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200 Waves And Never Again


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#51
D Wrecks

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The irony in this is that all of the guns you mentioned were ridiculously awesome when first released, then got nerfed to hell that made them tedious. Anyway, bloodpack mastery took me forever because, with the exception of the soldier, I really don't like krogans much.



#52
Alfonsedode

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Yeah. I was wondering what those numbers that occasionally popped up were all about. Then - fatal! - I googled how to get one of those funky banners for the lobby. When I saw that there were challenges to complete, I thought "The collect-em-all thing with guns and characters and gear isn't enough? Do you know what sort of gamer I am"? Yet somehow, I suspect that Best-of-the-Best will elude me since that would involve gold solo runs (question: I see people with that banner in bronze matches. Why? If you can solo gold what do you get from a bronze match? A feeling of one-upmanship over the plebs?).

 

Now getting towards the end of what I can do. Once I'm done with the Krogan Sentinel, I'll switch to Krogan Soldier. I have one shotgun left for Street Sweeper (just unlocked Reegar Carbine challenge). Can do Adas Anti-Synthetic Rifle, AIU extractions, Geth Infiltrator extractions. But I won't be able to complete Blood Pack, Resurgence, Rebellion or Reckoning Mastery without unlocking extra stuff from the store.

 

Not really planning on Sniper mastery - I like some guns but sure as heck don't like nine of 'em! SMG mastery is not on my to-do list either since I have five SMGs and one of them is the Hornet (I assume that it is safe to say that the Hornet is irredemably awful). Other stuff will come at its own pace.

 

Then I can relax. Just hope I won't be bored by then! 

If U dont get bored, u ll eventually find gold solo easy (with the right setup).



#53
Deerber

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On gold and below I agree. The only thing that can outdo a well played QMI is a Talon or a GI with very good aim, as long as you have access to lots of grenades.

On plat, I have played both extensively and find the QME to be superior in practical damage output because of the buffed up combo damage. Actually, I prefer the lady infiltrator to the bro for the same reason, at least vs Reapers and Collectors, (though I wouldn't outright make the argument that she's better). Not enough mooks means that the arc grenades alone aren't quite as good at utterly wrecking wave budgets (but they are still very good with a powerful anti armor weapon.)

As for 9 kits: Talon, GI, QME, DA, GTS, VSol, Vsent, TGI, and Sexbot are IMO unquestionably more effective MOST of the time on plat. Keep in mind top 10 lists change based on what you are shooting at, how you are specced and what weapons you are using etc. If we exclude the broken Talon and GI, then he probably makes it, or is at least is in contention with Krosol, DAI, Batsol and Batdept.

 

Well, I'll start by saying that I have not much experience on platinum, or better the one I had is from more than 2 years ago, so I guess my opinion is less informed than it could be.

 

However, I'm not so sure about the QME being better than the QMI... I mean yeah, better combos and all that, it's nice... But it's reaaaaally hard to make up for 80% more weapon damage, in this game. Plus the ability to be survivable and have TacScan at the same time is good as well. I'm not saying you're flat our wrong, more like... "Are you sure?" XD

 

As for the kits, I might agree with most of them... However, the TGI is inferior in damage output, in my opinion. The sexbot using anything but the reegar, too. And Vorcha soldier? Seriously!? Sorry, no way for that XD And no, before someone goes "oh but flamer ohmygerdsuperop", flamer is good, but not *that* good. Not by itself.

 

A DI can out perform a QMI.

 

Sure. So can a Volus Sentinel :P

However, when played by players of roughly the same skill level, that won't happen very often, on gold.

 

More specifically, after a certain level of skill it will happen close to 0% of the times against cerberus/geth gold, and not far from that against collectors.

 

There is really no need to make the game as easy as it becomes when you use an arc pistol with a power amp attachment and gear on him. May as well missile glitch at that point.

