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200 Waves And Never Again


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#76
cato potato

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While, of course, it doesn't cost you accuracy slapping that fat ole omniblade on the graal, accuracy boosters (smart choke/dev mode/hunter mode) will still tighten the spread of the spikes, just like any other shotgun. I personally don't care for using the SC on it, but unlike using it on say, the reegar, It actually does have a benefit.

 

 

I agree about using the Smart Choke on the Graal. It actually feels like overkill, especially when you ADS - it becomes extremely accurate even at long range, while at short to mid range the spikes basically all hit the exact same place. Which means my aim only has to be a wee bit off and I end up missing that Husk standing directly in front of me.



#77
MaxCrushmore

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Hey OP, personally I don't play all the weapons either, some of them are just too crappy.

 

Also, the Drell Vanguard seems weak when you are just starting out, but may have the highest ceiling for performance in skilled hands. I would suggest starting out with the Asari Vanguard, who, compared to the Drell, has more survivability and still has good damage output .. more forgiving for a new player who's figuring out how to play the Vanguard grenadier style.

 

Acolyte - you will inevitably change your opinion on this gun if you keep playing. Partially for the reasons mentioned in this thread, and partially because it can apply ammo effects to groups of enemies with ease, setting up tech combos.

 

For the other small debate in progress in this thread, I think the DV is ahead of the QMI in Gold.



#78
DemiserofD

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Talon Merc is only as broken as the person that takes this kit to battle. I mean, what the ****?!? Only god forsaken assholes go and spam the damn mines. If you use the mines as they were intended, defensively as in traps, he's not - that - powerful. When I play the Merc, I make it my job to protect the team's flanks with Cain Mines. I use the bow a lot, too. The Mines are to alert myself and the team to any flanking enemies, and they kill off annoying Aboms and Geth Hunters, etc. Yes, I could be a total score ****** and spam the freakin' things, but that just being an *******.

 

But I get where you're coming from. I have seen them, too. But again, just because certain assholes use a kit a certain way, doesn't make it broken. The people that use the kit that specific way...are the ones that are broken. And as you always say, they should:

 

L2P!!

 

I....RIIIIIIISE!

 

The Talon is insanely OP in every way imaginable. It can do 6000 armor DPS before weapons, not using mines, from across the map. It can shoot around corners to hit enemies that cant even see you. It can stagger entire spawns at once almost instantly. AND IT REGENERATES GRENADES. Good lord is that thing overpowered.

And it has free missiles if you really need them. I mean, come on.

 

Disclaimer: I only started multiplayer six weeks ago. I wanted 100% readiness for my most recent trip through Mass Effect III (was going to say final, but maybe not) so did multiplayer for a day and then...kinda hung around.

 

I'm having a real problem with the challenges. I'm one of those guys who simply cannot turn down a challenge if you dangle it in front of them. This means that I'm spending rather a lot of time playing character classes that I really dislike and using weapons that I utterly despise.

 

Survive 200 waves / score 200000 points with blah has made me come to hate the offending classes / guns with every ounce of hatred I can bring to bear - if you'd heard the names I was calling my Turian Saboteur you'd think I was mad. Anyways, here are the things that have really gotten under my skin:

  • Overly fragile. Yes, made-of-wet-noodles-and-tissue-paper Drell Vanguard, I'm talking about you! Going down constantly is embarassing more than anything else. And it's not like Pull makes up for it. If / when I play them, I suspect I'm gonna swear at Vorcha characters.
  • Silly, broken, gimmicky classes. Worst offenders are the Krogan Warlord and Talon Engineer. A warhammer or bow-and-arrows in a twenty second century gunfight? Really? They're joined by a large number of simply superfluous classes who bloat the character manifest but bring nothing to the party: Turian Saboteur, Turian Havoc, Vorcha Hunter, Ex-Cerberus Whatever.
  • Space ninjas (N7 Slayer / Shadow). Silly, gimmicky, pointless and tainted with the stench of Kai Leng. Why you'd choose an N7 Slayer over a regular human vanguard is beyond me. And, Bioware, why does someone else's ability make my screen shake?
  • Guns that don't simply fire and kill stuff but instead have some gimmick that you have to work around: Graal Spike Thrower has been the worst offender so far (given up on it, in fact - Bloodpack mastery can wait), but dishonourable mention must also be made of the Acolyte, Scorpion, Striker and Krysae. Not tried out the Kishock and not planning on doing so either even though the RNG has made it my highest level rare (like, thanks!). Something I've learned: a crap gun is far more deadly to you than your enemies.

