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200 Waves And Never Again


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#1
Christopher Williams

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Disclaimer: I only started multiplayer six weeks ago. I wanted 100% readiness for my most recent trip through Mass Effect III (was going to say final, but maybe not) so did multiplayer for a day and then...kinda hung around.

 

I'm having a real problem with the challenges. I'm one of those guys who simply cannot turn down a challenge if you dangle it in front of them. This means that I'm spending rather a lot of time playing character classes that I really dislike and using weapons that I utterly despise.

 

Survive 200 waves / score 200000 points with blah has made me come to hate the offending classes / guns with every ounce of hatred I can bring to bear - if you'd heard the names I was calling my Turian Saboteur you'd think I was mad. Anyways, here are the things that have really gotten under my skin:

  • Overly fragile. Yes, made-of-wet-noodles-and-tissue-paper Drell Vanguard, I'm talking about you! Going down constantly is embarassing more than anything else. And it's not like Pull makes up for it. If / when I play them, I suspect I'm gonna swear at Vorcha characters.
  • Silly, broken, gimmicky classes. Worst offenders are the Krogan Warlord and Talon Engineer. A warhammer or bow-and-arrows in a twenty second century gunfight? Really? They're joined by a large number of simply superfluous classes who bloat the character manifest but bring nothing to the party: Turian Saboteur, Turian Havoc, Vorcha Hunter, Ex-Cerberus Whatever.
  • Space ninjas (N7 Slayer / Shadow). Silly, gimmicky, pointless and tainted with the stench of Kai Leng. Why you'd choose an N7 Slayer over a regular human vanguard is beyond me. And, Bioware, why does someone else's ability make my screen shake?
  • Guns that don't simply fire and kill stuff but instead have some gimmick that you have to work around: Graal Spike Thrower has been the worst offender so far (given up on it, in fact - Bloodpack mastery can wait), but dishonourable mention must also be made of the Acolyte, Scorpion, Striker and Krysae. Not tried out the Kishock and not planning on doing so either even though the RNG has made it my highest level rare (like, thanks!). Something I've learned: a crap gun is far more deadly to you than your enemies.

So other challenge completists: which classes / weapons have had you thinking "never again" once you've done the relevant challenge (or even before)?


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#2
Darth Volus

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#3
TheNightSlasher

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So other challenge completists: which classes / weapons have had you thinking "never again" once you've done the relevant challenge (or even before)?

Characters: 200 waves with all four volus, talon merc, QME, QMI, QFI; extractions with demolisher, fury

Guns: Raptor, shuriken, predator, vindicator
 

I have done some of these challenges only once, some twice but I wouldn't do these again.



#4
PatrickBateman

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All kits are viable on all difficulty levels provided that you know how to play them.

 

Both of the turians that you listed as usless above bring a lot to the table, the havoc have cryo blast which is the best debuff in the game (your team mates benefit a ton from it) and the Saboteur have Sabotage which benefits other kits with Tech Powers a ton as well.

 

The kits are there to bring variation to the game, it's what makes it fun and keep me coming back, one game you play as weapon dependant class and the next as a melee class etc etc


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#5
Marksmad is waving goodbye

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Absolutely right. The Acolyte and Scorpion especially. Two of the most useless weapons in the game.

 

 

 

 

 

 

 

 

:lol:

 

 

 

 

 

 

 

 

 

 

:lol:

 

 

 

 

 

 

 

 

 

 

 

:lol:

 

 

 

 

 

 

 

 

 

:lol:


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#6
stephenw32768

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I find the Incisor sniper rifle a real chore.  I went through a phase of trying to make it work on my QFI and just gave up; I've had the challenge sitting at 87% completion for ages.  Perhaps I'll equip it on a turian soldier for a couple of Silver games just to get it over with.



#7
Christopher Williams

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Characters: 200 waves with all four volus, talon merc, QME, QMI, QFI; extractions with demolisher, fury

Guns: Raptor, shuriken, predator, vindicator
 

I have done some of these challenges only once, some twice but I wouldn't do these again.

 

Didn't mind those guns too much (not done Shuriken, in fact - SMGs try my patience in both forms of the game) since they're simply unspectacular rather than obnoxious.

 

I rather enjoyed the Volus characters (I've not yet played the Mercenary) since they're quite nicely balanced. The Engineer is actually kinda badass on the quiet. Am I the only player who scored better with the Volus vanguard than the Krogan?



#8
Christopher Williams

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All kits are viable on all difficulty levels provided that you know how to play them.

 

Both of the turians that you listed as usless above bring a lot to the table, the havoc have cryo blast which is the best debuff in the game (your team mates benefit a ton from it) and the Saboteur have Sabotage which benefits other kits with Tech Powers a ton as well.