 

That's why I use a harrier on him: to make it even closer to missile glitching! :P



#54
Excella Gionne

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I find the Incisor sniper rifle a real chore.  I went through a phase of trying to make it work on my QFI and just gave up; I've had the challenge sitting at 87% completion for ages.  Perhaps I'll equip it on a turian soldier for a couple of Silver games just to get it over with.

The Incisor is the Indra's mom. It's old and unreliable.



#55
Fidite Nemini

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Disclaimer: I only started multiplayer six weeks ago. I wanted 100% readiness for my most recent trip through Mass Effect III (was going to say final, but maybe not) so did multiplayer for a day and then...kinda hung around.

 

I'm having a real problem with the challenges. I'm one of those guys who simply cannot turn down a challenge if you dangle it in front of them. This means that I'm spending rather a lot of time playing character classes that I really dislike and using weapons that I utterly despise.

 

Survive 200 waves / score 200000 points with blah has made me come to hate the offending classes / guns with every ounce of hatred I can bring to bear - if you'd heard the names I was calling my Turian Saboteur you'd think I was mad. Anyways, here are the things that have really gotten under my skin:

  • Overly fragile. Yes, made-of-wet-noodles-and-tissue-paper Drell Vanguard, I'm talking about you! Going down constantly is embarassing more than anything else. And it's not like Pull makes up for it. If / when I play them, I suspect I'm gonna swear at Vorcha characters.
  • Silly, broken, gimmicky classes. Worst offenders are the Krogan Warlord and Talon Engineer. A warhammer or bow-and-arrows in a twenty second century gunfight? Really? They're joined by a large number of simply superfluous classes who bloat the character manifest but bring nothing to the party: Turian Saboteur, Turian Havoc, Vorcha Hunter, Ex-Cerberus Whatever.
  • Space ninjas (N7 Slayer / Shadow). Silly, gimmicky, pointless and tainted with the stench of Kai Leng. Why you'd choose an N7 Slayer over a regular human vanguard is beyond me. And, Bioware, why does someone else's ability make my screen shake?
  • Guns that don't simply fire and kill stuff but instead have some gimmick that you have to work around: Graal Spike Thrower has been the worst offender so far (given up on it, in fact - Bloodpack mastery can wait), but dishonourable mention must also be made of the Acolyte, Scorpion, Striker and Krysae. Not tried out the Kishock and not planning on doing so either even though the RNG has made it my highest level rare (like, thanks!). Something I've learned: a crap gun is far more deadly to you than your enemies.

So other challenge completists: which classes / weapons have had you thinking "never again" once you've done the relevant challenge (or even before)?

 

I don't usually do this, in fact I avoid saying this at all costs, but this right here is a case of L2P.

 

Drellguard is amazing. You just can't play him like you do a Kroguard for example. Drellguard favours lethalty over survivability, going with a philosophy of that which's dead can't kill you. Put some guns with oomph on this bad boy and have fun.

 

I'm sorry, I can't hear you ove-MMWAHAHAHAHAHA!!!! I AM KROGAAAAAAAAAAAAAAANNNNNNNNNNN!!!!!!!!!!!!!!!!!!!!! *BOOOOOM*

Each kit brings a different skillset and thus different ways to play the game. Try them out before dismissing them.

 

Biotic/Electric Slash, end of match. Also, revenge against Phantom synckills, though I suppose if you've only started playing MP six weeks ago you never had the opportunity to build up a proper vendetta to cackle at the idea of punishing like with like.

 

Graal Spike Thrower has one, if not the highest stagger value out of any weapons in MP. Excellent on melee characters. Cluster of enemies? Scorpion says hi'n'bye. Don't like those shields/barriers? Acolyte. Also a decent stagger. Cluster of enemies downrange or nimble targets? Krysae, AoE SR to the rescue. Eats up Phantoms for breakfast.



#56
TheNightSlasher

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However, when played by players of roughly the same skill level, that won't happen very often, on gold.