So other challenge completists: which classes / weapons have had you thinking "never again" once you've done the relevant challenge (or even before)?

To OP: Congratulations. You've singlehandedly managed to rustle the jimmies of very nearly every person in this forum. Even better, they don't even realize it. You are a genius, and I very much want to tie you down and have my way with you. Or maybe just hit you repeatedly with a baseball bat.

That said, I'll bite;

You've managed to select every single class in the game that I find to be reasonably interesting. Every class that is at all different or unique, you've defined as useless. The targeting in this game works in a weird way; small speed boosts can effectively mean complete invulnerability, because your enemies are unable to accurately hit you at all. Therefore, all drell are ungodly powerful. The fact that they tend to get more powerful abilities to 'compensate' for their 'weakness' only makes things worse.

 

The Krolord is the single easiest class to play in the entire game. Find a ramp. Enter Rage. Melee everything. Never. Ever. Die. With minor amounts of skill you can solo anything with essentially zero effort. A silver-level week old noob could get Lone Wolf with this guy, and they wont even need to fire a weapon. Interesting fact; a linebacker running at a moderate speed has more kinetic energy than a rifle bullet. A krogan warlord weighs over a thousand lbs and is pure muscle. That hammer hits, literally, like a truck. And it's amplified by biotic or tech abilities. Throw in Krogan Regeneration and shield technology allowing you to close to melee range, and you are sitting smack in the face of logic, and it's shaped like a really big hammer.

(note; Kai-Leng was an idiotic, horrible, awful, terrible, bad, stupidhead of a character. That has nothing to do with his combat skills, and everything to do with him being an intrusive mary sue that was added purely for the cool factor. He also makes everyone else stupid around him to make himself look better. He really is the anti-Shepard; Shepard makes everyone around him better just by existing, while Leng makes everyone around him suck just so his mediocrity looks decent. They should have made Leng the hero, the reapers would have flown into black hole by accident and the entire war would have been over a lot faster.)

The rest of the classes you've named add a critical factor to the manifest; Variety. People don't want to run around shooting at things the same way all the time. They want to have weird quirks like tiny shields and regenerating health, or weapons that blow up after a few seconds, because they're interesting. Enjoying those characters, weapons, and abilities that don't simply provide raw damage is inventive and interesting, requiring new types of thought, something that, while you clearly do not enjoy, many others do, and it seems rude to complain about it when the only thing you lose are digital badges for a digital game that will never impact your life in any significant manner.

tumblr_lqdvvmKmXJ1qafrh6.gif

 


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#79
Marksmad is waving goodbye

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I....RIIIIIIISE!

 

The Talon is insanely OP in every way imaginable. It can do 6000 armor DPS before weapons, not using mines, from across the map. It can shoot around corners to hit enemies that cant even see you. It can stagger entire spawns at once almost instantly. AND IT REGENERATES GRENADES. Good lord is that thing overpowered.

And it has free missiles if you really need them. I mean, come on.

 

To OP: Congratulations. You've singlehandedly managed to rustle the jimmies of very nearly every person in this forum. Even better, they don't even realize it. You are a genius, and I very much want to tie you down and have my way with you. Or maybe just hit you repeatedly with a baseball bat.

That said, I'll bite;

You've managed to select every single class in the game that I find to be reasonably interesting. Every class that is at all different or unique, you've defined as useless. The targeting in this game works in a weird way; small speed boosts can effectively mean complete invulnerability, because your enemies are unable to accurately hit you at all. Therefore, all drell are ungodly powerful. The fact that they tend to get more powerful abilities to 'compensate' for their 'weakness' only makes things worse.

 

The Krolord is the single easiest class to play in the entire game. Find a ramp. Enter Rage. Melee everything. Never. Ever. Die. With minor amounts of skill you can solo anything with essentially zero effort. A silver-level week old noob could get Lone Wolf with this guy, and they wont even need to fire a weapon. Interesting fact; a linebacker running at a moderate speed has more kinetic energy than a rifle bullet. A krogan warlord weighs over a thousand lbs and is pure muscle. That hammer hits, literally, like a truck. And it's amplified by biotic or tech abilities. Throw in Krogan Regeneration and shield technology allowing you to close to melee range, and you are sitting smack in the face of logic, and it's shaped like a really big hammer.

(note; Kai-Leng was an idiotic, horrible, awful, terrible, bad, stupidhead of a character. That has nothing to do with his combat skills, and everything to do with him being an intrusive mary sue that was added purely for the cool factor. He also makes everyone else stupid around him to make himself look better. He really is the anti-Shepard; Shepard makes everyone around him better just by existing, while Leng makes everyone around him suck just so his mediocrity looks decent. They should have made Leng the hero, the reapers would have flown into black hole by accident and the entire war would have been over a lot faster.)