 

The kits are there to bring variation to the game, it's what makes it fun and keep me coming back, one game you play as weapon dependant class and the next as a melee class etc etc

 

Cryo blast: excellent. Havoc Strike: ghastly. Sabotage: should be awesome but meh. Turian Saboteur with cryo blast rather than, say, Homing Grenade would be fantastic.

 

I agree the kits bring variety but there are too many and some of them are "throw and see what sticks" concoctions.



#9
Shinobu

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There will be classes and guns that you hate (looking at you, Raptor... <_< ), but in general I liked the 200 wave challenges. It made me play classes I originally despised but came to appreciate after being forced to use them (Slayer, Phoenix Adept, Shaman, etc.) Also some guns need the right kit to shine.

 

Try Slayer with Falcon or Venom and Incendiary ammo. Lob a few shots into a spawn to prime, follow up with phase disruptor until your shield depletes, charge, melee or phase disruptor whoever is left.

 

Kishock on SI is pretty nice once you get used to the projectile drop. Charge, cloak, proxy, shoot. Ragdoll phantoms all day.

 

Challenges I have only done once include Shuriken, Argus, Vindicator, Hornet, Katana, Raptor, Mattock (not good for the RSI), Talon Merc, Volus Protector, SE, quarksman. Actually, now that I look there are quite a few classes I should give a second chance....


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#10
TheNightSlasher

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Saboteur and havoc are really good characters. Not every characters needs to be an overpowered one. 

 

Sabotage staggers mooks, hacks synthetics, has a weapon backfire component (on organics) and can potentially increase tech damage by 100%. I think that's a pretty cool power.


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#11
Christopher Williams

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Absolutely right. The Acolyte and Scorpion especially. Two of the most useless weapons in the game.

 

Thought that'd be controversial. I have a problem with guns that do damage in the future rather than damage right now. Acolyte seems to require - what? - a second plus of holding R1 (I'm on the PS3) before firing. Sure it strips the shields off a phantom (if she doesn't kill you first) but so does a Reegar and a Reegar does it right now.

 

My experience of using the Acolyte: hold button, fire. Hold button, someone else gets your kill.


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#12
Marksmad is waving goodbye

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 Sabotage: should be awesome but meh. 

 

It is awesome. Free kills on tech stuff and easy assist points, plus a fantastic stagger power for sniping. L2Sabotage.

 

The point of the challenges is to force completionists to learn how to use powers and to make best of the possible synergies.

 

 

Kishock on SI is pretty nice once you get used to the projectile drop.

 

 

The SI is the easiest way to do the Kishock challenge. There's no drop on charged shots, so your method is even easier. Especially with radius in PM, since you want it for the debuff much more than the damage.


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#13
Loufi

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Disclaimer: I only started multiplayer six weeks ago. I wanted 100% readiness for my most recent trip through Mass Effect III (was going to say final, but maybe not) so did multiplayer for a day and then...kinda hung around.

 

I'm having a real problem with the challenges. I'm one of those guys who simply cannot turn down a challenge if you dangle it in front of them. This means that I'm spending rather a lot of time playing character classes that I really dislike and using weapons that I utterly despise.

 

Survive 200 waves / score 200000 points with blah has made me come to hate the offending classes / guns with every ounce of hatred I can bring to bear - if you'd heard the names I was calling my Turian Saboteur you'd think I was mad. Anyways, here are the things that have really gotten under my skin:

  • Overly fragile. Yes, made-of-wet-noodles-and-tissue-paper Drell Vanguard, I'm talking about you! Going down constantly is embarassing more than anything else. And it's not like Pull makes up for it. If / when I play them, I suspect I'm gonna swear at Vorcha characters.
  • Silly, broken, gimmicky classes. Worst offenders are the Krogan Warlord and Talon Engineer. A warhammer or bow-and-arrows in a twenty second century gunfight? Really? They're joined by a large number of simply superfluous classes who bloat the character manifest but bring nothing to the party: Turian Saboteur, Turian Havoc, Vorcha Hunter, Ex-Cerberus Whatever.
  • Space ninjas (N7 Slayer / Shadow). Silly, gimmicky, pointless and tainted with the stench of Kai Leng. Why you'd choose an N7 Slayer over a regular human vanguard is beyond me. And, Bioware, why does someone else's ability make my screen shake?
  • Guns that don't simply fire and kill stuff but instead have some gimmick that you have to work around: Graal Spike Thrower has been the worst offender so far (given up on it, in fact - Bloodpack mastery can wait), but dishonourable mention must also be made of the Acolyte, Scorpion, Striker and Krysae. Not tried out the Kishock and not planning on doing so either even though the RNG has made it my highest level rare (like, thanks!). Something I've learned: a crap gun is far more deadly to you than your enemies.

