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Why do templars look over mages?


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#1
Meave

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It just make no sense except for the Chantry which is really similar to one religious organization from real word (which is know for "kill all mages attitude").

 

Playing all three DA games well I think Bioware really hates mages and is pro-Maker.

 

Let's look at it from the beginning. Battle of Ostagar well, where are the mage forces? Why do you need to light up some stupid fire in a tower? Wouldn't fireball above the tower do better? Why doesn't any mage cast Storm of Ages upon the darkspawn? would kill like half of them with one spell... Why there are no fireballs or even beginners spells like grease light up with flaming arrows. Cast earthquake under enemy rangers are they pretty much won't hit anything.

 

Cailan made a huge mistake meeting the darkspawn heads on when he had a castle (they could just use mages to distract enemies with spells like grease, eartquake or blizzard and shoot most of them down before they would even reach castle walls and after that slay survivng  - now pretty tired darspawn from climbing the walls- with ease), but hey he wanted glory blabla but when the battle went south, why didn't they throw him a rope from the walls and one of the mages could just cast force field around him and soldiers would pull him up safely, give him fresh horse and send him away.

 

And for the Circle? Why on earth would they need or even want teplars? What can templars do that mages can't? Templars can thin the veil and kill the mages soul thus making him/her tranquil or kill the mage in physical world. But mages can enter the fade and kill demon freeing the mage (as happened with Conor) so why wouldn't they save their own? It's not like every possessed mage made a pact with demon. While I agree it could be hard to slay friend who you know for 20 years, mages could have some kind of specialized demon hunters and send them across other Circles so neither would be forced to kill their friends. Mages are far better equipped for battling demons than some drug addicted morons (templars) which are far more easily corrupted by demons than mages (as we saw in DA2). And when you save mage from possessing demon, Circle can always borrow him/her amulet of will for some time, cast some protection spells blabla and the mage can just teach magic theory or be herbalist or something until s/he can return to spell casting again. Do you need to use magic actively to use mage staff? Not according to game mechanics, so they could even fight...

 

It's not like every mage turn into a demon at some point, there are plenty of mages who doesn't live in the circle and didn't turn into a demon and mages are the best healers in the land. That should make people like them, or even worship them (just bare in mind how people treated doctors not so long ago) if it wasn't for lie spawning Chantry.

 

And why doesn't demons bother PC? There is no sidequest when the PC would wake up in Fade and be bothered by some sort of demon/s which tells us how rare this possession is. Drunken templar is MUCH greater danger then mage not controlled by Chantry's stupid rules.

 

But if you are pro mage, game treats you like some Tevinter renegate and goddess forbid if you are against the Maker you're the heathen blasphemer... What happened to other deity? I doubt there wasn't  some kind of Old Gods or some local deities based on powerful spirits (not all demons are of the same power, some are more powerful, but there are also good spirit and some of them are powerful - like the Maker was before he was either killed or left so some other spirits might took his/her place). Since mages appearently entered Makers Golden City via spirit world it is a safe assumption that this Maker was some sort of powerful spirit. And only mages could come this close to Makers doorstep which should make them High priests/esses.

 

So why mages doesn't have bigger role and respect in the game? Why can't you push the story towards the point when mages wouldn't be feared but rightfully respected? You can't take the middle point and broker piece between those fractions or decide you don't need either and even if you're pro mage why on earth that means that you want to destroy the circles? They are useful, just replace templars with mage watchers and everyone would be happy cos mages wouldn't feel opressed and templars could be sent by Circle to hunt down blood mages.


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#2
Dreamer

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Why? Because every mage is another Breach waiting to happen.



#3
Meave

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Why? Because every mage is another Breach waiting to happen.

 

well you clearly didn't read my post so one can wonder why did you even reply at all?



#4
Panda

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I feel like you just want to go against lore here.

 

Mages are OP but not that OP. You can't kill huge amount of enemies with one spell, that's not how magic works. And if you could that would make mages just more dangerous and in need to be watched more by templars.