 

More specifically, after a certain level of skill it will happen close to 0% of the times against cerberus/geth gold, and not far from that against collectors.

Nope. I totally disagree. May be on glacier or white, a QMI will be better. And may be against cerb/geth gold. 

 

Outside of those, there is absolutely no way the QMI is gonna win 10/10 times. In a similar way how the DA can beat the QME to the grenade boxes, a DI is gonna beat the QMI to ammo crates and steal grenades. 

 

And on platinum, I am totally in favor of the DI.



#57
Teabaggin Krogan

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I was gonna explain the weapons and characters to you Op but it's already been done so well that there isn't much I can add.
Personally I'm not at a completionist so my reaction to a wave challenge is " screw this".Infact the only banner I've actively tried for is the dog of war one coz it looks so cool.Imo the best thing is to have fun.
Often times how a person uses a particular weapon or class can make a huge difference.There's multiple builds for a single character which can have a huge effect on how you play.Give a second chance to these weapons and characters,you might be surprised.

#58
Christopher Williams

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I don't usually do this, in fact I avoid saying this at all costs, but this right here is a case of L2P.

 

Drellguard is amazing. You just can't play him like you do a Kroguard for example. Drellguard favours lethalty over survivability, going with a philosophy of that which's dead can't kill you. Put some guns with oomph on this bad boy and have fun.

 

I'm sorry, I can't hear you ove-MMWAHAHAHAHAHA!!!! I AM KROGAAAAAAAAAAAAAAANNNNNNNNNNN!!!!!!!!!!!!!!!!!!!!! *BOOOOOM*

Each kit brings a different skillset and thus different ways to play the game. Try them out before dismissing them.

 

Biotic/Electric Slash, end of match. Also, revenge against Phantom synckills, though I suppose if you've only started playing MP six weeks ago you never had the opportunity to build up a proper vendetta to cackle at the idea of punishing like with like.

 

Graal Spike Thrower has one, if not the highest stagger value out of any weapons in MP. Excellent on melee characters. Cluster of enemies? Scorpion says hi'n'bye. Don't like those shields/barriers? Acolyte. Also a decent stagger. Cluster of enemies downrange or nimble targets? Krysae, AoE SR to the rescue. Eats up Phantoms for breakfast.

 

Surely, Drell Vanguard is only amazing if you find him amazing. If, instead, you get bored with the "shields-down" blurred vision, he's not that amazing. In fact he's rather tedious. Opinions. Everybody has one.

 

Likewise, you clearly find the Spike Thrower great. I didn't. Any weapon that doesn't simply shoot what you're pointing it at has an issue and doesn't suit me. I got through the 200000 points for the Reegar is less than one day. Switched to the Wraith. See face, shoot face, face gets shot. Those are the sort of weapons I personally like.



#59
Fidite Nemini

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Surely, Drell Vanguard is only amazing if you find him amazing. If, instead, you get bored with the "shields-down" blurred vision, he's not that amazing. In fact he's rather tedious. Opinions. Everybody has one.

 

Likewise, you clearly find the Spike Thrower great. I didn't. Any weapon that doesn't simply shoot what you're pointing it at has an issue and doesn't suit me. I got through the 200000 points for the Reegar is less than one day. Switched to the Wraith. See face, shoot face, face gets shot. Those are the sort of weapons I personally like.

 

Less the matter of opinion as much as it's a matter of playstyle.

 

Some kits/weapons don't work the way others do and if you try playing them by applying your usual playstyle, the results won't be stellar. Graal for example, pre-charge the weapon, so when you run into the enemy, you've got a fully charged shot ready to go. It's not a hitscan weapon like most others so you'll have to lead the target a bit when they move.

Same with the Acolyte, pre-charge so it's ready to fire when you need it. Also use it's unique projectile physics to bounce the shots off walls or ceilings to hit enemies behind cover or when you're save in cover yourself to avoid exposing yourself to enemy fire.