So other challenge completists: which classes / weapons have had you thinking "never again" once you've done the relevant challenge (or even before)?

I don't see how one can complain about having too many characters since nothing oblige you to play them.

 

As for your remarks, they show that you lack experience, what is normal since you have started the MP only 6 weeks ago. 

 

The drell vanguard is maybe not as easy to use as a tanky krogan vanguard but his speed and his efficiency at killing fast (cluster grenades + excellent passives) makes him a viable character at all difficulty. You can skip Pull on him if you want. Use a staggering weapon like the Venom (perhaps you haven't it yet) and you will see that you can be both durable and a killing machine with him.

 

The two ex-Cerberus characters are both very powerful, fun to use and have a unique power (Smash) doing one of the highest instant damage in the game. I don't see what is wrong with them.

 

I don't like much the Talon merc either but I find the Warlord fun. I don't care whether using a hammer or a sword in the 22th century makes sense or not. The Slayer, compared to the standard human vanguard, can do the same but at a longer distance. He is one of the very few characters who can use his three powers in a row without any interruption.

 

As for the Graal, it can be unreliable off-host, as other projectile weapons, but is a good gun on-host. The Acolyte has a 5x damage multiplier against shields and barriers, it's notably an excellent weapon for adepts who lack anti-shields abilities. It also makes Phantoms easy preys, what is always good when fighting Cerberus or any platinum game. This remark is also valid for the Scorpion.

 

The Striker isn't great, I agree. The Krysae is very decent on the quarian male infiltrator with disruptor or incendiary rounds, depending on the enemy (disruptor for Geth and Cerberus, incendiary for Reapers and Collectors). 


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#14
ImDedicatedToMyApologies

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This means that I'm spending rather a lot of time playing character classes that I really dislike and using weapons that I utterly despise.

First of all, you shouldn't force yourself to do it if you really dislike a weapon or character. You're playing this game to have fun.
secondly, there is no such thing as bad character in this game. If you find a character weak, you just dunno how to make them effective; and when you do, it's a very rewarding experience.

And in response to your blah on how some characters and guns are useless: no. If you dislike variety, don't play this game. Cod, Destiny and even Evolve are better choices for you.
Also: I beseech you, please don't use the term "worst offender" on something you personally dislike. If you can really be offended by different guns and characters being different (on a side note, duh), something's really wrong with you.
 
just so you don't paint me a fanboy:

If you go down constantly as a drell vanguard, I see three plausible explanations: 1. you are carrying a claymore and a typhoon on him. You shouldn't do that. 2. you find biotic charge unresponsive. that is unfortunately an off host issue when that basically means only hosts can play vanguard. 3. you specc'd out biotic charge for some reason.
slayer is different to vanilla novaguard because slayer novas from a range; his melee base dmg is much higher; his mobility is also much higher.
talon mercenary is not pointless because his armor piercing arrow does similar dmg per shot as the javelin, but does not need to be reloaded once every shot. It also bypasses the shield gate since it hits multiple times. He is one of the highest dmg dealers in the game. also, mines (aka free missile).
krogan warlord is not pointless because he is a massive tank. With him on the field drawing aggro, his squishy friends can happily fire away without needing to worry about being dropped cuz a boss sneezed on them. (although some bosses have long sneeze range)

If you find acolyte useless, the only reasonable explanation I can find is that you only play on bronze, and you try to use it against organic and armor.


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#15
Deerber

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  • Overly fragile. Yes, made-of-wet-noodles-and-tissue-paper Drell Vanguard, I'm talking about you! Going down constantly is embarassing more than anything else. And it's not like Pull makes up for it. If / when I play them, I suspect I'm gonna swear at Vorcha characters.

 

Sorry, I know you're new and I shouldn't be doing this, but...

 

I can't resist.

 

 

 

Buahahahahahahahahahahahahahahahahahahahahahahahaha :lol: :lol: :lol:


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#16
Jelena Jankovic

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Still never completed 200 Waves with any Drell

 

Or the Batdept/Batguard

 

don't believe I've even played the Quarksman

 

140000 Points with the avenger was no fun



#17
DeckardWasAReplicant

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I thought his name was Christopher Walken when I first read his post.

MORE COW BELL


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#18
Jeremiah12LGeek

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You have disparaged the Krogan Warlord and the Shadow.

 

thems-fightin-words.png

 

tumblr_lhqxiyVJqK1qb8o13.gif

 

 

However, I have retired from my days of trying to explain how to play the Shadow to people who have dismissed it as ineffective. I did my time in the trenches.