 

Magic and Magister are blaimed for starting blights and Andraste had holy war against Magisters. Chantry borned after that and prisoned mages since they were seemed cause of blights and being too dangerous. Not as dangerous as you claimed them to be but still dangerous. It's not up to Circle to say if they want templars or not since it was Chantry who dictated it so.

 

I do agree that mages could help possessed mages lot better than Templars do, that's one of things Circle system could improve in.

 

Demons aren't problem to PC cause game mechanics. Bioware could have wrote that but they didn't. Game mechanics can sometimes be against lore. Drunken templar can't enslave whole village and kill it's people night by night, possesed mage can. Enough mages living outside of Circle turn to demons and bloog magic etc. Also if they are untrained they are dangerous to everyone themselves included.

 

Bioware created Thedas, it's big world full of complexity and it's not world that can just change that suddenly without it being retcon. I'd hate if mage dynamics just suddenly changed in the series. I already think DAI went too pro-mage way, all Divines are too Pro-Mage in my viewpoint to give player choice to be Pro-Templar.


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#5
Dreamer

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well you clearly didn't read my post so one can wonder why did you even reply at all?

 

I read your post just fine, but it doesn't change the fact that mages pose an existential threat to Thedas. In exchange for not being executed outright, mages submit to oversight by the Templars. It's a fair deal given that every mage has the potential to destroy the world.

 

Mages overseeing mages? lolno

 

"You don't let the fox guard the hen house."



#6
Meave

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I read your post just fine, but it doesn't change the fact that mages pose an existential threat to Thedas. In exchange for not being executed outright, mages submit to oversight by the Templars. It's a fair deal given that every mage has the potential to destroy the world.

 

Mages overseeing mages? lolno

 

"You don't let the fox guard the hen house."

 

well no mage can create a breach, it took and ancient darkspawn spirit to do it and no one including such powerful being like Flemeth could use such magic so no evidence show that no mage could turn into a monster that could open the breach



#7
Meave

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I feel like you just want to go against lore here.

 

Mages are OP but not that OP. You can't kill huge amount of enemies with one spell, that's not how magic works. And if you could that would make mages just more dangerous and in need to be watched more by templars.

 

Magic and Magister are blaimed for starting blights and Andraste had holy war against Magisters. Chantry borned after that and prisoned mages since they were seemed cause of blights and being too dangerous. Not as dangerous as you claimed them to be but still dangerous. It's not up to Circle to say if they want templars or not since it was Chantry who dictated it so.

 

I do agree that mages could help possessed mages lot better than Templars do, that's one of things Circle system could improve in.

 

Demons aren't problem to PC cause game mechanics. Bioware could have wrote that but they didn't. Game mechanics can sometimes be against lore. Drunken templar can't enslave whole village and kill it's people night by night, possesed mage can. Enough mages living outside of Circle turn to demons and bloog magic etc. Also if they are untrained they are dangerous to everyone themselves included.

 

Bioware created Thedas, it's big world full of complexity and it's not world that can just change that suddenly without it being retcon. I'd hate if mage dynamics just suddenly changed in the series. I already think DAI went too pro-mage way, all Divines are too Pro-Mage in my viewpoint to give player choice to be Pro-Templar.

 

you are just reciting Chantry's dogma. Ofc they would say that, but what proof other than what chantry says is showing that they are right? Nothing in game suggest that mages are sooo weak and easily possessed. And for the slaughter of entire village, did you forgot Meredith? She started genocide and torture of innocent and she was no mage.

 

Magic can cause a lot of troubles - yes, but marauders, assassins and mercenary kill hundreds or even thousands times more people than possessed mages. So I don't consider this "mage threat" to be that big.

 

and for mages being so powerful well there is evidence in the game that shos that they indeed can turn the table of battle even if there is just few of them so yes mages actually WOULD make big difference in the battle of Ostagar and what makes you think that you know better how magic works?