You can use the Scorpion to fire at the enemies feet and abuse the projectiles proximity detonation to avoid the detonation delay that would occur if you shot them directly.

 

The Drellguard has a higher weight ceiling, so you can equip heavier, more powerful weapons on him without losing much in the way of cooldowns, making him an incredibly potent force, especially so if you're generous with the Cluster Grenades.



#60
Jugger nuggss

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Disclaimer: I only started multiplayer six weeks ago. I wanted 100% readiness for my most recent trip through Mass Effect III (was going to say final, but maybe not) so did multiplayer for a day and then...kinda hung around.
 
I'm having a real problem with the challenges. I'm one of those guys who simply cannot turn down a challenge if you dangle it in front of them. This means that I'm spending rather a lot of time playing character classes that I really dislike and using weapons that I utterly despise.
 
Survive 200 waves / score 200000 points with blah has made me come to hate the offending classes / guns with every ounce of hatred I can bring to bear - if you'd heard the names I was calling my Turian Saboteur you'd think I was mad. Anyways, here are the things that have really gotten under my skin:

  • Overly fragile. Yes, made-of-wet-noodles-and-tissue-paper Drell Vanguard, I'm talking about you! Going down constantly is embarassing more than anything else. And it's not like Pull makes up for it. If / when I play them, I suspect I'm gonna swear at Vorcha characters.
  • Silly, broken, gimmicky classes. Worst offenders are the Krogan Warlord and Talon Engineer. A warhammer or bow-and-arrows in a twenty second century gunfight? Really? They're joined by a large number of simply superfluous classes who bloat the character manifest but bring nothing to the party: Turian Saboteur, Turian Havoc, Vorcha Hunter, Ex-Cerberus Whatever.
  • Space ninjas (N7 Slayer / Shadow). Silly, gimmicky, pointless and tainted with the stench of Kai Leng. Why you'd choose an N7 Slayer over a regular human vanguard is beyond me. And, Bioware, why does someone else's ability make my screen shake?
  • Guns that don't simply fire and kill stuff but instead have some gimmick that you have to work around: Graal Spike Thrower has been the worst offender so far (given up on it, in fact - Bloodpack mastery can wait), but dishonourable mention must also be made of the Acolyte, Scorpion, Striker and Krysae. Not tried out the Kishock and not planning on doing so either even though the RNG has made it my highest level rare (like, thanks!). Something I've learned: a crap gun is far more deadly to you than your enemies.
So other challenge completists: which classes / weapons have had you thinking "never again" once you've done the relevant challenge (or even before)?
Rrtodqk_zpsnpraz1le.gif

#61
cato potato

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Co-op game dude, there is no meaningful ownership of kills.  The Acolyte has the potential to trivialize the game on any difficulty setting.  An all-ranges guaranteed-hit shield-stripping stagger machine?  You should have been playing in the days when it had no fire delay - just a teensy weensy bit overpowered, like a Harrier with Lancer ammo.  You should also invariably be firing off a power while it's charging the second shot.

 

The Kishock is a magnificent gun on the BatSent, SI and Vorcha Hunter.  BSN consensus is that you should host, but with those kits it's unnecessary.

 

Personally, the Shuriken is the only specific challenge I haven't done other than a plat solo, which I've never attempted.  The Volus Vanguard was my last, following the Merc.  I kinda dreaded doing them tbh, but discovering the fun of the Falcon on the Merc, and the BatGlove on a melee-specced Vanguard were unexpected highlights.  Argus, Incisor, Vindicator were tough going for me.

 

I'm also inevitably hooked by challenges - if they're there, I have to do them.  But trust me, everything works in this game if used correctly, so there's little need for the challenges to be grinding experiences.  I must confess I do agree with you on the Talon Merc and Krolord though - I do not find them particularly enjoyable to play.