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#19
stephenw32768

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[Sabotage] is awesome. Free kills on tech stuff and easy assist points, plus a fantastic stagger power for sniping. L2Sabotage.

 

I heartily endorse this product and/or service ;-)

 

To OP: speaking in my capacity as a far-from-expert player who adores QFI and is still learning to play her effectively: Sabotage is extremely useful for all the reasons marksmad mentioned.  Give it another chance, it's a thoroughly useful power.


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#20
GruntKitterhand

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Thought that'd be controversial. I have a problem with guns that do damage in the future rather than damage right now. Acolyte seems to require - what? - a second plus of holding R1 (I'm on the PS3) before firing. Sure it strips the shields off a phantom (if she doesn't kill you first) but so does a Reegar and a Reegar does it right now.

 

My experience of using the Acolyte: hold button, fire. Hold button, someone else gets your kill.

 

Co-op game dude, there is no meaningful ownership of kills.  The Acolyte has the potential to trivialize the game on any difficulty setting.  An all-ranges guaranteed-hit shield-stripping stagger machine?  You should have been playing in the days when it had no fire delay - just a teensy weensy bit overpowered, like a Harrier with Lancer ammo.  You should also invariably be firing off a power while it's charging the second shot.

 

The Kishock is a magnificent gun on the BatSent, SI and Vorcha Hunter.  BSN consensus is that you should host, but with those kits it's unnecessary.

 

Personally, the Shuriken is the only specific challenge I haven't done other than a plat solo, which I've never attempted.  The Volus Vanguard was my last, following the Merc.  I kinda dreaded doing them tbh, but discovering the fun of the Falcon on the Merc, and the BatGlove on a melee-specced Vanguard were unexpected highlights.  Argus, Incisor, Vindicator were tough going for me.

 

I'm also inevitably hooked by challenges - if they're there, I have to do them.  But trust me, everything works in this game if used correctly, so there's little need for the challenges to be grinding experiences.  I must confess I do agree with you on the Talon Merc and Krolord though - I do not find them particularly enjoyable to play.


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#21
Deerber

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Still never completed 200 Waves with any Drell

 

 

Reported.


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#22
justinman114

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OP I think you need to play Vanguards on host.  Slayer is one of the best characters in the game, and the Drellguard may be even better!  In fact, every character you mentioned is great.  And if you don't like the Acolyte, I have no words.  Play moar.



#23
Christopher Williams

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Co-op game dude, there is no meaningful ownership of kills.

 

I agree - no "I" in team, right? But a "fifty assists" medal does not give you the warm, fuzzy feeling of fifty kills, does it? Be honest! Plus, it made the challenge really long. And people who complain of RSI with the Mattock, it's nothing compared to the discomfort of hold-to-fire for every shot on a console controller.

 

I disliked the Acolyte. For me it was a "never touch again". I found the Scorpion fun at first, but tedious when the initial charm wore off. I didn't want to argue over the merits / demerits of this versus that - just interested in hearing others' experiences of grinding out challenges 'cos I'm sure I'm not the only OC gamer out there.

 

On a happier note. Currently doing Krogan Sentinel with a Reegar Carbine. After the Warlord and (to a much lesser degree) Vanguard, I thought I'd dislike all Krogan classes but he's kinda cool. Nothing fussy or fancy: shoot stuff, hit stuff, throw things, don't fall over. Reegar has an issue (effective range is really short - seeming shorter than the flamethrower ability) but it's OK.



#24
Christopher Williams

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OP I think you need to play Vanguards on host.  Slayer is one of the best characters in the game, and the Drellguard may be even better!  In fact, every character you mentioned is great.  And if you don't like the Acolyte, I have no words.  Play moar.

 

Vanguards just don't suit me. Evidence: better with a Volus than a Krogan! I'm way happier with Adept / Engineer. And I've enjoyed every infiltrator class I've played, even Quarians!



#25
GruntKitterhand

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I agree - no "I" in team, right? But a "fifty assists" medal does not give you the warm, fuzzy feeling of fifty kills, does it? Be honest! 

 

On a happier note. Currently doing Krogan Sentinel with a Reegar Carbine. After the Warlord and (to a much lesser degree) Vanguard, I thought I'd dislike all Krogan classes but he's kinda cool. Nothing fussy or fancy: shoot stuff, hit stuff, throw things, don't fall over. Reegar has an issue (effective range is really short - seeming shorter than the flamethrower ability) but it's OK.

 

5 Grabs, 20 Headshots or 50 Melee Kills are the only 'fuzzy' medals for me, depending on what kits I'm playing, honestly.  

 

KroSent / Claymore or GTFO, with or without points in Incinerate.  Smart choke and Omniblade, AP IV ammo.  Mrahahahaaaaa


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