#8
DarkAmaranth1966

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I agree with the OP to a point. Possession is not as common as chantry rhetoric would have one believe, mages can i fact live outside the circle and, never become possessed. Mage can be productive members of society, not all magic is intended to kill, it can help and heal too.

 

But, we have seen what happens when it goes wrong for a large group of mages (Ferelden Circle in DAO) so, in those rare cases, Templars are the ones that can stop the abominations.

 

Mages don't need to be kept in circles as they were before the war but, they do need education beyond what the public can give them and, for them to be free, the public would need to be educated about them HONESTLY, not with the rhetoric of the chantry. Templars would still be needed to deal with mages that did become abomination and, those that, for whatever reason, cannot be taught to wield magic safely as well as those that choose to use magic for criminal purposes.

 

Magic can be a tool or a weapon, or both, a blessing and a curse. Potentially helpful, useful and, beneficial but it is also potentially dangerous, hurtful and deadly.


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#9
dragonflight288

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I'm going to respond to one part of the OP post because at the moment in real life, I just don't have time to respond to more.

 

The issue of why there weren't more mages at Ostagar.

 

Answer, only seven were allowed to go. Talk to Duncan about this on the way or after you drop him off at his quarters in the mage origin, and he responds that he wants one or two mages in every unit, and seven is not nearly enough. 

 

But we hear Gregoire arguing about it with Irving and Duncan, saying they went more than enough of the senior mages. 

 

Gregoire, and by extension the Chantry based on Uldred offering an alternative to the beacon but the Grand Cleric shutting him down before he could even finish his sentence, didn't want to use  mages in the battle. 


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#10
Panda

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you are just reciting Chantry's dogma. Ofc they would say that, but what proof other than what chantry says is showing that they are right? Nothing in game suggest that mages are sooo weak and easily possessed. And for the slaughter of entire village, did you forgot Meredith? She started genocide and torture of innocent and she was no mage.

 

Magic can cause a lot of troubles - yes, but marauders, assassins and mercenary kill hundreds or even thousands times more people than possessed mages. So I don't consider this "mage threat" to be that big.

 

and for mages being so powerful well there is evidence in the game that shos that they indeed can turn the table of battle even if there is just few of them so yes mages actually WOULD make big difference in the battle of Ostagar and what makes you think that you know better how magic works?

 

Chantry dogma is what DA's World is build upon, you can't just completely destroy it suddenly from the world.

 

Meredith was person with lot of power, people under her. She couldn't have alone gone and kill all those mages. The mage child didn't have any of that, only thing that he had was power of Demon. Usually people who have power had to be trustable long time to get there. And none knew dangers of red lyrium that time.

 

You did say that one mage could kill with one spell half of darkspawn army. Even PC mage can't do that, you can barely kill one with one spell and that's if you are playing with easy ^^;


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#11
Dreamer

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well no mage can create a breach, it took and ancient darkspawn spirit to do it and no one including such powerful being like Flemeth could use such magic so no evidence show that no mage could turn into a monster that could open the breach

 

Spoiler
;)


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#12
Koneko Koji

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Just a point on the possession bit - Connor was able to be freed because the demon had made a contract with him and possessed him in a dream - so the demon wasn't all the way through the fade at the point where the rescue was pulled off; this is why they were able to save him.

Normal physical possessions are total and if the demon loses its s*** over the 'real world' then the possessed becomes a full abomination (appearance as well as content) as opposed to those who maintain either their spirit designation / demonic calm and only appear when wielded (Justice etc)

So they do need a force to put down the abominations which occur, since unless its not a full possession - the mage cannot be saved.

 

(Although it does make me wonder if they've ever restrained an abomination and performed the rite of tranquility on it - surely severing it from the fade would nuke the demon inside and free the mage, who could then later be restored once they've recovered.)



#13
Dreamer

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Just a point on the possession bit - Connor was able to be freed because the demon had made a contract with him and possessed him in a dream - so the demon wasn't all the way through the fade at the point where the rescue was pulled off; this is why they were able to save him.