 

I've very subtly highlighted a contradiction there, tiwy :P

 

I look forward to watching your Shuriken Plat solo in the near future.


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#62
Conduit0

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Surely, Drell Vanguard is only amazing if you find him amazing. If, instead, you get bored with the "shields-down" blurred vision, he's not that amazing. In fact he's rather tedious. Opinions. Everybody has one.
 
Likewise, you clearly find the Spike Thrower great. I didn't. Any weapon that doesn't simply shoot what you're pointing it at has an issue and doesn't suit me. I got through the 200000 points for the Reegar is less than one day. Switched to the Wraith. See face, shoot face, face gets shot. Those are the sort of weapons I personally like.

Its not a matter of opinion, its a matter of provable fact. Some weapons and characters are specifically designed to be easy to use, making them newb friendly, while others are intentionally designed to be more difficult to use, requiring a high level of play to use effectively. When you learn their idiosyncrasies these harder to use characters and weapons are incredibly powerful.
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#63
Tantum Dic Verbo

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The Incisor is the Indra's mom. It's old and unreliable.


The Bicuspid--now there's a real rifle.

#64
Marksmad is waving goodbye

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I really don't like krogans much.

 

Reported.



#65
TopTrog

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5 Grabs, 20 Headshots or 50 Melee Kills are the only 'fuzzy' medals for me, depending on what kits I'm playing, honestly.  

 

KroSent / Claymore or GTFO, with or without points in Incinerate.  Smart choke and Omniblade, AP IV ammo.  Mrahahahaaaaa

I like this human, he understands :D.


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#66
Schuey19

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I find the Incisor sniper rifle a real chore.  I went through a phase of trying to make it work on my QFI and just gave up; I've had the challenge sitting at 87% completion for ages.  Perhaps I'll equip it on a turian soldier for a couple of Silver games just to get it over with.

Stabilisation mod+cryo ammo = 2 bursts will kill most nooks even on gold as long as you've got headshots.

OP: only class I hate using is the Volus because, unlike most, I actually use hard cover and love getting grabs (one thing I can't stand about the Talon).

#67
justinman114

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And the Striker.. look, like the Talon, the Falcon and the Scorpion, the Striker is a grenade launcher. A full-auto grenade launcher, in this case. While it can be used to score direct hits, it's main utility is in the fact it flings grenades. Again, use it like one.

Since when is the Talon anything like a grenade launcher?  More like a shotgun!

To OP:  Every gun in this game is useable on Gold and lower, as long as you use the right kit.  This includes the lolAvenger and your "awful" Hornet, as well as every Sniper Rifle.  I don't even really like sniping but most of them are well worth while to use.  Also, the Graal shoots EXACTLY where you aim it, not sure what you are playing.  Try playing Drellguard on host with Graal.  Hold your finger on the fire button the entire game.  Every time you charge, you will shoot your target in the chest and smash into them.  I cannot stress playing vanguards on host enough.  It's like night and day.



#68
StarcloudSWG

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The Talon IS a grenade launcher. If you look at the projectiles it fires, they're grenades. The difference between 'shotgun' mode and 'charged up grenade' mode is that the charged up version fires three projectiles that don't go off on impact, while the 'shotgun' mode fires one grenade that does go off on impact.

 

That's why piercing mods have no effect with the Talon.

 

Edit: okay, so I meant the Venom and got mixed up with the names.


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#69
Fidite Nemini

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The Talon IS a grenade launcher. If you look at the projectiles it fires, they're grenades. The difference between 'shotgun' mode and 'charged up grenade' mode is that the charged up version fires three projectiles that don't go off on impact, while the 'shotgun' mode fires one grenade that does go off on impact.

 

That's why piercing mods have no effect with the Talon.

 

You think Venom, not Talon.



#70
Malanek

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The Talon IS a grenade launcher. If you look at the projectiles it fires, they're grenades. The difference between 'shotgun' mode and 'charged up grenade' mode is that the charged up version fires three projectiles that don't go off on impact, while the 'shotgun' mode fires one grenade that does go off on impact.