The rest of the classes you've named add a critical factor to the manifest; Variety. People don't want to run around shooting at things the same way all the time. They want to have weird quirks like tiny shields and regenerating health, or weapons that blow up after a few seconds, because they're interesting. Enjoying those characters, weapons, and abilities that don't simply provide raw damage is inventive and interesting, requiring new types of thought, something that, while you clearly do not enjoy, many others do, and it seems rude to complain about it when the only thing you lose are digital badges for a digital game that will never impact your life in any significant manner.

tumblr_lqdvvmKmXJ1qafrh6.gif

 

 

 

She's BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACK!!!!!!!!!!!!!!   :wub:



#80
Brannigans 1ove

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Sabotage is one of the best powers in the games, simply for:

 

Brannigans 1ove - Phantom [Atlas]

 

Plus all the things Marksmad mentioned.


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#81
Chealec

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L2Graal - one of the best damned guns in the game, especially on a melee-specced Krentinel!


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#82
prinsesbubblegum

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Shhh no tears
Only dreams now
Unrustle your jimmies
 
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#83
SwoopIM

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OP,

 

Granted there are some weapons that are really not very good or only viable on bronze.   Trust me, the Acolyte and Scorpion are not in that category.  Learn to use these and you will laugh at phantoms and banshees (usually ;)).   All these characters, when played properly, are pretty awesome in their unique way.  Learn how to do so, and you will enjoy the game for the sheer variety of kits, combos, builds, weapons.  You will however come to hate the RNG store.


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#84
Marksmad is waving goodbye

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Christopher, a question: which platform do you play on? I ask because I'm sure that there are people on here who'd be happy to game with you and show you the potential of the kits and weapons that you have found to be less than useful.



#85
RopeDrink

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I don't get it, really. A post about challenges being challenging, you say? Sorry - but if you want those medals, then yes, prepare to play with any/all classes & weapons rather than cherry pick your favourite of the lot and one-man the collection.

 

Nobody forced anyone to pick a Drell this or a Krogan that, using this or that weapon - that's entirely down to you and whether you really want that bunch of pixels on some website which says you did something online (to which I don't see the appeal, personally).

If you asked the community to hand pick unviable characters, you'd be hard pressed to get concrete answers as pretty much anything is viable given abilities and/or weapon combos, or combinations of all four together in terms of full groups - and that's somewhat of the point. Same can be said about weapons to a degree seeing as even the most benign weapons of any quality can at least function in certain hands.

 

If variety isn't the spice of life for you - then give up on the challenges and just play w/e you feel like.



#86
BeardyMcGoo

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I agree about using the Smart Choke on the Graal. It actually feels like overkill, especially when you ADS - it becomes extremely accurate even at long range, while at short to mid range the spikes basically all hit the exact same place. Which means my aim only has to be a wee bit off and I end up missing that Husk standing directly in front of me.

This is exactly why I stopped using the SC on the graal. It's nice to be able to snipe across giant with it, but it's not worth missing most things that are right in front of you because the grouping is way too tight.



#87
Quarian Master Race

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This is exactly why I stopped using the SC on the graal. It's nice to be able to snipe across giant with it, but it's not worth missing most things that are right in front of you because the grouping is way too tight.

yeah, when I use the Graal, it generally on a melee build, and even without the smart choke it has plenty of range for getting headshots at longer ranges during a hack, escort or whatever. It has plenty of range as standard. If I am using it as a primary, I will go with damage barrel and either clips or ULM due to the lack of other useful attachments.

Obviously, what I meant by using an omni blade without accuracy loss is the assumption that smart choke is mandatory on most shotguns if you want to actually use them outside of melee range

I think GPS also tightens the spread with the choke, but it is even less useful there because the gun can't headshot anyway, and also has a homing effect.



#88
Christopher Williams

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I don't get it, really. A post about challenges being challenging, you say? Sorry - but if you want those medals, then yes, prepare to play with any/all classes & weapons rather than cherry pick your favourite of the lot and one-man the collection.

 

Nobody forced anyone to pick a Drell this or a Krogan that, using this or that weapon - that's entirely down to you and whether you really want that bunch of pixels on some website which says you did something online (to which I don't see the appeal, personally).