Normal physical possessions are total and if the demon loses its s*** over the 'real world' then the possessed becomes a full abomination (appearance as well as content) as opposed to those who maintain either their spirit designation / demonic calm and only appear when wielded (Justice etc)

So they do need a force to put down the abominations which occur, since unless its not a full possession - the mage cannot be saved.

 

(Although it does make me wonder if they've ever restrained an abomination and performed the rite of tranquility on it - surely severing it from the fade would nuke the demon inside and free the mage, who could then later be restored once they've recovered.)

 

Mind blown. :o



#14
Teligth

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Just a point on the possession bit - Connor was able to be freed because the demon had made a contract with him and possessed him in a dream - so the demon wasn't all the way through the fade at the point where the rescue was pulled off; this is why they were able to save him.

Normal physical possessions are total and if the demon loses its s*** over the 'real world' then the possessed becomes a full abomination (appearance as well as content) as opposed to those who maintain either their spirit designation / demonic calm and only appear when wielded (Justice etc)

So they do need a force to put down the abominations which occur, since unless its not a full possession - the mage cannot be saved.

 

(Although it does make me wonder if they've ever restrained an abomination and performed the rite of tranquility on it - surely severing it from the fade would nuke the demon inside and free the mage, who could then later be restored once they've recovered.)

 

They would never do that. They are so afraid of demons that they kill people suspect of being abominations or possessed. Another reason this would never happen, is that the ability to reverse tranquility has been a secret held by the seekers. No one else is supposed to know that it can be reversed. Thusly it would be a kept a secret still and no one would be reversed. 

 

Also once a demon takes over and a mage becomes an abomination i'm' pretty sure the person is dead. They are just a skin suit. 



#15
Teligth

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Responding to your topic question since it seems you vary in your actual first post, Templars look over mages because it was decided oversight was needed for the mages, because of Tevinter. 

 

As it's explain in DAI The Inquisition predated the Templars. Once they spread the word for the Chantry, they laid down their arms (hahahaaha) and became the Seekers and Templars. They made an agreement with the Chantry to look over the Mages, because the Chantry wasn't able to.

 

People are so scared that Mages are going to blow up the world that they decided to stick them all in the closet like Harry Potter.

 

Yes, it is broken, because it does force too many restrictions on mages and steals their freedoms, but at the same time it protects them. The people are so weary of magic as is that they might actually kill you if you are a mage out there in the world. It appears as if the only groups that don't treat mages like something to be feared are the Vints and Dalish. Anyone else might just outright kill you like I said before.



#16
Koneko Koji

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They would never do that. They are so afraid of demons that they kill people suspect of being abominations or possessed. Another reason this would never happen, is that the ability to reverse tranquility has been a secret held by the seekers. No one else is supposed to know that it can be reversed. Thusly it would be a kept a secret still and no one would be reversed. 

 

Also once a demon takes over and a mage becomes an abomination i'm' pretty sure the person is dead. They are just a skin suit. 

 

I get that the Chantry / Templar people wouldn't try it - but I'd wager that some of the mages would be willing to give it a go.

As for the secret of reversal, after the events in Asunder (Novel), it's no longer a secret and indeed in Inquisition there is mention of the former tranquil mage making study of it - although it does say he was having trouble adapting, so I could see it being something of an experimental procedure that wouldn't really be ethical to undertake since Tranquil really aren't in a position to give properly informed consent.

 

As for the skin suit - I suppose it depends on how violently the demon takes over its host; I agree - something like Rage would probably burn them out, but Pride, Desire, Sloth - the higher functioning demons would probably leave the host alive (we see in Origins that the Desire demon in the tower has got the Templar under her control with promises of a family without directly possessing him - so they do have that level of finesse).



#17
Jeremiah12LGeek

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Playing all three DA games well I think Bioware really hates mages and is pro-Maker.

 

It's a little hard to take you seriously when this is the second line of your post.


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#18
Teligth

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I get that the Chantry / Templar people wouldn't try it - but I'd wager that some of the mages would be willing to give it a go.