 

That's why piercing mods have no effect with the Talon.

? You mean the Venom?

 

Piercing mods have great effect on the Talon.


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#71
Lux Caelum

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Vanguards just don't suit me. Evidence: better with a Volus than a Krogan! I'm way happier with Adept / Engineer. And I've enjoyed every infiltrator class I've played, even Quarians!

 

 

Won't comment on that nonsense from first post. But, I have to warn you: watch your language when it comes to Quarians (many users highly admire them, if not worship them).


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#72
GruntKitterhand

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I've very subtly highlighted a contradiction there, tiwy :P

 

I look forward to watching your Shuriken Plat solo in the near future.

 

Damn you cato. Damn you to hell! 

 

I doubt it'll happen anytime soon, and in all seriousness the Shuriken can just eff right off.  I've watched enough vids, as Garrus would say, but nothing can really prepare you for the real thing I guess.  I'd like my first Plat solo to also be my last, which means making it the equivalent of the Argentine Tango on the Citadel with FemShep.  In my case, that means a Krogan Soldier or Sentinel and a whole lotta headbutting, just like Grunt on the Missing Scouts mission.  Nothing else would be appropriate for my own conclusion to my ME3 experience. And if it takes more than a few goes, so be it.  As I said though, I'm in no hurry  :P


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#73
Deerber

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Nope. I totally disagree. May be on glacier or white, a QMI will be better. And may be against cerb/geth gold. 

 

Outside of those, there is absolutely no way the QMI is gonna win 10/10 times. In a similar way how the DA can beat the QME to the grenade boxes, a DI is gonna beat the QMI to ammo crates and steal grenades. 

 

And on platinum, I am totally in favor of the DI.

 

Sure, the Drell is gonna beat the quarian to the ammo boxes. And... So? The quarian still has *at least* 49 grenades, each two of which are capable of wiping out any non-boss opposition in a radius of a shitton of meters, before the DI can setup and detonate his recon mine and/or fire a single homing grenade.

 

Geth/cerberus gold, on any map, is not a contest, just a slaughterfest. Collectors might be closer, but the QMI is still gonna perform better, since there are still many things that get rekt by grenades. Reapers, yeah, the DI might be pulling ahead slightly.

 

Platinum, to be honest my opinion isn't very valid, I haven't got much experience. I'd still say the QMI is better, but as I said, there's not much experience backing up that claim.

 

Surely, Drell Vanguard is only amazing if you find him amazing. If, instead, you get bored with the "shields-down" blurred vision, he's not that amazing. In fact he's rather tedious. Opinions. Everybody has one.

 

Your opinion.

 

It is wrong.


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#74
TheTechnoTurian

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Volus, Krogan, Vorcha, Talon Merc, N7 Furry, Novaguard, Drell Adept, Kroguard, Batguard, Batarian Soldier.

i reported myself for this already.
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#75
BeardyMcGoo

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The irony in this is that all of the guns you mentioned were ridiculously awesome when first released, then got nerfed to hell that made them tedious.

Aside from the krysae...lolwutno.

 

Graal is fantastic as well. Weighs nothing for a shotgun because you can ignore piercing mods, and still does great damage. Staggers humanoids with every shot, which is trivializing for certain otherwise powerful units like phantoms. Perfect weapon for melee kits because the blade doesn't cost you accuracy.

While, of course, it doesn't cost you accuracy slapping that fat ole omniblade on the graal, accuracy boosters (smart choke/dev mode/hunter mode) will still tighten the spread of the spikes, just like any other shotgun. I personally don't care for using the SC on it, but unlike using it on say, the reegar, It actually does have a benefit.

 

 

I got through the 200000 points for the Reegar is less than one day.

Yeah, that will happen with the most broken gun in the game.