer to the Main Quest.

 

And I thought it would have been really cool if Vivienne and Sera's quests intersected more with Wicked Hearts. Like, say, a choice between helping the Friends of Red Jenny who were in trouble with that stuck up noble versus getting dirt on one of the potential rulers of Orlais from said noble. It would've tied in with the theme of "the greater good" vs "what's right, right now". (Vivienne's quest would have to have been totally different for this, but it really seemed like that plotline would have been her forte).



#5
ThreeF

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And I thought it would have been really cool if Vivienne and Sera's quests intersected more with Wicked Hearts. Like, say, a choice between helping the Friends of Red Jenny who were in trouble with that stuck up noble versus getting dirt on one of the potential rulers of Orlais from said noble. It would've tied in with the theme of "the greater good" vs "what's right, right now". (Vivienne's quest would have to have been totally different for this, but it really seemed like that plotline would have been her forte).

 

oh yes, definitely, Vivienne was made for Winter Palace.



#6
Lieutenant Kurin

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Yeah, just in general, I think the fact that Varric and Sera had more to do in the Winter Palace than Vivienne says enough about just how many missed opportunities lingered in that quest/op/what-have-you.

 

As for the Templar/Mage conflict, I've always felt that that was the Reapers of the Dragon Age universe, and that the plot should never even pretend that the conflict is ever over... it ruins the build up from the first two games, while giving nothing in terms of a standalone one. Picking between the two factions should have felt more desperate, I should have been telling myself "am I really stirring the pot here, really? I HATE THE GREATER GOOD"... instead it felt more like ticking off a checklist. The transitions weren't there along with the rushed aspect. And it ties in with the Breach needing to get closed, especially when we closed off the initial rift in the prologue, it never felt like it got worse before it got better. I was never desperate to close the Breach, in fact, the transitions ensured I was never desperate or urgent ever.



#7
loyallyroyal

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I wish they had skipped the optional recruiting of companions in favor of making them more pivotal to the main plot-line. Plus, that way we could of had more interaction between companions.

 

I would have liked something that fleshed out the whole mage/templar war, and something to flesh out the winter palace. I didn't read the book so I was so lost during that whole quest. I liked the whole idea behind the Winter Palace, but I feel like it could of been more than what it was. 



#8
Lieutenant Kurin

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I wish they had skipped the optional recruiting of companions in favor of making them more pivotal to the main plot-line. Plus, that way we could of had more interaction between companions.

 

I would have liked something that fleshed out the whole mage/templar war, and something to flesh out the winter palace. I didn't read the book so I was so lost during that whole quest. I liked the whole idea behind the Winter Palace, but I feel like it could of been more than what it was. 

 

I agree, that's actually one thing in ME2 and ME3 that were consistently right. Companions were (almost always), recruited or refused as part of the main storyline, you couldn't miss 'em. In Dragon Age they could be recruited, refused, seen but not talked to, ignored, or missed in the happenstance (disguised as a side quest that many human beings would rightfully not care about). That leaves way too many options, both in the now, and for future playthroughs and cameos. As it is, there are some characters who may have never met Leliana, but did anyway, because that's way too many choices.



#9
AresKeith

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oh yes, definitely, Vivienne was made for Winter Palace.

 

The OCW should've been more than just the Winter Palace 

 

I also felt like the whole Grey Warden/Hawke arc could've been a bit longer too 



#10
AresKeith

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I also think that the Breach was closed too soon, you could have Corypheus attacking Heaven even without that, the news of  Herald for instance could reach Corypheus at any time.  To be dependent on Solas healing would give a good reason for an unwilling Inquisitor to stay, also having a constant threat above your head adds to nice urgent atmosphere.

 

I actually didn't have a problem with the Breach being "closed" too soon because while it was an immediate threat, the constant thread was Corypheus himself trying to cause chaos around Southern Thedas and his other plans 



#11
ThreeF

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I actually didn't have a problem with the Breach being "closed" too soon because while it was an immediate threat, the constant thread was Corypheus himself trying to cause chaos around Southern Thedas and his other plans 

 Did you really saw Corypheus as constant threat? I didn't. After you are done with the Breach, he is just some guy who plots in the shadows. I suspect that you will say "but what about the Venatori and the Red Templars?" they are some guys who cause various little problem and generally sneak around, after you killed the random Vent for nth time, you start thinking of them as a pest not a threat. Breach could easily provide sense of urgency and give more focus. It would also help those who want to play an unwilling and selfish Inquisitor. Frankly when I realized that Corytheus opened the Breach at the end of the story I thought: "Oh for crying out loud, again? I've closed the darn thing 2 times already."

 

The way I see it the conflict/breach/Corypheus elements depend one on the other, if even one of them was more prominent and focused it would make a great difference in how the whole story feels. This whole "Corypheus is a thread" didn't worked as well as it could.