As for the secret of reversal, after the events in Asunder (Novel), it's no longer a secret and indeed in Inquisition there is mention of the former tranquil mage making study of it - although it does say he was having trouble adapting, so I could see it being something of an experimental procedure that wouldn't really be ethical to undertake since Tranquil really aren't in a position to give properly informed consent.

 

As for the skin suit - I suppose it depends on how violently the demon takes over its host; I agree - something like Rage would probably burn them out, but Pride, Desire, Sloth - the higher functioning demons would probably leave the host alive (we see in Origins that the Desire demon in the tower has got the Templar under her control with promises of a family without directly possessing him - so they do have that level of finesse).

 

it doesn't seem known in DAI, hell even Cassandra was a bit shocked to learn it could be reversed in the Seeker Commanders notebook. I remember having a whole conversation with her about it. So it's still a secret according to DAI.



#19
Hanako Ikezawa

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It just make no sense except for the Chantry which is really similar to one religious organization from real word (which is know for "kill all mages attitude").

 

Playing all three DA games well I think Bioware really hates mages and is pro-Maker.

If the Chantry was truly one that had a "kill all mages" attitude, we wouldn't be having this discussion since all mages would be killed. The Chantry actually offered the idea of the Circle to avoid all the mages being killed by the various mage hunter groups, the largest and most known being the original Inquisition. So they actually have the opposite stance than "kill all the mages". 

 

 

Let's look at it from the beginning. Battle of Ostagar well, where are the mage forces? Why do you need to light up some stupid fire in a tower? Wouldn't fireball above the tower do better? Why doesn't any mage cast Storm of Ages upon the darkspawn? would kill like half of them with one spell... Why there are no fireballs or even beginners spells like grease light up with flaming arrows. Cast earthquake under enemy rangers are they pretty much won't hit anything.

You are confusing gameplay mechanics with story. Most mages can barely do more than the basic spells, let alone super powerful ones. We know because even with the Ferelden Circle helping us in the Battle of Denerim at the end of DAO, the mages are not nearly enough to win hence needing the humans, elves/werewolves, and dwarves as well. 

 

 

Cailan made a huge mistake meeting the darkspawn heads on when he had a castle (they could just use mages to distract enemies with spells like grease, eartquake or blizzard and shoot most of them down before they would even reach castle walls and after that slay survivng  - now pretty tired darspawn from climbing the walls- with ease), but hey he wanted glory blabla but when the battle went south, why didn't they throw him a rope from the walls and one of the mages could just cast force field around him and soldiers would pull him up safely, give him fresh horse and send him away.

I don't think you'll hear anyone deny Cailan's plan was suicide. That was the point of his plan. Cailan was doing essentially what the Spartans did at the battle of Thermopylae, holding a vast army back until others were ready to meet them. The others in this case being the Orlesian army and Wardens. And they couldn't get him to safety because they were overwhelmed quicker than expected. Remember the Darkspawn dug into the Tower of Ishal and poured out onto the battlements on the walls. We fight through a wave of them.  

 

 

And for the Circle? Why on earth would they need or even want teplars? What can templars do that mages can't? Templars can thin the veil and kill the mages soul thus making him/her tranquil or kill the mage in physical world. But mages can enter the fade and kill demon freeing the mage (as happened with Conor) so why wouldn't they save their own? It's not like every possessed mage made a pact with demon. While I agree it could be hard to slay friend who you know for 20 years, mages could have some kind of specialized demon hunters and send them across other Circles so neither would be forced to kill their friends. Mages are far better equipped for battling demons than some drug addicted morons (templars) which are far more easily corrupted by demons than mages (as we saw in DA2). And when you save mage from possessing demon, Circle can always borrow him/her amulet of will for some time, cast some protection spells blabla and the mage can just teach magic theory or be herbalist or something until s/he can return to spell casting again. Do you need to use magic actively to use mage staff? Not according to game mechanics, so they could even fight...