If you asked the community to hand pick unviable characters, you'd be hard pressed to get concrete answers as pretty much anything is viable given abilities and/or weapon combos, or combinations of all four together in terms of full groups - and that's somewhat of the point. Same can be said about weapons to a degree seeing as even the most benign weapons of any quality can at least function in certain hands.

 

If variety isn't the spice of life for you - then give up on the challenges and just play w/e you feel like.

 

Wise words, but I can't be the only OC gamer can I?

 

Don't get me wrong: I've enjoyed most of the challenges. Others were a bit like 'War And Peace': I sure as heck didn't enjoy reading it but I was glad to have finished it.

 

Did I say any of the classes were unviable? Don't think so. If you like walking walking slowly around the map whacking things with a magic hammer, the Krogan Warlord is the only game in town. I didn't enjoy doing that. Simple as. I did, however, quite enjoy walking slowly around the map as a Juggernaut spraying bullets from a Spitfire. And going toe-to-toe with Banshees. A matter of taste, surely?

 

Variety is good. Too much not so good and here's why. Because it costs, money if you're daft, time if not. There are twenty five rare weapons. Here's the list that I'd be quite happy to do without: Revenant, Striker, GPR, Falcon, Adas, Suppressor, Acolyte, Spike Thrower, Hornet, Krysae, Kishock. That won't be your list, but I'm sure that there's an overlap with your list. To unlock things we do like we have to buy an awful lot of Spectre packs with stuff we don't. Same with character classes. The roster could be thinned by at least ten without hurting the game overmuch.



#89
Christopher Williams

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Christopher, a question: which platform do you play on? I ask because I'm sure that there are people on here who'd be happy to game with you and show you the potential of the kits and weapons that you have found to be less than useful.

 

Christopher? My mum calls me that!

 

In answer to your question, PS3. Which makes the strategy of holding the fire button down and doing <...> problematic - I simply do not have the finger co-ordination to:

  • Hold R1
  • Hold X (otherwise you walk at crawling pace)
  • Aim with left stick
  • Tap Triangle to Charge
  • Release R1 to shoot face
  • Profit

It's much less like hard work to:

  • Tap triangle to Charge
  • Tap R1 to shoot face
  • Profit

Replace "Charge" with "Cloak" if you like. Or "Overload" / "Stasis" / whatever.

 

This means that something like the Eviscerator, Wraith or Piranha suits me far better than a charged weapon. Fortunately, the GPS is still plenty effective without holding down the fire button 'cos when I tried charge, cloak, shoot I wasn't very successful.



#90
TheNightSlasher

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Here's the list that I'd be quite happy to do without: Revenant, Striker, GPR, Falcon, Adas, Suppressor, Acolyte, Spike Thrower, Hornet, Krysae, Kishock. 

I, on the other hand, would very much love to have these weapons and do away with harrier, hurricane, reegar, talon, PPR etc. 

 

That's why BW gave you a choice - do only 9 out of the 18 AR challenges and you can get gold AR mastery. Challenges really help you try different characters, playstyle and weapons. 


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#91
Marksmad is waving goodbye

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Christopher? My mum calls me that!

 

 

I called you that because it's how your posts are signed. If you wish to be called Cassandra Saturn instead, change your screen name.

 

You should be told this though: your posts in this thread come across as slightly arrogant, the one to which I am responding being a clear case in point. It's not hard to make friends here that will enhance your gaming experience, but you'd almost certainly do better with a little less prickliness. It would cost you nothing to try.


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#92
StarcloudSWG

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Ah, yeah, using a controller instead of a mouse and keyboard does make the whole 'charged shot' setup difficult. The Graal is still a 'shoot in face' weapon without needing to be charged.



#93
RidiculousMammal

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Disclaimer: I only started multiplayer six weeks ago. I wanted 100% readiness for my most recent trip through Mass Effect III (was going to say final, but maybe not) so did multiplayer for a day and then...kinda hung around.

 

I'm having a real problem with the challenges. I'm one of those guys who simply cannot turn down a challenge if you dangle it in front of them. This means that I'm spending rather a lot of time playing character classes that I really dislike and using weapons that I utterly despise.