Because the Templars are a force trained to fight magical threats like mages and demons, thus are the most logical choice to use as guards. It was also part of the deal when creating the Circles in the first place. The Chantry offered the mages safety, but the original Inquisition agreed on the condition that the mages are watched in case of them becoming dangerous or possessed, and the Chantry and mages agreed. Templars have the unique ability to cancel a mage's spell, something even other mages can't do to mages. And no, Templars are not more susceptible to possession. Until Da2, they were thought to be immune hence Cullen's surprise. So in a millennium of the Templars existing, it has happened at most a few enough times that it wasn't even thought to be possible. Seekers go one step further and are completely immune to such things. Meanwhile any mage is susceptible to it. So as said earlier, it is only logical to have someone who is more immune to magical threats to serve as the guards of those who can do said magical threats. 

 

 

It's not like every mage turn into a demon at some point, there are plenty of mages who doesn't live in the circle and didn't turn into a demon and mages are the best healers in the land. That should make people like them, or even worship them (just bare in mind how people treated doctors not so long ago) if it wasn't for lie spawning Chantry.

 

And why doesn't demons bother PC? There is no sidequest when the PC would wake up in Fade and be bothered by some sort of demon/s which tells us how rare this possession is. Drunken templar is MUCH greater danger then mage not controlled by Chantry's stupid rules.

The problem is that while not every mage does become malificarum or possessed, the possibility is always there thus there needs to be someone to watch them. Just like how just because not every person will become a criminal, the possibility is there thus we have police. As for fearing mages, people have plenty of reason to. Look at how many times we run into dangerous mages or abominations. Word of those people would get around. Then there is the Tevinter Imperium, a place run by mages whose only contact with southern Thedas is them sending people to enslave you. And of course the big reason is the apocalyptic events known as the Blights, which were caused by a group of mages as confirmed in DAI. So they have plenty of valid reasons to be wary or fear mages. 

 

The reason the PC if a mage is never bothered by demons is because we are the protagonist. We are a special snowflake. 

 

 

But if you are pro mage, game treats you like some Tevinter renegate and goddess forbid if you are against the Maker you're the heathen blasphemer... What happened to other deity? I doubt there wasn't  some kind of Old Gods or some local deities based on powerful spirits (not all demons are of the same power, some are more powerful, but there are also good spirit and some of them are powerful - like the Maker was before he was either killed or left so some other spirits might took his/her place). Since mages appearently entered Makers Golden City via spirit world it is a safe assumption that this Maker was some sort of powerful spirit. And only mages could come this close to Makers doorstep which should make them High priests/esses.

Where do you get that? I've played as Pro-Mage all three games and I never was treated as a Tevinter renegade. As for other deities, they are around. There is the Elven Pantheon the Dalish worship, there is the Stone the Dwarves worship, there are the various gods and goddesses the Avvar and other barbarian tribes worship, there are the dragon cults, etc. It's just since the Chantry is the most widespread and most powerful that it is the most common. However hypothesizing on the Maker is a fruitless endeavor since Bioware has said many times they are going to leave his existence ambiguous.

 

 

So why mages doesn't have bigger role and respect in the game? Why can't you push the story towards the point when mages wouldn't be feared but rightfully respected? You can't take the middle point and broker piece between those fractions or decide you don't need either and even if you're pro mage why on earth that means that you want to destroy the circles? They are useful, just replace templars with mage watchers and everyone would be happy cos mages wouldn't feel opressed and templars could be sent by Circle to hunt down blood mages.

Mages have as big a role in the games as non-mages do. And depending on your choices in Inquisition, you can do what you want to happen. There are endings that result in the Circles being abolished and replaced with a mage-run magic school known as the College of Enchanters. 


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#20
Iakus

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Well...

 

At Ostagar, there weren't all that many mages.  They were, presumably doing all that explodey stuff at the darkspawn.  But they were badly outnumbered.  And mages aren't machines, tehy can't keep this up forever.

 

Yes, Cailan was foolish.  Though I doubt he'd have run away even if given the opportunity.  As for the tower of Ishal, why waste a mage on such a mundane job?  THe only reason it failed was darkspawn got into the tower.  Also, keep inmind there was an NPC  mage with the Warden helping to fight their way through the darkspawn.

 

Templars are resistant to magic, and can nullify it to a certain degree.  That's what makes them useful.  They hunt mages misusing their powers, not just demons.  Plus they are capable of fighting mundane threats that can threaten mages as well.  They are, in theory, supposed to do both.

 

No, not every mage turns into a demon.  But any mage can potentially be possessed.  It only takes a moment of weakness.  That's the great tragedy of being a mage in Thedas.  Mages have great power, but are also more susceptible to possession than muggles.  And there's plenty of examples of mages failing to the whispers and promises of demons.


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#21
Koneko Koji

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it doesn't seem known in DAI, hell even Cassandra was a bit shocked to learn it could be reversed in the Seeker Commanders notebook. I remember having a whole conversation with her about it. So it's still a secret according to DAI.

 

I suspect this is because although the information was sent to every Circle, they then collapsed - so the upper echelons of the Magi all know, but didn't have time to share the information with everyone; not to mention with all the upheaval etc, it's probably not a priority for the Mages who do know to actually care since it doesn't effect them directly at the time.

 

My take-away from the Cassandra scene was that she was shocked that the Seekers were made Tranquil (something that had only been for Mages up to this point) and had always known how to reverse it.


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#22
Meave

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I'm going to respond to one part of the OP post because at the moment in real life, I just don't have time to respond to more.

 

The issue of why there weren't more mages at Ostagar.

 

Answer, only seven were allowed to go. Talk to Duncan about this on the way or after you drop him off at his quarters in the mage origin, and he responds that he wants one or two mages in every unit, and seven is not nearly enough. 

 

But we hear Gregoire arguing about it with Irving and Duncan, saying they went more than enough of the senior mages. 

 

Gregoire, and by extension the Chantry based on Uldred offering an alternative to the beacon but the Grand Cleric shutting him down before he could even finish his sentence, didn't want to use  mages in the battle. 

 

maybe you'll get me wrong, I was saying that mages didn't do a thing in the video of the battle and that even one mage could save Cailen (with help of common soldiers, but still a safety net)



#23
Meave

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Chantry dogma is what DA's World is build upon, you can't just completely destroy it suddenly from the world.

 

Meredith was person with lot of power, people under her. She couldn't have alone gone and kill all those mages. The mage child didn't have any of that, only thing that he had was power of Demon. Usually people who have power had to be trustable long time to get there. And none knew dangers of red lyrium that time.

 

You did say that one mage could kill with one spell half of darkspawn army. Even PC mage can't do that, you can barely kill one with one spell and that's if you are playing with easy ^^;

 

have you played DAO on nightmare with mage? Storm of ages kills EVERYTHING except most powerful bosses. 20 darkpawn? No problem...  And if they were in one spot like there was in battle of Ostagar? Thousands would die before they could escape the affected area (they would be blocking one another and the panic...) and that's just one mage



#24
Meave

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Spoiler
;)

 

pfff that what chantry said... for all we know it could be as well templar or a priest in origin, but after that it was simply a demon



#25
Meave

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Just a point on the possession bit - Connor was able to be freed because the demon had made a contract with him and possessed him in a dream - so the demon wasn't all the way through the fade at the point where the rescue was pulled off; this is why they were able to save him.

Normal physical possessions are total and if the demon loses its s*** over the 'real world' then the possessed becomes a full abomination (appearance as well as content) as opposed to those who maintain either their spirit designation / demonic calm and only appear when wielded (Justice etc)

So they do need a force to put down the abominations which occur, since unless its not a full possession - the mage cannot be saved.

 

(Although it does make me wonder if they've ever restrained an abomination and performed the rite of tranquility on it - surely severing it from the fade would nuke the demon inside and free the mage, who could then later be restored once they've recovered.)

 

well I am aware of that, but mages can kill abominations as well as templar, truth be told a lot easier and they don't need to waste lyrium on that like templar has to