 

Survive 200 waves / score 200000 points with blah has made me come to hate the offending classes / guns with every ounce of hatred I can bring to bear - if you'd heard the names I was calling my Turian Saboteur you'd think I was mad. Anyways, here are the things that have really gotten under my skin:

  • Overly fragile. Yes, made-of-wet-noodles-and-tissue-paper Drell Vanguard, I'm talking about you! Going down constantly is embarassing more than anything else. And it's not like Pull makes up for it. If / when I play them, I suspect I'm gonna swear at Vorcha characters.
  • Silly, broken, gimmicky classes. Worst offenders are the Krogan Warlord and Talon Engineer. A warhammer or bow-and-arrows in a twenty second century gunfight? Really? They're joined by a large number of simply superfluous classes who bloat the character manifest but bring nothing to the party: Turian Saboteur, Turian Havoc, Vorcha Hunter, Ex-Cerberus Whatever.
  • Space ninjas (N7 Slayer / Shadow). Silly, gimmicky, pointless and tainted with the stench of Kai Leng. Why you'd choose an N7 Slayer over a regular human vanguard is beyond me. And, Bioware, why does someone else's ability make my screen shake?
  • Guns that don't simply fire and kill stuff but instead have some gimmick that you have to work around: Graal Spike Thrower has been the worst offender so far (given up on it, in fact - Bloodpack mastery can wait), but dishonourable mention must also be made of the Acolyte, Scorpion, Striker and Krysae. Not tried out the Kishock and not planning on doing so either even though the RNG has made it my highest level rare (like, thanks!). Something I've learned: a crap gun is far more deadly to you than your enemies.

So other challenge completists: which classes / weapons have had you thinking "never again" once you've done the relevant challenge (or even before)?

 

 

  If you REALLY want to finish the 200 waves quickly, just play a bunch of bronze on the characters you hate.  I would not of gotten through the Talon Mercenary otherwise, because the keybinding is bugged, but on bronze its so easy.



#94
LaughingBanana

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Holy **** dude, dude... dude, you're dissing Acolyte?

 

Duuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuude?

 

YOU'RE DISSING ACOLYTE?


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#95
ajscott819

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Just relax. Don't focus on completing each piece of each challenge all at once. Mix them up. Lord know you'll be able to complete them all 3-4 times before you max your manifest.

Oh, and good job. Nice to see all this healthy debate. You made everyone forget about retiring.

#96
Chealec

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Here's the list that I'd be quite happy to do without: Revenant, Striker, GPR, Falcon, Adas, Suppressor, Acolyte, Spike Thrower, Hornet, Krysae, Kishock. That won't be your list, but I'm sure that there's an overlap with your list.

 

There is a grand total of 1 gun overlap on your list and mine - the Revenant; it serves no purpose once you've got a Typhoon X.

 

Striker => Kroldier + Incendiary Ammo, one of my goto Platinum kits

GPR => GE + Incendiary ammo, FEs everywhere

Falcon => any kit with Overload or SubNet

Adas => any kit with Marksmanship to never, ever have to stop firing

Supressor => Volus/Asari Adept

Graal => Krentinel, KroLord, BatSol but, really, any melee specced kit or Vanguard

Hornet => TSol or on the TGI as a secondary

Krysae => OK, it's been heavily nerfed but it still works as a sniper-Falcon, chuck it on the GI and use it to stagger and paste ammo

Kishok => BatSent, Vorcha Hunter, Volus Adept, Asari Adept or Vanguard (SubNet or Stasis sniping it works wonders)

 

 

Guns that I could do without...

 

All the commons

Most of the uncommons

Revenant

Carnifex

Reegar

Harrier

 

... but then I've had a maxed manifest for well over a year.


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#97
EviiiL Jus7iiCe

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Dishonourable mention must also be made of the Acolyte, Scorpion???!

Mmmh u r doing it really really wrong????!
Or maybe just like



#98
ImDedicatedToMyApologies

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Did I say any of the classes were unviable?

yes. yes you did.

 

  • Overly fragile. Yes, made-of-wet-noodles-and-tissue-paper Drell Vanguard, I'm talking about you! Going down constantly is embarassing more than anything else. And it's not like Pull makes up for it. If / when I play them, I suspect I'm gonna swear at Vorcha characters.
  • Silly, broken, gimmicky classes. Worst offenders are the Krogan Warlord and Talon Engineer. A warhammer or bow-and-arrows in a twenty second century gunfight? Really? They're joined by a large number of simply superfluous classes who bloat the character manifest but bring nothing to the party: Turian Saboteur, Turian Havoc, Vorcha Hunter, Ex-Cerberus Whatever.
  • Space ninjas (N7 Slayer / Shadow). Silly, gimmicky, pointless and tainted with the stench of Kai Leng. Why you'd choose an N7 Slayer over a regular human vanguard is beyond me. And, Bioware, why does someone else's ability make my screen shake?


#99
ImDedicatedToMyApologies

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Variety is good. *blah blah blah* The roster could be thinned by at least ten without hurting the game overmuch.

OK.



#100
ImDedicatedToMyApologies

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